Tear fade Irondoor

... post your favorite game bugs here for the coders' attention. Please, please, please, show the steps necessary to repeat the bug. Otherwise they can't be solved and they will be ignored...
Dukug
Posts: 12
Joined: Thu Jul 05, 2018 6:58 pm

Tear fade Irondoor

Postby Dukug » Tue Sep 18, 2018 1:48 pm

"Ganal has sent orders to allow the hordes access to the Ghraem'lan master if they call the irondoor." viewtopic.php?f=3&t=8037

o HP:Healthy MV:Tiring > Before an Irondoor
A rusty irondoor is embedded into the north wall of the tunnel. No hinges are
visible, suggesting that the door is meant to keep intruders from entering.
Dried blood can be clearly made out covering the door in what seems to be some
sort of language.
[ obvious exits: N E W ]
A black flame dances here in midair.

o HP:Healthy MV:Tiring > call
You call for the irondoor to be opened.

---- Waited a minute ----

o HP:Healthy MV:Tiring > exit
Obvious exits:
North - A closed 'irondoor'
East - Beneath the Grassy Plains
West - Tunnel Inside a Plateau

Elysia
Posts: 4478
Joined: Sun Feb 15, 2015 1:29 pm

Re: Tear fade Irondoor

Postby Elysia » Tue Sep 18, 2018 3:38 pm

Dukug wrote:o HP:Healthy MV:Tiring > call
You call for the irondoor to be opened.


You have to type CALL IRONDOOR.

Dukug
Posts: 12
Joined: Thu Jul 05, 2018 6:58 pm

Re: Tear fade Irondoor

Postby Dukug » Tue Sep 18, 2018 4:21 pm

If I were an honorable member of the fabled Seanchan Imperial Guard, my eyes would be forever lowered. Luckily for me, I am not but a simple minded trolloc with yet much to learn about doors, hinges and how to call for them to open. Thank you Elysia!


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