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by Puddles
Tue Dec 11, 2018 7:20 am
Forum: Art of War
Topic: Remove all No Hide rooms!
Replies: 1
Views: 273

Re: Remove all No Hide rooms!

This counters that fermin has superpowers post very nicely
by Puddles
Tue Nov 27, 2018 1:16 pm
Forum: Bugs
Topic: ANSWERED: Strange Ways
Replies: 2
Views: 438

Re: Strange Ways

Just wait there a bit and one opens up. I think that this means your just the first person to enter ways and they haven't been generated yet.
by Puddles
Fri Nov 23, 2018 11:14 pm
Forum: Help and Newbie Area
Topic: How important is INT on a trolloc rogue?
Replies: 5
Views: 412

Re: How important is INT on a trolloc rogue?

I can't believe that I hadn't seen that article on practice %. I didn't really know to look for it until you mentioned it. Its really helps to understand what to shoot for when stating or re-rolling. As I was writing the post I was thinking surely there is a flaw in my testing and someone will point...
by Puddles
Thu Nov 22, 2018 12:10 am
Forum: Art of War
Topic: Fail!
Replies: 1723
Views: 287556

Re: Fail!

the real reason he spammed open that door was to humble brag about his HP
by Puddles
Wed Nov 21, 2018 11:48 pm
Forum: Help and Newbie Area
Topic: How important is INT on a trolloc rogue?
Replies: 5
Views: 412

How important is INT on a trolloc rogue?

The last week I have been working a ton so I haven't had much time to mud. Since I can't play I read logs and think about game play. I also have been considering rolling another rogue. Puddles is a 18 4 12 19 17. My practices are tight but all trolloc practices are tight so I decided to figure out j...
by Puddles
Sun Nov 11, 2018 1:51 pm
Forum: Art of War
Topic: The escape
Replies: 2
Views: 400

Re: The escape

I saw the melee after you regained and thought he's dead.

Turns out nope.
I was gonna post this to the fail thread but your version is better.
by Puddles
Thu Nov 08, 2018 12:31 pm
Forum: Art of War
Topic: Stab Thread
Replies: 870
Views: 143111

Re: Stab Thread

You flee head over heels. Forest Floor Dried prown pine needles and grey leaves from autumns past coat the forest floor. The tall trees perform well at blocking much of the light from reaching the ground. The lack of light seems to have stunted the growth of bushes and shrubs just as the leaves have...
by Puddles
Sun Nov 04, 2018 12:25 pm
Forum: Art of War
Topic: The escape
Replies: 2
Views: 400

The escape

Aramis, Sarryn, Dejaqkl, Cosmo, Terri, Hasp, Nynaota vs one puddle 23:16:18.259 Edge of the Foothills 23:16:18.259 The black peaks of the Mountains of Dhoom resemble giant claws reaching 23:16:18.274 towards the south sky. To the west, a well-travelled path cuts through the 23:16:18.305 hills, which...
by Puddles
Tue Oct 30, 2018 12:45 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 55
Views: 8107

Re: Dump of mudlet related things for y'all

I think that is an actual game bug with change spam 1 command and how it interacts with auto scan sometimes. Well maybe that is the culprit. Before I knew about that change spam 1 possibility I did some testing and it stopped happening after adding a trigger that disables the catch name trigger fro...
by Puddles
Mon Oct 29, 2018 2:44 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 55
Views: 8107

Re: Dump of mudlet related things for y'all

Hey having some problems with your mapper. Was hoping you could help me. I play DS and that causes some problems. Enemy player names are the same color as rooms. Your mapper catches room names via color. Most of the time it doesn't cause issues. But I just recently noticed it causes autoscan to fail...

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