Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Kryzen
Posts: 70
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Postby Kryzen » Sat Jan 12, 2019 11:06 am

* S HP:Wounded MV:Strong > n
ba h.Arakasi
Seandar Central Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A board hangs on a wall peppered with tales of glory, adventure and history.
Some elaborate figurines spew fresh water into a broad basin here.
A dirty rock lies here.
Arakasi of Kandor is standing here mending a weapon, riding a warhorse.
Dheth the Morat'torm is standing here, riding a sleek well-trained torm.
A small dog is here, barking furiously.
Thick dark hair falls to the wide shoulders of this da'covale man.
Gliding along in cool arrogance is a High Lady of the Blood.
The Seandar town crier stands here, spreading the news.

You silently approach your victim...

ba h.dheth
-
A Lady of the Blood leaves south.
A handsome da'covale man leaves south.

+
Dheth says 'hi'

Cancelled.
You silently approach your victim...


Dheth makes a strange sound as you place a curved clear dagger in his back!
This session you've landed 17 out of 26 stabs (65% landed)
Since 8/20/2018 you've landed 1114 out of 2283 stabs (48% landed)
Dheth is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Dheth's death cry.

Meren
Posts: 175
Joined: Tue Feb 06, 2018 10:45 pm

Re: Stab Thread

Postby Meren » Wed Jan 16, 2019 6:23 pm

[hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > backstab h.aishana Aishana has a real thing for me, caution is best.
Backstab who?

o S HP:Scratched MV:Winded > backstab h.aishana
Backstab who?

o S HP:Scratched MV:Winded > backstab h.aishana
Backstab who?

o S HP:Scratched MV:Winded > backstab h.aishana
Backstab who?

o S HP:Scratched MV:Winded > backstab h.aishana
Backstab who?

backstab h.aishana
o S HP:Scratched MV:Winded > q
Backstab who?

o S HP:Scratched MV:Winded > [where ]
Players in your Zone
--------------------
Meren - Following the Illian Road
Chrysania - Deep in the Woods
Melat - Deep in the Woods
Gretchen - Deep in the Woods They've been here a bit now, probably resting after doing Paishain, which I saw them doing 20 mins ago.

o S HP:Scratched MV:Winded > notice
e
n
n
You stop paying increased attention to your surroundings.

n
o S HP:Scratched MV:Winded > The Winding Illian Road
[ obvious exits: N W ]

o S HP:Scratched MV:Winded > A Gentle Curve in the Illian Road
[ obvious exits: N E S ]

o S HP:Scratched MV:Winded > Woods off the Road
[ obvious exits: N S ]

o S HP:Scratched MV:Winded > Among the Leafy Oak Trees
[ obvious exits: S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Winded > w
You would need to swim there, you can't just walk it. Came here to check for canoes, I like sneaky entrances

o S HP:Scratched MV:Winded > e
Alas, you cannot go that way...

s
q
o S HP:Scratched MV:Winded > h
Woods off the Road
[ obvious exits: N S ]

o S HP:Scratched MV:Weary > [where ]
Players in your Zone
--------------------
Meren - Woods off the Road
Chrysania - Deep in the Woods
Melat - Deep in the Woods
Gretchen - Deep in the Woods

o S HP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Weary > s
s
w
s
A Gentle Curve in the Illian Road
[ obvious exits: N E S ]

w
w
o S HP:Scratched MV:Weary > n
The Winding Illian Road
[ obvious exits: N W ]

o S HP:Scratched MV:Weary > Following the Illian Road
[ obvious exits: E S ]

o S HP:Scratched MV:Weary > n
h
The Illian Road
[ obvious exits: N S W ]
A young and strong buck is here, munching some grass.
An elk cow nibbles on some greenery.

o S HP:Scratched MV:Weary > backstab h.gretchen
Entering a Small Forest
[ obvious exits: N E ]
|1|.A wild stallion bucks madly.
|2|.A gray palfrey prances skittishly nearby.
|3|.An Illianer steed stands here proudly
A young and strong buck is here, munching some grass.

o S HP:Scratched MV:Weary > Alas, you cannot go that way...

o S HP:Scratched MV:Winded > A Shady Forest Glade
[ obvious exits: N S ]
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

o S HP:Scratched MV:Winded > Deep in the Woods
[ obvious exits: N E S ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A one person canoe rests on the ground. [2]
Chrysania of Altara is resting here.
A young woman does her duty here.
Melat the Under-lieutenant is standing here.
Gretchen of Murandy is resting here.

* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=- -=+
Melat leaves south.

*
Gretchen makes a strange sound as you place a silver-winged basilard in her back! gottem
Gretchen is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear Gretchen's death cry.
A young woman realizes that Gretchen is a jerk!

o S HP:Scratched MV:Winded >
Melat has arrived from the south.

* S HP:Scratched MV:Winded > hg
h
Arglebargle, glop-glyf!?!

* S HP:Scratched MV:Winded > back chrysania Some idiot didn't set a target...had to type her name out by hand
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
Chrysania stops resting, and clambers on her feet.

* S HP:Scratched MV:Winded > You silently approach your victim...

h
-=back chrysania
+Cancelled.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+*
Chrysania gets a copper key from the corpse of Gretchen.
Chrysania gets a pair of lissome leather boots with metal capped toes from the corpse of Gretchen.
Chrysania gets a set of riveted chainmail leggings from the corpse of Gretchen.
Chrysania gets a tooled leather belt from the corpse of Gretchen.
Chrysania gets a yew staff from the corpse of Gretchen.
Chrysania gets a silver etched shield from the corpse of Gretchen.
Chrysania gets a silver Kandori wristcuff from the corpse of Gretchen.
Chrysania gets a silver Kandori wristcuff from the corpse of Gretchen.
Chrysania gets a sturdy pair of full leather gauntlets from the corpse of Gretchen.
Chrysania gets a pair of riveted chainmail sleeves from the corpse of Gretchen.
Chrysania gets a backpack from the corpse of Gretchen.
Chrysania gets a bright red robe from the corpse of Gretchen.
Chrysania gets a tunic of finely-crafted chain from the corpse of Gretchen.
Chrysania gets a Kandori snowflake necklace from the corpse of Gretchen.
Chrysania gets a Kandori snowflake necklace from the corpse of Gretchen.
Chrysania gets a thick helmet of supple leather from the corpse of Gretchen.
Chrysania gets a gold ring delicately carved with ivy from the corpse of Gretchen.
Chrysania gets an oilstone from the corpse of Gretchen.
Chrysania gets a piece of sandstone from the corpse of Gretchen.

*
Chrysania leaves east.

+=
Melat leaves south.

- -=
Chrysania has arrived from the east.

+*
Chrysania makes a strange sound as you place a silver-winged basilard in her back!

o S HP:Scratched MV:Winded - Chrysania: Beaten >
You swiftly dodge Chrysania's attempt to slash you.

o S HP:Scratched MV:Winded - Chrysania: Beaten > TICK IN 5 SECONDS.
cb

Chrysania panics, and attempts to flee!

co
o S HP:Scratched MV:Winded - Chrysania: Beaten >
Chrysania leaves east.

o S HP:Scratched MV:Winded > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

kill gretchen
o S HP:Scratched MV:Winded > [change posture offensive]
Posture changed to: Offensive

o S HP:Scratched MV:Winded >
Chrysania has arrived from the east.

o S HP:Scratched MV:Winded > They aren't here.

o S HP:Scratched MV:Winded >
Melat has arrived from the south.

* S HP:Scratched MV:Winded >
Melat leaves east.

k chrysania and then manually type this :/
o S HP:Scratched MV:Winded > You try to pierce Chrysania, but she deflects the blow.

o S HP:Scratched MV:Winded - Chrysania: Beaten >
You swiftly dodge Chrysania's attempt to slash you.
You pierce Chrysania's head very hard.

o S HP:Scratched MV:Winded - Chrysania: Beaten >
Melat has arrived from the east.

* S HP:Scratched MV:Winded - Chrysania: Beaten >
Melat tries to pound you, but you parry successfully.

Target set to Chrysania.
* S HP:Scratched MV:Winded - Chrysania: Beaten >
Melat tries to pound you, but you deflect the blow.
Chrysania tries to slash you, but you deflect the blow.
You pierce Chrysania's body hard.
Chrysania panics, and attempts to flee!

* S HP:Scratched MV:Winded - Chrysania: Critical >
Chrysania leaves east.

* S HP:Scratched MV:Winded - Melat: Hurt > cb
co
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Winded - Melat: Hurt > [change posture offensive]
Posture changed to: Offensive

* S HP:Scratched MV:Winded - Melat: Hurt > close east
I see no east here.
Chrysania has arrived from the east.

* S HP:Scratched MV:Winded - Melat: Hurt > cw

You pierce Melat's right arm hard.

