Re: Typos

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
bollo
Posts: 76
Joined: Wed May 20, 2015 12:07 pm

Re: Typos

Postby bollo » Wed Nov 30, 2016 5:10 am

medina wrote:Book sorting in White Tower:

a map of the defunct kingdom of Carralain

Not a typo! :)
Last edited by Elysia on Fri Dec 02, 2016 2:20 pm, edited 1 time in total.
Reason: Indeed.

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Wed Nov 30, 2016 10:21 pm

Mob: a strange yellow-eyed man

This strange man sitting before you exhibits a sense of danger that is quite
out of place in this small town. He has sharp features and brownish hair. His
eyes are a strange yellowish color that you have never seen on humans before,
only animals. Even while sitting down he gives off an aura of danger. The
clothes he is wearing appear to be made out of some kind of animal skin that do
not look suited for this region of the world.

Has an extra space at the very start, also an extra space between "an aura" and "of danger".
Last edited by Elysia on Fri Dec 02, 2016 2:22 pm, edited 1 time in total.
Reason: Fixed.

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Thu Dec 01, 2016 7:35 pm

Mob: the shadow beast
Zone: Black Hills

The shadowy remains of a huge beast is slowly fading in and out before you.
This horrid creature has been rejected from the world of the living aswell
as the world of the dead. It is extremely evil and hatred is its source of
power. Its eyes are completely black and the jaws has nasty fangs foaming
with rage. The body is partially covered with curly black hair and the
claws looks as efficient as any known weapon.
Last edited by Elysia on Fri Dec 02, 2016 2:26 pm, edited 1 time in total.
Reason: Fixed.

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Thu Dec 01, 2016 11:50 pm

Mob: a blight-bear

A huge mishappen bear, with large tusks howls hungrily.

Huge and covered in black fur, this bear now transformed by the blight sports
two sharp ivory tusks. The tusks are two feet long each, curving from its
lower jaw to thrust straight forward. Long claws sprout from its massive
claws as he lashes the air violently. Almost blind, this beast sniffs the
air dilegently smelling for prey.
Last edited by Elysia on Fri Dec 02, 2016 2:24 pm, edited 1 time in total.
Reason: Fixed.

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Fri Dec 02, 2016 8:03 pm

Mob: a brigand sentry

Wearing rusted armour bearing crests long forgotten, the brigand emits a
foul smell yet conducts himself solemnly by standing unflinchingly at
attention. His weapon wavers slightly as he begins to defend his territory

-missing a period at the very end.

Also, this was apparently an undead mob at some point in the past, based on some things in the description such as "rusted armor bearing crests long forgotten", which do not really seem to fit with a living brigand mob. Similarly, it cons as a Neuter mob instead of male.
Last edited by Cerys on Sat Dec 17, 2016 3:51 pm, edited 2 times in total.
Reason: fixed

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Fri Dec 02, 2016 9:54 pm

Mob: a skeletal wolf

Before you the skeletal remains of a rather large canine wander around
occassionaly sniffing the air, all the while its bones clacking noisily
between joints no longer cushioned with cartilage. Funny, somehow you can
still imagine a tongue lolling out of the side of its empty mouth.
Last edited by Cerys on Sat Dec 17, 2016 3:56 pm, edited 1 time in total.
Reason: Fixed

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Sat Dec 03, 2016 1:58 am

Room: In the Mole Lair
Zone: East of the Waterwood

A hideous stench fills the room, coming from some sort of nest made of straw,
hay and wool. Decaying meat lies in a heap in one corner, and an even larger
pile with bright, clean bones in the other corner. There appears to be somekind
of an closed entry of some sort in the ceiling. The only obvious exit is to the
south.
Last edited by Cerys on Sat Dec 17, 2016 3:59 pm, edited 1 time in total.
Reason: Fixed

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Sat Dec 03, 2016 2:26 am

Mob: a gruff bandit

Dull light glints dully off of a broken tooth as the bandit swivels his
head in your direction. A rasp like dried leather escapes its ancient
teeth, accompanied by the clank of rusted armor as it raises its arm in
defiance of all things that intrude upon his presence. Upon his breastplate
a faded insignia can almost be made out, worn away by years of unuse.

This was apparently an undead mob at some point in the past, based on some things in the description such as "ancient teeth", which do not really seem to fit with a living bandit mob. Similarly, it cons as a Neuter mob instead of male.

There is also a room where 3 skeletal wolves follow one of these, which seems a bit odd.

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Sun Dec 04, 2016 12:22 am

Mob: a Murandian bandit

Twisting the ends of his dark and curled mustache, a tall man lounges in
what can almost pass for ease here. He is dressed in clothes that make
hardly a sound with movement, and blend well into the countryside of
Murandy for ease of ambushing the unwary traveler. The single gold hoop
earing in his left ear marks him as a member of Mistress Paishain
de'Lematch's bandit group that holds its territory over the land just south
of Lugard.
Last edited by Cerys on Sat Dec 17, 2016 4:01 pm, edited 1 time in total.
Reason: Fixed

Thuvia
Posts: 143
Joined: Sun Feb 22, 2015 12:22 pm

Re: Typos

Postby Thuvia » Sun Dec 04, 2016 12:58 pm

Mob: a woad
Zone: Lugard Road Through Murandy

Made durinng the War of Power by the dreadlords of the time, the woad is a
beginning attempt at what would later become what is now known as trollocs.
A genetic mixture of a woman and a toad, this woad has been trapped in the
cube for centuries, sustained in perfect preservation as if she were mad
yesterday. Her skin is slick and a clammy brown, spotted with thick nobby
bunches of warts like dark cancerous sores. A hauntingly human face peers
from this freakish creature.
Last edited by Cerys on Sat Dec 17, 2016 4:03 pm, edited 1 time in total.
Reason: Fixed


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