Do you feel the clan prac bonus is too much, or too little?
50% seems fine.
Do you think it's fair if say, a rogue only clan would opt for 50% shield parry (or a clan full of warriors going for 50% attack), giving them a greater benefit due to uniform class compared to mixed-class clans?
I think clans having the opportunity to pick and possibly figure an RP reason for the bonus is best part about the idea. It is something that brings people together to steer the direction of their clan, abet in a small way.
There will likely be a limit as to how often a clan can change these, what do you feel is a fair amount of time?
Once a year, maybe tag it on to a seasonal change like the 104 days of Summer of maybe something to do with Bel Tine.
Do you feel that the rank 8 bonuses are underpowered, or overpowered?
I dislike the weapons and armor bonus as I understand it. WoTmud has always been full loot as I can recall and that risk/reward incentive was the main reason I got addicted in the first place. I understand you don't want others wearing the gear and using the weapons after a Rank 8 RIPs, but those slots are the some of most sought after in game terms for loot. Making anything !TAKE just feels wrong.
Should they be extended to DS to give trollocs an option beyond remorting?
Supposing we ever do get around to upping qp rewards, would you pursue this?
Wouldn't affect me, unless some kind of non-pk qp increase is done. I will most likely never master a character.
Taziar Medakan, Sun Captain [Rising Sun Blademaster]