* S HP:Scratched MV:Winded - Melat: Hurt > f
w
[chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

kill Chrysania
cb
* S HP:Scratched MV:Winded - Melat: Hurt >
Melat sends you sprawling with a powerful bash!

* S HP:Scratched MV:Winded - Melat: Hurt > co

Melat pounds your right arm into bloody fragments!

* S HP:Hurt MV:Winded - Melat: Hurt > kill Chrysania

Melat tries to pound you, but you parry successfully.
Chrysania puts a piece of sandstone in a backpack.
Chrysania puts an oilstone in a backpack.
Chrysania puts a gold ring delicately carved with ivy in a backpack.
Chrysania puts a thick helmet of supple leather in a backpack.
Chrysania puts a Kandori snowflake necklace in a backpack.
Chrysania puts a Kandori snowflake necklace in a backpack.
Chrysania puts a tunic of finely-crafted chain in a backpack.
Chrysania puts a bright red robe in a backpack.
Chrysania puts a pair of riveted chainmail sleeves in a backpack.
Chrysania puts a sturdy pair of full leather gauntlets in a backpack.
Chrysania puts a silver Kandori wristcuff in a backpack.
Chrysania puts a silver Kandori wristcuff in a backpack.
Chrysania puts a silver etched shield in a backpack.
Chrysania puts a yew staff in a backpack.
Chrysania puts a tooled leather belt in a backpack.
Chrysania puts a pair of lissome leather boots with metal capped toes in a backpack.
Chrysania puts a copper key in a backpack.
Chrysania puts a mirrored lantern in a backpack.

kill Chrysania
* S HP:Hurt MV:Winded - Melat: Hurt >
Chrysania gets a small canoe.

* S HP:Hurt MV:Winded - Melat: Hurt >
Melat pounds your body into bloody fragments!

* S HP:Hurt MV:Winded - Melat: Hurt >
Chrysania leaves north.

* S HP:Hurt MV:Winded - Melat: Hurt > You panic and attempt to flee!

You flee head over heels.
A Shady Forest Glade
[ obvious exits: N S ]
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
Alas, you cannot go that way...

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Hurt MV:Weary > [change posture offensive]
Posture changed to: Offensive

o S HP:Hurt MV:Weary > n
They aren't here.

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > get canoe
Deep in the Woods
[ obvious exits: N E S ]
The corpse of Gretchen is lying here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A one person canoe rests on the ground.
Melat the Under-lieutenant is standing here.
A young woman does her duty here.

* S HP:Hurt MV:Weary > n
kill Chrysania
You get a small canoe. Time to go mobile

kill Chrysania
* S HP:Hurt MV:Weary > A Crystal-Clear Brook
[ obvious exits: N S ]
Chrysania of Altara is standing here.

o S HP:Hurt MV:Weary > kill Chrysania
You pierce Chrysania's right foot hard.
Chrysania panics, and attempts to flee!

o S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

o S HP:Hurt MV:Weary - Chrysania: Critical > kill Chrysania
kill Chrysania
You do the best you can!

o S HP:Hurt MV:Weary - Chrysania: Critical >
Chrysania tries to slash you, but you dodge the attack.
You pierce Chrysania's body.
Chrysania panics, and attempts to flee!

o S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

kill Chrysania
kill Chrysania
o S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!
Chrysania leaves south.

o S HP:Hurt MV:Weary > They aren't here.

o S HP:Hurt MV:Weary > s
They aren't here.

o S HP:Hurt MV:Weary > kill Chrysania
s
kill Chrysania
Deep in the Woods
[ obvious exits: N E S ]
The corpse of Gretchen is lying here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Melat the Under-lieutenant is standing here.
Chrysania of Altara is standing here.
A young woman does her duty here.

* S HP:Hurt MV:Weary > You try to pierce Chrysania, but she deflects the blow.

* S HP:Hurt MV:Weary - Chrysania: Critical > You swiftly dodge Chrysania's attempt to slash you.
You try to pierce Chrysania, but she parries successfully.
Melat tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

* S HP:Hurt MV:Weary - Chrysania: Critical > kill Chrysania
kill Chrysania

Melat tries to pound you, but you parry successfully.

* S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

* S HP:Hurt MV:Weary - Chrysania: Critical > kill Chrysania
kill Chrysania
You do the best you can!
Chrysania panics, and attempts to flee!

* S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

kill Chrysania
kill Chrysania
* S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!

