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by Rark
Sat Mar 16, 2019 2:13 am
Forum: Art of War
Topic: Someone explain this please?
Replies: 29
Views: 895

Re: Someone explain this please?

Seemed to me that Razhak's get out of jail free card was referring to 1 round bashes, and my point is that if you remove the potential for 1 round bashes - which is basically the use of autowimpy, dodge becomes close to useless in any form of outnumbered pk, most will just leave when they hit batter...
by Rark
Sat Mar 16, 2019 1:34 am
Forum: Art of War
Topic: Someone explain this please?
Replies: 29
Views: 895

Re: Someone explain this please?

I pretty much only play abs on ds. Anyway you are posting about not hitting her on a post that is literally telling you that 0 round bashes means you can't hit her. If you see a 0 round bash, you should probably unzerk first because you will not hit her... as has been the point of this whole post :p...
by Rark
Fri Mar 15, 2019 7:28 pm
Forum: Art of War
Topic: Someone explain this please?
Replies: 29
Views: 895

Re: Someone explain this please?

Think you lads need to play some dodge again, without the wimpy there is no point. A master/fade does 40-50? dmg with a heavy abs weapon, so without the wimpy no one would be pking in 100ish hps, since you're likely dead in a 2-3 frags, and if bash is a guaranteed 2 attack rounds(4 with zerk) there ...
by Rark
Fri Mar 15, 2019 5:03 pm
Forum: Art of War
Topic: Someone explain this please?
Replies: 29
Views: 895

Re: Someone explain this please?

Risk reward, start using autowimpy as well and you won't eat two weaves, although its a bit trickier in abs unless you have a good link or are against people who also have slowish link. Don't go for the bash if you are heavily fleelagged and only have hps for 2 weaves, usually you'll be able to get ...
by Rark
Fri Mar 15, 2019 4:28 pm
Forum: Art of War
Topic: Someone explain this please?
Replies: 29
Views: 895

Re: Someone explain this please?

Would make dodge unplayable, zerk attack already makes it tricky to stick around beat in dodge, since it kind of negates the autowimpy and potential of just one round of damage. Unless you just want dodgers to go in at wound.
by Rark
Thu Mar 14, 2019 12:27 am
Forum: Bugs
Topic: ANSWERED: Track human doesn't seem to work
Replies: 1
Views: 117

ANSWERED: Track human doesn't seem to work

North of the Path Sparse patches of yellowed grass poke sporadically through the dry earth of the Blasted Lands. The air is as dry as the parched ground beneath you. A well-traveled path lies to the south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some ...
by Rark
Sun Mar 03, 2019 1:13 pm
Forum: Art of War
Topic: Fail!
Replies: 1802
Views: 311144

Re: Fail!

aye sorry, figured you were just calling channelers since that was what I was doing:p Hope you got your stuff back, Mikhan was looking for you
by Rark
Fri Sep 07, 2018 11:47 am
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 1535
Views: 280757

Re: Ouch! That really did HURT!

the best part is the trollocs spam fleeing at full hps after I told them to lewt me! I lol'd a bit
by Rark
Sat Sep 01, 2018 6:05 am
Forum: Art of War
Topic: Ouch! That really did HURT!
Replies: 1535
Views: 280757

Re: Ouch! That really did HURT!

I'm dying o R S HP:Battered DP:Full MV:Full > Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in th...
by Rark
Sun Jul 22, 2018 4:43 pm
Forum: Art of War
Topic: Fail!
Replies: 1802
Views: 311144

Re: Fail!

Good to know, thanks for the headsup Walker. Name and shame afk/ld killers.

For all other unique items gained in group pk


I'll damn well do whatever I want with an item I get solo, I'll alt lamans to my warder if I don't want it on Rark should I get it while solo pking.

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