Da'es Ashan for DS

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Xafelar
Posts: 16
Joined: Sat Oct 01, 2016 6:52 pm

Da'es Ashan for DS

Postby Xafelar » Wed Dec 28, 2016 10:55 pm

Entering the Gap
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
A raven caws 'Malika, Auriona, Andarist and more are at Inside the Gap'

* R HP:Wounded SP:Strong MV:Strong > nar on bush
You narrate 'on bush'
* R HP:Wounded SP:Strong MV:Strong > north
fs h.auriona
Inside the Gap
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth the Dark Master is here, fighting Elokar. <<< Doh, my basher is on a warder.
*Malika* is here, fighting Zarg, riding a Domani razor.
Ghool the Abhorrent Dogface is here, fighting Elokar. <<< Doh, my basher is on a warder.
Redeyes the Abominable Bruiser is here, fighting Andarist.
Zarg the Wolfish Trolloc is here, fighting Malika. <<< Good, at least one channie is getting sit down.
A raven is here flying around.
*Auriona* is here, fighting Zarth, riding a warhorse.
*Andarist* is here, fighting Redeyes, riding a Domani razor.
*Isaine* is here, fighting Ghool, riding a Domani razor.
*Elokar* is sitting here, riding a Domani razor.

* R HP:Wounded SP:Strong MV:Strong > [channel 'flame strike']
You begin to weave the appropriate flows...

-
Redeyes pierces *Andarist*'s left leg hard.
Zarth looks at *Elokar*.

=+*
*Isaine* tickles Ghool's body with her strike.
Zarth tries to pound *Elokar*, but he deflects the blow.
Redeyes pierces *Andarist*'s right foot.
Ghool blasts *Elokar*'s left leg hard.*+=
Ok.
Streaks of fire flow from your hands, burning *Auriona*.

* R HP:Wounded SP:Strong MV:Strong - Ghool: Hurt - Isaine: Wounded > f
east
You gasp in pain as streaks of fire from *Malika* burn your body!
You panic and attempt to flee!


*Malika* avoids being bashed by Zarg who loses his balance and falls! <<< May be not.

You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
East Path
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
A raven caws 'Malika, Auriona, Andarist and more are at Inside the Gap'

* R HP:Battered SP:Strong MV:Strong > west
fs h.auriona
Entering the Gap
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > [channel 'flame strike']
Nobody here by that name.

* R HP:Battered SP:Strong MV:Strong > north
fs h.auriona
Inside the Gap
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Zarth the Dark Master is sitting here.
*Malika* is here, fighting Zarg, riding a Domani razor.
Ghool the Abhorrent Dogface is sitting here.
Zarg the Wolfish Trolloc is here, fighting Malika.
A raven is here flying around.
*Auriona* is here, fighting Zarth, riding a warhorse.
*Andarist* is standing here, riding a Domani razor.
*Isaine* is here, fighting Ghool, riding a Domani razor.
*Elokar* is here, fighting Ghool, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > [channel 'flame strike']
You begin to weave the appropriate flows...

-=+**
Zarg sends *Malika* sprawling with a powerful bash!
Andarist can't seem to regain control of himself.

+
Andarist can't seem to regain control of himself.
=
*Isaine* strikes Ghool's right arm.
Zarg hacks *Malika*'s body very hard.
Zarth pounds *Elokar*'s body hard.
Ghool blasts *Elokar*'s left arm hard.
Andarist can't seem to regain control of himself.
Ok.
*Auriona* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Auriona*.
*Auriona* leaves south riding a warhorse.

* R HP:Battered SP:Strong MV:Strong - Andarist: Beaten >
*Andarist* tries to smite you, but you deflect the blow.

f
* R HP:Battered SP:Strong MV:Strong - Andarist: Beaten > You panic and attempt to flee!


Redeyes tries to pierce *Isaine*, but she deflects the blow.


