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by Spyder
Fri Dec 07, 2018 4:43 am
Forum: Bazaar
Topic: Seeking a shocklance
Replies: 6
Views: 207

Re: Seeking a shocklance

A heron sounds like a fair trade!
by Spyder
Sat Nov 03, 2018 4:35 pm
Forum: Art of War
Topic: Zoot's getting stabbed log.
Replies: 27
Views: 1752

Re: Zoot's getting stabbed log.

Stop weaving unengaged...
by Spyder
Wed Oct 24, 2018 7:25 pm
Forum: Player's Lounge
Topic: Tales of the Light
Replies: 38
Views: 2313

Re: Tales of the Light

Rig wrote:Something something bait something run 10 zones something something


Something something...dark side.


hasp wrote:You are right. Hopefully everyone remembers *oL are always wrong and everyone else is right.


Not always wrong, sometimes wrong. In this case? Tldr.
by Spyder
Sun Sep 16, 2018 12:40 am
Forum: Player's Lounge
Topic: Unique's list?
Replies: 458
Views: 88024

Re: Unique's list?

Oh I dont know if they would go along with it at all. I suspect you will be denied.

My point was more that, the way DS works makes commands like this even possible. I do not believe LS is structured correctly to do such a thing.
by Spyder
Sun Sep 16, 2018 12:27 am
Forum: Player's Lounge
Topic: Unique's list?
Replies: 458
Views: 88024

Re: Unique's list?

What are you even talking about fiddler. Fades are stronger than warders. They have +10% bash built into the remort character. So if you couple that with being able to practice the weapon and bash to 99% gets you to an abnormal advantage vs. the warder. To take it a step further you will have postu...
by Spyder
Sun Sep 16, 2018 12:26 am
Forum: Player's Lounge
Topic: Unique's list?
Replies: 458
Views: 88024

Re: Unique's list?

To bring this back from the 'are fades better than warders' debate, there seems consensus on regulars wielding the weapons being desirable. What if: Imms - you guys make Justice abs Side leaders - you post ToL and ToD announcements saying 'Justice/Malf is for the young and valiant to prove themselv...
by Spyder
Sun Jun 24, 2018 8:05 am
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 6405

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

"So much for a cutthroat mud, fucking Smufs more like it." I really can't figure out who is the smurf? Am I a smurf for playing an unbonused character up north and wanting some semblance of an even playing field? Or is the smurf the masters who want perks so that they can smob solo and fi...
by Spyder
Sun Jun 24, 2018 2:37 am
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 6405

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

To the australians, leave your huge spider infested country if you want to mud, your country sucks and won't advance in the world cup! Too bad soccer is a 3rd tier sport in this country, game full of fucking divers. Ruled by a bunch of rich cunts who pay to buy all the left over tickets to fund the...
by Spyder
Sat Jun 23, 2018 7:58 pm
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 6405

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

Didn't read Rig's post except the first couple lines which were totally inaccurate. A bunch of us hit Zangief inside keep and he killed everyone by himself in that zone - this was after he had been yelling about how much he misse dmob lead bla bla and how pk would have been going on if he only had ...
by Spyder
Sat Jun 23, 2018 7:13 pm
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 6405

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

Feel like the smob qp rewards are probably the bigger issue that will lead to decline. QP's lead to PK bonuses - pretty sure QP should come from PK 90%+ (not the other way around). If you are getting 15 qps a day from smobbing - thats 70 days of playing to go from 0 qp to rank 7 - seems crazy. I ag...

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