* S HP:Hurt MV:Weary - Chrysania: Critical > You do the best you can!
Chrysania leaves east.

* S HP:Hurt MV:Weary - Melat: Hurt > kill Chrysania
kill Chrysania
You pierce Melat's body hard.
Melat tries to pound you, but you parry successfully.
They aren't here.

* S HP:Hurt MV:Weary - Melat: Hurt >
Chrysania has arrived from the east.

* S HP:Hurt MV:Weary - Melat: Hurt > You do the best you can!

* S HP:Hurt MV:Weary - Melat: Hurt > You do the best you can!

* S HP:Hurt MV:Weary - Melat: Hurt >
Melat tries to pound you, but you deflect the blow.

* S HP:Hurt MV:Weary - Melat: Hurt > cw
f
w
kill Chrysania
[chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* S HP:Hurt MV:Weary - Melat: Hurt > cb
You pierce Melat's head into bloody fragments!
You panic and attempt to flee!
Chrysania leaves north.

co
kill Chrysania
You flee head over heels.
Hideout
[ obvious exits: W ]
An iron sconce is embedded into the wall.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
The brigand leader lounges here, fingering the scar on his cheek.
Deep in the Woods
[ obvious exits: N E S ]
The corpse of Gretchen is lying here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Melat the Under-lieutenant is standing here.
A young woman does her duty here.

* S HP:Hurt MV:Weary > kill Chrysania
They aren't here.

* S HP:Hurt MV:Weary > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Hurt MV:Weary > [change posture offensive]
Posture changed to: Offensive

* S HP:Hurt MV:Weary > kill Chrysania
n
They aren't here.

* S HP:Hurt MV:Weary > They aren't here.

* S HP:Hurt MV:Weary > kill Chrysania
n
kill Chrysania

Melat sends you sprawling with a powerful bash!

* S HP:Hurt MV:Weary - Melat: Wounded >
Melat pounds your body extremely hard.

* S HP:Hurt MV:Weary - Melat: Wounded >
Melat pounds your body very hard.

* S HP:Wounded MV:Weary - Melat: Wounded >
Melat pounds your right leg extremely hard.

* S HP:Wounded MV:Weary - Melat: Wounded > cw
f
w
n
n
kill Chrysania
cb
They aren't here.

co
* S HP:Wounded MV:Weary - Melat: Wounded > No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Melat: Wounded > kill Chrysania
kill Chrysania
They aren't here.

* S HP:Wounded MV:Weary - Melat: Wounded > You pierce Melat's head into bloody fragments!
Melat tries to pound you, but you parry successfully.
You pierce Melat's body hard.
Melat pounds your right leg very hard.
No way! You're fighting for your life!

* S HP:Wounded MV:Weary - Melat: Wounded > They aren't here.

* S HP:Wounded MV:Weary - Melat: Wounded > [chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* S HP:Wounded MV:Weary - Melat: Wounded > You panic and attempt to flee!

You flee head over heels.
Hideout
[ obvious exits: W ]
An iron sconce is embedded into the wall.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
A foul-mouthed brigand scowls at you.
The brigand leader lounges here, fingering the scar on his cheek.
Deep in the Woods
[ obvious exits: N E S ]
The corpse of Gretchen is lying here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Melat the Under-lieutenant is standing here.
A young woman does her duty here.

* S HP:Wounded MV:Weary > A Crystal-Clear Brook
[ obvious exits: N S ]
kill Chrysania

o S HP:Wounded MV:Weary > kill Chrysania
Near a Stream Deep Among the Trees
[ obvious exits: E S ]
A small stream trickles up from between the cracks.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

o S HP:Wounded MV:Weary > [change posture offensive]
Posture changed to: Offensive

o S HP:Wounded MV:Weary > q
e
e
kill Chrysania
q
A warm glow bathes the Illian road in a bright light.
Timer now at 44 secs.
Timer now at 70 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > get vial pack
They aren't here.

o S HP:Wounded MV:Weary > They aren't here.

o S HP:Wounded MV:Weary > [where ]
Players in your Zone
--------------------
Melat - A Shady Forest Glade
Meren - Near a Stream Deep Among the Trees
Chrysania - Among the Leafy Oak Trees

o S HP:Wounded MV:Weary > quaff vial
A Gentle, Deep Stream
[ obvious exits: E W ]

* S HP:Wounded MV:Weary > Among the Leafy Oak Trees
[ obvious exits: S W ]
Chrysania of Altara is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Weary > You try to pierce Chrysania, but she deflects the blow.

