Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Gizmo
Posts: 46
Joined: Thu Sep 22, 2016 6:30 pm

Re: Fail!

Postby Gizmo » Sun Apr 29, 2018 3:22 am

Followed by

* S HP:Healthy MV:Full >
down
h
A Granite Cave
You squeeze through the crack and find yourself in the center of a small
cave, obviously created by some kind of earthquake, though it appears to
be very old, perhaps back to the Breaking of the World. Several sets of
scuff marks on the floor and gashes in the stone walls indicate that it
is traveled upon occasion, though.
[ obvious exits: U ]
*Xin* is standing here.

* S HP:Healthy MV:Full >
z
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > [backstab h.human]
You silently approach your victim...

-=+**+=- -=+*
*Xin* makes a strange sound as you place a dagger of green jade in his back!
*Xin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Xin*'s death cry.

Was a nice little stab war.

tryndamere
Posts: 20
Joined: Wed Sep 07, 2016 9:46 pm

Re: Fail!

Postby tryndamere » Sun Apr 29, 2018 2:59 pm

Mood changed to: Berserk

* HP:Scratched MV:Winded - Isabel: Wounded >
You scythe *Isabel*'s body hard.

* HP:Scratched MV:Winded - Isabel: Wounded >
3
[k human]
You do the best you can!
*Isabel* panics, and attempts to flee!

* HP:Scratched MV:Winded - Isabel: Wounded >
b
You scythe *Isabel*'s right leg.
[bash ]


*Isabel* leaves east riding a warhorse.

-
*Isabel* has arrived from the east, riding a warhorse.

=
*Isabel* struggles to barrel down on you, a steel-shafted lance aimed at your chest.

+**+=- -=
As *Isabel* avoids your bash, you topple over and fall to the ground! 211 ob when zerk. shes in abs.

* HP:Scratched MV:Winded >
Suddenly *someone* charges you with a steel-shafted lance!

isabel
Posts: 512
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Postby isabel » Sun Apr 29, 2018 3:23 pm

:D :D :D :D

I can't get over my first ever timer (stab/charge timer) kill on a PC! I wanted to return your eq (after upgrading my 76% abs), but my hands were all pk shakey so I just ran around until I could get back in - and there is random abs dropped in random rooms.

isabel
Posts: 512
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Postby isabel » Mon Apr 30, 2018 11:53 am

perils of being chatty while crit :p

A Sickly Forest
[ obvious exits: E S ]

* HP:Critical MV:Weary > south
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Haggard > nar ugh weary :p
You narrate 'ugh weary :p'

* HP:Critical MV:Haggard >
A shadow stallion seems too exhausted to obey *Rark*'s commands.

* HP:Critical MV:Haggard >
A shadow stallion seems too exhausted to obey *Rark*'s commands.

* HP:Critical MV:Haggard >
*someone* blasts your right foot into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Draz.
A black hawk hates your guts!
Circle of Light
[ obvious exits: N D ]

Rark
Posts: 203
Joined: Thu May 07, 2015 10:54 am

Re: Fail!

Postby Rark » Mon Apr 30, 2018 12:22 pm

The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Isabel* is standing here, riding a bloodstock stallion.
A baby lizard scampers about.

* R S HP:Beaten DP:Strong MV:Tiring > b
[k human]
You blast *Isabel*'s right arm hard.

[bash ] rong MV:Tiring - Isabel: Beaten >

*
*Isabel* panics, and attempts to flee!

-
*Isabel* leaves west riding a bloodstock stallion.

=
They're not here anymore!

o R S HP:Beaten DP:Strong MV:Tiring > z
[change mood berserk]
Mood changed to: Berserk

j
o R S HP:Beaten DP:Strong MV:Tiring > j
w
[k human]
They aren't here.

o R S HP:Beaten DP:Strong MV:Tiring > j
[k human]
They aren't here.

o R S HP:Beaten DP:Strong MV:Tiring > b
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a horse leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Isabel* is standing here, riding a bloodstock stallion.

* R S HP:Beaten DP:Strong MV:Tiring > [k human]
You blast *Isabel*'s left arm hard.

[bash ] rong MV:Tiring - Isabel: Beaten >


*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Strong MV:Tiring - Isabel: Beaten > b

*Isabel* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten >
*Isabel* lances your left leg.
You wish that your wounds would stop BLEEDING so much!


[bash ] Strong MV:Tiring - Isabel: Beaten >

*
*Isabel* panics, and attempts to flee!

