Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Magdan
Posts: 41
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Postby Magdan » Tue Dec 04, 2018 11:47 pm

Classy stuff
Last edited by Magdan on Wed Dec 05, 2018 12:12 am, edited 1 time in total.

Ryzom
Posts: 1
Joined: Tue Mar 13, 2018 12:52 am

Re: Fail!

Postby Ryzom » Wed Dec 05, 2018 12:07 am

I walked out, because one of us was getting incinerated, then walked back in to loot Walker once he was on fire so that Hangar didn't get it. I the set to Walker after Hangar tried to kill me and failed.

* R HP:Wounded MV:Fresh > Players in your Zone
--------------------
Walker - Malkier Gate
Hangar - Center of the Courtyard
Ryzom - Malkier Gate

* R HP:Wounded MV:Fresh >
Hangar has arrived from the west, riding a |4|.gray palfrey.

* R HP:Wounded MV:Fresh >
The area near Hangar grows colder as all of the heat is leeched from it.

* R HP:Wounded MV:Fresh > st
You stop resting, and stand up.

w
* R HP:Wounded MV:Fresh > Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A mangy cat scurries around trying not to get stepped on.

* R HP:Wounded MV:Fresh > hangar is now your primary target!
scan e
scan e
Hangar of Arafel is standing here, riding a |2|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |3|.warhorse.
|4|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

scan e
* R HP:Wounded MV:Fresh > Hangar of Arafel is standing here, riding a |5|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |6|.warhorse.
|7|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

scan e
* R HP:Wounded MV:Fresh > Hangar of Arafel is standing here, riding a |8|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |9|.warhorse.
|10|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > Hangar of Arafel is standing here, riding a |11|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |12|.warhorse.
|13|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > scan e
scan e
Hangar of Arafel is standing here, riding a |14|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |15|.warhorse.
|16|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

scan e
* R HP:Wounded MV:Fresh > Hangar of Arafel is standing here, riding a |17|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |18|.warhorse.
|19|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > Hangar of Arafel is standing here, riding a |20|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |21|.warhorse.
|22|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > scan e
Hangar of Arafel is standing here, riding a |23|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |24|.warhorse.
Walker is burning alive and screaming in mortal agony!
|25|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > scan e
Hangar of Arafel is standing here, riding a |26|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |27|.warhorse.
Walker is burning alive and screaming in mortal agony!
|28|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > e
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Hangar of Arafel is standing here, riding a |2|.gray palfrey.
Lord Walker the Saldaean Ranger is standing here, riding a |3|.warhorse.
Walker is burning alive and screaming in mortal agony!
|4|.A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded MV:Fresh > get all corpse
get all corpse
get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

* R HP:Wounded MV:Fresh > get all corpse
You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > You don't have a corpse.

get all corpse
* R HP:Wounded MV:Fresh > get all corpse
get all corpse
get all corpse
get all corpse
Hangar throws streaks of Fire at Walker, whose freshly charred corpse crumples to the ground.
Walker is dead! R.I.P.

And then;

get all pack
You get a pair of animal-fur boots from a backpack.
You get a pair of thick, gold-plated greaves from a backpack.
You get a small purse from a backpack.
You get a belt with a buckle of cuendillar from a backpack.
You get the glazed katars of Mondoran from a backpack.
You get a pair of polished, gold-plated vambraces from a backpack.
You get the severed head of Jestin the Dreadlord slain in the Blight from a backpack.
You get eight gold crowns from a backpack.
You get a large number of copper pennies from a backpack.
You get a strange fruit from a backpack.
You get a strange fruit from a backpack.
You get a strange fruit from a backpack.
You get a water skin from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.

* HP:Healthy MV:Full >
Walker smiles happily.

* HP:Healthy MV:Full > put all.light pack
Walker says 'gracias'
You put a lantern in a backpack.
You put a lantern in a backpack.
You put a lantern in a backpack.
You put a lantern in a backpack.
You put a lantern in a backpack.
You put a lantern in a backpack.

* HP:Healthy MV:Full > put all.fruit pack
You put a strange fruit in a backpack.
You put a strange fruit in a backpack.
You put a strange fruit in a backpack.

* HP:Healthy MV:Full > say No prob.
inv
You say 'No prob.'

* HP:Healthy MV:Full > You are carrying:
a water skin
a large number of copper pennies (23)
eight gold crowns
the severed head of Jestin the Dreadlord slain in the Blight
a pair of polished, gold-plated vambraces
the glazed katars of Mondoran
a belt with a buckle of cuendillar
a small purse
a pair of thick, gold-plated greaves
a pair of animal-fur boots

* HP:Healthy MV:Full > put all.coin pack

Walker says 'was AFK'

* HP:Healthy MV:Full >
Walker snickers softly.

* HP:Healthy MV:Full > You put 23 coppers in a backpack.
You put eight crowns in a backpack.

* HP:Healthy MV:Full > put head pack
You put the severed head of Jestin the Dreadlord slain in the Blight in a backpack.

* HP:Healthy MV:Full > snick
You snicker softly.

nod
* HP:Healthy MV:Full > inv
You nod in agreement.

* HP:Healthy MV:Full > You are carrying:
a water skin
a pair of polished, gold-plated vambraces
the glazed katars of Mondoran
a belt with a buckle of cuendillar
a small purse
a pair of thick, gold-plated greaves
a pair of animal-fur boots

* HP:Healthy MV:Full > eq
You are using:
<used as light> a crystal lightstick
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a wide leather belt
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Healthy MV:Full >
Walker says 'shoulda paid more attention to you'

* HP:Healthy MV:Full > put skin pack
You put a water skin in a backpack.

