War Maul Repo, and the Price to pay

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kazi
Posts: 5
Joined: Sat Feb 01, 2020 11:41 am

War Maul Repo, and the Price to pay

Post by Kazi » Mon Feb 03, 2020 8:40 am

Starting log midfight, started gap, went winding, then Kajin. Sorry for some of the compulsive spam

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
South: A llama stands here, eyeing you suspiciously.
A wide leather belt has been cast off here. [2]
A shield covered in intricately designed leather lies here. [2]
A light pair of leather coverings lies upon the ground.
A thick leather vest is here.
A leather helmet has been dropped here.
A large warhammer with a square head of solid steel with a spike lies here.
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.

* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > [back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
scan s
A llama stands here, eyeing you suspiciously.

* S HP:Beaten MV:Tiring >
na a llama stands here...?
You narrate 'a llama stands here...?'

* S HP:Beaten MV:Tiring >
h
g
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > [back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
na that your llama byrg?
You narrate 'that your llama byrg?'

* S HP:Battered MV:Tiring >
gg
[diag h.human]
No-one by that name here.

* S HP:Battered MV:Tiring >
h
g
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - The Dusty Road
Kazi - The Dusty Road
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

g
* S HP:Battered MV:Tiring >
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Battered MV:Tiring >
g

Byrg narrates 'nomob.'

* S HP:Battered MV:Tiring > [back h.human]
Backstab who?

* S HP:Battered MV:Tiring >

Byrg narrates 'on'

* S HP:Battered MV:Tiring >
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Tiring >
w
Alas, you cannot go that way...

n
* S HP:Battered MV:Tiring >
n
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara

w
Tic in 7 seconds!
n
* S HP:Battered MV:Tiring >
n
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

e
* S HP:Battered MV:Tiring > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

e
* S HP:Battered MV:Tiring >
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Tiring > Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
*Antoine* is here, fighting Byrg, riding a warhorse.
Byrg the Dark High Master is here, fighting Antoine.

z
k human
z
k human
* S HP:Battered MV:Tiring >
*Antoine* crushes Byrg's body.
*Antoine* panics, and attempts to flee!
You barely pierce *Antoine*'s body.

* S HP:Battered MV:Tiring - Byrg: Wounded - Antoine: Beaten > You do the best you can!

* S HP:Battered MV:Tiring - Byrg: Wounded - Antoine: Beaten >
*Antoine* leaves east riding a warhorse.

* S HP:Battered MV:Tiring >
cb
[change mood brave]
Mood changed to: Brave

z
k human
z
k human
* S HP:Battered MV:Tiring >
z
k human
They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring > They aren't here.

* S HP:Battered MV:Tiring >
cw

The snow is coming down more heavily now.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.128 seconds.

* S HP:Battered MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy

e
* S HP:Battered MV:Tiring >
h
g
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Tiring > *Antoine* tries to crush you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Antoine: Beaten > [back h.human]
No way! You're fighting for your life!

* S HP:Battered MV:Tiring - Antoine: Beaten >
f
You panic and attempt to flee!


*Antoine* crushes your right leg hard.
A sergeant joins Antoine's fight!
A sergeant joins a sergeant's fight!


You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring >
w
h
g
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
[back h.human]
You silently approach your victim...

*Antoine* tries to crush you, but you parry successfully.
-=+
*Antoine* tries to crush you, but you parry successfully.
A sergeant joins Antoine's fight!
A sergeant joins a sergeant's fight!
**+=- -=+*
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Tiring - Antoine: Beaten >
A sergeant barely pounds your body.
A sergeant tries to pound you, but you parry successfully.
You pierce *Antoine*'s right arm.

f
* S HP:Beaten MV:Tiring - Antoine: Beaten >
You tickle *Antoine*'s body with your pierce.
You panic and attempt to flee!


*Antoine* sends you sprawling with a powerful bash!


A sergeant pounds your left leg.
A sergeant pounds your body.
*Antoine* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
na ouch...
You narrate 'ouch...'

* S HP:Beaten MV:Tiring >
e
s
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a rat is lying here.
A tough Shienaran soldier waits here.

s
s
* S HP:Beaten MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
* S HP:Beaten MV:Tiring > A sergeant bellows 'TeHiU dxo m]eS dMehE uyCW UGO ]dup ^B\s`]bn'
A sergeant bellows 'kEccB xGC fP\z ?iI?^ MnYO xht o^Ha jC^RIzwM'
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
You sense a hidden life form in the area...

s
* S HP:Beaten MV:Tiring > Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
* S HP:Beaten MV:Tiring > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

e
e
* S HP:Beaten MV:Tiring >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

e
* S HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a Shienaran scout is lying here.

* S HP:Beaten MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

* S HP:Beaten MV:Tiring >
na he bashed me lol
You narrate 'he bashed me lol'

* S HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - The Dusty Road

w
* S HP:Beaten MV:Tiring >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - Road to Tarwin's Gap
Kazi - Road to Tarwin's Gap
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring >
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a Shienaran scout is lying here.

