Fermin wrote:Feel like the smob qp rewards are probably the bigger issue that will lead to decline. QP's lead to PK bonuses - pretty sure QP should come from PK 90%+ (not the other way around).
If you are getting 15 qps a day from smobbing - thats 70 days of playing to go from 0 qp to rank 7 - seems crazy.
I agree with the return of master mobs, even if you can only use a certain type (looking at us here remorts). The new ones arent worth the time going to tkd to issue a frail grandma with a calcium deficiency and expecting it to hold up to players dealing 6d6+ damage ranges. LOL
Let's start to face some facts that the new master mobs while a great amount of effort may have been put into creating them are utter and complete garbage and a waste of time issuing. I wont knock the time and effort that was put in but I can't help feel like this is change that has been made by someone who honestly doesn't grasp how pk, particularly northern dynamics work.
From my own personal experiences playing as an Australian on Darkside. During my peak times its been Darth afk wellguarding or a stater online during my peak time. So I used to smob with the old mobs , fill my chest for the clans i was a part of and stack gear in places for others to use during pk None of that seems worth a shit anymore because of the piss poor loads on smobs and the amount of wasted effort playing a multiplayer game from a quiet timeslot when no one actually plays the side to take advantage of it. The time and effort required has increased significantly with the change in mobs, frankly to a personally unjustifiable point of effort vs reward so why the fuck even bother? Has anyone bothered to pay attention to the loads on things like koi or SM or treesinger? I'd say not because theyre worthless shit. Sure i'll spend an hour of my evening getting a claymore, ebonies and a halberd.
What a score.
The addition to Lockshear bulk patties and channeling mobs was possibly one of the stupidest things I've seen done here in the 15 years i've frequented wotmud. Dark side has limited ways of making substantial coin which now has larger value due to the addiction of resets for gold. One of the main sources of that coin was turned into a clusterfucker of channeling mobs and patties that chase faster than most of the players in this game.(thanks for that...)
I'm sure someone (addict) here will come back with "stat a rogue and kill troopers" which is fucking silly anyway. Not everyone has the time to sink into leveling another character purely to make coin.
Back on track now ....
My play times pk is virtually non existent for maybe Isabel, Ahri and a few others some of which wont leave a city without a bonded gaidin (yes im looking at you zangslayer). it gets boring as fuck fighting the same people time after time after time. Let's be honest here too. We all know who the same 6-10 players are that frequent the game at that time of day. We all mostly know each others alts and it isn't hard to pick you out using half a brain.At least with a mob I can fight multiples when they all finally come out to play at once. Instead it leaves me, razhaks, rigs, jasters all in a position of "do we stay knowing we will lose if we hit them or wait for 20 minutes for a hit that will never come". With master mobs we could force the pk to happen rather than these waste of time stalemates.
At this point the game is boring as fuck on ds so why waste the time playing there. Even I myself find I spent a significantly less amount of my time on my preferred side of DS. Due to LS being its easier to get same-side pk than it is to get someone to fight up north during my peak times. Does that not seem wrong to any of you? Since when should same side be the driving force of pk in a game where you have to OPPOSING sides both ideologically and coded.
Perhaps at this point I'm jaded as to how i feel about the consistent addition of things to do on ls but ds regularly gets left in the dust of late. From the addition of brokers, auction houses, guilds, this sleep well and wake eq storage bullshit (which ds begged and pleaded with our immortal to be given the same to make it fair) All the quests as well?
And ill scream at the top of my lungs to the end of time that you should not be obtaining pk bonuses (QP accumulation) from anything other than risky quests like city heads or from player scalp QPs.IF YOU REMOVE PEOPLES INCENTIVE OR REQUIREMENTS TO PK YOU DESTROY PART OF THE COMMUNITY THAT DOES THOSE THINGS.
I see it everyday where people would rather do those fucking joke heralds for qps than risk their pretty eq fighting something that could kill them or they might better themselves as a player. Less qps for smobs and more emphasis places on creating a good pk atmosphere. RP didnt make this place what it is and should be. Death and fear of it has, this used to be a cutthroat mud, now you have players cowering in clan rooms or abusing noquit rent when things get tough.
So much for a cutthroat mud, fucking Smufs more like it.
For an experiment ill log on DS at my peak times and give people and idea of the wholist because its a fucking joke.