stonegate locked at night

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isabel
Posts: 499
Joined: Wed Aug 31, 2016 5:19 am

stonegate locked at night

Postby isabel » Mon Jun 18, 2018 9:38 am

Is this a bug?

* HP:Battered MV:Weary > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Battered MV:Weary > east
east
#alias o open stonegate;#alias p close stonegate;#alias kn knoc
negate;#alias unl unlock stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'unl' to: unlock stonegate
The stonegate seems to be closed.

east
* HP:Battered MV:Weary > north
#alias o open stonegate;#alias p close stonegate;#alias kn knoc
negate;#alias unl unlock stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'unl' to: unlock stonegate
The stonegate seems to be closed.

* HP:Battered MV:Weary > #alias o open stonegate;#alias p close
negate;#alias lo lock stonegate;#alias unl unlock stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'unl' to: unlock stonegate
The stonegate seems to be closed.

* HP:Battered MV:Weary > Overlooking the Gorge
[ obvious exits: N S ]

* HP:Battered MV:Haggard > time
It is 4 o'clock am, on the 24th day of the month of Tammaz, yea
According to legend and prophecy, this is the Zunth Turn of the
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Mon Jun 18 09:31:04 2018 EST, up for 7 minutes)

* HP:Battered MV:Haggard > sta
You are already standing.

south
* HP:Battered MV:Haggard > o
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Battered MV:Haggard > It seems to be locked.
The darkness leaves.

* HP:Wounded MV:Weary > notice
look
You sit down and rest your tired bones.

* HP:Wounded MV:Weary > You start paying increased attention to

* HP:Wounded MV:Weary > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The
doors lie on the ground apparently broken off from their hinges
portcullis is rusted fast about five feet from the ground. Howe
crafted stone gates stand before you. Four round towers loom hi
providing excellent protection for the main entrance to the for
stones that make up the tower have been cut from a very dull re
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Wounded MV:Weary > l e
#alias o open stonegate;#alias p close stonegate;#alias kn knoc
negate;#alias unl unlock stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
Aliased 'kn' to: knock stonegate
Aliased 'lo' to: lock stonegate
Aliased 'unl' to: unlock stonegate
The stonegate is closed.

* HP:Wounded MV:Weary >

Razhak
Posts: 692
Joined: Sun Mar 22, 2015 7:43 am

Re: stonegate locked at night

Postby Razhak » Mon Jun 18, 2018 9:47 am

Doors tend to load closed/open after reboot regardless of the time (depends on how the zone is configured)


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