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
w
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >

A sergeant bellows 'ld?GH BQX `EZa HwDPY uGkq VVp kCNe _VZIsZIt'
A sergeant bellows 'u^bi_ zBo rawB GxlIP E_Uy euP URis LR`FjGqF'

whe
* S HP:Beaten MV:Tiring >
Players in your Zone
--------------------
Byrg - Path Junction
Byrg - Path Junction
Kazi - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring >
n
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
n
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Tiring >
n
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
scan n
Your eyesight is not so keen.

* S HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - Entrance to Campsite
Kazi - Entrance to Campsite
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Tiring >
eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

l
* S HP:Beaten MV:Tiring >
Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring >
stat
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 62.8 lbs, very light. MUD BMI: 0.469.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 137, Dodging bonus: 95, Parrying bonus: 132. Total Defence: 227
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

sc
* S HP:Beaten MV:Tiring >
You have 90(393) hit and 129(235) movement points.
You have scored 108501307 experience points and 0 quest points.
You need 1727318056 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 3 days and 10 hours (real time).
This ranks you as Kazi the Trolloc (Level 51).
You are standing.

cw
* S HP:Beaten MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Tiring >
n
w
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
The corpse of a rat is lying here.
*Antoine* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.

* S HP:Beaten MV:Tiring > *Antoine* leaves west riding a warhorse.
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.

* S HP:Beaten MV:Tiring >
Byrg has arrived from the west.

w
* S HP:Beaten MV:Tiring >
Byrg leaves east. >>

* S HP:Beaten MV:Tiring >
*Antoine* leaves west riding a warhorse.
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Beaten MV:Tiring >
*Antoine* leaves west riding a warhorse.

* S HP:Beaten MV:Tiring >

A sergeant says 'f[[ `Eb@]GW hcE Tqwg ZsO HQ?PbG AsQv CpVWNU '
A sergeant tries to pound you, but you deflect the blow.
A sergeant joins a sergeant's fight!
*Antoine* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Tiring - a sergeant: Scratched >
*Antoine* crushes your body hard.

* S HP:Beaten MV:Tiring - a sergeant: Scratched >

*Antoine* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

A sergeant pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to pierce a sergeant, but he deflects the blow.
A sergeant tries to pound you, but you parry successfully.

* S HP:Critical MV:Tiring - a sergeant: Scratched >
f
You panic and attempt to flee!

w
Tic in 7 seconds!
You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Tiring >
w
s
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A spotted horse wanders skittishly around here.
A shaggy brown mare stands here.

s
s
* S HP:Critical MV:Winded > Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.

* S HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.

* S HP:Critical MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded >
e
e
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Critical MV:Winded > Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded >
A sergeant bellows 'rfbGp yo_ mNqu RVwn` [AnC ]t` kKrx tDnccVkY'
A sergeant bellows 'DTNJc rBw E^?k ZNjw[ `xLH gnb spIc ssMxD\@h'
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded >
s
Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara

w
w
* S HP:Critical MV:Winded >
w
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Critical MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

s
* S HP:Critical MV:Winded > Alas, you cannot go that way...

s
s
* S HP:Critical MV:Winded > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
* S HP:Critical MV:Winded >
w
w
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.914 seconds.
You are hungry. Starting tic timer.
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

w
w
* S HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

w
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara

w
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
West: A raven is visible flying high in the sky.

w
* S HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
West: A Shienaran scout blends into the surroundings here.
A raven is visible flying high in the sky.

w
w
* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
East: A raven is visible flying high in the sky.
A Shienaran scout blends into the surroundings here.

w
* S HP:Beaten MV:Winded > Green Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded > On a Hillside
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Winded >
na im out crit
You narrate 'im out crit'

w
w
* S HP:Beaten MV:Winded >
w
A Gentle Slope
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

n
* S HP:Beaten MV:Winded > Rolling Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
Stalking within the shadows, a man watches you in anger.
A young and strong buck is here, munching some grass.
A black snake is here, lying on a rock.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.

* S HP:Beaten MV:Winded > Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* S HP:Beaten MV:Winded >
n
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Winded >
e
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

n
* S HP:Beaten MV:Winded >
n
Forested Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
A handsome stag stands here, ready to run.

* S HP:Beaten MV:Winded > Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
The large dark wolf slinks here, eyes filled with an animal cunning.
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.

* S HP:Beaten MV:Winded >
e
Forested Borderlands
[ obvious exits: S W ]
Zone: Northern Borderlands

* S HP:Beaten MV:Winded >
sc
save
You have 72(393) hit and 91(235) movement points.
You have scored 108501307 experience points and 0 quest points.
You need 1727318056 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 3 days and 10 hours (real time).
This ranks you as Kazi the Trolloc (Level 51).
You are standing.
You are hungry.

* S HP:Beaten MV:Winded >
Saving Kazi.

* S HP:Beaten MV:Winded >
in
You are carrying:
Nothing.

* S HP:Beaten MV:Winded >
get limb pack
You get a severed leg from a backpack.

* S HP:Beaten MV:Winded >
eat limb
You eat the leg.
You are full.

