Stab Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Dixon
Posts: 134
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Stab Thread

Postby Dixon » Thu Mar 29, 2018 1:20 pm

err idk either honestly. I was slightly drunk and was falling asleep. Whole reason i got off after that. Just me being my stupid self most likely. Was good timing on your part. I remember telling them I was going to mend sword had a lag spike. My commands went through and when it caught up you stabbed me 2 seconds later. I thought that i was 1d not d w tho. Might be why I said worm was mvp. If it adds to your joy I feel like shit today after last night.

Goreguts
Posts: 1
Joined: Thu Mar 29, 2018 12:14 pm

Re: Stab Thread

Postby Goreguts » Thu Mar 29, 2018 4:33 pm

First PK stab...only to beat...*sigh*

* S HP:Healthy MV:Tiring > Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
North: A stout looking guard is here, walking the streets of Caemlyn.
East: A small dog is here, barking furiously.
South: A stout looking guard is here, walking the streets of Caemlyn.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Naji* is standing here, riding a warhorse.
A chicken wanders around here, pecking at the ground.
A ragged looking man asks for spare coins.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*Naji* makes a strange sound as you place a set of steel sai in her back!
*Naji* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Naji: Beaten >
*Naji* leaves south riding a warhorse.

Annalyn
Posts: 6
Joined: Sun Jan 14, 2018 12:51 am

Re: Stab Thread

Postby Annalyn » Thu Mar 29, 2018 11:40 pm

Was wondering who got me, Loomis. Shame on me for standing still! :P

Kryzen
Posts: 30
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Postby Kryzen » Mon Apr 02, 2018 7:56 pm

* S HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Taku - Rising Earth
Chiko - West of a Crossing
Kryzen - West of a Dam

* S HP:Wounded MV:Winded >
Chiko has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Winded > ba h.chiko
You silently approach your victim...


Chiko makes a strange sound as you place a dagger of green jade in her back!
This session you've landed 2010 out of 3850 stabs (52% landed)
Since 2/25/2018 you've landed 2010 out of 3850 stabs (52% landed)
Chiko is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Chiko's death cry.

* S HP:Hurt MV:Winded > get all corpse
scalp corpse
You get a lantern from the corpse of Chiko.
You get a leather water flask from the corpse of Chiko.
You get a shiny copper dagger from the corpse of Chiko.
You get a plain gray dress from the corpse of Chiko.
You get a black pair of silver-tooled boots from the corpse of Chiko.
You get a pair of earthen colored breeches from the corpse of Chiko.
You get a small purse from the corpse of Chiko.
You get a belt with a buckle of cuendillar from the corpse of Chiko.
You get an intricate vine-carved staff from the corpse of Chiko.
You get a silver etched shield from the corpse of Chiko.
You get a jeweled wristcuff from the corpse of Chiko.
You get a jeweled wristcuff from the corpse of Chiko.
You get a pair of dark gloves from the corpse of Chiko.
You get a set of cloth sleeves from the corpse of Chiko.
You get a surcoat with exquisite embroidery from the corpse of Chiko.
You get a bearskin tunic from the corpse of Chiko.
You get a shimmering pendant of obsidian from the corpse of Chiko.
You get a silver medallion from the corpse of Chiko.
You get a camouflaged hood from the corpse of Chiko.
You get a gold ring from the corpse of Chiko.
You get a gold ring from the corpse of Chiko.

* S HP:Hurt MV:Winded > You lean over and sever the bloody head from the corpse of Chiko.

Malvonia
Posts: 106
Joined: Thu Mar 15, 2018 5:44 pm

Re: Stab Thread

Postby Malvonia » Mon Apr 02, 2018 8:50 pm

Not sure how I escaped you, I made too many mistakes. Had you hit me once more that would have been it.