*Auriona* has arrived from the south, riding a warhorse.


*Auriona* slashes Zarth's head.


You flee head over heels. <<< Probably time to call out. Not winning against 3 channies with wrong faceoff.
Entering the Gap
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
A raven caws 'Auriona, Malika, Andarist and more are at Inside the Gap'

* R HP:Battered SP:Strong MV:Strong >
*Andarist* has arrived from the north, riding a Domani razor. <<< Oh, hi, mr 'warriors are OP'.

* R HP:Battered SP:Strong MV:Strong >
Andarist can't seem to regain control of himself.

* R HP:Battered SP:Strong MV:Strong >
Andarist can't seem to regain control of himself.

* R HP:Battered SP:Strong MV:Strong > kill human

Andarist can't seem to regain control of himself.

* R HP:Battered SP:Strong MV:Strong > 34
Redeyes has arrived from the north.
Redeyes pierces *Andarist*'s left leg.
*Andarist* panics, and attempts to flee!
*Andarist* leaves west riding a Domani razor. <<< Guess, you have finally took control over yourself. Welcome into bush.
They aren't here.

* R HP:Battered SP:Strong MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Battered SP:Strong MV:Strong > west <<< Redeyes with me. I should not fear!
kill human
channel 'fireball' h.human
Dead End Near Tarwin's Gap
[ obvious exits: E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Andarist* is standing here, riding a Domani razor.

* R HP:Battered SP:Strong MV:Strong > You slash *Andarist*'s body hard.
*Andarist* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Strong - Andarist: Beaten > You begin to weave the appropriate flows...

-=+*clo bush

*Andarist* tries to smite you, but you deflect the blow.
*Andarist* panics, and attempts to flee!

*+Cancelled.
Ok. <<< Hrm, no Redeyes with me. Fine. I'll do all the job myself!

* R HP:Battered SP:Strong MV:Strong - Andarist: Beaten > channel 'fireball' h.human
You begin to weave the appropriate flows...

-=+*
A raven caws 'Auriona, Malika, Isaine and more are at Inside the Gap'
*Andarist* tries to smite you, but you deflect the blow.
Tarwin's Gap is blanketed in darkness as the sun sets.
Your heartbeat calms down more as you feel less panicked.

*+=- -=
Ok.
*Andarist* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Andarist*.

* R HP:Battered SP:Strong MV:Full - Andarist: Critical > fs h.human

You slash *Andarist*'s body.
*Andarist* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Andarist: Critical > [channel 'flame strike']
You begin to weave the appropriate flows...

-=+
*Andarist* sends you sprawling with a powerful bash! <<< Stop it!
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Strong MV:Full - Andarist: Critical > fs h.human

*Andarist* smites your left leg.

* R HP:Battered SP:Strong MV:Full - Andarist: Critical >
*Andarist* opens the bush. <<< Nonono!

* R HP:Battered SP:Strong MV:Full - Andarist: Critical >
*Andarist* panics, and attempts to flee!
* R HP:Battered SP:Strong MV:Full - Andarist: Critical > clo bush

*Andarist* smites your right leg.

* R HP:Battered SP:Strong MV:Full - Andarist: Critical >
*Andarist* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Full - Andarist: Critical > fs h.human
[channel 'flame strike']
You begin to weave the appropriate flows...

Cancelled.
Ok.

* R HP:Battered SP:Strong MV:Full - Andarist: Critical > [channel 'flame strike']
You begin to weave the appropriate flows...

-=+
*Andarist* tries to smite you, but you parry successfully.

**+=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Streaks of Fire burn through *Andarist*, leaving only a blackened corpse.
*Andarist* is dead! R.I.P.
Your blood freezes as you hear *Andarist*'s death cry.