* S HP:Beaten MV:Winded >
stat
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

cw
* S HP:Beaten MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy

eq
* S HP:Beaten MV:Winded >
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

whe
* S HP:Beaten MV:Winded >
Players in your Zone
--------------------
Kazi - Forested Borderlands

stat
* S HP:Beaten MV:Winded >
l
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Beaten MV:Winded >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands

* S HP:Beaten MV:Winded >
h
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

g
* S HP:Beaten MV:Winded >
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

g
* S HP:Beaten MV:Winded >
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
A spotted jaguar has arrived from the west.

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Forested Borderlands

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
who
Players
There is/are: 10 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Goast Recon
Eeyore the Wolfish Trolloc (Idle)
Joness the Trolloc
Kazi the Trolloc
Byrg the Dark High Master [Ghar'ghael Master]

5 players displayed.

* S HP:Beaten MV:Winded >

A blighted deer has arrived from the south.

h
* S HP:Beaten MV:Winded >
g
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > [back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
Tic in 7 seconds!
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Winded >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.021 seconds.

* S HP:Beaten MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
g
[back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

stat
* S HP:Beaten MV:Tiring >
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

save
* S HP:Beaten MV:Tiring >
whe
Saving Kazi.

* S HP:Beaten MV:Tiring >
l
Players in your Zone
--------------------
Kazi - Forested Borderlands

* S HP:Beaten MV:Tiring >
h
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A spotted jaguar opens its eyes lazily.

g
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Tiring > [back h.human]
Backstab who?

* S HP:Beaten MV:Tiring >
eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

* S HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - Forested Borderlands

* S HP:Beaten MV:Tiring >
whois byrg
Byrg the Dark High Master is a level 50 Ghar'ghael Master trolloc.
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'
Someone speaks from the Dark 'Ah, the ultimate hypocrisy. Pkers can make non-pkers pk, but non-pkers
can't force things on pkers. ;)'


* S HP:Beaten MV:Tiring >

A spotted jaguar tries to hit you, but you dodge the attack.

* S HP:Beaten MV:Tiring - a spotted jaguar: Scratched >

You pierce a spotted jaguar's body very hard.
A spotted jaguar tries to hit you, but you dodge the attack.

* S HP:Beaten MV:Tiring - a spotted jaguar: Hurt >
na you good byrg?
You pierce a spotted jaguar's right leg very hard.
A spotted jaguar tries to hit you, but you dodge the attack.
You narrate 'you good byrg?'

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >

You pierce a spotted jaguar's body very hard.

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >
whe
eq
Players in your Zone
--------------------
Kazi - Forested Borderlands

l
* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded > You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >
Forested Borderlands
Branches of the short bushes tangle with the soft stems on the tiny wildflowers
that bloom in the thicks forest. Tall trees grow thickly in the dense forest
that spreads out for miles in every direction. Small rocks litter the ground,
and soft moss grows on the trunks of the trees.
[ obvious exits: S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A spotted jaguar is here, fighting YOU!

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >

You pierce a spotted jaguar's body extremely hard.
A spotted jaguar tries to hit you, but you deflect the blow.

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >

You try to pierce a spotted jaguar, but he deflects the blow.

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >
Byrg narrates 'idk'

* S HP:Beaten MV:Tiring - a spotted jaguar: Wounded >

You pierce a spotted jaguar's body very hard.
A spotted jaguar tries to hit you, but you dodge the attack.

* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >

You try to pierce a spotted jaguar, but he parries successfully.

* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >

You try to pierce a spotted jaguar, but he parries successfully.
You swiftly dodge a spotted jaguar's attempt to hit you.

whe
* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >
Players in your Zone
--------------------
Kazi - Forested Borderlands

* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >
na need a hit?
You try to pierce a spotted jaguar, but he parries successfully.
A spotted jaguar tries to hit you, but you parry successfully.
You narrate 'need a hit?'

* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >
w
The large wolf has arrived from the west.
The large wolf barely tickles your body with his hit.
The large wolf tries to hit you, but you deflect the blow.
You pierce a spotted jaguar's left foreleg into bloody fragments!
You swiftly dodge a spotted jaguar's attempt to hit you.
No way! You're fighting for your life!

s
s
* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >
No way! You're fighting for your life!

s
* S HP:Beaten MV:Tiring - a spotted jaguar: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Tiring - a spotted jaguar: Battered > No way! You're fighting for your life!

f
* S HP:Beaten MV:Tiring - a spotted jaguar: Battered >
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A gray palfrey prances skittishly nearby.

* S HP:Beaten MV:Tiring >

The large wolf has arrived from the north.

s
* S HP:Beaten MV:Tiring >
Forested Borderlands
[ obvious exits: N W ]
Zone: Northern Borderlands
A giant bee preys on small animals.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

w
* S HP:Beaten MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

s
s
* S HP:Beaten MV:Tiring >
s
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands

* S HP:Beaten MV:Winded >
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Winded > Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.

e
* S HP:Beaten MV:Winded >
Forested Hills
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

s
e
* S HP:Beaten MV:Winded >
Forested Hills
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A baby raccoon tumbles around, searching for something to eat.
A panther stalks through the wilderness.
A cute brown deer eyes you nervously.

e
e
* S HP:Beaten MV:Winded > A Clear Stream
[ obvious exits: E W ]
Zone: Borderlands West of Fal Dara
Door down: rock
A timber wolf is here, snarling hungrily.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

e
* S HP:Beaten MV:Winded > A Fallow Field
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door south: gate
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

e
* S HP:Beaten MV:Winded > Mushroom Field
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A wild stallion bucks madly.

