Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

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Xin
Posts: 78
Joined: Mon Oct 16, 2017 4:10 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Xin » Wed Dec 19, 2018 8:29 am

Enok wrote:
Kryyg wrote:It’s just a trashy side coming full circle. They are just common murderers and their initial implementation was just so there would be an easy mode to WoTMUD.


I enjoyed SS pk for a good while. Especially the Nargus/Fantus era. It wasn't easy mode back then what with all the hoops to jump through to exp, get warded weapons etc, but yeah it definitely devolved from there. Old road/yandar pk was actually pretty refreshing in comparison to running up and down winding/blands.


What is easy mode about having to constantly PK outnumbered and limited players to smob with?

I would argue playing a Seanchan is much harder than it used to be when there were 10-20 online, constant smobbing around Seandar and significant group PK.

Kryyg
Posts: 115
Joined: Mon Jul 03, 2017 9:52 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Kryyg » Wed Dec 19, 2018 8:51 am

You have mounts that fly and can't be blocked - mounts that regen better than any other mount - I shouldn't even have to move past this. 99% of PK is mobility. Everyone was 19 19 19 before super stats were the norm. Your typical opponents are Red Eagle and CoL. The list goes on :p

I mean I understand the boredom and your desire for easy mode PK to return to the SW but stop throwing RP into it. You aren't RPing.

Now technically if you are still considered a separate faction - just merged to LS - it is fairly appropriate to attack anyone. 1 year ago that person would have had ** around his name and no one would be questioning you attacking him. I don't know with what expectation you were merged to the side with. From the books, Seanchan were not murderers, on the contrary they would try to peacefully take over lands and then utilize those resources, people etc.

I honestly don't know about the transition - it sounds awful but you guys are just murderers now. At least you have the 'where' command now to make easy mode even easier :)

Come play DS you can be a fade and watch people complain how your passive bonuses cause them to die.

raek
Posts: 63
Joined: Mon Sep 26, 2016 4:28 pm

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby raek » Wed Dec 19, 2018 9:08 am

Xin, you are quite a wordsmith. I commend you. However, trying to explain the murder RPishly is ridiculous.

If the player is clanned, they are part of a standing army. It makes perfect sense to attack them. You would want to defeat the opposing army to infiltrate the city and convert its citizens. However, a player that is not clanned is just a traveller. Even if they're hanging out in a certain city, they are just a citizen, not a soldier. Nowhere in the books did Seanchan just go up and murder random citizens. I imply otherwise is ludicrous, no matter how well spoken you are while doing it. As I've posted previously, find me ONE book incident of this happening. You have MANY pages to choose from.

I have a total of 6 alts in this game. I started each one of them with no plan. I started as an innocent traveller, and let my experiences early on guide my RP path. I have to tell you, being murdered by Seanchan while hunting deer in Two Rivers would not convince me to take the oaths and join your cause. And that, in the books, is the Seanchan's ultimate goal!

To use a comparison to sports, unclanned travellers are free agents. Seanchan RP should invlove converting those free agents by getting them to take the oaths. Instead, Seachan are just walking up to them out of the blue and slaughtering them. If you want to argue that it's necessary due to game mechanics or PK balance, then make that argument. However, don't insult our intelligence by claiming it is well thought out RP.

Xin
Posts: 78
Joined: Mon Oct 16, 2017 4:10 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Xin » Wed Dec 19, 2018 9:20 am

Kryyg wrote:You have mounts that fly and can't be blocked - mounts that regen better than any other mount - I shouldn't even have to move past this. 99% of PK is mobility. Everyone was 19 19 19 before super stats were the norm. Your typical opponents are Red Eagle and CoL. The list goes on :p

I mean I understand the boredom and your desire for easy mode PK to return to the SW but stop throwing RP into it. You aren't RPing.

Now technically if you are still considered a separate faction - just merged to LS - it is fairly appropriate to attack anyone. 1 year ago that person would have had ** around his name and no one would be questioning you attacking him. I don't know with what expectation you were merged to the side with. From the books, Seanchan were not murderers, on the contrary they would try to peacefully take over lands and then utilize those resources, people etc.

I honestly don't know about the transition - it sounds awful but you guys are just murderers now. At least you have the 'where' command now to make easy mode even easier :)

Come play DS you can be a fade and watch people complain how your passive bonuses cause them to die.


Well, I'm not a master, my clan has no clan horse including those fancy new ones everyone else got on LS and I'd say my typical opponents are Aes Sedai/Gaidin pairs/groups and darkside. If I manage to find 1-2 people to PK against it typically becomes 1vs5-7 and in some instances even more than that. Only mounts that can fly are raken and basically none of them play but apparently Baco tried to PK someone in Emonds Field recently. I think most of the mobility that SW PK was known for came down to horse hopping/stacking with limited mvs malus zones and not necessarily the clan mounts. Compare SW zones to northern PK zones where remounts are scarce and limited to spotted horses/mares and the zones drain your mvs without high survival or immunity which makes better mounts more valuable.

I guess it's easy to say others have it easy when you're one of the most bonused characters in the game with the ability to fade around the map to safety, ride horses that have ranger sneak, utilise significant global mob support, zerk attack, fear, better clan equipment stats, compel your group members, the list goes on. Fade mobility has certainly always been much higher than anything a torm/raken can obtain.

I'm not really sure what you're arguing here other than to try make yourself out as better than everyone. This entire thread is about the RP of Seanchan PKing people. By your same logic that we are murderers that also makes every clan that same sides murderers and we might as well delete everything south of Fal Dara and just have LS vs DS PK.