-
*Isabel* leaves east riding a bloodstock stallion.

=
They're not here anymore!

o R S HP:Critical DP:Strong MV:Tiring > w
j
The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A green woodpecker is here flying around.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

sc
o R S HP:Critical DP:Strong MV:Tiring > [k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > You have 39(400) hit, 112(142) dark power and 160(276) movement points.
You have scored 107348203 experience points and 268 quest points.
You need 1151797 exp to level and 332 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 794 Turn points to date.
You have played 104 days and 13 hours (real time).
This ranks you as Rark the Cor'conde [Myrddraal 3] (Level 50).
You are standing.

o R S HP:Critical DP:Strong MV:Tiring > j
j
j
[k human]
They aren't here.

j
o R S HP:Critical DP:Strong MV:Tiring > j
[k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > j
[k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > j
[k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > [k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > scan e
[k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > e
[k human]
They aren't here.

o R S HP:Critical DP:Strong MV:Tiring > j
Your eyesight is not so keen.

o R S HP:Critical DP:Strong MV:Tiring > j
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Isabel* is standing here, riding a bloodstock stallion.

* R S HP:Critical DP:Strong MV:Tiring > [k human]
You blast *Isabel*'s right leg hard.

j
* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > [k human]
Ok.

* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > [k human]
Ok.

* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > b
*Isabel* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Someone squeaks 'Isabel is at The Blighted Forest'
You blast *Isabel*'s body hard.
[bash ]


As *Isabel* avoids your bash, you topple over and fall to the ground!
*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > b

*Isabel* lances your left foot.
You wish that your wounds would stop BLEEDING so much!


[bash ] Strong MV:Tiring - Isabel: Beaten >

-
*Isabel* lances your head hard.
You wish that your wounds would stop BLEEDING so much!



As *Isabel* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > b
[bash ]


*Isabel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten >
*Isabel* lances your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Tiring - Isabel: Beaten > b
*someone* lances your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.

isabel
Posts: 512
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Postby isabel » Mon Apr 30, 2018 3:57 pm

Is commy hideable now or something? torn between admiration that it worked situationally and annoyance about gimmicky things like flee stab :p

* R HP:Battered MV:Strong > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - Atop a Crumbling Watch Tower
* R HP:Battered MV:Strong > look
where
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Strong > Players in your Zone
--------------------
Isabel - Atop a Crumbling Watch Tower

* R HP:Battered MV:Strong >
*Angkar* has arrived from below.

x
* R HP:Battered MV:Strong > Angkar has a few scratches.

kill $target$
* R HP:Battered MV:Strong > The Shienaran commander bellows 'The criminal Angkar shall pay for
his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Angkar has been spotted!'
The Shienaran commander tries to lance Angkar, but he deflects the blow.
You try to lance *Angkar*, but he deflects the blow.

* R HP:Battered MV:Strong - the Shienaran commander: Healthy - Angkar: Scratched > nar on 1 co
mmy

*Angkar* panics, and attempts to flee!

bash
* R HP:Battered MV:Strong - the Shienaran commander: Healthy - Angkar: Scratched >
*Angkar* leaves down.

* R HP:Battered MV:Strong > look
The sun rises.
You narrate 'on 1 commy'

kill $target$
* R HP:Battered MV:Fresh > Bash who?

* R HP:Battered MV:Full > kill $target$
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > look
where
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Isabel - Atop a Crumbling Watch Tower

* R HP:Battered MV:Full >
*Splatter* has arrived from below.
* R HP:Battered MV:Full >
*Angkar* has arrived from below.

z
bash
* R HP:Battered MV:Full >
*Angkar* barely pierces your left leg.

* R HP:Battered MV:Full - Angkar: Scratched > The Shienaran commander bellows 'The criminal
Splatter shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Splatter has been spotted!'
The Shienaran commander tries to lance Splatter, but he deflects the blow.
The Shienaran commander bellows 'The criminal Angkar shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Angkar has been spotted!'
You do the best you can!

change mood wimpy ll - Angkar: Scratched >
f
=
The Shienaran commander tries to lance Splatter, but he parries successfully.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
*Angkar* tickles your body with his pierce.
*Angkar* panics, and attempts to flee!
You suddenly feel less protected.

up
+kill $target$
Cancelled.
*Angkar* leaves down.
Mood changed to: Wimpy

* R HP:Battered MV:Full > [flee ]
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Angkar* is standing here.
*Razhak* is standing here, riding a shadow stallion.