Training Arena
Open to the sky by walled in by fifteen feet tall walls made up of dried
clay bricks reinforced with steel stands the enormous training arena.
Attached to the walls and floor are rings where the s'redit can be chained
if need be, in fact this area is large enough to hold twenty full grown
s'redits with ease. High on the south wall is a small box connected to the
ground by a ladder where the master trainer may observe the work on the
grounds below. From a smaller opening to the west bellows of a slightly
higher pitch than normal can be heard.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Healthy SP:Full MV:Fresh > sc
You have 269(269) hit, 157(163) saidar and 146(146) movement points.
You have scored 29697689 experience points and 7 quest points.
You need 2802311 exp to level and 3 qp to rank.
You have played 2 days and 20 hours (real time).
This ranks you as Malvonia the [White Leopards 1] (Level 34).
You are standing.

* R HP:Healthy SP:Full MV:Fresh >
Kryzen clumsily approaches you with a dagger of green jade, but you fend off the attack.

* R HP:Healthy SP:Full MV:Fresh - Kryzen: Hurt >
You tickle Kryzen's body with your strike.

* R HP:Healthy SP:Full MV:Fresh - Kryzen: Hurt > f
You panic and attempt to flee!

You flee head over heels.
S'redit Nursery
A huge chain fence made up of links as thick as a grown man's torso
attached to thick steel posts rings a very large enclosure. Inside are a
variety of very large trees that provide shade to the baby s'redit during
the heat of the day. The infant s'redit are placed here when their mothers
are taken off to train and work at various points. A large trough of
freshly changed water as well as another trough filled with a nutritious
meal for the babies stands to the north.
[ obvious exits: E ]
A piece of newly cut white willow bark lies on the ground.
A wild stallion bucks madly, being ridden by you.
Jiera the Damane, leashed to Gyline is standing here, riding a gray palfrey.
A tiny s'redit lies here on its side, breathing heavily.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Healthy SP:Full MV:Fresh >
The damane bites her lip and stares at the tiny s'redit in concentration.
A baby s'redit watches Malvonia curiously.
A baby s'redit backs up - watching Malvonia warily.

* R HP:Healthy SP:Full MV:Fresh >
A tiny s'redit whimpers as shivers wrack its body.

* R HP:Healthy SP:Full MV:Fresh > nar on kryzen
You narrate 'on kryzen'

* R HP:Healthy SP:Full MV:Fresh >
Jiera sits down.

* R HP:Healthy SP:Full MV:Fresh >
The damane looks up and says softly, 'I have cleansed the infection.'
A tiny s'redit struggles to its feet and takes a few wobbly steps.

* R HP:Healthy SP:Full MV:Fresh > stand
You are already standing.

* R HP:Healthy SP:Full MV:Fresh >
A tiny s'redit headbutts a s'redit trainer, who smiles happily and leads the animal away to be fed.

* R HP:Healthy SP:Full MV:Fresh > S'redit Nursery
A huge chain fence made up of links as thick as a grown man's torso
attached to thick steel posts rings a very large enclosure. Inside are a
variety of very large trees that provide shade to the baby s'redit during
the heat of the day. The infant s'redit are placed here when their mothers
are taken off to train and work at various points. A large trough of
freshly changed water as well as another trough filled with a nutritious
meal for the babies stands to the north.
[ obvious exits: E ]
A piece of newly cut white willow bark lies on the ground.
|1|.A wild stallion bucks madly, being ridden by you.
Jiera the Damane, leashed to Gyline is sitting here, riding a |2|.gray palfrey.
A tiny s'redit lies here on its side, breathing heavily.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.

look l MV:Fresh >

Suddenly Kryzen places a dagger of green jade in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Training Arena
Open to the sky by walled in by fifteen feet tall walls made up of dried
clay bricks reinforced with steel stands the enormous training arena.
Attached to the walls and floor are rings where the s'redit can be chained
if need be, in fact this area is large enough to hold twenty full grown
s'redits with ease. High on the south wall is a small box connected to the
ground by a ladder where the master trainer may observe the work on the
grounds below. From a smaller opening to the west bellows of a slightly
higher pitch than normal can be heard.
[ obvious exits: S W ]
|1|.A wild stallion bucks madly, being ridden by you.
Training Arena
Open to the sky by walled in by fifteen feet tall walls made up of dried
clay bricks reinforced with steel stands the enormous training arena.
Attached to the walls and floor are rings where the s'redit can be chained
if need be, in fact this area is large enough to hold twenty full grown
s'redits with ease. High on the south wall is a small box connected to the
ground by a ladder where the master trainer may observe the work on the
grounds below. From a smaller opening to the west bellows of a slightly
higher pitch than normal can be heard.
[ obvious exits: S W ]
|1|.A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Full MV:Fresh >
Jiera has arrived from the west, riding a gray palfrey.