* R HP:Battered SP:Good MV:Full > g
op bush
east
kill human
channel 'fireball' h.human
[get all corpse]
You get the severed head of Phalz the Trolloc slain in the Blasted Lands from the corpse of Andarist.
You get a water skin from the corpse of Andarist.
You get a shiny copper dagger from the corpse of Andarist.
You get a pair of thick metal boots from the corpse of Andarist.
You get a pair of steel-plated greaves from the corpse of Andarist.
You get a silver-worked weapons belt from the corpse of Andarist.
You get the massive blade, da'es Ashan from the corpse of Andarist. <<< Tbh, I was under impression you had Justice.

andarist
Posts: 32
Joined: Sun Dec 04, 2016 2:33 pm

Re: Da'es Ashan for DS

Postby andarist » Wed Dec 28, 2016 11:04 pm

Yeah... That was unfortunate.. I should have just stayed with group there... The failed flee after I bashed you sucked as well!

You are now my nemesis

Ibzon
Posts: 95
Joined: Wed Oct 21, 2015 12:22 am

Re: Da'es Ashan for DS

Postby Ibzon » Thu Dec 29, 2016 12:02 am

Andarist shoulda zerked FTW!

Eol
Posts: 190
Joined: Mon Aug 31, 2015 10:34 pm

Re: Da'es Ashan for DS

Postby Eol » Thu Dec 29, 2016 2:18 pm

Something tells me the new owner likes to zerk.

Landon
Posts: 132
Joined: Wed Feb 18, 2015 2:27 pm

Re: Da'es Ashan for DS

Postby Landon » Sat Dec 31, 2016 3:14 pm

Then back to LS.

* HP:Hurt MV:Tiring > track trolloc
Above a Dark Hole
[ obvious exits: N E S W D ]

+
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Zarth leaving east.
Some obvious fairly recent tracks of Zarth leaving down.
Some clear fairly recent tracks of Blackhiem leaving down.
Some clear fairly recent tracks of Blackhiem leaving north.
Some clear almost day-old tracks of Blackhiem leaving down.
Some three day-old tracks of Shogol leaving west.

The Game is afoot.

* R HP:Scratched MV:Tiring > Flagstone Courtyard
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched MV:Tiring > track trolloc
+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving south.

* R HP:Scratched MV:Tiring > w
w
Blighted Path
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched MV:Tiring > Blighted Path
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Blackhiem* is standing here mending a weapon.
*Zarth* is standing here.
A raven is visible flying high in the sky.

track trolloc
kill darkratched MV:Tiring >
*Zarth* leaves north.

b
Cancelled.
They aren't here.

* R HP:Scratched MV:Tiring > [bash ]
Bash who?

* R HP:Scratched MV:Tiring > n
kill dark
Blighted Path
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > w
n
A Blighted Path
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched MV:Tiring > kill dark
Tangled Vines
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > w
s
w
In the Valley
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Blackhiem* is here, fighting a blighted deer mending a weapon.
*Zarth* is here, fighting the stick.
A sickly, skinny deer stands here in a daze.
The stick is here, fighting Zarth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Tiring > s
Following the Path
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Tiring > Edge of the Valley
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Tiring > Traven chats 'Anyone know where the pine loads around caemy are?'
Below the Dark Column
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Scratched MV:Tiring > n
e
n
Edge of the Valley
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched MV:Tiring > Following the Path
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Tiring > kill dark
In the Valley
[ obvious exits: N E S W ]
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Blackhiem* is here, fighting the stick mending a weapon.
The stick is here, fighting Blackhiem.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Tiring > You try to scythe *Blackhiem*, but he parries successfully.

* R HP:Scratched MV:Tiring - the stick: Scratched - Blackhiem: Beaten > cb

*Blackhiem* pierces the stick's trunk extremely hard.
*Zarth* has arrived from the north.