* R HP:Battered MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Splatter.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Splatter.
A Shienaran sergeant watches for the enemy here.
The Shienaran commander is here, fighting Splatter.

* R HP:Battered MV:Full > Suddenly *Splatter* places a set of steel sai in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Full - the Shienaran commander: Scratched - Splatter: Scratched > f

You lance *Splatter*'s right hand extremely hard.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran crushes Splatter's right foot very hard.
The grizzled veteran pounds Splatter's right arm hard.
The Shienaran commander lances Splatter's right arm into bloody fragments!

* R HP:Critical MV:Full - the Shienaran commander: Scratched - Splatter: Hurt > [flee ]
PANIC! You couldn't escape!

south
* R HP:Critical MV:Full - the Shienaran commander: Scratched - Splatter: Hurt > south
f
south
The grizzled veteran gallantly rescues the Shienaran commander!
*Splatter* panics, and attempts to flee!
No way! You're fighting for your life!
*Razhak* has arrived from below, riding a shadow stallion.
*Angkar* has arrived from below.

south
* R HP:Critical MV:Full - the grizzled veteran: Healthy - Splatter: Hurt > *Angkar* barely
pierces your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
*Razhak* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


[flee ] ll - the grizzled veteran: Healthy - Splatter: Hurt >
You panic and attempt to flee!

*someone* barely pierces your body.
You are mortally wounded, and will die soon, if not aided.

east
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > east
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

Monsoon
Posts: 16
Joined: Wed Apr 19, 2017 7:56 pm

Re: Fail!

Postby Monsoon » Mon Apr 30, 2018 4:10 pm

The great monsoon does many things. This however was unscripted. I happened to roll and he happened to flee. Great damage on sai btw. Classy.

Weir
Posts: 438
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Postby Weir » Mon Apr 30, 2018 4:30 pm

Commy has been hideable since the sweeping no-hide changes.

isabel
Posts: 512
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Postby isabel » Mon Apr 30, 2018 4:31 pm

Monsoon - oh in that case, hats off!

and bah i must revise zones

Rentris
Posts: 223
Joined: Sun Mar 22, 2015 2:01 am

Re: Fail!

Postby Rentris » Fri May 04, 2018 3:17 am

So a quick back story: Avail and I had been inactive for a while and we were exploring the Volcano because we had heard that there was a new smob. We wanted to scout it out and see what it was all about. I had noticed there was a locked door so I took the time to alt cash over and get a practice reset just for this. We were just curious.

open waterfall
* HP:Healthy MV:Haggard > Ok.

* HP:Healthy MV:Weary >
Avail says 'ooo'

* HP:Healthy MV:Weary >
Avail leaves west.

* HP:Healthy MV:Weary > beckon
You beckon everyone to follow you.

(Here I think to myself I should ask him if he just walked into a DT since we didn’t know. I said to myself nah that’s stupid, and carried on)

* HP:Healthy MV:Weary > scan w

* HP:Healthy MV:Weary > open waterfall
w
It's already open!

* HP:Healthy MV:Weary > Behind the Waterfall
[ obvious exits: ]

* HP:Healthy MV:Weary >
You slip and fall on the rocks behind the waterfall.
A fast, wet plummet into darkness is your fate!
Ouch!

(Well, I really wasn’t expecting this... this might be ok. Let see where this goes)


HP:Scratched MV:Weary > look
Preparing to find this room on the map.
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > lo
All you can do right now is think about the stars!

HP:Scratched MV:Weary > wake
All you can do right now is think about the stars!

HP:Scratched MV:Weary >
You regain consciousness.

* HP:Scratched MV:Weary >
Avail leaves north.

(Damn why’s that little shit keep walking away from me? Needs to hold up a sec)


* HP:Scratched MV:Weary > lo
At the Underground Stream
High above is a straight chute of slick rock, worn to glasslike smoothness
over time by a waterfall. Even now the water pours down and forms shallow
pools that seep into the ground. The air is humid and, oddly, warm, almost
hot. There is a smell of sulfur tinging the smell of the water.
[ obvious exits: N ]

No matching room name found! Update your map.

A mushroom grows here.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.

(Huh, guards. No big deal. At least they aren’t aggro. Wonder what they’re here for?)


* HP:Scratched MV:Weary >
Avail has arrived from the north.

* HP:Scratched MV:Weary >
Avail leaves north.

(Damn dude, just get back here and chill a sec!)