* R HP:Critical SP:Full MV:Fresh > s

Kryzen tries to pierce you, but you parry successfully.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > e
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt >
You tickle Kryzen's right arm with your strike.
Kryzen tries to pierce you, but you deflect the blow.
Kryzen sheathes a dagger of green jade into a gator skin bracer.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt >
Kryzen draws a dagger of green jade from a gator skin bracer with a flash of steel.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Swept Clay Path
Beaten down by the heavy feet of the s'redit, the clay path is clean and
unclutterd, leading to a small building to the west, and a massive walled
arean to the north. Large steel circles attached to chains burried deep
within the earth form a line to the south where the s'redit can be kept if
the need arises. Flowing to the south is a large and deep river where the
s'redit can be bathed with the help of large brushes that are kept on its
banks.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Full MV:Fresh >
Kryzen tries to pierce you, but you parry successfully.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > e
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > s
s
Kryzen sheathes a dagger of green jade into a gator skin bracer.
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > Kryzen draws a colossal sword with an iron pommel from a leather baldric with a flash of steel.
Kryzen wields a colossal sword with an iron pommel in a two-handed grip.
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > f
Jiera has arrived from the north, riding a gray palfrey.
You panic and attempt to flee!


Jiera leaves east riding a gray palfrey.


You flee head over heels.
Training Arena
Open to the sky by walled in by fifteen feet tall walls made up of dried
clay bricks reinforced with steel stands the enormous training arena.
Attached to the walls and floor are rings where the s'redit can be chained
if need be, in fact this area is large enough to hold twenty full grown
s'redits with ease. High on the south wall is a small box connected to the
ground by a ladder where the master trainer may observe the work on the
grounds below. From a smaller opening to the west bellows of a slightly
higher pitch than normal can be heard.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Full MV:Fresh > w
S'redit Nursery
A huge chain fence made up of links as thick as a grown man's torso
attached to thick steel posts rings a very large enclosure. Inside are a
variety of very large trees that provide shade to the baby s'redit during
the heat of the day. The infant s'redit are placed here when their mothers
are taken off to train and work at various points. A large trough of
freshly changed water as well as another trough filled with a nutritious
meal for the babies stands to the north.
[ obvious exits: E ]
A piece of newly cut white willow bark lies on the ground.
A wild stallion bucks madly, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Critical SP:Full MV:Fresh >
A baby s'redit backs up - watching Malvonia warily.
A baby s'redit backs up - watching Malvonia warily.
A baby s'redit extends her trunk and sniffs the new arrival in a friendly gesture.
A baby s'redit backs up - watching Malvonia warily.

* R HP:Critical SP:Full MV:Fresh > look
Kryzen tries to slash you, but you parry successfully.
S'redit Nursery
A huge chain fence made up of links as thick as a grown man's torso
attached to thick steel posts rings a very large enclosure. Inside are a
variety of very large trees that provide shade to the baby s'redit during
the heat of the day. The infant s'redit are placed here when their mothers
are taken off to train and work at various points. A large trough of
freshly changed water as well as another trough filled with a nutritious
meal for the babies stands to the north.
[ obvious exits: E ]
A piece of newly cut white willow bark lies on the ground.
Kryzen the Hundredman is here, fighting YOU!
|1|.A wild stallion bucks madly, being ridden by you.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > e
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > e
No way! You're fighting for your life!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt >
You strike Kryzen's body.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > f

You dodge a bash from Kryzen who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > PANIC! You couldn't escape!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt >
You tickle Kryzen's body with your strike.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > f
PANIC! You couldn't escape!

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt >
Kryzen tries to slash you, but you parry successfully.
You tickle Kryzen's left arm with your strike.

