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by Puddles
Tue Feb 12, 2019 4:36 pm
Forum: Help and Newbie Area
Topic: Combat skills formulas
Replies: 69
Views: 3354

Re: Combat skills formulas

Nice it is more clear thanks.
by Puddles
Tue Feb 12, 2019 7:27 am
Forum: Help and Newbie Area
Topic: Combat skills formulas
Replies: 69
Views: 3354

Re: Combat skills formulas

Your assumptions match up to the trainer from what I see. 9) If the attacker has sneak on (whether or not the sneak was successful in hiding the attacker's entrance), the probability gets increased by: (sneak_skill - 1d101) / 10 . This is where no-hide stabs come from. If a stabber doesn't prac snea...
by Puddles
Tue Feb 12, 2019 4:42 am
Forum: Help and Newbie Area
Topic: Combat skills formulas
Replies: 69
Views: 3354

Re: Combat skills formulas

How do you know if your hide fails? I don't I also don't know how hide is calculated. I don't think that has been released. I thought it was dependent on the type of room I was in. I am just questioning the accuracy of the trainer. How is the trainer deciding the chance of successfully hiding? I ha...
by Puddles
Tue Feb 12, 2019 12:58 am
Forum: Help and Newbie Area
Topic: Combat skills formulas
Replies: 69
Views: 3354

Re: Combat skills formulas

Stab Chance 1) start with a 50% probability 2) add 2x level difference to the probability 3) multiply probability by stab skill / 99 4) If weapon skill is less than 80% the probability gets multiplied by weapon_skill / 99 5) If encumbrance is over 50%, the probability is reduced by 10 * ((carrying ...
by Puddles
Mon Feb 04, 2019 1:24 am
Forum: Player's Lounge
Topic: Why do we MUD?
Replies: 22
Views: 948

Re: Why do we MUD?

One of the big reasons I play as a newer player (bout a year now) is the mud is a game that is maintained and played only for the fun of the game. Every other game is trying to sell me something and it drives me crazy. Even if I don't agree with certain things in the game I know that the people that...
by Puddles
Mon Feb 04, 2019 12:57 am
Forum: Art of War
Topic: Fail!
Replies: 1802
Views: 310761

Re: Fail!

@Akiban my side I had like 80% rsneak at the time There was a report via RM of a different name I believe. You just had bad timing Players in your Zone -------------------- Puddles - A Three-Way Junction 1 o S HP:Scratched MV:Winded > nar no smells not TT either You narrate 'no smells not TT either'...
by Puddles
Fri Feb 01, 2019 4:58 pm
Forum: Bugs
Topic: Blodfest store bug
Replies: 1
Views: 136

Blodfest store bug

I tend to think it is not a bug but my fantastic haggling skills. :D This was in blodfest o S HP:Wounded MV:Strong > The Food and Supplies Tent Rounds made from tree trunks support hard-planed trestle tables, each one scarred by knives or worse. Blood stains most of the wood surfaces where it has su...
by Puddles
Sat Jan 26, 2019 1:56 pm
Forum: Player's Lounge
Topic: ideas and thoughts from puddles about new changes to TP
Replies: 10
Views: 744

ideas and thoughts from puddles about new changes to TP

What problems does this change solve or attempt to address? What is the goal of this change? These are basic questions that will help understand moving the way TP works toward this direction and why to do it. Now I don’t have a lot of information and I am making my best guess on the majority of thes...
by Puddles
Fri Jan 25, 2019 3:12 pm
Forum: Bugs
Topic: Possible smob bug(rewarding too much)
Replies: 2
Views: 273

Re: Possible smob bug(rewarding too much)

Sometimes it still gives 4 TP instead of 2. The time I got 4 it was a killing blow. It was also the first time I had killed it since it gave TP
by Puddles
Tue Dec 11, 2018 7:20 am
Forum: Art of War
Topic: Remove all No Hide rooms!
Replies: 1
Views: 316

Re: Remove all No Hide rooms!

This counters that fermin has superpowers post very nicely

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