Craftable Weapon Request!

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Post Reply
Rig
Posts: 1857
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Craftable Weapon Request!

Post by Rig » Tue Apr 30, 2019 1:41 am

Massive war maul. Before you tell me something stupid about mauls being op for bash and damage or something I will show you the data I have collected!

a massive war maul [R] 80 0 5d9 17.0 crush 2

a pair of long-handled war axes [R] 85 15 5d9 17.3 cleave 2


I chose the long-handled axes because they're the same damage and craftable. So if damage was a reason that it wasn't a craftable before, there's not an excuse for that now. As we know, clubs have a bash bonus. 9% to be exact. This works really well and shows in certain weapons. Mallets. Mattocks. They're fairly decent for bashing.

The problem lies with that, massive war mauls are garbage and completely inferior in both bash, and offensive capability compared to the war axes. I put the numbers in, if you're using a full set of abs with parry trinks, (full helm, metal gaunts, heavy boots, shiner, ebonies, gchains, g&i rings, sungwood bracelets, bronze belt, mantle) as a mounted 19 str master you will be pulling:

With the war maul:
189 ob, 18 parry, and a 38% chance to bash 150 db (this included the 9% bonus to bash from the clubs class)

With the war axes:
194 ob, 34 parry, and a 42% chance to bash 150 db (yes I made sure not to include the 9% bonus from clubs class)

This means that the maul is incredibly inferior to the craftable axes as they are now. I see no downside in these being made craftable seeing the state they are in. It will just mean that absers have more to choose from (even though they're 100% gimping themselves by choosing a maul over the axes) which is nice considering the amount of abs - combo rares currently around. Also I personally chortlesnorfling hate the name of the axes and war mauls look cooler. /rant
Last edited by Rig on Tue Apr 30, 2019 2:02 am, edited 1 time in total.

Reyne
Posts: 690
Joined: Wed Mar 08, 2017 2:46 am

Re: Craftable Weapon Request!

Post by Reyne » Tue Apr 30, 2019 1:49 am

I endorse this message.

byrg
Posts: 201
Joined: Fri Aug 07, 2015 8:56 pm

Re: Craftable Weapon Request!

Post by byrg » Tue Apr 30, 2019 1:51 am

DOOOOOIT

Zyonel
Posts: 69
Joined: Tue Jun 19, 2018 6:30 am

Re: Craftable Weapon Request!

Post by Zyonel » Tue Apr 30, 2019 2:31 am

Agree!

Mikhan
Posts: 128
Joined: Sun Mar 22, 2015 1:55 am

Re: Craftable Weapon Request!

Post by Mikhan » Tue Apr 30, 2019 2:35 am

I support this message

Razhak
Posts: 1001
Joined: Sun Mar 22, 2015 7:43 am

Re: Craftable Weapon Request!

Post by Razhak » Tue Apr 30, 2019 7:11 am

Or just up warmauls to a true rare potential by adding weight or ob or damage, whatever it takes to make it a true rare, like herons etc :P

Decrepit
Posts: 93
Joined: Tue May 19, 2015 3:36 pm

Re: Craftable Weapon Request!

Post by Decrepit » Tue Apr 30, 2019 8:38 am

As a council member of Clubbing Pukes International (CPI) I have been lobbying for a craftable club. It doesn't even have to be a maul, just something better than the standard crop of clubs. E.g. comparable bash to mattock/prod but with more dmg/ob

hyzael
Posts: 263
Joined: Mon Oct 02, 2017 9:28 am

Re: Craftable Weapon Request!

Post by hyzael » Wed May 01, 2019 3:20 pm

send it.

Post Reply