* R HP:Critical SP:Full MV:Fresh - Kryzen: Hurt > f
You panic and attempt to flee!

s
You flee head over heels.
Training Arena
Open to the sky by walled in by fifteen feet tall walls made up of dried
clay bricks reinforced with steel stands the enormous training arena.
Attached to the walls and floor are rings where the s'redit can be chained
if need be, in fact this area is large enough to hold twenty full grown
s'redits with ease. High on the south wall is a small box connected to the
ground by a ladder where the master trainer may observe the work on the
grounds below. From a smaller opening to the west bellows of a slightly
higher pitch than normal can be heard.
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
Swept Clay Path
Beaten down by the heavy feet of the s'redit, the clay path is clean and
unclutterd, leading to a small building to the west, and a massive walled
arean to the north. Large steel circles attached to chains burried deep
within the earth form a line to the south where the s'redit can be kept if
the need arises. Flowing to the south is a large and deep river where the
s'redit can be bathed with the help of large brushes that are kept on its
banks.
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Full MV:Fresh > e
s
Your heartbeat calms down more as you feel less panicked.
Brass Fountain In the Courtyard
Made up of gleaming and well polished brass is a large fountain that sits
in the center of a cluster of clay brick and wood buildings. The fountain
has been styled in the form of a rearing bull s'redit done up in parade
regalia. Perched on the tip of the s'redit's raised trunk is a raven, the
symbol of the Crystal Throne and the Empress, reminding all the trainers of
whom they serve.
[ obvious exits: E S W ]
Some elaborate figurines spew fresh water into a broad basin here.
A wild stallion bucks madly, being ridden by you.
A dark-skinned man is here earning his living.

escaped to Seandar.

Kryzen
Posts: 30
Joined: Sat Mar 03, 2018 12:58 am

Re: Stab Thread

Postby Kryzen » Tue Apr 03, 2018 10:43 am

* R HP:Beaten MV:Full >
*Morfran* has arrived from the south.

* R HP:Beaten MV:Full > [k dark]
You barely slash *Morfran*'s body.

e
* R HP:Beaten MV:Full - Morfran: Battered > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Morfran: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Morfran: Battered > -
[bash ]


A big brown bear tickles Morfran's left foot with his hit.
A big brown bear tries to hit Morfran, but he dodges the attack.

=
You dodge a bash from *Morfran* who loses his balance and falls!

=
A big brown bear tickles Morfran's body with his hit.
You slash *Morfran*'s body.
Your bash at *Morfran* sends him sprawling!
This session you've landed 2326 out of 4178 bashes (55% landed)
Since 2/25/2018 you've landed 2326 out of 4178 bashes (55% landed)

* R HP:Battered MV:Full - Morfran: Battered > look
look
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
*Morfran* is sitting here mending a weapon
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A big brown bear is here, fighting Morfran.

* R HP:Battered MV:Full - Morfran: Battered > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
*Morfran* is sitting here mending a weapon
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A big brown bear is here, fighting Morfran.

* R HP:Battered MV:Full - Morfran: Battered > bash

A big brown bear barely hits Morfran's left arm.
*Morfran* blasts your body.
You slash *Morfran*'s right foot hard.

*Morfran* panics, and attempts to flee!en >

bash

*Morfran* leaves east.

Cancelled.
Bash who?

* R HP:Battered MV:Full > e
e
A Winding Road
[ obvious exits: E W ]
r
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Morfran* is standing here mending a weapon.

* R HP:Battered MV:Full > r
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > r
[k dark]
They aren't here.

* R HP:Battered MV:Full > r
[k dark]
They aren't here.

change mood brave
* R HP:Battered MV:Full > r
[k dark]
They aren't here.

* R HP:Battered MV:Full > r
Mood changed to: Brave

* R HP:Battered MV:Full > Isabel narrates 'nod'
[k dark]
They aren't here.

* R HP:Battered MV:Full > s
[k dark]
They aren't here.

* R HP:Battered MV:Full > r
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Battered MV:Full > r
[k dark]
They aren't here.

* R HP:Battered MV:Full > [k dark]
They aren't here.

* R HP:Battered MV:Full > dism
You stop riding him.

* HP:Battered MV:Full > sneak
she sword
draw dagger
Ok, you'll try to move silently for a while.

