Re: Typos

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Re: Typos

Post by Enok » Thu Nov 08, 2018 6:00 pm

1n allw rotten.

Overlooking the Stables
This small hill is overlooking some stables below. They looks old and
deserted and there is no telling for how long they have stood there. The
ground looks as dead as in any other part of the Blight. Dry sticks, the
only leftovers of some dead tree, are lying all around, ready to snap the
minute anything steps on them. The dried leaves makes it just as hard to
sneak around here as the sticks do, and who can tell what lies beneath them.
[ obvious exits: N E ]
A sickly, skinny deer stands here in a daze.
A small stick is lying on the ground here.

Edit: I poked around the zone and there are quite a few typos in that zone (north of the path leading up to the ruined keep). There's also an instance of a copied room description (intentional?). Anyway, the zone deserves some love and attention.

Re: Typos

Post by sevas » Wed Nov 07, 2018 10:31 am

A tall soldier is busy serving the interests of the Empress. She is
hardened by battle. Her face bears the scars and a black and blue bruise
covers her lower jaw. She is dressed in simple armor and sports the pelt of
some fierce cat around the edge of her dark grey cape. His movement is
fluid and her frame solid.

Re: Typos

Post by damena » Tue Oct 23, 2018 9:06 pm

Swordbrother mob

* HP:Healthy MV:Tiring > l swordbrother
]Large and broad shouldered, this man has a barrel chest and arms the size
of small trees. A true Domani man, with jet black hair and piercing green
eyes. Scars range all across his hands and face. A small scar runs from
just behind his left ear down the line of his jaw. This man has seen his
share of battles. He moves in alarming fluidity like a large predator.

Re: Typos

Post by Reyne » Mon Sep 24, 2018 10:04 pm

Brionne shows an apple to a gray palfrey.
A gray palfrey nuzzles at the apple, taking it from the hand of Brionne.
A gray palfrey cruches the crisp apple, eating contentedly.

Re: Typos

Post by Medez » Mon Sep 24, 2018 9:39 am

1d of the Massive Tree

In the Waterwood
The Waterwood streches in each direction as far as the eye can see. The trees
are of very large girth, and a particularly massive one stands nearby. Birds
flit from tree to tree far overhead, and their cries come down perodically to
the forest floor. The roots of the trees stand high above the ground; perhaps
it is possible to climb onto them and then into the treetops above.


In the Al'Donal Home
This home is characteristic of Two Rivers homes; it is furnished pratically
rather than lavishly. The people live by hard work and thrift, and their homes
reflect that fact. The home is very welcoming though, making up through charm
and ambience what it lacks in creature comforts. A door opens in the east wall.

1s of Al'Donal Home (shouldn't it be al'Donal?)

End of the Path
This Yard stands before the al'Donal home. The Al'Donels are another of the
many farming families that live in Two Rivers. A path begins here and heads
south through the Waterwood, first crossing the Water on stones set across the
shallow run. The path must lead eventually to Emond's Field; there is nowhere
else in Two Rivers that it could lead.

1e of Al'Donal Home
Al'Donel Pasture
This expansive pasture is home to the Al'Donel cattle. The only exit is to the
west back into the house. The Taren river flows by to the northeast, but the
way is blocked by a fence which saves cattle from their own folly.

2n1w Rae Home
Pigpen
Mud is everywhere-- on the ground, on the slat-boards which fence the pen,
and now on your feet. This is obviously a pigpen, and pigslop lies in a
trough and also on the ground.

Re: Typos

Post by Adael » Sat Sep 22, 2018 10:32 am

* R HP:Scratched MV:Winded >
The Royal Mews
The horses residing in these stables appear well cared for as they drowse
in their stalls. A thick bed of straw covers the ground in the stalls, and
each horse has some hay to chew on. Tack lies at the ready on a boom near
each stall, allowing a patrol to mount up and ride quickly. Wide open doors
to the north allow a view of the palace lawn and driveway. Towards the
back, a number of carriages and sedan chaisr have been parked.
[ obvious exits: N ]
An old wooden trough stands here, half filled with water.
A hanging lantern lights the path.
A tall dust-colored gelding prances in a circle here, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
A tall dust-colored gelding prances in a circle here.
A tall dust-colored gelding prances in a circle here.

Re: Typos

Post by Lord Pe » Tue Sep 11, 2018 1:20 am

near serpents w wb

Wading in the pond

should be a big P!

Re: Typos

Post by isabel » Thu Aug 30, 2018 12:07 pm

beady

* HP:Hurt MV:Tiring - a moumori: Hurt > l moumori
A large bat tickles your right foot with its hit.
You try to lance a moumori, but she dodges the attack.
A moumori tickles your head with her hit.
The moumori is a large scaly bird with a sharp thin beak. A little larger
than a man, it looks like an odd cross between a bird and a bat. Beedy
little golden eyes seem to gleam with intelligence. It's hide is covered
thin brown scales, with tufts of feathery hair poking from between them.

Re: Typos

Post by isabel » Thu Aug 30, 2018 10:44 am

from bush in gap, enes, 5e 3n 1e

painstakingly
assault
no 'the'

North of the Palisade
The thick forest wall has been painstakenly cleared from the first few dozen
feet in front of the log palisade that lies to the south, but the tenacious
forest is already beginning to reclaim the land as it sends forth saplings and
sprouts to assualt the barren ground. The further west the well-travelled path
stretches around the corner of the palisade and heads south.
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

Re: Typos

Post by Adael » Mon Aug 27, 2018 6:01 pm

* R HP:Scratched MV:Strong >
l
A Sandy Clearing
Barren dry ground is all around you. To your east you see a road, which appears
to be well used. To your north patches of grass grow scattered all around. It
appears that few people have set foot here before.
[ obvious exits: N W ]
There are some tracks of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
A wild stallion bucks madly.

Small thing, but FD road is actually to the west of this room.

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