* S HP:Wounded MV:Weary - Chrysania: Critical > [where ]
Players in your Zone
--------------------
Meren - Among the Leafy Oak Trees
Melat - A Shady Forest Glade
Chrysania - Among the Leafy Oak Trees

* S HP:Wounded MV:Weary - Chrysania: Critical > You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* S HP:Wounded MV:Weary - Chrysania: Critical > kill Chrysania
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania

You pierce Chrysania's body hard.
Chrysania panics, and attempts to flee!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!

* S HP:Wounded MV:Winded - Chrysania: Critical > You do the best you can!
Chrysania leaves south.

* S HP:Wounded MV:Winded - the ancient tree: Scratched > kill Chrysania
kill Chrysania
They aren't here.

cw
* S HP:Wounded MV:Winded - the ancient tree: Scratched > They aren't here.

* S HP:Wounded MV:Winded - the ancient tree: Scratched > f
e
They aren't here.
Chrysania has arrived from the south.

* S HP:Wounded MV:Winded - the ancient tree: Scratched > kill Chrysania
[chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* S HP:Wounded MV:Winded - the ancient tree: Scratched > cb
co
You panic and attempt to flee!


Chrysania leaves west.

kill Chrysania
You flee head over heels.
Woods off the Road
[ obvious exits: N S ]
kill Chrysania
Alas, you cannot go that way...

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Wounded MV:Winded > n
[change posture offensive]
Posture changed to: Offensive

* S HP:Wounded MV:Winded > w
w
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > kill Chrysania
Among the Leafy Oak Trees
[ obvious exits: S W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Winded > A Gentle, Deep Stream
[ obvious exits: E W ]

s
kill Chrysania
* S HP:Wounded MV:Winded > Near a Stream Deep Among the Trees
[ obvious exits: E S ]
A small stream trickles up from between the cracks.
Chrysania of Altara is standing here.

o S HP:Wounded MV:Winded > s
kill Chrysania
You pierce Chrysania's body hard.
Chrysania panics, and attempts to flee!

o S HP:Wounded MV:Winded - Chrysania: Critical > No way! You're fighting for your life!

o S HP:Wounded MV:Winded - Chrysania: Critical > You do the best you can!
Chrysania leaves south.

o S HP:Wounded MV:Winded > kill Chrysania
kill Chrysania
A Crystal-Clear Brook
[ obvious exits: N S ]
Chrysania of Altara is standing here.

* S HP:Wounded MV:Winded > You try to pierce Chrysania, but she parries successfully.

* S HP:Wounded MV:Winded - Chrysania: Critical > s
You do the best you can!

kill Chrysania
* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
kill Chrysania
You do the best you can!

kill Chrysania
* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
No way! You're fighting for your life!

* S HP:Wounded MV:Winded - Chrysania: Critical > You do the best you can!
Chrysania panics, and attempts to flee!

* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
kill Chrysania
You do the best you can!

* S HP:Wounded MV:Winded - Chrysania: Critical > You try to pierce Chrysania, but she parries successfully.
You do the best you can!

* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
You do the best you can!

* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
You do the best you can!
Chrysania leaves north.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > kill Chrysania
kill Chrysania
They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

n
kill Chrysania
* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > e
kill Chrysania
e
They aren't here.

* S HP:Wounded MV:Winded > kill Chrysania
Near a Stream Deep Among the Trees
[ obvious exits: E S ]
A small stream trickles up from between the cracks.
Chrysania of Altara is standing here.
Chrysania leaves east.

o S HP:Wounded MV:Winded > They aren't here.

o S HP:Wounded MV:Winded > A Gentle, Deep Stream
[ obvious exits: E W ]

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > Among the Leafy Oak Trees
[ obvious exits: S W ]
Chrysania of Altara is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Winded > e
You try to pierce Chrysania, but she deflects the blow.

* S HP:Wounded MV:Winded - Chrysania: Critical > kill Chrysania
kill Chrysania

Chrysania tries to slash you, but you parry successfully.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
You pierce Chrysania's body hard.
Chrysania is mortally wounded, and will die soon, if not aided.

* S HP:Wounded MV:Winded > kill Chrysania
Alas, you cannot go that way...

* S HP:Wounded MV:Winded > You pierce Chrysania's body extremely hard.
Chrysania is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Chrysania's death cry.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > They aren't here.

