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by Brandor
Tue Jan 15, 2019 3:52 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 55
Views: 8135

Re: Dump of mudlet related things for y'all

If there's things missing, let me know and I can try to get around to adding them. Off the top of my head, known missing rooms are: Falme, Seandar, barracks in cities, clan rooms, and part of Akkad. There are a couple of rooms in Mayene - just to the west of the weaponsmiths the map shows a north o...
by Brandor
Mon Jan 14, 2019 7:05 pm
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 55
Views: 8135

Re: Dump of mudlet related things for y'all

Thanks Jomin!

I was just saving the link from the dat file instead of downloading the whole thing and using that map.

I now have city maps and one big wotmud map for the rest of the world.

If there are things still missing can we update them or just need to make note of them?

Thank you
by Brandor
Fri Jan 11, 2019 7:39 am
Forum: Help and Newbie Area
Topic: Dump of mudlet related things for y'all
Replies: 55
Views: 8135

Re: Dump of mudlet related things for y'all

I went to download the new map dat file as the one I was using still have for example EF off to the right of the main road. I tried to load another mapper file in and got told that the file was too new and I needed an updated mudlet. Downloaded 3.16.1 (had been on a 3.15) and tried it again but it s...
by Brandor
Thu Jan 10, 2019 4:44 pm
Forum: Art of War
Topic: Fight in Rhydolf-Land!
Replies: 10
Views: 465

Re: Fight in Rhydolf-Land!

It is quite different reading one of these when you were there and comparing what actually happened to your subjective experience at the time (first time in one)... and a bit educational :)
by Brandor
Wed Jan 09, 2019 5:27 am
Forum: Player's Lounge
Topic: Saved by the "Taint on Saidin" and dead later
Replies: 5
Views: 287

Re: Saved by the "Taint on Saidin" and dead later

hasp wrote:Use the 11 or so no mobs and 4ish no hides in Amador and you it nowhere near the deathtrap people think.


I know how to tell a no hide room - is there any way to tell a no mob room apart from standing in it and seeing if mobs ever come in?

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