Re: Typos

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
Octavio
Posts: 194
Joined: Mon Mar 02, 2015 9:09 pm

Re: Typos

Postby Octavio » Thu Apr 05, 2018 8:37 am

In Westwood where the leatherleaf trees are this showed up:

Clouds chase eachother across the sky.

Itesh
Posts: 450
Joined: Sat Feb 14, 2015 4:59 am

Re: Typos

Postby Itesh » Thu Apr 05, 2018 4:10 pm

Octavio wrote:In Westwood where the leatherleaf trees are this showed up:

Clouds chase eachother across the sky.


Try and include a room name - there are a lot of leatherleaf trees in the Westwood.

Octavio
Posts: 194
Joined: Mon Mar 02, 2015 9:09 pm

Re: Typos

Postby Octavio » Thu Apr 05, 2018 4:38 pm

Room name is Westwood

Sounds of wildlife drift through the impenetrable wall of trees surrounding
this area. Here, deep in the thick Westwood, the old growth mixes overwhelms
the new growth, but there is still enough space to move around. To the north
and west, the Westwood forms an impenetrable veil of trees, but to the east
and south, the open space continues.

It is where the leatherleaf tree load at the EF and Watch Hill boarder is.
Last edited by Cynthiel on Tue May 29, 2018 4:30 pm, edited 1 time in total.
Reason: Looks like coding, e.g., isn't a room description or bargle or sunrise/sunset message. But I expect it's coding related to weather messages.

Elyse
Posts: 216
Joined: Wed Feb 18, 2015 1:47 pm

Re: Typos

Postby Elyse » Wed Apr 18, 2018 3:01 pm

Not quite a typo, but the newish Maredo smob's description could probably use an action. "Bryn Plambo, the Shadow-bound noble plots here," or some similar thing. Or, since the room is no-channel, perhaps "disrupts the true source here." :P *pout*

---

A Stone Chamber
A small stone chamber made from blocks of gray stone is bare of all
ornamentation and decorations. The air in the room is stale and old due
to lack of circulation, but very cool with the walls of the chamber are
slick with condensation. The gray stone floor is smooth and slippery
with puddles of water.
[ obvious exits: E ]
A newly turned recruit of the Shadow tries to slip past you.
A newly turned recruit of the Shadow tries to slip past you.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A huge darkhound is here, drooling and snarling.
Bryn Plambo, the Shadow-bound noble.
Last edited by Cynthiel on Tue May 29, 2018 4:39 pm, edited 1 time in total.
Reason: He's now plotting. Thanks for the suggestion.

Priscilla
Posts: 11
Joined: Thu Apr 19, 2018 6:30 pm

Re: Typos

Postby Priscilla » Sun Apr 22, 2018 1:25 am

A personnel trainer (at least the one in Four Kings) doesn't have a description:

* R HP:Healthy MV:Full > l trainer
It has no description.

A personnel trainer is in excellent condition.

a personnel trainer is using:
<worn on head> a metal helmet
<worn on body> a thick mail shirt
<worn on arms> a set of thin metal vambraces
<worn on hands> a pair of metal half-gauntlets
<wielded> a lathe practice sword
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of thin metal boots
Last edited by Cynthiel on Tue May 29, 2018 5:17 pm, edited 1 time in total.
Reason: Assigning this to a minion.

Reyne
Posts: 118
Joined: Wed Mar 08, 2017 2:46 am

Re: Typos

Postby Reyne » Mon Apr 30, 2018 7:21 pm

help title
TITLE

syntax: change title <insert title here>

As a newcomer to Wheel of Time Mud, you will have a default title
which shows your class and homeland, for instance 'Claudia the
channeler of Two Rivers'. When you reach level twenty, you have
the option of setting your own title, for instance the same player
noted above can set her title to 'Claudia Sedai, Mashiara d Warlan'.

Players who abuse their title priveledges by using their title to
insult other players or the staff will have their title priveledges
taken away.

Eol
Posts: 342
Joined: Mon Aug 31, 2015 10:34 pm

Re: Typos

Postby Eol » Tue May 08, 2018 9:30 pm

The herald of Tear sands here, trying to catch your eye.
Last edited by Cynthiel on Tue May 29, 2018 4:44 pm, edited 1 time in total.
Reason: Fixed

isabel
Posts: 297
Joined: Wed Aug 31, 2016 5:19 am

Re: Typos

Postby isabel » Sun May 27, 2018 12:02 pm

5s 2e of the south TV border stone

In the Darkening Forest
The trees grow taller and darker compared to the comparatively lighter
growth to the west. A roadway lies to the south that is broad enough for a
carraige to travel with some room to spare. A cool, wet smell lingers in
the air along with the sound of rushing water.
[ obvious exits: N E S W ]
A tall dust-colored gelding prances in a circle here, being ridden by you.
An antelope blends into the scenery.
A green woodpecker is here flying around.
A long-eared rabbit is here, looking quite sick.
A young and strong buck is here, munching some grass.
Last edited by Cynthiel on Tue May 29, 2018 4:47 pm, edited 1 time in total.
Reason: Fixed

isabel
Posts: 297
Joined: Wed Aug 31, 2016 5:19 am

Re: Typos

Postby isabel » Sun May 27, 2018 12:36 pm

SG waygate 1d

should be 'wary'

* HP:Healthy MV:Full > Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: W U ]
A tall dust-colored gelding prances in a circle here.
Last edited by Cynthiel on Tue May 29, 2018 4:55 pm, edited 1 time in total.
Reason: Fixed

Octavio
Posts: 194
Joined: Mon Mar 02, 2015 9:09 pm

Re: Typos

Postby Octavio » Mon May 28, 2018 7:14 pm

In Watch Hill Zone

Farm Fields
The North Road runs in a straight line to the west of this field, leading
north and south. Here, the fields are cultivated, with domesticated plants
being grown. The sounds of various small animals drifts through the air. To
the northeast, you can see a farmhouse.
[ obvious exits: N E S W ]
A field of tall, lush plants sways gently in the breeze.

Seems like the plants should either be placed in the paragraph or be able to be killed.
Last edited by Itesh on Mon May 28, 2018 8:03 pm, edited 1 time in total.
Reason: Not a bug. Also not a mob.


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