* HP:Scratched MV:Weary > con guard
Well, he is taller than you, heavier than you, and in general stockier than you.
Now where did that chicken go?

* HP:Scratched MV:Weary > lo guard
All brawny muscle, this guard looks as if he could be carved from stone,
until he moves. A seasoned fighter, he knows how to separate your head from
the rest of your body.

A determined guard has a few scratches.

a determined guard is using:
<worn on head> a metal helmet
<worn on body> a thick mail shirt
<worn on arms> a set of thin metal vambraces
<worn on hands> a pair of metal half-gauntlets
<worn as shield> a large spiked shield
<wielded> a rapier
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of thin metal boots

(Pshh, no big deal. Maybe we should kill them?)

* HP:Scratched MV:Weary >
A determined guard leaves north.
A determined guard leaves north.

* HP:Scratched MV:Weary >
Adonis narrates 'My stallion is tired'

* HP:Scratched MV:Weary > tell avail i regret this decision
You tell Avail 'i almost regret this decision'

look
Preparing to find this room on the map.
* HP:Scratched MV:Weary > At the Underground Stream
High above is a straight chute of slick rock, worn to glasslike smoothness
over time by a waterfall. Even now the water pours down and forms shallow
pools that seep into the ground. The air is humid and, oddly, warm, almost
hot. There is a smell of sulfur tinging the smell of the water.
[ obvious exits: N ]

No matching room name found! Update your map.

A mushroom grows here.

* HP:Scratched MV:Weary >
Avail has arrived from the north.

* HP:Scratched MV:Weary >
Avail tells you 'lmao'

fol avail
* HP:Scratched MV:Weary > You now follow Avail.

* HP:Scratched MV:Weary >
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.
A determined guard has arrived from the north.

* HP:Scratched MV:Weary > say am weary
You say 'am weary'

* HP:Scratched MV:Weary > say OMFG
A determined guard barely pounds Avail's left arm.
A determined guard pounds Avail's body.
A determined guard tickles Avail's body with his pound.
A determined guard pounds Avail's left leg.
A determined guard pounds Avail's left leg.
A determined guard tries to pierce Avail, but he parries successfully.
A determined guard pounds Avail's head.
A determined guard tickles Avail's left foot with his pierce.
Avail kicks a determined guard in solar plexus, a determined guard is rendered breathless!
You say 'OMFG'

* HP:Scratched MV:Weary > k guard

A determined guard barely tickles Avail's body with his pierce.
A determined guard tickles Avail's left foot with his pierce.

* HP:Scratched MV:Weary > Wimpy reset to: 209 hit points.
You try to slash a determined guard, but he deflects the blow.

* HP:Scratched MV:Weary - Avail: Beaten - a determined guard: Healthy >
You try to slash a determined guard, but he deflects the blow.
A determined guard barely pierces Avail's left arm.
A determined guard tries to pound Avail, but he deflects the blow.
A determined guard pounds Avail's left leg hard.
A determined guard pounds Avail's left arm.
A determined guard pounds Avail's left arm.
A determined guard pounds Avail's left arm.
A determined guard tickles Avail's body with his pound.
A determined guard tickles Avail's left foot with his pierce.

* HP:Scratched MV:Weary - Avail: Beaten - a determined guard: Healthy > vv
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* HP:Scratched MV:Weary - Avail: Beaten - a determined guard: Healthy >
Avail panics, and attempts to flee!

* HP:Scratched MV:Weary - Avail: Beaten - a determined guard: Healthy >
You try to slash a determined guard, but he deflects the blow.
A determined guard tries to pierce Avail, but he deflects the blow.
A determined guard tries to pound Avail, but he deflects the blow.
A determined guard barely pounds Avail's left leg.
A determined guard tries to pound Avail, but he parries successfully.
A determined guard pounds Avail's body.
A determined guard tries to pound Avail, but he deflects the blow.
A determined guard barely pounds Avail's body.
A determined guard barely tickles Avail's left arm with his pierce.
A determined guard tries to pierce Avail, but he parries successfully.
A determined guard tries to pierce Avail, but he parries successfully.

* HP:Scratched MV:Weary - Avail: Critical - a determined guard: Healthy > sheath
draw spear
You sheath a gold-chased war spear into a leather baldric.

* HP:Scratched MV:Weary - Avail: Critical - a determined guard: Healthy > You skillfully wield a gold-chased war spear from a leather baldric.
You wield a gold-chased war spear with both hands.

* HP:Scratched MV:Weary - Avail: Critical - a determined guard: Healthy >
Avail leaves north.