* R HP:Scratched MV:Tiring - the stick: Hurt - Blackhiem: Beaten > b
*Zarth* smites your body hard.
[change mood brave]
Mood changed to: Brave

[bash ] iring - the stick: Hurt - Blackhiem: Beaten >

+
*Blackhiem* pierces the stick's trunk very hard.
The blighted tree tickles your left arm with its hit.
The blighted tree joins the blighted tree's fight!
The stick tries to hit Blackhiem, but he deflects the blow.

-
*Blackhiem* pierces the stick's crown very hard.


As *Blackhiem* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Tiring - the stick: Wounded - Blackhiem: Beaten >
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Scratched MV:Tiring - the stick: Wounded - Blackhiem: Beaten >
The blighted tree barely tickles your body with its hit.
The blighted tree barely hits your left leg.
*Blackhiem* pierces the stick's crown very hard.
The stick tries to hit Blackhiem, but he deflects the blow.

* R HP:Scratched MV:Tiring - the stick: Wounded - Blackhiem: Beaten > Your target is now set to h.blackhiem.
b
[bash ]


*Blackhiem* pierces the stick's trunk very hard.

-
*Zarth* gasps in astonishment.

=
The blighted tree barely tickles your left leg with its hit.
The blighted tree tickles your right hand with its hit.
*Zarth* smites your left leg hard.
*Blackhiem* pierces the stick's branch extremely hard.
The stick tries to hit Blackhiem, but he dodges the attack.

=
Your bash at *Blackhiem* sends him sprawling!

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Beaten >
The blighted tree tickles your head with its hit.
The blighted tree barely tickles your left leg with its hit.
You flow effortlessly into The Boar Rushes Down the Mountain, scything *Blackhiem*'s body very hard.
The stick barely hits Blackhiem's left arm.

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Critical > cb
l

*Zarth* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Critical >
The blighted tree barely hits your right arm.
The blighted tree barely tickles your right leg with its hit.
*Zarth* smites your head hard.
The stick tries to hit Blackhiem, but he deflects the blow.

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Critical > look
TICK IN 5 SECONDS.

The blighted tree hits your left arm.
The blighted tree barely tickles your body with its hit.
*Zarth* smites your body.
*Blackhiem* pierces the stick's trunk very hard.
The stick tries to hit Blackhiem, but he parries successfully.

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Beaten >
*Blackhiem* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - the stick: Beaten - Blackhiem: Beaten > cb

*Blackhiem* leaves south.

* R HP:Hurt MV:Tiring - Zarth: Beaten > [change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Tiring - Zarth: Beaten > In the Valley
Spreading out to the north and east is what may have once been a lush
valley, but has since fallen to the taint of the Blight. Only the collapsed
ruins of some ancient building remain as evidence that this valley was once
filled with lush life. A path leads southward out of the valley.
[ obvious exits: N E S W ]
The corpse of a blighted deer is lying here.
*Zarth* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Something is creeping amongst the leaves of a nearby tree.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

cw
* R HP:Hurt MV:Tiring - Zarth: Beaten > In the Valley
Spreading out to the north and east is what may have once been a lush
valley, but has since fallen to the taint of the Blight. Only the collapsed
ruins of some ancient building remain as evidence that this valley was once
filled with lush life. A path leads southward out of the valley.
[ obvious exits: N E S W ]
The corpse of a blighted deer is lying here.
*Zarth* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Something is creeping amongst the leaves of a nearby tree.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Hurt MV:Tiring - Zarth: Beaten > f
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Tiring - Zarth: Beaten > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Beaten >

kill dark

You flee head over heels.
Below the Escarpment
[ obvious exits: E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > cb
e
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Tiring > kill dark
b
In the Valley
[ obvious exits: N E S W ]
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Blackhiem* is standing here mending a weapon.
*Zarth* is standing here.
Something is creeping amongst the leaves of a nearby tree.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Tiring > *Zarth* smites your left arm very hard.
You do the best you can!