* S HP:Beaten MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
South: Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Shienaran sergeant watches for the enemy here.

* S HP:Beaten MV:Winded > Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Thick Forest
Kazi - Thick Forest
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded >
n
Thick Forest
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Winded >
n
n
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
West: A raven is visible flying high in the sky.

* S HP:Beaten MV:Winded > Thick Forest
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara

* S HP:Beaten MV:Winded >
na i am 1n of 6w beat still
You narrate 'i am 1n of 6w beat still'

* S HP:Beaten MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Thick Forest
Kazi - Thick Forest
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Winded >
gg
[diag h.human]
No-one by that name here.

gg
* S HP:Beaten MV:Winded >
[diag h.human]
No-one by that name here.

gg
* S HP:Beaten MV:Winded >
[diag h.human]
No-one by that name here.

sc
* S HP:Beaten MV:Winded >
You have 111(393) hit and 92(235) movement points.
You have scored 108501307 experience points and 0 quest points.
You need 1727318056 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 3 days and 10 hours (real time).
This ranks you as Kazi the Trolloc (Level 51).
You are standing.

save
* S HP:Beaten MV:Winded >
You have already saved during this tic.

eq
Tic in 7 seconds!
* S HP:Beaten MV:Winded >
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

gg
* S HP:Beaten MV:Winded >
[diag h.human]
No-one by that name here.

gg
* S HP:Beaten MV:Winded >
[diag h.human]
No-one by that name here.

* S HP:Beaten MV:Winded >
l in pack
backpack (used) :
a large number of copper pennies (45)
ten gold crowns
a splintered crimson skull
a shattered arm
a blue pouch of flatwort tea
[2] a package of iron rations
[2] a bubbling draught
[2] a thin vial of yellow fluid

gg
* S HP:Beaten MV:Winded >
[diag h.human]
No-one by that name here.

* S HP:Beaten MV:Winded >
gg
[diag h.human]
No-one by that name here.

* S HP:Beaten MV:Winded >
cw00
[change wimpy 50]
You will now flee if you go below 50 hit points.

* S HP:Beaten MV:Winded >

The sun sets.
Tic length updated to: 63.158 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

cw000
* S HP:Battered MV:Tiring >
[change wimpy 300]
You will now flee if you go below 196 hit points.

* S HP:Battered MV:Tiring >
gg
[diag h.human]
No-one by that name here.

* S HP:Battered MV:Tiring >
gg
[diag h.human]
No-one by that name here.


* S HP:Battered MV:Tiring >
stat
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 196 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Battered MV:Tiring >
gg
[diag h.human]
No-one by that name here.

* S HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Kazi - Thick Forest
Kazi - Thick Forest
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

eq
* S HP:Battered MV:Tiring >
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

l
* S HP:Battered MV:Tiring >
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring >
gg
[diag h.human]
No-one by that name here.

* S HP:Battered MV:Tiring >
s
e
The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
West: A raven is visible flying high in the sky.

e
* S HP:Battered MV:Tiring >
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

e
* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Winded >
na you still nomob?
You narrate 'you still nomob?'

* S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Kazi - The Dusty Road
Kazi - The Dusty Road
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.
Byrg narrates 'we're like 2hps different atm'

gg
* S HP:Battered MV:Winded >
[diag h.human]
No-one by that name here.

* S HP:Battered MV:Winded >
e
e
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Winded >
n
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Winded >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

e
* S HP:Battered MV:Winded >
e
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

* S HP:Battered MV:Winded > Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara

n
* S HP:Battered MV:Winded >
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

* S HP:Battered MV:Winded >
scan e
Your eyesight is not so keen.

* S HP:Battered MV:Winded >

Byrg assumes an offensive striking posture.

* S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Bend in the Path
Kazi - Bend in the Path
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.
Byrg leaves south. vv

* S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - Branch Path
Byrg - Branch Path
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - Branch Path
Byrg - Branch Path
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - Branch Path
Byrg - Branch Path
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded >
stat
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 196 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Battered MV:Winded >
e
h
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.

g
* S HP:Battered MV:Winded >
*Antoine* has arrived from the east, riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [back h.human]
You silently approach your victim...
-=+*
*Antoine* tries to crush you, but you parry successfully.
*+
f=-
Cancelled.
You panic and attempt to flee!


You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded >
w
h
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.

g
* S HP:Battered MV:Winded > *Antoine* leaves east riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > A sergeant bellows '`vVdT NmU ]owh MVRxY kIak lPr xFOw jpRGcalx'
[back h.human]
Backstab who?

* S HP:Battered MV:Winded >
g
[back h.human]
Backstab who?

w
* S HP:Battered MV:Winded >

A sergeant has arrived from the north.

