Re: Typos

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
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Joined: Wed Mar 08, 2017 2:46 am

Re: Typos

Postby Reyne » Mon Jan 28, 2019 1:50 am

1e of Gudha's Herbs in Tar Valon

Serpent Street

Looking down this street, the reasoning behind its name becomes quite
apparent. Carved onto most, if not all of the buildings and doors, are
snakes of all sorts. Great coiled serpents serve as pillars supporting
numerous scale tiled roofs while other ones, bronze colored, serve as
steadfast door handles. Earth Avenue crosses to the north while Eastside
Avenue intersects to the south. Serpent Street continues, making a big
arc thorugh the northern half of Tar Valon. A strong pungent medicinal
scent wafts by from the west.
Last edited by Itesh on Tue Jan 29, 2019 8:49 am, edited 1 time in total.
Reason: fixed

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Re: Typos

Postby Melayna » Wed Jan 30, 2019 7:10 am

Dremond stroking "his" chin when you ask him about Justice.

Lord Dremond al'Moran strokes its chin thoughtfully.

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Re: Typos

Postby Merrick » Mon Feb 04, 2019 3:39 am

An affable broker tells you 'For five vials, give me a shimmering pendant of obsisian or a shimmering chain of gold and say "buy vial yellow fluid".'

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Joined: Sun Mar 22, 2015 7:43 am

Re: Typos

Postby Razhak » Mon Feb 11, 2019 5:38 pm

Smelting iron ore at the shadow smith

The shadowsmith takes the ore from a wodden barrel and turns to the furnace.

o HP:Hurt DP:Fading MV:Tiring >
Waves of blistering heat radiate from the furnace's depths and sear your flesh.

o HP:Hurt DP:Fading MV:Tiring >
Slowly the iron ore inside the furnace begins to melt.
A shrill piercing scream reverberates through the area.

o HP:Hurt DP:Fading MV:Tiring >
The shadowsmith smith plunges tongs into the furnace and removes an iron bar, dropping it on the ground.

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Joined: Wed Mar 08, 2017 2:46 am

Re: Typos

Postby Reyne » Sun Feb 17, 2019 2:00 am

When leaving Zamora:

Reyne wades into the water and disappears into the darkness.
Holding onto the drifwood, you begin to swim towards the opening.

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