*Blackhiem* leans over and carves a large slab of meat from the corpse of a blighted deer.
*Blackhiem* gets a large slab of meat from the corpse of a blighted deer.
[bash ]

+
*Zarth* smites your right leg very hard.
The stick tries to hit you, but you dodge the attack.
The blighted tree tickles your left leg with its hit.
The blighted tree joins the blighted tree's fight!

=
*Blackhiem* tickles your body with his pierce.

=
Your bash at *Zarth* sends him sprawling!

* R HP:Wounded MV:Tiring - Zarth: Beaten > nar both beat/crit

*Blackhiem* drops a large slab of meat.

* R HP:Wounded MV:Tiring - Zarth: Beaten >
*Blackhiem* pierces your right foot.

* R HP:Wounded MV:Tiring - Zarth: Beaten > You narrate 'both beat/crit'

* R HP:Wounded MV:Tiring - Zarth: Beaten >
*Blackhiem* tickles your right foot with his pierce.
The blighted tree barely tickles your left leg with its hit.
The blighted tree tickles your body with its hit.
The stick tickles your body with its hit.
You scythe *Zarth*'s head.
*Blackhiem* drops a large slab of meat.

* R HP:Wounded MV:Tiring - Zarth: Beaten >
*Blackhiem* barely pierces your right arm.

* R HP:Wounded MV:Tiring - Zarth: Beaten > cw

*Blackhiem* pierces your body.
The blighted tree tickles your left foot with its hit.
The blighted tree barely tickles your body with its hit.
The stick barely tickles your body with its hit.
You scythe *Zarth*'s right leg hard.

f
* R HP:Wounded MV:Tiring - Zarth: Beaten > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!th: Beaten >


You flee head over heels.
Tangled Vines
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > s
Traven narrates 'where?'
A Blighted Path
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Tiring > n
cb
Tangled Vines
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...

* R HP:Wounded MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring > kill h.dark
kill h.dark
They aren't here.

b
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > [bash ]
Bash who?

* R HP:Wounded MV:Tiring > kill h.dark
They aren't here.

stat
* R HP:Wounded MV:Tiring > kill h.dark
You are a 170 year old male human warrior.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.0 lbs and wearing 67.3 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:16 Con:19.
Offensive bonus: 199, Dodging bonus: 7, Parrying Bonus: 6, Defense: 13
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > kill h.dark
s
They aren't here.

* R HP:Wounded MV:Tiring > kill h.dark
A Blighted Path
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > cb
n
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring > Tangled Vines
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > w
kill h.blackhiem
In the Valley
[ obvious exits: N E S W ]
The corpse of the stick is lying here.
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Blackhiem* is standing here mending a weapon.
*Zarth* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring > b

*Zarth* barely smites your body.

* R HP:Wounded MV:Tiring - Zarth: Beaten > You do the best you can!

cw
Blackhiem bellows 'tKKE' - Zarth: Beaten >
[bash ]

f

*Blackhiem* barely pierces your body.

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!th: Beaten >


*Blackhiem* barely pierces your head.
The blighted tree tickles your right arm with its hit.
The blighted tree joins the blighted tree's fight!
*Zarth* smites your right leg hard.


You flee head over heels.
Tangled Vines
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Tiring >
*Zarth* has arrived from the west.

kill dark
* R HP:Wounded MV:Tiring > *Zarth* smites your left leg hard.
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Beaten > kill dark
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Beaten > f

You scythe *Zarth*'s left arm very hard.
*Blackhiem* tickles your body with his pierce.

* R HP:Battered MV:Tiring - Zarth: Critical > kill h.blackhiem
You panic and attempt to flee!

kill h.blackhiem
You flee head over heels.
In the Valley
[ obvious exits: N E S W ]
The corpse of the stick is lying here.
The corpse of a blighted deer is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

kill h.blackhiem
* R HP:Battered MV:Winded > They aren't here.

s
* R HP:Battered MV:Winded > kill h.blackhiem

*Zarth* has arrived from the east.
*Blackhiem* barely pierces your head.

