War system questions

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Aishana
Posts: 291
Joined: Sun Jul 26, 2015 2:02 am

Re: War system questions

Postby Aishana » Fri Jul 27, 2018 9:25 am

You don't need a character that can easily solo a general to win a war. Ffs sit one room away in the nomob and spike whatever walks in. You're being pretty dramatic here. You have clanned weaves and can attack anyone that is an enormous bonus.
Last edited by Aishana on Fri Jul 27, 2018 9:26 am, edited 1 time in total.

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: War system questions

Postby Octavio » Fri Jul 27, 2018 9:26 am

Taul wrote:Playing with channelers is like playing crazy 8's with your friends and one friend shows up with a hand full of Jokers. :shock:


We are basically talking about 3-4 Tower channies and 2-3 Seanchan channies. Are you telling me the entire mud's balance will be destroyed because of the inclusion of these few players? Especially since CoL and Winged bring 6-10 players every night. Yea, that's fair.

Aishana
Posts: 291
Joined: Sun Jul 26, 2015 2:02 am

Re: War system questions

Postby Aishana » Fri Jul 27, 2018 9:31 am

Octavio wrote:
We are basically talking about 3-4 Tower channies and 2-3 Seanchan channies. Are you telling me the entire mud's balance will be destroyed because of the inclusion of these few players?


Yes. Not the entire mud balance but yes. Any time you have more than 1-2 channelers involved it is basically game over outside a few circumstances.

Elysia
Posts: 4651
Joined: Sun Feb 15, 2015 1:29 pm

Re: War system questions

Postby Elysia » Fri Jul 27, 2018 9:39 am

Plus channelers can already assist through giving their group mates support weaves and simply being a body in a hit while others do the damage. Just because you cannot weave at the generals, doesn't mean you are useless.

Tandrael
Posts: 24
Joined: Mon Jun 25, 2018 12:02 pm

Re: War system questions

Postby Tandrael » Fri Jul 27, 2018 9:43 am

Octavio wrote:
Taul wrote:Playing with channelers is like playing crazy 8's with your friends and one friend shows up with a hand full of Jokers. :shock:


We are basically talking about 3-4 Tower channies and 2-3 Seanchan channies. Are you telling me the entire mud's balance will be destroyed because of the inclusion of these few players? Especially since CoL and Winged bring 6-10 players every night. Yea, that's fair.


It’s more than 3-4 Accepted and AS that are currently active. It’s more than 2-3 sul/Damane and appies that are active. Those are big numbers for channies in pk. Also, the general rooms are just a few no channel rooms. All those channies can be involved to their hearts’ content in all other aspects of the wars.

I agree that there are some imbalances in this first iteration of the wars. That’s bound to happen. Staff and players are obviously aware and thinking of tweaks. That doesn’t mean it should be made that the side with the most channies wins. That’s what your suggestion would do, Octavio.

Dolens
Posts: 157
Joined: Sat Mar 21, 2015 9:05 pm

Re: War system questions

Postby Dolens » Fri Jul 27, 2018 9:44 am

Octavio wrote:We are basically talking about 3-4 Tower channies and 2-3 Seanchan channies. Are you telling me the entire mud's balance will be destroyed because of the inclusion of these few players? Especially since CoL and Winged bring 6-10 players every night. Yea, that's fair.


While the waves may seem calm and gentle, they will drag you down nonetheless.

Octavio
Posts: 291
Joined: Mon Mar 02, 2015 9:09 pm

Re: War system questions

Postby Octavio » Fri Jul 27, 2018 9:46 am

Elysia, all due respect but when there is only 1 Seanchan on and 1, maybe 2 channelers and they cannot kill the General and have zero chance of attacking a group for scalps without getting slaughtered, there is an issue. Especially when you exclude what is supposed to be the main weapon of the Seanchan side.

You made the argument that the Tower could not do this and were excluded because of their RP. Well, it's 100% the RP of Seanchan channelers to BE past of the war. It seems like the argument is being used both ways.

I see what you are saying about support weaves...but the numbers just don't support that for the Seanchan side. If there is no equalizer then please tell me how the Seanchan are ever suppose to win any war and not just be a farm for CoL and other clans? And please don't use the argument that more Seanchan players have to log on...this side has been destroyed over the last several years and moving us to the LS did us no favors.

Taul
Posts: 58
Joined: Mon Apr 18, 2016 6:59 pm

Re: War system questions

Postby Taul » Fri Jul 27, 2018 10:04 am

I'm going to leave this one for someone with better arguing skills and patience than I.

However, I will say, be the change you want to see in the world, not demand that the world change for you. If you are not ready to make sacrifices, don't expect others to sacrifice themselves for you.

And if you want SS to win wars, pull a Hasp CoL Activity Campaign for SS. Worked for Hasp.

Corey
Posts: 40
Joined: Mon Aug 29, 2016 2:44 pm

Re: War system questions

Postby Corey » Fri Jul 27, 2018 10:30 am

Agree with Taul. Life isn't fair either. Want more clan buddies, cultivate a clan that's attractive and recruit. Can't do that? Form alliances. Think outside the box, it's a war and there can be a solution to everything.

Pedro
Posts: 52
Joined: Mon Oct 24, 2016 8:18 pm

Re: War system questions

Postby Pedro » Fri Jul 27, 2018 10:35 am

It also helps to consider activity levels BEFORE declaring war on someone.


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