* S HP:Battered MV:Winded >
h
A sergeant joins a sergeant's fight!
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

g
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [back h.human]
Backstab who?

* S HP:Battered MV:Winded >

Byrg leaves east. >>

e
h
* S HP:Battered MV:Winded >
g
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Battered MV:Winded >
A sergeant bellows 'LLFVZ qTF OVOk jDwNL SvQk gfm xecv sdbxijSA'
A sergeant bellows 'dkqgA y[p `EIk CaScz Txip ygV mENG QRmvB[ZD'
[hide ]
You attempt to hide yourself.
Byrg leaves west. <<

* S HP:Battered MV:Winded > [back h.human]
Backstab who?

* S HP:Battered MV:Winded >
w
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

* S HP:Battered MV:Winded >
Tic in 7 seconds!
whe
Players in your Zone
--------------------
Kazi - Bend in the Path
Kazi - Bend in the Path
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

* S HP:Battered MV:Winded >
e
e
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

h
g
* S HP:Battered MV:Winded > End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded >
A soldier tries to scythe you, but you parry successfully.
You pierce a soldier's head very hard.
A soldier tries to scythe you, but you deflect the blow.
The night has begun.
Tic length updated to: 61.079 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
*Antoine* crushes your right arm very hard.
PANIC! You couldn't escape!
[hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a soldier: Scratched > [back h.human]
No way! You're fighting for your life!

* S HP:Battered MV:Winded - a soldier: Scratched >
You pierce a soldier's body hard.

f
* S HP:Battered MV:Winded - a soldier: Hurt >
You panic and attempt to flee!


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded >
w
A sergeant bellows 'Zr]?y [m` ExWn HeyZo ENZ? nzQ Yq\o fh\yWzzU'
A sergeant bellows 'IDf_^ jif GiA_ `oNtU PfrO sBR GcOa zGq@DTa\'
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

o S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Kazi - Bend in the Path
Kazi - Bend in the Path
Byrg - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
sc
You have 137(393) hit and 113(235) movement points.
You have scored 108501307 experience points and 0 quest points.
You need 1727318056 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 3 days and 10 hours (real time).
This ranks you as Kazi the Trolloc (Level 51).
You are standing.

save
o S HP:Battered MV:Winded >
Saving Kazi.

o S HP:Battered MV:Winded >

Byrg leaves south. vv

o S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - Burnt Wagons
Byrg - Burnt Wagons
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
l
Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - The Dusty Road
Byrg - The Dusty Road
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - The Dusty Road
Byrg - The Dusty Road
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
eq
You are using:
<held> an oilstone
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> an emerald ring
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a skin of human flesh
<worn on belt> a flask stained with human blood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

o S HP:Battered MV:Winded >
h
g
[hide ]
You attempt to hide yourself.

o S HP:Battered MV:Winded > [back h.human]
Backstab who?

o S HP:Battered MV:Winded >
g
[back h.human]
Backstab who?

o S HP:Battered MV:Winded >
g

Byrg narrates 'see?'

o S HP:Battered MV:Winded > [back h.human]
Backstab who?

o S HP:Battered MV:Winded >
g
[back h.human]
Backstab who?

o S HP:Battered MV:Winded >
g
[back h.human]
Backstab who?

o S HP:Battered MV:Winded >
na nod
You narrate 'nod'

o S HP:Battered MV:Winded >
na i expect more to come too
You narrate 'i expect more to come too'

whe
o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Byrg - The Dusty Road
Byrg - The Dusty Road
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.
Byrg narrates 'where'

o S HP:Battered MV:Winded >
h
[hide ]
You attempt to hide yourself.

g
o S HP:Battered MV:Winded >
[back h.human]
Backstab who?

o S HP:Battered MV:Winded >
g
[back h.human]
Backstab who?

o S HP:Battered MV:Winded >
na was 2e of nomob
You narrate 'was 2e of nomob'

whe
o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Byrg - The Dusty Road
Byrg - The Dusty Road
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >

Byrg has arrived from the south.

o S HP:Battered MV:Winded >

Byrg assumes an offensive striking posture.

o S HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Byrg - Bend in the Path
Byrg - Bend in the Path
Kazi - Bend in the Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
Byrg leaves east. >>

o S HP:Battered MV:Winded >

A sergeant bellows 'QRa_p sUt _RDV hFbmP jH_z wOA MWuE BKaUVGmC'

o S HP:Battered MV:Winded >
e
h
g
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Battered MV:Winded > [back h.human]
Backstab who?

o S HP:Battered MV:Winded >

*Antoine* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Winded >
*Antoine* crushes Byrg's right leg hard.

* S HP:Battered MV:Winded >
Byrg sends *Antoine* sprawling with a powerful bash!

* S HP:Battered MV:Winded >
h
g
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > [back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Battered MV:Winded >
Byrg narrates 'bashed.'

* S HP:Battered MV:Winded >

Byrg blasts *Antoine*'s body.
A soldier tickles Byrg's left leg with his scythe.
A sergeant joins a soldier's fight!
Byrg narrates '1e'

z
k human
* S HP:Battered MV:Winded >
You pierce *Antoine*'s body.

