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by Voices of the Wheel
Mon Jan 07, 2019 9:18 am
Forum: Announcements
Topic: A grim storyteller
Replies: 1
Views: 333

Re: A grim storyteller

Grim Storytellers have taken up residence at the warrior practice in the following locations: Ruined Keep, Tar Valon, Caemlyn, Amador, Tear, Illian, Fal Dara, Maradon. In Cairhien and EF, the storyteller can be found at the hunter practice instead.
by Voices of the Wheel
Sun Jan 06, 2019 7:24 pm
Forum: Announcements
Topic: A grim storyteller
Replies: 1
Views: 333

A grim storyteller

A mob has been added at the Junction of Malkieri Court and Tarwin Lane in Lockshear, a grim storyteller. It will react to the word 'story' being said in his room. As you will learn from his brief instructions, he offers to trade glory (turn points) for renoun (quest points) by spreading word of your...
by Voices of the Wheel
Tue Dec 18, 2018 4:22 pm
Forum: Announcements
Topic: A Seasonal Resident
Replies: 0
Views: 304

A Seasonal Resident

Akkad the Myrddraal has received reports from his scouts that an ancient creature has taken residence in the abandoned village south of Thakan'dar. She is reported to be getting along well with the local spectral population, but has proved far less welcoming to trolloc visitors. It is believed that ...
by Voices of the Wheel
Fri Dec 14, 2018 2:50 pm
Forum: Announcements
Topic: A babbling fool.
Replies: 0
Views: 300

A babbling fool.

Somewhere in the Keep: “You know, there is a story. Much like there always is. Only this story? It has no ending. At least not yet. It’s a story about a reindeer, driven mad by the Dark Lord Himself. Twisted out of shape, corrupted to the core. Yeah, it is a very gruesome story. You know those hills...
by Voices of the Wheel
Sun Dec 09, 2018 8:29 pm
Forum: Announcements
Topic: An Ogier master craftsman
Replies: 0
Views: 334

An Ogier master craftsman

Deep within the Spine of the World, an Ogier master craftsman holds up a length of beautiful carved wood. A large forge roars behind him, emitting waves of heat as the door is opened and closed. "This will do nicely for a staff, I think" He puts on his spectacles and begins his intricate ...
by Voices of the Wheel
Fri Dec 07, 2018 8:44 pm
Forum: Announcements
Topic: The Workshop's Open for Business
Replies: 0
Views: 248

The Workshop's Open for Business

A cold wind blows north from Dragonmount. Thick black smoke rises from a chimney set atop a large, bright red building. The sound of clanging metal and sawing emanates from within. Icicles line the snow-covered roof, threatening to impale anyone careless enough to stand underneath. Sleighs stacked w...
by Voices of the Wheel
Sun Dec 02, 2018 9:54 pm
Forum: Announcements
Topic: Temporary changes of December.
Replies: 0
Views: 838

Temporary changes of December.

Darkside: Shivering trees have become more numerous off the Winding Road - two have spread their seeds and 4 have sprung up from bare soil. Lightside: The Winding commander should no longer move or chase out of his tower. Water has spilled from the Orchard well, causing additional trees to grow. Sea...
by Voices of the Wheel
Thu Nov 22, 2018 8:57 am
Forum: Announcements
Topic: An ominous 'gobble-gobble' echoes across the land.
Replies: 0
Views: 516

An ominous 'gobble-gobble' echoes across the land.

From the diary of Verin Sedai: "Aginor experimented on many a creature, eventually creating the likes of trollocs and fades. Some of his experiments appear to have been hidden away in a stasis box. Woe the poor soul who finds one and unleashes such a creature hidden inside." Somewhere, far...
by Voices of the Wheel
Sat Nov 10, 2018 8:46 pm
Forum: Announcements
Topic: Baerlon changes.
Replies: 1
Views: 451

Baerlon changes.

Oddly enough, the most recent changes put us somewhere back on a very old track. Those of you who were in the Tel'aran'rhiod Maradon can attest to there being copies of at least that city. There are other such copies, e.g. Ko'bal Keep held by the Light, Shadowheld Caemlyn and so on. I suspect the or...
by Voices of the Wheel
Fri Oct 19, 2018 8:46 am
Forum: Announcements
Topic: Bandar Eban no-mob.
Replies: 0
Views: 420

Bandar Eban no-mob.

The city zone had none. I added one. There's a semi plausable reason in the room desc why guards wouldn't want to go there. :P On a related note, I was looking at all cities to see how many no-mobs they have. Some have 2-3, others 6-7. There's a few of them with about 11ish no-mobs, one with 17ish a...

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