* S HP:Wounded MV:Winded > sca
w
You lean over and sever the bloody head from the corpse of Chrysania.

* S HP:Wounded MV:Winded > A Gentle, Deep Stream
[ obvious exits: E W ]

* S HP:Wounded MV:Winded > score
You have 267(407) hit and 77(167) movement points.
You have scored 108500001 experience points and 0 quest points.
You need 1727319362 exp to reach the next level.
You have acquired 907 alt qps to date.
You have amassed 1820 Turn points to date.
You have played 154 days and 23 hours (real time).
This ranks you as Meren of Kandor (Level 51).
You are standing.

* S HP:Wounded MV:Winded > Target set to melat.
w
w
cw
cd
Near a Stream Deep Among the Trees
[ obvious exits: E S ]
A small stream trickles up from between the cracks.

s
o S HP:Wounded MV:Winded > Alas, you cannot go that way...

o S HP:Wounded MV:Winded > s
h
backstab h.melat
[chan mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

o S HP:Wounded MV:Winded > [change posture defensive]
Posture changed to: Defensive

o S HP:Wounded MV:Winded > A Crystal-Clear Brook
[ obvious exits: N S ]

* S HP:Wounded MV:Winded > Deep in the Woods
[ obvious exits: N E S ]
The corpse of Gretchen is lying here.
A fallen tree lies upon the ground, seemingly chopped down in haste.
Melat the Under-lieutenant is standing here, riding a |1|.gray palfrey.
A young woman does her duty here.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Winded > You silently approach your victim...

-
Melat leaves south riding a gray palfrey.

=+**+=-
Melat has arrived from the south, riding a gray palfrey.

-=+*
Melat makes a strange sound as you place a silver-winged basilard in his back! hoot
Melat is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Melat's death cry.

Kryyg
Posts: 153
Joined: Mon Jul 03, 2017 9:52 am

Re: Stab Thread

Postby Kryyg » Wed Jan 16, 2019 8:10 pm

That looked so easy. You're going to hate being a fade.

Pounds
Posts: 61
Joined: Sun Oct 16, 2016 1:26 pm

Re: Stab Thread

Postby Pounds » Sun Jan 20, 2019 9:18 pm

A Pile of Lumber
[ obvious exits: E S W ]
Puddles the Ramshorned Trolloc is standing here mending a weapon.
Kryyg the Myrddraal is standing here, riding |1| shadow stallion
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Strong > They aren't here.

o HP:Wounded MV:Strong > They aren't here.

o HP:Wounded MV:Strong > kill Human
They aren't here.

o HP:Wounded MV:Strong > look
where

*Jecks* has arrived from the south, riding a gray palfrey.
Puddles tries to pierce *Jecks*, but he parries successfully.

* HP:Wounded MV:Strong > kill Human
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Jecks* is here, fighting Puddles, riding |1| gray palfrey
You sense a hidden life form in the area...>>>didn't see this!!!
Puddles the Ramshorned Trolloc is here, fighting Jecks mending a weapon.
Kryyg the Myrddraal is standing here, riding |1| shadow stallion
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Strong > Players in your Zone
--------------------
Pounds - A Pile of Lumber
Puddles - A Pile of Lumber
Kryyg - A Pile of Lumber
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong > You pound *Jecks*'s left arm into bloody fragments!

* HP:Wounded MV:Strong - Puddles: Beaten - Jecks: Wounded > bash
Kryyg narrates 'troika charge them'


*Jecks* intercepts Kryyg's attack on his mount.
Kryyg tries to lance *Jecks*, but he deflects the blow.

*
The blighted tree tries to hit Fermin, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit Fermin, but he deflects the blow.
Fermin swiftly dodges the blighted tree's attempt to hit him.
*Jecks* tries to pound Puddles, but he deflects the blow.
Puddles tries to pierce *Jecks*, but he deflects the blow.
Puddles tries to pierce *Jecks*, but he deflects the blow.


*Jecks* panics, and attempts to flee!

*
*Jecks* leaves east riding a gray palfrey.

-
Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Kryyg.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

o HP:Critical MV:Haggard > t kryyg lmao
You tell Kryyg 'lmao'

o HP:Critical MV:Haggard >
Kryyg tells you 'snicker'

o HP:Critical MV:Haggard >
The Guardian tells you 'Pounds, your wheel has fared poorly...'

o HP:Critical MV:Haggard > ex
The Guardian tells you 'Eat, drink and sleep my friend...
Kryyg narrates 'pounds got stabbed :p'

hyzael
Posts: 260
Joined: Mon Oct 02, 2017 9:28 am

Re: Stab Thread

Postby hyzael » Wed Jan 23, 2019 8:17 am

Kryyg wrote:That looked so easy. You're going to hate being a fade.