* S HP:Battered MV:Winded - Byrg: Beaten - Antoine: Beaten >

You pierce *Antoine*'s body.

* S HP:Battered MV:Winded - Byrg: Beaten - Antoine: Beaten >

You pierce *Antoine*'s left leg.
A sergeant tickles Byrg's body with his pound.
A soldier tickles Byrg's right leg with his scythe.
Byrg blasts *Antoine*'s right leg.

* S HP:Battered MV:Winded - Byrg: Beaten - Antoine: Critical >
Tic in 7 seconds!

*Antoine* panics, and attempts to flee!

* S HP:Battered MV:Winded - Byrg: Beaten - Antoine: Critical >

You barely pierce *Antoine*'s left leg.

na nice bash
* S HP:Battered MV:Winded - Byrg: Beaten - Antoine: Critical >
*Antoine* leaves west riding a warhorse.

o S HP:Battered MV:Winded >
e
You narrate 'nice bash'

o S HP:Battered MV:Winded > A sergeant pounds Byrg's body.
A soldier tickles Byrg's left leg with his scythe.
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded >
s
Alas, you cannot go that way...

e
s
o S HP:Battered MV:Winded >
s
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara

s
s
o S HP:Battered MV:Winded > Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
o S HP:Battered MV:Winded > Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

s
o S HP:Battered MV:Winded > Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.

* S HP:Battered MV:Winded > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

w
o S HP:Battered MV:Winded > Alas, you cannot go that way...

w
o S HP:Battered MV:Winded >
z
k human
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

z
k human
o S HP:Battered MV:Winded > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
South: A llama stands here, eyeing you suspiciously.
A wide leather belt has been cast off here. [2]
A shield covered in intricately designed leather lies here. [2]
A light pair of leather coverings lies upon the ground.
A thick leather vest is here.
A leather helmet has been dropped here.
A large warhammer with a square head of solid steel with a spike lies here.
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded >
z
k human
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.235 seconds.
They aren't here.

z
k human
z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

whe
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > A sergeant bellows 'OpRDt m\I fSBG lImKa TnZM hOT gj^O ^C`fuskn'
They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > Players in your Zone
--------------------
Byrg - A Path
Byrg - A Path
Kazi - The Dusty Road
You catch a faint scent of a horse nearby.

z
k human
z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

w
o S HP:Battered MV:Tiring > They aren't here.

w
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
o S HP:Battered MV:Tiring > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

n
n
o S HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

z
k human
z
k human
o S HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

w
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

whe
o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Byrg - End of Branch Path
Byrg - End of Branch Path
Kazi - Burnt Wagons
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
z
k human
z
k human
z
k human
They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded >
They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

whe
o S HP:Battered MV:Winded >
z
k human
Players in your Zone
--------------------
Byrg - End of Branch Path
Byrg - End of Branch Path
Kazi - Burnt Wagons
You catch a faint scent of a horse nearby.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded >
z
k human
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

whe
o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Byrg - End of Branch Path
Byrg - End of Branch Path
Kazi - Burnt Wagons
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
z
k human
z
k human
z
k human
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

n
o S HP:Battered MV:Winded >
n
n
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded > Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded >
e
e
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded > Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded >
n
Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded >
e
z
k human
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

e
o S HP:Battered MV:Winded >
z
k human
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
whe

Byrg assumes an offensive striking posture.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Kazi - End of Branch Path
Kazi - End of Branch Path
Byrg - End of Branch Path
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Winded >
z
k human
z
k human
z
k human
They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
fol byrg
z
k human
You now follow Byrg.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.
You are now a member of Byrg's group.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

z
k human
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > *Antoine* has arrived from the east, riding a warhorse.
You try to pierce *Antoine*, but he parries successfully.

* S HP:Battered MV:Winded - Antoine: Beaten > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Beaten >
Byrg assumes an offensive striking posture.

* S HP:Battered MV:Winded - Antoine: Beaten >

*Antoine* tries to crush you, but you deflect the blow.
You barely pierce *Antoine*'s body.
You pierce *Antoine*'s left leg.
Byrg barely blasts *Antoine*'s right leg.

* S HP:Battered MV:Winded - Antoine: Beaten >
*Antoine* panics, and attempts to flee!

* S HP:Battered MV:Winded - Antoine: Beaten >

*Antoine* leaves east riding a warhorse.

o S HP:Battered MV:Winded >
tgt antoine
First target is set as: antoine.
z
k antoine
z
k antoine
z
k antoine
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded >
They aren't here.
Byrg leaves east. >>
You follow Byrg.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded >
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

whe
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > Players in your Zone
--------------------
Kazi - Campsite
Kazi - Campsite
Byrg - Campsite
You catch a faint scent of a horse nearby.

z
k antoine
Tic in 7 seconds!
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded >
z
k antoine
z
k antoine
z
k antoine
z
k antoine
They aren't here.
Byrg leaves north. ^^
You follow Byrg.

