... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS


Postby Rig » Wed Mar 21, 2018 12:09 am

May I ask who's idea it was to tie no quit and fireworks together?

Posts: 21
Joined: Sat Mar 28, 2015 12:16 pm

Re: Fireworks

Postby gawrath » Wed Mar 21, 2018 1:33 am

#Deathmud no one is safe, Fireworks should be used for splitting groups for kills.

Posts: 50
Joined: Sat Oct 17, 2015 2:55 pm

Re: Fireworks

Postby Iskveri » Thu Mar 22, 2018 6:49 am

Hahaha, they finally balanced them?

I mean, you'd think they would have removed them after their creator even admitted they were a mistake and he wished they never made the damned things.

Posts: 349
Joined: Fri Jul 17, 2015 7:50 am

Re: Fireworks

Postby Giramael » Thu Mar 22, 2018 8:15 am

Nothing changed. As I mentioned to a few players, fireworks don't work in some rooms. I couldn't tell you all cases, is an addition from many years back I think. In this instance they were trying to be used outside keep, and in all those rooms outside keep you will find they don't work so humans can't be fireworked into keep.

Posts: 441
Joined: Sun Mar 22, 2015 12:44 am

Re: Fireworks

Postby Weir » Thu Mar 22, 2018 8:26 am

1w of Dog was similar before it got changed to not be in FD zone too.

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