I keep telling him, he's experiencing a lot of free stabs right now because he doesn't respond to k dark and it's gonna probably take a lot of fun out of his current situation haha.

jackson
Posts: 39
Joined: Fri Jun 22, 2018 7:57 pm

Re: Stab Thread

Postby jackson » Fri Jan 25, 2019 4:52 pm

A Townhouse
Set beneath the grey-stoned wall surrounding the inner city, this small
townhouse is much like the others in Tear, with a pointed, decorated roof.
Furniture of various types has been arranged about the room, from the fine
silk screens of the Seanchan to the more solid wooden table from up north.
The front door leads to the inner city, onto a paved street to the east.
[ obvious exits: E ]
East: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Zatuchly* is standing here.
An old woman stands here mixing a pouch of herbs.
A lady stares arrogantly past you.
A lady stares arrogantly past you.
A lady stares arrogantly past you.
The old seamstress stands here smiling.

1
* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

[backstab zatuchly] >
You silently approach your victim...


*Zatuchly* makes a strange sound as you place a curved clear dagger in his back!
*Zatuchly* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Zatuchly*'s death cry.

Zatuchly
Posts: 59
Joined: Thu Sep 27, 2018 5:35 pm

Re: Stab Thread

Postby Zatuchly » Fri Jan 25, 2019 4:54 pm

lol I was trying to remember the up door name. Tear is a dumb city!

jackson
Posts: 39
Joined: Fri Jun 22, 2018 7:57 pm

Re: Stab Thread

Postby jackson » Sun Jan 27, 2019 10:21 pm

* S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

[backstab tso] l >
You silently approach your victim...

=
Tok nods in agreement.
Zrinesh tries to pound you, but you parry successfully.

-
Tok leaves west.
Ikaro leaves west.
Xin leaves west.
Tso leaves west.

+
Tok has arrived from the west.
Ikaro has arrived from the west.
Tso has arrived from the west.


Tso makes a strange sound as you place a curved clear dagger in his back!
Tso is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Tso's death cry.

Loomis
Posts: 279
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Postby Loomis » Mon Jan 28, 2019 8:12 am

Finally killed her!

Path Junction
[ obvious exits: N E W ]
A Shienaran sergeant watches for the enemy here.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

n
* S HP:Hurt MV:Winded >
*Natia* has arrived from the east, riding a bloodstock stallion.
[backstab h.human]
You silently approach your victim...


Cancelled.
*Natia* leaves north riding a bloodstock stallion.
Branch in Dark Path
[ obvious exits: N S W ]
*Natia* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded >

*Natia* leaves north riding a bloodstock stallion.

h
* S HP:Hurt MV:Winded >
b
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Winded >

Gorthaur narrates 'they learning to run from me!'

* S HP:Hurt MV:Winded >
n;h;b
A Path
[ obvious exits: N S ]

* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
Gorthaur narrates ';)'

* S HP:Hurt MV:Winded > [backstab h.human]
Backstab who?

* S HP:Hurt MV:Winded >
n;h;b
A Path
[ obvious exits: N S D ]
*Natia* is standing here, riding a bloodstock stallion.
*Jaedran* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran scout blends into the surroundings here.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
[backstab h.human]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Natia* makes a strange sound as you place a pair of moonstone hilted dirks in her back!
*Natia* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Natia*'s death cry.

* S HP:Hurt MV:Winded >

*Jaedran* tries to pound you, but you parry successfully.

* S HP:Hurt MV:Winded - Jaedran: Battered >
gac

*Jaedran* tries to pound you, but you deflect the blow.
A member of the Lancer cavalry joins Jaedran's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* S HP:Hurt MV:Winded - Jaedran: Battered >
nar blick natia

