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by Adael
Tue Feb 20, 2018 10:30 pm
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 1144
Views: 137308

Re: Ouch! That really did HURT!

Shirtless Curtis dealt some pain. * R HP:Wounded MV:Strong > Tarn narrates 'on both 4n elbow' * R HP:Wounded MV:Strong > e e The Blight [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. >> There are some tracks of a ridden mount leaving west. << There are some tracks of ...
by Adael
Tue Feb 13, 2018 3:40 pm
Forum: Bugs
Topic: TV Waygate
Replies: 9
Views: 415

Re: TV Waygate

Ya seems it fixed itself now.
by Adael
Sun Feb 11, 2018 8:54 pm
Forum: Bugs
Topic: TV Waygate
Replies: 9
Views: 415

Re: TV Waygate

Still seems to be the case after a reboot. Are the ways getting updated or something?
by Adael
Sat Feb 10, 2018 6:18 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 29
Views: 1210

Re: Dump of mudlet related things for y'all

Updated the triggers for the tic timer a bit to include a few missing ones I came across.
by Adael
Sat Feb 10, 2018 1:06 am
Forum: Bugs
Topic: TV Waygate
Replies: 9
Views: 415

TV Waygate

Unsure if this is an intended configuration for the ways or not, but this is the first time I've come across it. * HP:Scratched MV:Full > l Amongst the Ancient Headstones Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving mist. Headstones, illegible from age, protrude out from...
by Adael
Fri Feb 09, 2018 12:44 pm
Forum: The Seanchan Empire
Topic: A glimpse of what's to come...
Replies: 66
Views: 2021

Re: A glimpse of what's to come...

Coding obv, but imping a "k wanted" command in addition to what we already have would be nice to help with that annoyance.
by Adael
Fri Feb 09, 2018 10:49 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 29
Views: 1210

Re: Dump of mudlet related things for y'all

I’ll approximately copy/paste this from another thread, as Katherine worded it better than I would’ve :) To get started, here's the high level overview of the process: 1. download the .dat file from the link 2. go to mudlet preferences -> mapper and import the map DAT file (load another map file fro...
by Adael
Wed Feb 07, 2018 11:46 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 29
Views: 1210

Re: Dump of mudlet related things for y'all

Essentially, all that's missing is the area around Keep/n of Keep/up n and w to Dark Road, Maze, and actually inside the DS cities TKD/Keep/SH/Dark Fortress/KK/H'Krreth, as well as Seandar/Falme on the SS end. I'll get around to making alts on other sides eventually to do those :P DSers can rejoice...
by Adael
Wed Jan 31, 2018 1:19 am
Forum: Player's Lounge
Topic: Crash?
Replies: 9
Views: 372

Re: Crash?

Again?
by Adael
Sun Jan 28, 2018 4:44 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 29
Views: 1210

Re: Dump of mudlet related things for y'all

Fixed a small error with the mapper where it didn't treat being blind the same as being in the dark like it should. Also slightly cleaned up some of the writing of things. Also adjusted the tic timer to save the tic time when you close mudlet, and load it again when you open mudlet. This way once it...

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