* S HP:Battered MV:Full > n
You sheath a colossal sword with an iron pommel into a leather baldric.

* S HP:Battered MV:Full > You try to quietly draw a dagger of green jade from a gator skin bracer.

0
* S HP:Battered MV:Full > ba h.Morfran
Isabel narrates 'i'll go in '
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong > Backstab who?

w
* S HP:Battered MV:Strong > 0
ba h.Morfran
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
*Morfran* is standing here mending a weapon.

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Morfran* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 2070 out of 3978 stabs (52% landed)
Since 2/25/2018 you've landed 2070 out of 3978 stabs (52% landed)
*Morfran* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Morfran*'s death cry.


Went to drop gear blight and send a quick message saying where it was.


The Blight
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

diag horse
* R HP:Battered MV:Strong > A Domani razor is in excellent condition.
A Domani razor is strong.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Loomis
Posts: 251
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Postby Loomis » Tue Apr 03, 2018 11:05 am

oh bother....that was me. He sent me tell saying he was stabbed. I figured another came, because just before that he narred that there was scent now while fighting you winding. Didn't realize you stabbed and bashed. Gave his head to Isabel to return, but the set went to Xorzir...I am assuming they gave you his set, but that may be quite an assumption knowing LS :P

isabel
Posts: 252
Joined: Wed Aug 31, 2016 5:19 am

Re: Stab Thread

Postby isabel » Tue Apr 03, 2018 11:38 am

Nobody knew he died afk, and I didn't know understand you returned head (extra confusion because I had died crit/crit to Morfran earlier). When I chatted to ask Kryzen sent tell saying he had been stabbed, but we didn't know about afk eq loss etc (and he hadn't said anything), hence Xorzir's eq was dropped at his corpse.

Loomis
Posts: 251
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Postby Loomis » Tue Apr 03, 2018 11:52 am

oh haha I didn't even know you returned xorzir eq, or that he died afk....what a clusterf*ck of trying to return eq/deaths :P

Loomis
Posts: 251
Joined: Sun Apr 05, 2015 10:57 pm

Re: Stab Thread

Postby Loomis » Wed Apr 04, 2018 10:38 am

Donnie ran KK, got stabbed and died....I was afk doing my Wellguard thing. I ran down to see if I could exact some revenge for the little dude.

EDIT: Left Donnie scalp all w 3s keep for ya.

Players in your Zone
--------------------
Loomis - Arafel Way
You catch a faint scent of a horse nearby.

s
o S HP:Healthy MV:Winded > Arafel Way
[ obvious exits: N E S ]
North: A poor, solemn villager walks by.
East: A poor, solemn villager walks by.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

s
o S HP:Healthy MV:Winded > Arafel Way
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
South: A Lockshear militiaman glares at his surroundings.

s
o S HP:Healthy MV:Winded > Arafel Way
[ obvious exits: N E S ]
South: A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

s
s
o S HP:Healthy MV:Winded > Intersection of Arafel and Kandor
[ obvious exits: N E S ]
North: A Lockshear militiaman glares at his surroundings.
South: A poor, solemn villager walks by.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

o S HP:Healthy MV:Winded >
Arafel Way
[ obvious exits: N S ]
North: A poor, solemn villager walks by.
A poor, solemn villager walks by.

o S HP:Healthy MV:Winded > Corner of Manetheren and Arafel
[ obvious exits: N E ]
North: A poor, solemn villager walks by.
East: A Shienaran sergeant watches for the enemy here.

o S HP:Healthy MV:Weary > Alas, you cannot go that way...

o S HP:Healthy MV:Weary >
not
You start paying increased attention to your surroundings.

e
o S HP:Healthy MV:Weary >
e
e
Manetheren Street
[ obvious exits: E W ]
East: A Lockshear militiaman glares at his surroundings.
West: A rat scurries around trying to get out of sight.
A Shienaran sergeant watches for the enemy here.
A poor, solemn villager walks by.

s
o S HP:Healthy MV:Weary >
h
b
Manetheren Street
[ obvious exits: E W ]
East: A poor, solemn villager walks by.
West: A Shienaran sergeant watches for the enemy here.
A Lockshear militiaman glares at his surroundings.

o S HP:Healthy MV:Weary > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
East: A raven is here flying around.
South: A poor, solemn villager walks by.
West: A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A rat scurries around trying to get out of sight.
A poor, solemn villager walks by.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

o S HP:Healthy MV:Weary > Before the Gates of Lockshear
[ obvious exits: N E W ]
North: A poor, solemn villager walks by.
East: A poor, solemn villager walks by.
West: A poor, solemn villager walks by.
A poor, solemn villager walks by.

