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by Spyder
Sun Jun 24, 2018 8:05 am
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 3024

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

"So much for a cutthroat mud, fucking Smufs more like it." I really can't figure out who is the smurf? Am I a smurf for playing an unbonused character up north and wanting some semblance of an even playing field? Or is the smurf the masters who want perks so that they can smob solo and fi...
by Spyder
Sun Jun 24, 2018 2:37 am
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 3024

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

To the australians, leave your huge spider infested country if you want to mud, your country sucks and won't advance in the world cup! Too bad soccer is a 3rd tier sport in this country, game full of fucking divers. Ruled by a bunch of rich cunts who pay to buy all the left over tickets to fund the...
by Spyder
Sat Jun 23, 2018 7:58 pm
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 3024

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

Didn't read Rig's post except the first couple lines which were totally inaccurate. A bunch of us hit Zangief inside keep and he killed everyone by himself in that zone - this was after he had been yelling about how much he misse dmob lead bla bla and how pk would have been going on if he only had ...
by Spyder
Sat Jun 23, 2018 7:13 pm
Forum: Player's Lounge
Topic: Master Mob Lead (Way beyond 30 days) #SetThemFREE
Replies: 90
Views: 3024

Re: Master Mob Lead (Way beyond 30 days) #SetThemFREE

Feel like the smob qp rewards are probably the bigger issue that will lead to decline. QP's lead to PK bonuses - pretty sure QP should come from PK 90%+ (not the other way around). If you are getting 15 qps a day from smobbing - thats 70 days of playing to go from 0 qp to rank 7 - seems crazy. I ag...
by Spyder
Mon Jun 11, 2018 10:14 pm
Forum: Player's Lounge
Topic: One Year of Trump
Replies: 487
Views: 25813

Re: One Year of Trump

A fool? Yes. A dreamer. Yes. A troll? Never. As we pass from the age of pisces into the age of aquarius a new wind blows. It blows past the fake corrupt city of washington, dc and over the great smoky mountains. It blows and stirs the souls of the forgotten men and women who have made this nation g...
by Spyder
Sun Jun 10, 2018 7:58 pm
Forum: Player's Lounge
Topic: One Year of Trump
Replies: 487
Views: 25813

Re: One Year of Trump

here you go, inside info. this is what trump wants to do after he drains the swamp. it was passed before 9/11 by democrats but was stopped by the financial system being destroyed as the computers implemented it but as it started they were 'blown up' by 'terrorists' (twin towers held the computers) ...
by Spyder
Sun May 27, 2018 3:08 am
Forum: Player's Lounge
Topic: Grouping with wanted rules?
Replies: 20
Views: 906

Re: Grouping with wanted rules?

It is disappointing to see there are no actual repercussions for those who chose to group with wanteds.

Not particularly surprising though.
by Spyder
Mon May 21, 2018 8:45 pm
Forum: Player's Lounge
Topic: One Year of Trump
Replies: 487
Views: 25813

Re: One Year of Trump

Appears Trump (and some of you dumbfucks) may have gotten honeydicked by North Korea...again. Add it to the pile along with Agreed Framework, Six Party Talks, and Leap Day Accords. Meanwhile, five steps back in the Middle East. Best thing I've read and also there are some who posted in here maybe a...
by Spyder
Mon May 21, 2018 7:25 pm
Forum: Bazaar
Topic: Searching for Weapons of War and a discussion of value
Replies: 19
Views: 968

Re: Searching for Weapons of War and a discussion of value

Value is based on what it is worth to the individual.... db does not equal x value for example.
by Spyder
Sun May 20, 2018 10:23 pm
Forum: Bazaar
Topic: Searching for Weapons of War and a discussion of value
Replies: 19
Views: 968

Re: Searching for Weapons of War and a discussion of value

I mentioned in game yesterday we should come up with a value for one item that we agree on. Then use the stats of that item as a comparision for pricing against other items. Finally add in a multiplier for rare and unique items to come up with a basis for pricing. Note I said pricing, not worth. Wo...

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