* R HP:Battered MV:Winded - Blackhiem: Beaten > kill h.blackhiem
*Zarth* smites your body hard.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Blackhiem: Beaten > kill h.blackhiem
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
The blighted tree barely tickles your left leg with its hit.
*Zarth* smites your right leg.
You try to scythe *Blackhiem*, but he parries successfully.
*Blackhiem* pierces your body.
You do the best you can!

* R HP:Battered MV:Winded - Blackhiem: Beaten > You do the best you can!

* R HP:Battered MV:Winded - Blackhiem: Beaten > cw
You do the best you can!

* R HP:Battered MV:Winded - Blackhiem: Beaten > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ackhiem: Beaten >

kill h.dark

*Zarth* smites your body.

Your target is now set to zarth.
You flee head over heels.
Below the Escarpment
[ obvious exits: E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here, watching.
They aren't here.

* R HP:Battered MV:Winded > kill zarth
kill zarth
kill zarth
They aren't here.

* R HP:Battered MV:Winded > kill zarth
*Zarth* has arrived from the east.
You spin effortlessly into Tower of Morning, scything *Zarth*'s left leg.

* R HP:Battered MV:Winded - Zarth: Critical > kill zarth
You do the best you can!

* R HP:Battered MV:Winded - Zarth: Critical > *Blackhiem* barely pierces your body.
You do the best you can!

* R HP:Battered MV:Winded - Zarth: Critical > b
You do the best you can!

[bash ] nded - Zarth: Critical >

+
*Blackhiem* barely pierces your right leg.
A raven starts following you.
*Zarth* smites your body.
*Zarth* smites your body.

=
Your bash at *Zarth* sends him sprawling!

* R HP:Battered MV:Winded - Zarth: Critical > nar zarth zerk
*Blackhiem* barely pierces your body.
You assume Whirlwind on the Mountain, scything *Zarth*'s body.
You narrate 'zarth zerk'

* R HP:Battered MV:Winded - Zarth: Critical > nar crit
You narrate 'crit'

* R HP:Battered MV:Winded - Zarth: Critical >
*Blackhiem* barely pierces your left arm.
You scythe *Zarth*'s right leg hard.

* R HP:Beaten MV:Winded - Zarth: Critical > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Zarth: Critical > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Zarth: Critical >
Traven narrates 'where'

* R HP:Beaten MV:Winded - Zarth: Critical > b
[bash ]


*Blackhiem* tickles your body with his pierce.


*Zarth* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Winded - Zarth: Critical >
*Blackhiem* pierces your body.
*Zarth* smites your head very hard.

* R HP:Beaten MV:Winded - Zarth: Critical > b

A blighted deer leaves east.
*Blackhiem* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*Zarth* barely smites your body.
You wish that your wounds would stop BLEEDING so much!

*Zarth* strokes his chin thoughtfully.

* R HP:Beaten MV:Winded - Zarth: Critical >
*Blackhiem* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

*Zarth* barely smites your left foot.
You wish that your wounds would stop BLEEDING so much!


[bash ] nded - Zarth: Critical >


*Blackhiem* pierces your head.
You wish that your wounds would stop BLEEDING so much!

*Zarth* smites your left foot.
You wish that your wounds would stop BLEEDING so much!


=
*Blackhiem* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Zarth* smites your body.
You wish that your wounds would stop BLEEDING so much!

You gracefully flow into Ribbon in the Air, scything *Zarth*'s left arm.
*Zarth* smites your left arm.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Zarth* sends him sprawling!

* R HP:Critical MV:Winded - Zarth: Critical > TICK IN 5 SECONDS.