* HP:Scratched MV:Weary - a determined guard: Scratched >
A determined guard barely pounds your left foot.
A determined guard pounds your right foot.
A determined guard pounds your body.
A determined guard tries to pound you, but you deflect the blow.
A determined guard barely pounds your head.
A determined guard tickles your body with his pound.
A determined guard tickles your right foot with his pierce.
A determined guard tickles your body with his pierce.
You barely slash a determined guard's body.

lo
* HP:Hurt MV:Weary - a determined guard: Scratched > A determined guard tickles your left leg with his pierce.
A determined guard tickles your body with his pierce.
At the Underground Stream
High above is a straight chute of slick rock, worn to glasslike smoothness
over time by a waterfall. Even now the water pours down and forms shallow
pools that seep into the ground. The air is humid and, oddly, warm, almost
hot. There is a smell of sulfur tinging the smell of the water.
[ obvious exits: N ]
A mushroom grows here.
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!

* HP:Hurt MV:Weary - a determined guard: Scratched > v
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

f
You panic and attempt to flee!ned guard: Scratched >


You flee head over heels.
Where Two Streams Converge
[ obvious exits: N S ]
Lord Avail Sa'Ran the Dai Shan is standing here.

* HP:Hurt MV:Weary > n
The celldoor seems to be closed.

* HP:Hurt MV:Weary >
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.

* HP:Hurt MV:Weary > open celldoor
A determined guard tickles your head with his pierce.
A determined guard barely pounds your left leg.
A determined guard pounds your body.
A determined guard tickles your right arm with his pound.
A determined guard tries to pound you, but you parry successfully.
A determined guard barely pounds your body.
A determined guard pounds your body.
A determined guard barely pounds your body.
A determined guard pounds your body.
You try to slash a determined guard, but he parries successfully.
A determined guard tickles your body with his pierce.
A determined guard pounds Avail's right leg.
A determined guard tries to pound Avail, but he deflects the blow.
A determined guard barely pierces Avail's right arm.
Avail says 'unlock celldoor'
It seems to be locked.


* HP:Hurt MV:Weary - a determined guard: Scratched >
Avail tries to pierce a determined guard, but he parries successfully.
A determined guard tickles your body with his pierce.

* HP:Hurt MV:Weary - a determined guard: Scratched >
Avail panics, and attempts to flee!

* HP:Hurt MV:Weary - a determined guard: Scratched > pick celldoor
No way! You're fighting for your life!

* HP:Hurt MV:Weary - a determined guard: Scratched >
A determined guard barely pounds your body.
A determined guard pounds your body.
A determined guard barely pounds your body.
A determined guard pounds your left leg.
You slash a determined guard's body hard.
A determined guard barely pierces your left arm.
A determined guard tickles Avail's body with his pound.
A determined guard tickles Avail's body with his pound.
A determined guard tries to pierce Avail, but he deflects the blow.

f
n HP:Wounded MV:Weary - a determined guard: Scratched >
Avail leaves south.
You panic and attempt to flee!


You flee head over heels.
At the Underground Stream
[ obvious exits: N ]
A mushroom grows here.
Lord Avail Sa'Ran the Dai Shan is standing here.

* HP:Wounded MV:Weary > Where Two Streams Converge
[ obvious exits: N S ]
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.

* HP:Wounded MV:Weary >
Neal narrates 'the rest all get north?'

* HP:Wounded MV:Weary >
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.
A determined guard leaves south.

* HP:Wounded MV:Weary > pick celldoor
pick celldoor
You failed to pick the lock.

pick celldoor
* HP:Wounded MV:Weary > pick celldoor
You failed to pick the lock.

* HP:Wounded MV:Weary > pick celldoor
You seem to be unable to pick this lock.


(It was at this point... I realized that we had f***ed up)

pick celldoor
* HP:Wounded MV:Weary > pick celldoor
You failed to pick the lock.

* HP:Wounded MV:Weary > pick celldoor
You seem to be unable to pick this lock.

* HP:Wounded MV:Weary > pick celldoor
You failed to pick the lock.

* HP:Wounded MV:Weary > You seem to be unable to pick this lock.

* HP:Wounded MV:Weary > You seem to be unable to pick this lock.

* HP:Wounded MV:Weary > You failed to pick the lock.

* HP:Wounded MV:Weary > yell unable to pick
You bellow 'unable to pick'

lo
* HP:Wounded MV:Weary > Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]

* HP:Wounded MV:Weary >
Weir narrates 'raz still blands'

* HP:Wounded MV:Weary >
Your blood freezes as you hear someone's death cry.
You stop following Avail.

