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by Thuvia
Tue Feb 14, 2017 4:00 pm
Forum: Player's Lounge
Topic: Setting a time for chit turn ins
Replies: 14
Views: 592

Re: Setting a time for chit turn ins

Take a short break, if you must, but don't quit. I've taken breaks on and off for the 18 or so years (yikes) I've played here, but I always come back. If a rule change today makes things worse for you, a rule change tomorrow might turn it back around. Just hang in there and do what you enjoy, try no...
by Thuvia
Sat Feb 11, 2017 8:06 pm
Forum: Help and Newbie Area
Topic: Seanchan Statting Tips
Replies: 7
Views: 291

Re: Seanchan Statting Tips

Thank you for the fine work updating this, and to all the others who have and continue to help make the Wiki a valuable resource.
by Thuvia
Mon Jan 16, 2017 7:54 pm
Forum: Player's Lounge
Topic: Mud coding language
Replies: 9
Views: 378

Re: Mud coding language

Originally coded in C, switched over to C++ back in mid-2002.

http://wotmud.wikia.com/wiki/Update:MUD ... e_unstable
by Thuvia
Sun Jan 15, 2017 10:35 am
Forum: Player's Lounge
Topic: The old old mobol about various players
Replies: 7
Views: 344

Re: The old old mobol about various players

This was in Tear, I think... * HP:Healthy MV:Fresh > A little girl looks shyly around. A little girl says 'Want to play?' You say 'i want to play' * HP:Healthy MV:Fresh > A little girl says 'Alright, you can be...' * HP:Healthy MV:Fresh > A little girl frowns, lip curling in thought. * HP:Healthy MV...
by Thuvia
Wed Jan 11, 2017 10:03 pm
Forum: Player's Lounge
Topic: It's been awhile
Replies: 4
Views: 322

Re: It's been awhile

I've tried to keep a list of the forum's Announcements posts over the years, at least, though many have been lost. Hopefully it might help. You can find a list here:

http://wotmud.wikia.com/wiki/Update:Game_Announcements
by Thuvia
Fri Dec 30, 2016 9:38 am
Forum: Bugs
Topic: ANSWERED: cruel-looking bandit not aggro to humans
Replies: 2
Views: 208

ANSWERED: cruel-looking bandit not aggro to humans

Mob: a cruel-looking bandit As it says, while a bandit mob, he won't attack, even the one grouped with the 2 gruff bandits E of Kintara who will aggro humans. The most he'll seem to do (to a channeler at least) is the following emotes: A cruel-looking bandit says 'Begone from here, vile witch!' A cr...
by Thuvia
Fri Dec 23, 2016 10:26 am
Forum: Bugs
Topic: Re: Typos
Replies: 92
Views: 18792

Re: Typos

Amador to Emond's Field coach: Inside a Wooden Coach The coach going between Amador and Emonds Field is a simple, yet functional one. Simple brown curtains and seats made in leather make the interior seem somewhat spartan. The windows have traces of mud and dirt on them from the outside, and judging...
by Thuvia
Thu Dec 22, 2016 5:08 pm
Forum: Bugs
Topic: Re: Typos
Replies: 92
Views: 18792

Re: Typos

Zone: Mayene Peninsula Around the City Wall The city wall spans almost the entire width of the peninsula. Built not only for defense purposes but also to keep the sometimes harsh wind outside the city, the walls are polished smooth and glitters slightly in the sun. The Mayene Road Through Highlands ...
by Thuvia
Tue Dec 20, 2016 11:33 am
Forum: Bugs
Topic: FIXED: Imrysa Doberak loading too many weapons
Replies: 2
Views: 183

Re: Imrysa Doberak loading too many weapons

Also seen her load a quirt or steel flanged mace in her pouch, not sure if that's intentional or not.
by Thuvia
Mon Dec 19, 2016 8:56 pm
Forum: Bugs
Topic: FIXED: Mahiro loading with too many sheets of paper
Replies: 0
Views: 102

FIXED: Mahiro loading with too many sheets of paper

Mob: Mahiro Kajima, traveling merchant Zone: Ruins of Rhahime Nialle Mahiro Kajima, traveling merchant has a few scratches. Mahiro Kajima, traveling merchant is using: <held> a sturdy black key <worn on finger> a jade signet ring <worn about body> a high-collared coat <slung on back> a sword sheath ...

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