Campsite
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
A tough Shienaran soldier waits here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves south. vv
You follow Byrg.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves east. >>
You follow Byrg.

Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
Byrg the Dark High Master is standing here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves west. <<
You follow Byrg.

Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves east. >>
You follow Byrg.

Campsite
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A weapon rack stands on the ground here, ready to store weapons.
Byrg the Dark High Master is standing here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves north. ^^
You follow Byrg.

Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
*Antoine* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

z
k antoine
* S HP:Battered MV:Winded > *Antoine* tries to crush you, but you deflect the blow.
You do the best you can!
Byrg leaves south. vv

z
k antoine
* S HP:Battered MV:Winded - Antoine: Beaten > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Beaten > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Beaten > You pierce *Antoine*'s right leg.
You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical >

Lord Kajin bellows 'UQy usCDUSTw ym@t wjaAM Aco TPp \Aj CwEUusF'
Lord Kajin bellows 'rKhcE tWF Nfnq CXv]^ Dlid nm? fesX hmKXzl@x'
Lord Kajin blasts your left arm hard.
You panic and attempt to flee!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry barely slashes your right leg.
A member of the Lancer cavalry slashes your left leg.
A member of the Lancer cavalry slashes your body.
Lord Kajin blasts your body.
*Antoine* tries to crush you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62 seconds.
Byrg has arrived from the south.

You flee head over heels.
Campsite
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > They aren't here.

cw
o S HP:Battered MV:Tiring >
*Antoine* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Tiring >
Lord Kajin has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the east, riding a chestnut stallion.
*Antoine* tries to crush you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

* S HP:Battered MV:Tiring - Antoine: Critical >
z
k antoine
z
k antoine
You do the best you can!

* S HP:Battered MV:Tiring - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Tiring - Antoine: Critical >
You barely pierce *Antoine*'s left leg.
A member of the Lancer cavalry joins Antoine's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A soldier joins a member of the Lancer cavalry's fight!
You tickle *Antoine*'s body with your pierce.

* S HP:Battered MV:Tiring - Antoine: Critical >
f
You panic and attempt to flee!


*Antoine* sends you sprawling with a powerful bash!
You flee head over heels.
Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
Byrg leaves west. <<

o S HP:Battered MV:Winded >
w

Lord Kajin bellows 'ZDQ nXopsMNr PazL _xXjn @hz huJ u?u m]Ljg?G'
Lord Kajin bellows 'HAfxY @S] HWiq NwXxx ]AIQ vOF HCpy qGfrAQpS'

o S HP:Battered MV:Winded >
st
w
s
Maybe you should get on your feet first?

o S HP:Battered MV:Winded >
You stand up.

o S HP:Battered MV:Winded > Campsite
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
*Antoine* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Byrg narrates 'nomob'

o S HP:Battered MV:Winded >
w
w

Byrg narrates 'lol'

w
o S HP:Battered MV:Winded > End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara

o S HP:Battered MV:Winded > Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded > Bend in the Path
[ obvious exits: E S ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.

o S HP:Battered MV:Winded >

Byrg assumes an offensive striking posture.

o S HP:Battered MV:Winded >
na nod
You narrate 'nod'

z
k antoine
z
k antoine
o S HP:Battered MV:Winded >
z
k antoine
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

rel
o S HP:Battered MV:Winded > They aren't here.

cw
o S HP:Battered MV:Winded >
You feel no connection to the True Source to release.

o S HP:Battered MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

stat
o S HP:Battered MV:Winded >
You are a 478 year old male trolloc rogue.
Your height is 6 feet, 10 inches, and you weigh 253.0 lbs. BMI: 26.477.
You are carrying 0.0 lbs and wearing 52.8 lbs, very light. MUD BMI: 0.454.
Your base abilities are: Str:18 Int:11 Wil:8 Dex:19 Con:19. Total: 75.
Offensive bonus: 138, Dodging bonus: 97, Parrying bonus: 134. Total Defence: 231
Your mood is: Wimpy. You will flee below: 196 Hit Points
Your armor absorbs about 66% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

z
k antoine
o S HP:Battered MV:Winded >
z
k antoine
z
k antoine
They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded >
They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded >

Byrg says 'hps?'

o S HP:Battered MV:Winded >
na have wimpy set high in case of bash
You narrate 'have wimpy set high in case of bash'

o S HP:Battered MV:Winded >
na batt
You narrate 'batt'

z
k antoine
o S HP:Battered MV:Winded >
z
k antoine
z
k antoine
They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded >
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
z
k antoine

o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded >
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.
Byrg assumes an offensive striking posture.

o S HP:Battered MV:Winded > They aren't here.

nod
o S HP:Battered MV:Winded >
You nod in agreement.

z
k antoine
z
k antoine
o S HP:Battered MV:Winded >
z
k antoine
They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.
Byrg leaves east. >>
You follow Byrg.

Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
A Shienaran sergeant watches for the enemy here.

z
k antoine
o S HP:Battered MV:Winded > They aren't here.

z
k antoine
o S HP:Battered MV:Winded >
A sergeant bellows '`bAJ] Myq SXne h@sEW DJWS yDN NHmi vJg\nigP'

z
k antoine
o S HP:Battered MV:Winded > They aren't here.
Byrg leaves east. >>
You follow Byrg.

