WoT RPG

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
halfhand
Posts: 14
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Tue May 21, 2019 3:05 pm

Session 4: https://drive.google.com/open?id%3D1ppQ ... ieaemJcACA
Session 5: https://drive.google.com/file/d/1VVP-07 ... F7p8Wqm8TA
Session 6: https://drive.google.com/file/d/1tFMnvi ... TuhS6SaThw


Having established a small base in the town of Dell, Murandy, the group has been enlisted to escort the village's spring merchant caravan to the city of Lugard. After enjoying the festivities of Bel Tine, the celebration of the first day of Spring, they have set out with the hopes of the village, as well as bringing a tagalong group of merchants and a traveling trio led by a mysterious Lady Tiela.
On their travels down the war-ravaged countryside, they were ambushed by a group of bandits that the party was able to hold off and even capture.
Their travel continue to be eventful as they came upon a abandoned camp with bodies of travelers killed under strange circumstances and scattered rat corpses. The tracks of vermin had led to a nearby abandoned watch tower. The group decided to continue the trip to Lugard, but found themselves tailed by something in the sky. The next night, they lay in wait and was assaulted by a draghkar and a large swarm of ravens that blanketed the trees. The party was able to narrowly rescue the soul of a comrade that was caught in the kiss of death, and fend off and even slay the fleeing draghkar. The timely entrance of Lady Tiela was able to scatter the rest of the shadow-linked ravens with a fireball. Lady Tiela reveals her identity as Rudra Sedai, a Hunter of the preternatural from the White Tower, in Murandy to investigate and cleans the darkness that have been attracted to the dark psychic aftermath of a false Dragon's rise and fall. She has enlisted the heroes on her quest in Lugard as the party continues its journey.

halfhand
Posts: 14
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Thu Jul 11, 2019 12:12 pm

Had a few players that had to drop out for personal reasons, so looking for 1-2 more players. Let me know if interested. Newbies welcome.

Erulisse
Posts: 500
Joined: Tue Jul 11, 2017 2:32 am

Re: WoT RPG

Post by Erulisse » Thu Jul 11, 2019 7:05 pm

I should so hack dungeon world.

Aes Sedai moves
Raise chin
embrace saidar

Wisdom Moves
Tug Braid
Berate

Wolfbrother moves:
Sniff air
wolf dream

Ta'varen moves
Shape fate
Past self

It writes itself!

Erulisse
Posts: 500
Joined: Tue Jul 11, 2017 2:32 am

Re: WoT RPG

Post by Erulisse » Fri Jul 12, 2019 11:32 am

GM move for doing background - Describe dresses

halfhand
Posts: 14
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Tue Dec 10, 2019 2:03 pm

What was supposed to be a simple guard mission to Lugard quickly dissolved into a harrowing week in the decaying city. As soon as the heroes' party arrived in the city and dropped off their charge, they were wrapped up in a task to find the source of murdered bodies that have been savaged by some sort of beast. When the newest body turns out to be an enforcer for the underworld, the city is quickly embroiled in terror and paranoia, with the King (in name only) Roedran trying to maintain a semblance of control, the Children of the Light feeding the flames of fear in an attempt to seize power, as the powerful underworld gang tears the city apart to find the culprit.
The heroes found themselves caught between the powerful forces, finding themselves fleeing patrols of Whitecloaks targetting the Ogier in the party believing him to be The Beast, confronting the Underking himself who reigns the powerful underworld of the city with his Enforcers and his deadly assassin Diplomats. They are not only racing against the clock to solve the mystery before the city shakes itself apart but to try to heal a deadly disease burning through a party member. They finally find the heart of the mystery in an innocuous Herbalist family hiding a dark mystery, a young son with yellow eyes driven by a madness to become more beast than human.
After a tragic slaughter of his family, the young man is finally tracked to an abandoned market square, surrounded by packs of rabid dogs heeding his command. There, the heroes tried to calm and restrain the yellow-eyed man. But, alas, they were followed by both the Underking's Diplomat seeking justice and the Children of the Light seeking the Beast. Under a heavy night storm, a chaotic four-way battle raged. As the dead began to outnumber the living, as the heroes were on the brink of being annilated, the fledgling wolfbrother finally fell, the rabid dogs scattered, and each force retreated from their losses. Surrounded by gratuitous piles of dead bodies, the heroes hobble away to make sense of the events.

This will be near the end of the chapter, and will be starting a new chapter. If you have any interest in joining the party, this will probably be the best time.

Delion
Posts: 198
Joined: Sun Jan 22, 2017 8:04 am

Re: WoT RPG

Post by Delion » Tue Dec 10, 2019 3:25 pm

Holy dung halfhand

You did that rp about the trolloc wars

<3

Tolveor
Posts: 240
Joined: Sat Apr 11, 2015 3:29 am
Location: Sarpsborg, Norway
Contact:

Re: WoT RPG

Post by Tolveor » Wed Dec 11, 2019 12:25 am

I'm very interested but would probably need step by step guidance. never played table top rpgs. My first question is, is it over voice comm?

halfhand
Posts: 14
Joined: Wed Aug 22, 2018 11:12 am

Re: WoT RPG

Post by halfhand » Wed Dec 11, 2019 6:47 pm

It’s text (based on group preference) with visual battle grid for the battles. It’s on roll20. Beginner friendly, half the group started first time.

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