Taziar wrote:Isn't there only one gate room in Keep or are they gating out of the barracks room one room off the general? (if the DS/LS ones are setup the same as others I assume)
I always have thought, from day one, that having a safe room next to the general's room was a bad idea.
Dimmu wrote:The bank room was changed so DL's could port in/out as I recall, but both the barracks and general are in a different zone to Ruined Keep, so I am guessing they do not follow the rules for the rest of the Keep zone. Seems like an oversight if I am correct.
Rig wrote:sit at the no hide channelable room 1n/s/e/w whatever of the general and nobody will hit you and you just wait for no quit to be gone.
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