End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Byrg the Dark High Master is standing here.
*Antoine* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

z
k antoine
* S HP:Battered MV:Winded > You barely pierce *Antoine*'s right leg.

z
k antoine
z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > *Antoine* tries to crush you, but you deflect the
blow.
A member of the Lancer cavalry joins Antoine's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin stops using a lantern.
Lord Kajin joins a member of the Lancer cavalry's fight!
A soldier joins a member of the Lancer cavalry's fight!
You tickle *Antoine*'s body with your pierce.
You do the best you can!
Byrg blasts *Antoine*'s head.

* S HP:Battered MV:Winded - Antoine: Critical >
z
k antoine
z
k antoine
z
k antoine
Lord Kajin bellows 'CkH ROMocqjC DjIf NFPcT @lT dPC Tqo RNkvOBJ'
Lord Kajin bellows 'plOy^ Dk] wNjW vzDXC EAst vck ICF\ jDx_qD^L'
You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > A soldier tickles Byrg's body with his scythe.
Lord Kajin blasts Byrg's body.
A member of the Lancer cavalry tickles Byrg's body with his slash.
A member of the Lancer cavalry slashes Byrg's right leg.
A member of the Lancer cavalry tickles Byrg's left leg with his slash.
A member of the Lancer cavalry barely slashes Byrg's right leg.
*Antoine* tries to crush you, but you parry successfully.
You pierce *Antoine*'s right arm.
You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical >
z
k antoine

Byrg sends *Antoine* sprawling with a powerful bash!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical >
z
k antoine
You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical >
z
k antoine
z
k antoine
z
k antoine
Byrg blasts *Antoine*'s right leg.
A soldier scythes Byrg's right leg.
Lord Kajin blasts Byrg's body.
A member of the Lancer cavalry tickles Byrg's body with his slash.
A member of the Lancer cavalry tickles Byrg's right hand with his slash.
A member of the Lancer cavalry barely slashes Byrg's right arm.
A member of the Lancer cavalry slashes Byrg's left arm.
You pierce *Antoine*'s body.
You do the best you can!

z
k antoine
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

cb
* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > You do the best you can!

* S HP:Battered MV:Winded - Antoine: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 117 hit points.

* S HP:Battered MV:Winded - Antoine: Critical >

Byrg blasts *Antoine*'s right foot hard.
A soldier tickles Byrg's body with his scythe.
Lord Kajin barely blasts Byrg's body.
Byrg is incapacitated and will slowly die, if not aided.
A member of the Lancer cavalry slashes Byrg's body hard.
Byrg is dead! R.I.P.
Your blood freezes as you hear Byrg's death cry.
You stop following Byrg.
You barely pierce *Antoine*'s left foot.
*Antoine* is stunned, but will probably regain consciousness...

* S HP:Battered MV:Winded - Antoine: Critical >

You pierce *Antoine*'s body hard.
*Antoine* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Antoine*'s death cry.

o S HP:Battered MV:Winded >
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 196 hit points.

o S HP:Battered MV:Winded >

Lord Kajin holds a lantern above his head.
Lord Kajin says 'ml] gVYA\Zl BQd `gFE SsS ^nkiry Ji_t lQ]Oqt '
Lord Kajin blasts your right leg.
You panic and attempt to flee!
A soldier joins Lord Kajin's fight!

sca

A soldier tries to scythe you, but you deflect the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin barely blasts your right arm.

gac
You flee head over heels.
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
You don't see that here.

o S HP:Battered MV:Tiring > End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
The corpse of Antoine is lying here.
The corpse of Byrg is lying here.
A warhorse is here, stamping his feet impatiently.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded >
sca
You lean over and sever the bloody head from the corpse of Antoine.

gac
* S HP:Battered MV:Winded >
w
[get all corpse]
You get a pair of thick metal boots from the corpse of Antoine.
You get a pair of ebony-steel plate greaves from the corpse of Antoine.
You get a blackened bronze belt with a silver llama buckle from the corpse of Antoine.
You get a massive war maul from the corpse of Antoine.
You get a sungwood bracelet from the corpse of Antoine.
You get a charred sungwood bracelet carved with llamas from the corpse of Antoine.
You get a pair of heavy metal gauntlets from the corpse of Antoine.
You get a pair of ebony-steel plate vambraces from the corpse of Antoine.
You get a backpack from the corpse of Antoine.
You get a black mantle with a silver llama cape from the corpse of Antoine.
You get a shining steel breastplate from the corpse of Antoine.
You get a gleaming steel torc engraved with silver llamas from the corpse of Antoine.
You get a torc of gleaming steel from the corpse of Antoine.
You get a full metal helmet and visor from the corpse of Antoine.
You get a a gold ring delicately carved with llamas from the corpse of Antoine.
You get a a gold ring delicately carved with llamas from the corpse of Antoine.
You get a mirrored lantern from the corpse of Antoine.

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