* HP:Healthy MV:Full >
Walker says 'didn't think that guy would do that'

* HP:Healthy MV:Full > give all walker
You give a pair of polished, gold-plated vambraces to Walker.
You give the glazed katars of Mondoran to Walker.
You give a belt with a buckle of cuendillar to Walker.
You give a small purse to Walker.
You give a pair of thick, gold-plated greaves to Walker.
You give a pair of animal-fur boots to Walker.


I don't know what assumption you're making when you say something about not being surprised considering who was there.

Walker
Posts: 52
Joined: Wed Jun 17, 2015 10:38 pm

Re: Fail!

Postby Walker » Mon Dec 10, 2018 11:00 pm

Yeah thanks again for keeping an eye out for me Ryzom

taydelli
Posts: 1
Joined: Mon Oct 08, 2018 12:39 am

Re: Fail!

Postby taydelli » Tue Dec 11, 2018 2:09 am

Picked a bad time to go make some food IRL.

* S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Taydelli - A Stone Building

* S HP:Beaten MV:Full > sc
You have 115(410) hit and 146(146) movement points.
You have scored 104547175 experience points and 698 quest points.
You need 3952825 exp to level and -298 qp to rank.
You have amassed 120 Turn points to date.
You have played 86 days and 13 hours (real time).
This ranks you as Taydelli the Caldazar [Red Eagle 5] (Level 50).
You are resting.

* S HP:Beaten MV:Fresh >
Draz chats '-148(133) mvs. Hungry. Oops.'

* S HP:Beaten MV:Fresh >
Jeia chats 'wow'

* S HP:Battered MV:Fresh >
Barack chats 'idle out?'

* S HP:Battered MV:Fresh >
Carter chats 'must be organizing the chest'

* S HP:Battered MV:Fresh >
The door is opened from the other side.

* S HP:Wounded MV:Fresh >
*Taz* has arrived from the east.

* S HP:Wounded MV:Fresh >
*Taz* blasts your left leg hard.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Irzerk* has arrived from the east.

* S HP:Wounded MV:Fresh - Taz: Scratched >
You barely pierce *Taz*'s left leg.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Rig* closes the door.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Rig* scythes your right foot hard.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Rig* tries to scythe you, but you deflect the blow.
A villager woman screams 'Yikes!!! A horrible trolloc is here! Help!'
A villager woman panics, and attempts to flee!
You tickle *Taz*'s left leg with your pierce.
*Taz* blasts your right arm hard.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Rig* scythes your body hard.
You tickle *Taz*'s body with your pierce.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Taz* closes the carpetpanel.

* S HP:Wounded MV:Fresh - Taz: Scratched >
*Rig* scythes your body hard.
PANIC! You couldn't escape!
You barely pierce *Taz*'s head.
*Taz* blasts your body hard.
PANIC! You couldn't escape!

* S HP:Battered MV:Fresh - Taz: Scratched >
*Rig* scythes your left foot very hard.
PANIC! You couldn't escape!
You tickle *Taz*'s body with your pierce.
*Taz* blasts your body very hard.
PANIC! You couldn't escape!

* S HP:Battered MV:Fresh - Taz: Scratched >
*Irzerk* looks at you.

* S HP:Battered MV:Fresh - Taz: Scratched >
*Rig* scythes your head hard.
PANIC! You couldn't escape!
You tickle *Taz*'s body with your pierce.
*Taz* blasts your body hard.
PANIC! You couldn't escape!

* S HP:Battered MV:Fresh - Taz: Scratched >
A villager woman screams 'Eeek, a trolloc! Get me out of here!!!'
A villager woman panics, and attempts to flee!
*Taz* blasts your body very hard.
PANIC! You couldn't escape!

* S HP:Beaten MV:Fresh - Taz: Scratched >
*Rig* scythes your right foot very hard.
PANIC! You couldn't escape!
You barely tickle *Taz*'s body with your pierce.
*Taz* blasts your right leg.
PANIC! You couldn't escape!

* S HP:Beaten MV:Fresh - Taz: Scratched >
*Irzerk* looks at you.

* S HP:Beaten MV:Fresh - Taz: Scratched >
Someone chats 'doh. newbie kit lacked light'

* S HP:Beaten MV:Fresh - Taz: Scratched >
*Rig* scythes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Taz* blasts your right hand.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Beaten MV:Fresh - Taz: Scratched >
*Rig* scythes your head hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You tickle *Taz*'s left foot with your pierce.
*Taz* tries to blast you, but you deflect the blow.

* S HP:Critical MV:Fresh - Taz: Hurt >
*Irzerk* waves.

* S HP:Critical MV:Fresh - Taz: Hurt >
*Rig* waves.

* S HP:Critical MV:Fresh - Taz: Hurt >
*Rig* scythes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You pierce *Taz*'s right hand.
*Taz* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Rig* scythes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Taz* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* S HP:Critical MV:Fresh - Taz: Hurt >
*Rig* looks at you.

* S HP:Critical MV:Fresh - Taz: Hurt >
*someone* scythes your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
North: A well-muscled and confident looking blademaster stands here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Weary >
Your heartbeat calms down more as you feel less panicked.


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