*Blackhiem* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You assume Lizard in the Thornbush, scything *Zarth*'s left leg.
*Zarth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Zarth*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
You feel parched from the hot weather.
Timer now at 61 secs.
*Blackhiem* gets a skin of human flesh from the corpse of Zarth.
*Blackhiem* gets a pair of thick metal boots from the corpse of Zarth.
*Blackhiem* gets a pair of steel-plated greaves from the corpse of Zarth.
*Blackhiem* gets a silver-worked weapons belt from the corpse of Zarth.
*Blackhiem* gets the massive blade, da'es Ashan from the corpse of Zarth.
*Blackhiem* gets a pair of heavy metal gauntlets from the corpse of Zarth.
*Blackhiem* gets a pair of steel-plated vambraces from the corpse of Zarth.
*Blackhiem* gets a backpack from the corpse of Zarth.
*Blackhiem* gets a black cape with an ivory clasp from the corpse of Zarth.
*Blackhiem* gets a shining steel breastplate from the corpse of Zarth.
*Blackhiem* gets an ivory torc ridged with bloodstone from the corpse of Zarth.
*Blackhiem* gets a ring of silver from the corpse of Zarth.
*Blackhiem* gets a ring of silver from the corpse of Zarth.

* R HP:Critical MV:Tiring > sco
You have 34(424) hit and 80(148) movement points.
You have scored 97300699 experience points and 1043 quest points.
You need 1199301 exp to level and 1957 qp to rank.
You have amassed 108 Turn points to date.
You have played 26 days and 13 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 48).
You are standing.

* R HP:Critical MV:Tiring > kill dark
b
You scythe *Blackhiem*'s body very hard.

[bash ] ring - Blackhiem: Beaten >

+
*Blackhiem* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Blackhiem* sends him sprawling!

* R HP:Critical MV:Tiring - Blackhiem: Beaten > nar blackhiem looted

You scythe *Blackhiem*'s body very hard.

* R HP:Critical MV:Tiring - Blackhiem: Critical > You narrate 'blackhiem looted'

change mood berserk
* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > You scythe *Blackhiem*'s body hard.
You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark
You do the best you can!

kill dark
* R HP:Critical MV:Tiring - Blackhiem: Critical > You scythe *Blackhiem*'s body very hard.
You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark

Coraen narrates 'doh'

* R HP:Critical MV:Tiring - Blackhiem: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark
You do the best you can!
Auriona narrates 'noooo'

kill dark
* R HP:Critical MV:Tiring - Blackhiem: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark

You scythe *Blackhiem*'s body hard.

* R HP:Critical MV:Tiring - Blackhiem: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark
You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Critical > kill dark

You scythe *Blackhiem*'s body very hard.
*Blackhiem* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Tiring - Blackhiem: Incapacitated > kill dark
You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Incapacitated > You do the best you can!

* R HP:Critical MV:Tiring - Blackhiem: Incapacitated > nar rip both
You narrate 'rip both'

* R HP:Critical MV:Tiring - Blackhiem: Incapacitated >
You scythe *Blackhiem*'s body into bloody fragments!
*Blackhiem* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Blackhiem*'s death cry.

* R HP:Critical MV:Tiring >
Lexi narrates 'nice'
Auriona narrates 'yessss'

* R HP:Critical MV:Tiring >
Argon narrates 'nice landon'

* R HP:Critical MV:Tiring > cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

* R HP:Critical MV:Tiring > cw
[change mood wimpy]
You try to calm down, but can't.

* R HP:Critical MV:Tiring > [change mood wimpy]
You try to calm down, but can't.

* R HP:Critical MV:Tiring > [change mood wimpy]
You try to calm down, but can't.
Coraen narrates 'nice'

* R HP:Critical MV:Tiring > cw
cw
cw
[change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Critical MV:Tiring > [change mood wimpy]
You try to calm down, but can't.

* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.

* R HP:Critical MV:Tiring > change wimpy 55
You will now flee if you go below 55 hit points.

