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by Adael
Tue Nov 13, 2018 10:34 am
Forum: Bugs
Topic: Possible small clan coffer bug
Replies: 3
Views: 73

Re: Possible small clan coffer bug

Ouch
by Adael
Tue Nov 13, 2018 9:50 am
Forum: Bugs
Topic: Possible small clan coffer bug
Replies: 3
Views: 73

Possible small clan coffer bug

* HP:Healthy MV:Tiring > say withdraw coffer You say 'withdraw coffer' * HP:Healthy MV:Tiring > i You are carrying: a small purse a belt pack a laced pair of brown boots a crystal lightstick * HP:Healthy MV:Tiring > Tic in 7 seconds! A treasurer says 'I have received no authorization for your withdr...
by Adael
Sun Nov 11, 2018 1:42 pm
Forum: Bugs
Topic: Baerlon Mobs
Replies: 4
Views: 150

Re: Baerlon Mobs

Aaah, didn't know that was the case for Jehannah (and here).
by Adael
Sun Nov 11, 2018 1:17 pm
Forum: Bugs
Topic: Baerlon Mobs
Replies: 4
Views: 150

Baerlon Mobs

* R HP:Healthy MV:Strong > Narrow Street The flat, yellowish stones of the Narrow Street run east from this point. To the west, a small shack hunches in the shade of the high walls which surround it. It does not look like an inviting place; every now and then, a breeze blows a hint of the wretched s...
by Adael
Sun Nov 04, 2018 11:32 am
Forum: Art of War
Topic: Fail!
Replies: 1667
Views: 251972

Re: Fail!

Followed right after by: * R HP:Battered MV:Tiring > The Watchman leaves east. >> Terinor says 'food me?' Derick tells you 'died e of wb' * R HP:Battered MV:Tiring > reply :( sorry man Terinor says 'wehre at last' Hmm, yes, where are they indeed * R HP:Battered MV:Tiring > Masahiro gets a hunk of be...
by Adael
Tue Oct 30, 2018 1:12 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 50
Views: 6384

Re: Dump of mudlet related things for y'all

There definitely is an in-game thing regarding auto-scan that does something along these lines I think. But I'll try to look into this sometime in the next week. Might end up being a simple fix to exclude lines that start with a "*" symbol from trickling down the trigger train. re: only wo...
by Adael
Sun Sep 23, 2018 7:06 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 50
Views: 6384

Re: Dump of mudlet related things for y'all

Map has been updated. Includes any fixes for changed room descriptions that I've stumbled across (including the recent ones in the Westwood), and the Tear-Illian road addition. Future updates will need include any more EF changes, and Falme/Seandar (at some point...someday, I say :P) EF changes hav...
by Adael
Sun Sep 23, 2018 6:58 am
Forum: Help and Newbie Area
Topic: MUDLet Map
Replies: 16
Views: 3254

Re: MUDLet Map

Mariel wrote:Adael I need you to update your map.
See viewtopic.php?f=76&t=6494
by Adael
Sat Sep 22, 2018 10:32 am
Forum: Bugs
Topic: Re: Typos
Replies: 113
Views: 36558

Re: Typos

* R HP:Scratched MV:Winded > The Royal Mews The horses residing in these stables appear well cared for as they drowse in their stalls. A thick bed of straw covers the ground in the stalls, and each horse has some hay to chew on. Tack lies at the ready on a boom near each stall, allowing a patrol to ...
by Adael
Fri Sep 14, 2018 10:17 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 50
Views: 6384

Re: Dump of mudlet related things for y'all

I don't know if other people have had this problem, but the targeting aliases were not working. Quintilius and I were trying to figure it out. The problem was targetting.primary wasn't being set. Quintilius figured out that if you make them all targettingprimary then everything works as it should. ...

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