Gaea wrote:Also, people regularly get to rank 7 from PK in a month, so who cares if they do it from smobbing in 2.3 months.
Anyway my post isn't about who is right or wrong, I will just state some observations. Also I don't personally have any characters that are mastered yet so my judgments are about what I have seen while aiming for master.
I 100% agree with giving the old master mobs back to masters. My thoughts on this are because of mentality of "why do we play games?" We play games to gain levels/progress in storylines/play with friends ect. So what does the mud have to offer? You often have a hellish grind (when it's your first char) till 51 thinking that you'll never do that again. Then you socialize with people and join a clan. Then you spend months and often years till master. What then? DS has remorts that take for FU****G ever to achieve (see total number or remorts) or for LS rank 8 bonus'. But honestly that is not even a goal for many people who have rl stuff to deal with. If I am going to put in the time to learn pk and achieve master rank, HELL F******* YES do i want perks, because I and the other people who have put in the time have earned it!!! It is totally understandable from a psychological standpoint that a bunch of masters would stop playing after getting nerfed, I mean I have stopped playing games for way less. From purely a playerbase point of view, moblead should be given back to boost numbers. Honestly, I would do way more than give moblead back if I had the power, I'd give rerolls or extra statpoints or SOMETHING to reward SO MUCH TIME put into the game. We all know that the reason we come back to this game isn't for the game anymore, it's for the people and friends we have made. I mainly play DS because I love the people and personalities that play on DS and I love when there is pk but if there is no pk (like there really hasn't been in the last few weeks) ...... but you guys know this.
So the question is, are we going to treat this like a game, where the more time you put in the more perks and bonus' you get, or are we going to treat this like f******* america where EVERYTHING has to be EQUAL which just ends up being ........... strong words of negativity.
Life isn't fair, so we shouldn't try and make things equal, we should make it a game where there clear and worthwhile milestones that people actually want to achieve. And I know that it won't happen, because the only voice usually heard is the voice that complains the loudest. BUT GIVE MASTERS A REASON TO PLAY. Personally, I don't give AF if some master with a mob kills the sh*t outta me, because I know he earned it.