* R HP:Critical MV:Tiring > get all 1.corpse
put all pack
get all 1.corpse
You get a skin of human flesh from the corpse of Blackhiem.
You get a pair of thick metal boots from the corpse of Blackhiem.
You get a pair of steel-plated greaves from the corpse of Blackhiem.
You get a silver-worked weapons belt from the corpse of Blackhiem.
You get the massive blade, da'es Ashan from the corpse of Blackhiem.
You get a pair of heavy metal gauntlets from the corpse of Blackhiem.
You get a pair of steel-plated vambraces from the corpse of Blackhiem.
You get a black cape with an ivory clasp from the corpse of Blackhiem.
You get a shining steel breastplate from the corpse of Blackhiem.
You get an ivory torc ridged with bloodstone from the corpse of Blackhiem.
You get a ring of silver from the corpse of Blackhiem.
You get a ring of silver from the corpse of Blackhiem.
You get a pair of animal-fur boots from the corpse of Blackhiem.
a set of riveted chainmail leggings: You can't carry that much weight.
You get a belt with a buckle of cuendillar from the corpse of Blackhiem.
You get a curved clear dagger from the corpse of Blackhiem.
You get a silver etched shield from the corpse of Blackhiem.
You get a silver Kandori wristcuff from the corpse of Blackhiem.
You get a silver Kandori wristcuff from the corpse of Blackhiem.
a sturdy pair of full leather gauntlets: You can't carry that much weight.
a pair of riveted chainmail sleeves: You can't carry that much weight.
a backpack: You can't carry that much weight.
a backpack: You can't carry that much weight.
a black, silver-embroidered cape: You can't carry that much weight.
a tunic of finely-crafted chain: You can't carry that much weight.
You get a shimmering chain of gold from the corpse of Blackhiem.
You get a shimmering chain of gold from the corpse of Blackhiem.
a rimmed round helmet: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Blackhiem.
You get a gold ring delicately carved with ivy from the corpse of Blackhiem.

* R HP:Critical MV:Tiring > in
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a shimmering chain of gold in a backpack.
You put a shimmering chain of gold in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver etched shield in a backpack.
You put a curved clear dagger in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a pair of animal-fur boots in a backpack.
You put a ring of silver in a backpack.
You put a ring of silver in a backpack.
You put an ivory torc ridged with bloodstone in a backpack.
You put a shining steel breastplate in a backpack.
You put a black cape with an ivory clasp in a backpack.
You put a pair of steel-plated vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
The massive blade, da'es Ashan won't fit in a backpack.
You put a silver-worked weapons belt in a backpack.
A pair of steel-plated greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
You put a skin of human flesh in a backpack.

* R HP:Critical MV:Tiring > You get a set of riveted chainmail leggings from the corpse of Blackhiem.
You get a sturdy pair of full leather gauntlets from the corpse of Blackhiem.
You get a pair of riveted chainmail sleeves from the corpse of Blackhiem.
You get a backpack from the corpse of Blackhiem.
You get a backpack from the corpse of Blackhiem.
You get a black, silver-embroidered cape from the corpse of Blackhiem.
You get a tunic of finely-crafted chain from the corpse of Blackhiem.
You get a rimmed round helmet from the corpse of Blackhiem.

Auriona
Posts: 193
Joined: Tue Sep 15, 2015 5:18 pm

Re: Da'es Ashan for DS

Postby Auriona » Sat Dec 31, 2016 3:17 pm

*slow clap*

krul
Posts: 267
Joined: Tue Feb 24, 2015 5:21 pm

Re: Da'es Ashan for DS

Postby krul » Sat Dec 31, 2016 5:08 pm

Nice work Landon!

Xafelar
Posts: 16
Joined: Sat Oct 01, 2016 6:52 pm

Re: Da'es Ashan for DS

Postby Xafelar » Tue Jan 03, 2017 12:33 pm

Thats what you get for grouping with rogues, Zarth.
I always die too when I do it.


Return to “Art of War”

Who is online

Users browsing this forum: No registered users and 1 guest