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by Adael
Sun Mar 12, 2017 4:34 pm
Forum: Help and Newbie Area
Topic: Tracks and autotrack?
Replies: 3
Views: 281

Re: Tracks and autotrack?

I've always been under the impression that tracks get pushed to 2. position in their respective time set, kinda like how items get pushed to 2. position in inventories/backpacks. Which makes sense if of the three sets of fresh tracks you made, the second one was the most recent. No clue if this is t...
by Adael
Fri Mar 10, 2017 12:27 am
Forum: Help and Newbie Area
Topic: Convert this to mudlet kthx
Replies: 7
Views: 426

Re: Convert this to mudlet kthx

This should be good enough. Make a new trigger, name it RigSux. copy/paste ^Your height is (\d+) feet, (\d+) inches, and you weigh (\d+)\.(\d+) lbs\.$ into the pattern box, change pattern type from substring to perl regex. then copy/paste deleteLine() local inches=tonumber(matches[2])*12.0+tonumber(...
by Adael
Fri Feb 03, 2017 5:38 pm
Forum: Bugs
Topic: FIXED: Ragan and Mobs
Replies: 11
Views: 897

Re: FIXED: Ragan and Mobs

Thanks Ely! :D
by Adael
Sun Jan 29, 2017 3:13 am
Forum: Art of War
Topic: Fail!
Replies: 866
Views: 73124

Re: Fail!

Thanks for sticking around in Andor as long as you did. First time I've had pk there in a while.

I wasn't quite kitted up, so my def was awful. Just couldn't sit around for long hits. Wish I could've made for slightly better pk for both sides :(
by Adael
Thu Jan 26, 2017 11:54 pm
Forum: Bugs
Topic: FIXED: Ragan and Mobs
Replies: 11
Views: 897

FIXED: Ragan and Mobs

Not sure if intended or not, but figured I'd post after someone asked about this. DS has been prone to killing Ragan's mobs lately I think, leaving just Ragan himself and maybe one scout. Are his scouts supposed to repop in the room with him, or are we just left with 1-2 mobs until someone decides t...
by Adael
Wed Jan 25, 2017 2:38 pm
Forum: Help and Newbie Area
Topic: Mudlet
Replies: 6
Views: 448

Re: Mudlet

Only fire I spit is as a RigH8r.
by Adael
Wed Jan 25, 2017 4:21 am
Forum: Player's Lounge
Topic: Cosmo
Replies: 0
Views: 190

Cosmo

I saw you logged in just a bit ago here! Check your mail please! :(
by Adael
Wed Jan 25, 2017 1:06 am
Forum: Help and Newbie Area
Topic: Mudlet
Replies: 6
Views: 448

Re: Mudlet

Was chatting with Darth about this. Something that could be useful for fades (if it's possible to code up) would be to tell where people are based on the room name from raven/rat reports. But I feel like this would take a bit of thought...
by Adael
Tue Jan 24, 2017 3:06 pm
Forum: Art of War
Topic: Fail!
Replies: 866
Views: 73124

Re: Fail!

After somewhat lucky flees to get away from ds south of Ragan orch s * HP:Critical MV:Strong > Dense Forest This forest smells of rotting leaves and wet earth. The ground is carpeted with a thick bed of dead brown leaves. The tall trees spread their thick branches out, shading the forest with their ...
by Adael
Tue Jan 24, 2017 1:46 pm
Forum: Help and Newbie Area
Topic: Mudlet
Replies: 6
Views: 448

Re: Mudlet

I had a bit of a workaround for brief mode. Just had a T/F variable that was set depending on whether the captured room desc was an empty string or not. Then altered the existing method for following room movements. It worked most? of the time, idk if it's the best option but was nice. Never had too...

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