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary > [backstab h.human]
Backstab who?

e
e
o S HP:Healthy MV:Weary >
h
South of the Palisade
[ obvious exits: E W ]
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.
A Shienaran sergeant watches for the enemy here.

b
o S HP:Healthy MV:Weary > Overgrown Path
[ obvious exits: E W ]

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Weary > [backstab h.human]
Backstab who?

e
o S HP:Healthy MV:Weary >
h
b
A Sparse Path
[ obvious exits: N W ]
A poor, solemn villager walks by.

o S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

n
o S HP:Healthy MV:Weary > [backstab h.human]
Backstab who?

h
o S HP:Healthy MV:Weary >
b
Dwindling Path Through the Rubble
[ obvious exits: N S ]
A raven is here flying around.
*Alterith* is standing here, riding a warhorse.
A raven is here flying around.
A raven is here flying around.
*Isabel* is standing here, riding a bloodstock stallion.
A poor, solemn villager walks by.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary >
[backstab h.human]
You silently approach your victim...


-=
+*
*+
=-

-=
+*

*Alterith* makes a strange sound as you place a pair of moonstone hilted dirks in his back!
*Alterith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Alterith*'s death cry.

* S HP:Healthy MV:Weary >
*Isabel* blasts your right leg hard.

* S HP:Scratched MV:Weary - Isabel: Wounded >
*Isabel* blasts your body hard.
A raven now follows Isabel.
A villager bellows '][vz^ F PHSQtZFD [BCtmIl aNzT ?@G[z'
A villager panics, and attempts to flee!

gac
* S HP:Scratched MV:Weary - Isabel: Wounded >
nar blick alterith
You stab *Isabel*'s left leg.
[get all corpse]
You get a long pine javelin from the corpse of Alterith.
You get the war scalp of Donnie the Trolloc slain in the Blasted Lands from the corpse of Alterith.
You get a bubbling draught from the corpse of Alterith.
You get a flask stained with human blood from the corpse of Alterith.
You get nine copper pennys from the corpse of Alterith.
You get a great claymore from the corpse of Alterith.
You get a pair of animal-fur boots from the corpse of Alterith.
You get a pair of animal-fur boots from the corpse of Alterith.
You get a set of riveted chainmail leggings from the corpse of Alterith.
You get a set of riveted chainmail leggings from the corpse of Alterith.
You get a brightly-colored sash from the corpse of Alterith.
You get a dagger from the corpse of Alterith.
You get a silver etched shield from the corpse of Alterith.
You get a wide leather wristband from the corpse of Alterith.
You get a sturdy pair of full leather gauntlets from the corpse of Alterith.
You get a sturdy pair of full leather gauntlets from the corpse of Alterith.
You get a pair of riveted chainmail sleeves from the corpse of Alterith.
You get a pair of riveted chainmail sleeves from the corpse of Alterith.
You get a backpack from the corpse of Alterith.
You get a black wool cape embroidered with a swooping hawk from the corpse of Alterith.
You get a tunic of finely-crafted chain from the corpse of Alterith.
a tunic of finely-crafted chain: You can't carry that much weight.
You get a thin, black chain from the corpse of Alterith.
You get a necklace of dark ivy from the corpse of Alterith.
You get a necklace of dark ivy from the corpse of Alterith.
You get a rimmed round helmet from the corpse of Alterith.
a rimmed round helmet: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Alterith.
You get a mirrored lantern from the corpse of Alterith.
*Isabel* gets a tunic of finely-crafted chain from the corpse of Alterith.
*Isabel* gets a rimmed round helmet from the corpse of Alterith.


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