Razhak
Posts: 795
Joined: Sun Mar 22, 2015 7:43 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Razhak » Wed Dec 19, 2018 9:31 am

Seanchans should not be purple trollocs.

That should sum up the whole thing quite well.

raek
Posts: 63
Joined: Mon Sep 26, 2016 4:28 pm

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby raek » Wed Dec 19, 2018 9:33 am

I'm not really sure what you're arguing here other than to try make yourself out as better than everyone. This entire thread is about the RP of Seanchan PKing people. By your same logic that we are murderers that also makes every clan that same sides murderers and we might as well delete everything south of Fal Dara and just have LS vs DS PK.


Come on Xin. Players same siding are rival armies battling. That is a far cry from a member of an army killing a random, unaffiliated traveller. You're really stretching here. As I wrote, I have no problem with SS attacking members of a standing army.

Also, players that are not clanned have huge disadvantages. Some SS travel incognito, and if you're not clanned, they won't appear as 'Wanted' on the who list. How would a new playe, that is not clanned, even know that the SS person is an enemey before they get a knife in their back? In the books, Seanchan would be very recognizeable by any citizen as an opposing army. Also, now that you are LS, new players don't even have the benefit of the ** around the name.

raek
Posts: 63
Joined: Mon Sep 26, 2016 4:28 pm

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby raek » Wed Dec 19, 2018 9:49 am

Seanchans should not be purple trollocs


Moslty this. Except currently, they are not even purple trollocs. They are acting like trollocs disguised as humans, so a traveller does even know they're a trolloc until their limbs are being loaded into the purple trolloc cookpot.

Xin
Posts: 78
Joined: Mon Oct 16, 2017 4:10 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Xin » Wed Dec 19, 2018 10:07 am

I think I have sufficiently answered your questions already Raek to the point where you have commended me as a wordsmith although it seems you have completely swept that under the rug because you disagree with my argument.

If you were indeed a random, unaffiliated traveller you would have heard of the Seanchan and known exactly that's what they were and what you needed to do when they attacked you. Did you make an effort to surrender and express interest in the Oaths? I think not. Baco also wasn't a purple trolloc disguised as a human, he was clearly identified as a Der'morat'raken and was not incognito or anything so you knew straight away who he was.

Every single random, unaffiliated traveller I have encountered is not interested in swearing the Oaths but they are interested in not being killed. That is 100% of the times where I have asked someone to swear the Oaths prior to engaging they are actually not interested in becoming sworn/Seanchan.

If you were genuinely interested in swearing the Oaths I am confident Baco or whoever would not have continued. That said accidents happen (you get blicked/clicked before you can communicate such) and we're not all perfect. It is challenging to identify even other Seanchan and we don't see wanteds just as the unclanned, unaffiliated people don't either following the merger and people make mistakes.

If someone knowingly breaks RP and attacks someone that is genuinely interested in joining the side then they will be punished for it however that doesn't appear to be the case here at all. If it is you can mail the Deathwatch, IA, Morat'torm or Morat'raken the log and we will review it as a side rather than publicly debate an individual instance without context like it is some widespread issue.

We have also seen quite a few people try to abuse swearing the oaths and avoid PK when it suits them. For example, swearing the Oaths and then grouping with Red Eagles and attacking Seanchan who engaged the Red Eagle only to later claim they wanted to join a Seanchan clan.

For this reason I have emphasized the importance of the Seanchan/sworn/hopeful to identify themselves as such and actually act as such.

I also do not think its right from an OOC perspective to encourage new players or those not sure of joining an SS clan to choose the lonesome existence that is now SS unless it is something they are really interested in doing.

The reason I also responded to this thread as Xin is because you specifically mentioned me as if to highlight I had breached some kind of significant RP boundary which I had not and I am not aware of anyone else on SS doing so either.

raek
Posts: 63
Joined: Mon Sep 26, 2016 4:28 pm

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby raek » Wed Dec 19, 2018 10:15 am

I believe, by reading your last post, that you believe me to have been attacked by Baco or something. I have no unclanned characters. I have no personal beef as a player. I was not the person attacked. I am just a third party player of this game that believes that RP should be enforced to some degree. I'm only weighing in as a third party observer with my opinion.

Yes, you have written at quite well and at quite length. Hwoever, you have failed to convince me that it is appropriate RP for a Seanchan soldier to attack and kill a random traveller of the land. I'll wait to see that passage from the book series that says otherwise.

Xin
Posts: 78
Joined: Mon Oct 16, 2017 4:10 am

Re: Clarification on policy concerning Seanchan Officers and non-clanned, non-hostile players

Postby Xin » Wed Dec 19, 2018 10:27 am

raek wrote:Hwoever, you have failed to convince me that it is appropriate RP for a Seanchan soldier to attack and kill a random traveller of the land.


Xin wrote:If someone knowingly breaks RP and attacks someone that is genuinely interested in joining the side then they will be punished for it however that doesn't appear to be the case here at all. If it is you can mail the Deathwatch, IA, Morat'torm or Morat'raken the log and we will review it as a side rather than publicly debate an individual instance without context like it is some widespread issue.


I assumed given your post and the quick response from Baco that was the reason for it all. Basically you're saying this didn't happen to you and there is no actual occurrence that is worthy of investigation?

We are in fact a hostile invading army that is documented quite extensively in the books. From a game play perspective being affiliating with Oathbreakers and hanging out in Oathbreaker cities highlights to us that you are an Oathbreaker. In the context of the game, no player is a tabac farmer in Emond's Field with no interest in defending their lands. Such a mundane character identities are also incredibly unlikely.


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