*Jaedran* gets the severed head of Gorthaur the Trolloc slain in the Blasted Lands from the corpse
of Natia.
*Jaedran* gets a gold crown from the corpse of Natia.
*Jaedran* gets seven copper pennys from the corpse of Natia.
*Jaedran* gets some dried fruit from the corpse of Natia.
*Jaedran* gets some dried fruit from the corpse of Natia.
*Jaedran* gets a black pair of silver-tooled boots from the corpse of Natia.
*Jaedran* gets a pair of earthen colored breeches from the corpse of Natia.
*Jaedran* gets a heron engraved scabbard from the corpse of Natia.
*Jaedran* gets a heron engraved scabbard from the corpse of Natia.
*Jaedran* gets a belt with a buckle of cuendillar from the corpse of Natia.
*Jaedran* gets a shocklance from the corpse of Natia.
*Jaedran* gets a jeweled wristcuff from the corpse of Natia.
*Jaedran* gets a jeweled wristcuff from the corpse of Natia.
*Jaedran* gets a pair of dark gloves from the corpse of Natia.
*Jaedran* gets a set of cloth sleeves from the corpse of Natia.
*Jaedran* gets an embroidered, cotton shoulder bag from the corpse of Natia.
*Jaedran* gets a surcoat with exquisite embroidery from the corpse of Natia.
*Jaedran* gets a black shirt trimmed in lace from the corpse of Natia.
*Jaedran* gets a shimmering pendant of obsidian from the corpse of Natia.
*Jaedran* gets a silver medallion from the corpse of Natia.
*Jaedran* gets a camouflaged hood from the corpse of Natia.
*Jaedran* gets a ring of braided gold and silver from the corpse of Natia.
*Jaedran* gets a ring of braided gold and silver from the corpse of Natia.
*Jaedran* gets a crystal lightstick from the corpse of Natia.

* S HP:Hurt MV:Winded - Jaedran: Battered > [get all corpse]
The corpse of Natia seems to be empty.

* S HP:Hurt MV:Winded - Jaedran: Battered > You narrate 'blick natia'

* S HP:Hurt MV:Winded - Jaedran: Battered >
f
u
*Jaedran* panics, and attempts to flee!
You panic and attempt to flee!


Lord Kajin blasts your left foot.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry slashes your body.
*Jaedran* pounds your right foot.
*Jaedran* leaves down riding a warhorse.

Jaedran
Posts: 1
Joined: Thu Dec 27, 2018 12:19 am

Re: Stab Thread

Postby Jaedran » Mon Jan 28, 2019 8:17 am

My POV is the saddest :(


* R HP:Battered MV:Weary > alias o open pittrap
Ok.

* R HP:Battered MV:Weary > alias p close pittrap
Ok.

* R HP:Battered MV:Weary > cb

kill dark
* R HP:Battered MV:Weary > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary > kill dark

*Loomis* places a pair of moonstone hilted dirks in the back of Natia, resulting in some strange noises and blood!
Natia is dead! R.I.P.
Your blood freezes as you hear Natia's death cry.
You stop following Natia.

* R HP:Battered MV:Weary > You try to pound *Loomis*, but he parries successfully.

* R HP:Battered MV:Weary - Loomis: Hurt >
You try to pound *Loomis*, but he deflects the blow.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Battered MV:Weary - Loomis: Hurt >

gac
* R HP:Battered MV:Weary - Loomis: Hurt > [get all corpse]
You get the severed head of Gorthaur the Trolloc slain in the Blasted Lands from the corpse of Natia.
You get a gold crown from the corpse of Natia.
You get seven copper pennys from the corpse of Natia.
You get some dried fruit from the corpse of Natia.
You get some dried fruit from the corpse of Natia.
You get a black pair of silver-tooled boots from the corpse of Natia.
You get a pair of earthen colored breeches from the corpse of Natia.
You get a heron engraved scabbard from the corpse of Natia.
You get a heron engraved scabbard from the corpse of Natia.
You get a belt with a buckle of cuendillar from the corpse of Natia.
You get a shocklance from the corpse of Natia.
You get a jeweled wristcuff from the corpse of Natia.
You get a jeweled wristcuff from the corpse of Natia.
You get a pair of dark gloves from the corpse of Natia.
You get a set of cloth sleeves from the corpse of Natia.
You get an embroidered, cotton shoulder bag from the corpse of Natia.
You get a surcoat with exquisite embroidery from the corpse of Natia.
You get a black shirt trimmed in lace from the corpse of Natia.
You get a shimmering pendant of obsidian from the corpse of Natia.
You get a silver medallion from the corpse of Natia.
You get a camouflaged hood from the corpse of Natia.
You get a ring of braided gold and silver from the corpse of Natia.
You get a ring of braided gold and silver from the corpse of Natia.
You get a crystal lightstick from the corpse of Natia.


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