The largest issue we are creating with adjustments to constant changes of equipment is that it makes the game a pain to play on a consistent and competitive basis.
We understand the frustrations behind constant revisions and our aim is to stabilize gear to the point where each set retains some value in PK without having one set of equipment outmatch in both defensive and offensive capabilities.
The pace of changes we've imposed on players, specifically through gear changes, has increased and made some aspects of playing unenjoyable. Especially compared to where things were. But, balance is a target that's always moving, and we're aiming to correct what issues we've missed while continuing forward to create a stable and versatile environment that isn't dominated by 2-handed defensive weapons and combo set-ups which enable the gameplay to be focused on survivability. Our aim is to make it easier to re-eq in any setup, and to increase the field of playable setups and gear levels. This should allow players the opportunity to min-max setups and mix-up the core gear.
As some of our primary goals have been achieved we are going to reign in the pace of changes that occur in lumpsums and work toward tweaking pieces of equipment with an undecided level of transparency.
Thank you for your patience as we go through this process. Today some further shifts were made to gear in hopes of making combo more viable and returning parry to it, while hampering its base dodge. This also came with a slight uptick in the % rate from combo. Heavy combo was made comparable to old abs in % and meant to work as either a low defense combo set or an abs kit that provides higher OB with lower weight. Some adjustments to the dodge bonus on abs to improve bash against it, Murgoz and basic abs experienced these shifts as well as a slight reduction in mv malus. The added dodge to dark gloves was removed.
Below are those categories written out along with the gear adjusted:
a tunic of finely-crafted chain
a pair of animal-fur boots
a rimmed round helmet
a set of riveted chainmail leggings
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
a supple tunic of finely linked chain
a strange, insectoid helm
a pair of thick, gold-plated greaves
a pair of polished, gold-plated vambraces
a pair of gleaming metal boots
a pair of leather gauntlets covered by chainmail
an engraved gold-plated breastplate
a pair of thick metal boots
a pair of heavy metal gauntlets
a full metal helmet and visor
a shining steel breastplate
a pair of ebony-steel plate vambraces
a pair of ebony-steel plate greaves
a pair of steel-plated gauntlets
a dark pair of steel boots
a polished, slitted great helm
a thick, steel-plated breastplate
a pair of steel-plated vambraces
a pair of steel-plated greaves
This information is not FOFY, but as things are a work in progress it could change if necessary. Some older items may unnecessarily align themselves into a category where they prove better than what should be gear at the top. These items will be adjusted down as time permits or the situation arises.
If you have any questions, comments, or concerns, address them to the relevant parties.