Massive war maul. Before you tell me something stupid about mauls being op for bash and damage or something I will show you the data I have collected!
a massive war maul [R] 80 0 5d9 17.0 crush 2
a pair of long-handled war axes [R] 85 15 5d9 17.3 cleave 2
I chose the long-handled axes because they're the same damage and craftable. So if damage was a reason that it wasn't a craftable before, there's not an excuse for that now. As we know, clubs have a bash bonus. 9% to be exact. This works really well and shows in certain weapons. Mallets. Mattocks. They're fairly decent for bashing.
The problem lies with that, massive war mauls are garbage and completely inferior in both bash, and offensive capability compared to the war axes. I put the numbers in, if you're using a full set of abs with parry trinks, (full helm, metal gaunts, heavy boots, shiner, ebonies, gchains, g&i rings, sungwood bracelets, bronze belt, mantle) as a mounted 19 str master you will be pulling:
With the war maul:
189 ob, 18 parry, and a 38% chance to bash 150 db (this included the 9% bonus to bash from the clubs class)
With the war axes:
194 ob, 34 parry, and a 42% chance to bash 150 db (yes I made sure not to include the 9% bonus from clubs class)
This means that the maul is incredibly inferior to the craftable axes as they are now. I see no downside in these being made craftable seeing the state they are in. It will just mean that absers have more to choose from (even though they're 100% gimping themselves by choosing a maul over the axes) which is nice considering the amount of abs - combo rares currently around. Also I personally fucking hate the name of the axes and war mauls look cooler. /rant
Last edited by Rig
on Tue Apr 30, 2019 2:02 am, edited 1 time in total.