* HP:Wounded MV:Weary >
Weir narrates 'equitant too'

* HP:Wounded MV:Weary > i
You are carrying:
a water skin
twenty gold crowns
a crystal lightstick
a cup of thick syrup
a ring of silver
a wealth of copper pennies (62)
[5] a stable ticket
[5] a lantern

* HP:Wounded MV:Weary > put all pack
You put a water skin in a belt pack.
You put twenty crowns in a belt pack.
You put a crystal lightstick in a belt pack.
You put a cup of thick syrup in a belt pack.
You put a ring of silver in a belt pack.
You put 62 coppers in a belt pack.
You put a stable ticket in a belt pack.
You put a stable ticket in a belt pack.
You put a stable ticket in a belt pack.
You put a stable ticket in a belt pack.
You put a stable ticket in a belt pack.
You put a lantern in a belt pack.
You put a lantern in a belt pack.
You put a lantern in a belt pack.
You put a lantern in a belt pack.
You put a lantern in a belt pack.

* HP:Wounded MV:Weary > s
get all corpse
n
At the Underground Stream
[ obvious exits: N ]
The corpse of Avail is lying here.
A mushroom grows here.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.

* HP:Wounded MV:Weary > You get a water skin from the corpse of Avail.
You get a choice steak from the corpse of Avail.
You get a pair of lissome leather boots with metal capped toes from the corpse of Avail.
You get a set of darkly dyed leather leggings from the corpse of Avail.
You get a soft leather pouch from the corpse of Avail.
You get a silver-worked weapons belt from the corpse of Avail.
You get an emerald-hilted foil from the corpse of Avail.
You get a silver etched shield from the corpse of Avail.
You get a silver Kandori wristcuff from the corpse of Avail.
You get an ivy bracelet from the corpse of Avail.
You get a sturdy pair of full leather gauntlets from the corpse of Avail.
You get a pair of dyed leather armsleeves from the corpse of Avail.
You get a crimson cloak of fine Two Rivers wool from the corpse of Avail.
You get a tunic of finely-crafted chain from the corpse of Avail.
You get a necklace of dark ivy from the corpse of Avail.
You get a necklace of dark ivy from the corpse of Avail.
You get a thick helmet of supple leather from the corpse of Avail.
You get an emerald ring from the corpse of Avail.
You get an emerald ring from the corpse of Avail.
You get an oilstone from the corpse of Avail.
You get a lantern from the corpse of Avail.
You get a lantern from the corpse of Avail.

* HP:Wounded MV:Weary > Where Two Streams Converge
[ obvious exits: N S ]

* HP:Wounded MV:Weary > i
You are carrying:
[2] a lantern
an oilstone
[2] an emerald ring
a thick helmet of supple leather
[2] a necklace of dark ivy
a tunic of finely-crafted chain
a crimson cloak of fine Two Rivers wool
a pair of dyed leather armsleeves
a sturdy pair of full leather gauntlets
an ivy bracelet
a silver Kandori wristcuff
a silver etched shield
an emerald-hilted foil
a silver-worked weapons belt
a soft leather pouch
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
a choice steak
a water skin

* HP:Wounded MV:Weary >
A determined guard has arrived from the south.
A determined guard barely tickles your left arm with his pierce.

* HP:Wounded MV:Weary - a determined guard: Healthy >
Shekure narrates 'trolloc fnw, 2 fades nw by ring'

* HP:Wounded MV:Weary - a determined guard: Healthy >
You try to slash a determined guard, but he parries successfully.
A determined guard tickles your left foot with his pierce.

drop all
* HP:Wounded MV:Weary - a determined guard: Healthy > You drop a lantern.
You drop a lantern.
You drop an oilstone.
You drop an emerald ring.
You drop an emerald ring.
You drop a thick helmet of supple leather.
You drop a necklace of dark ivy.
You drop a necklace of dark ivy.
You drop a tunic of finely-crafted chain.
You drop a crimson cloak of fine Two Rivers wool.
You drop a pair of dyed leather armsleeves.
You drop a sturdy pair of full leather gauntlets.
You drop an ivy bracelet.
You drop a silver Kandori wristcuff.
You drop a silver etched shield.
You drop an emerald-hilted foil.
You drop a silver-worked weapons belt.
You drop a soft leather pouch.
You drop a set of darkly dyed leather leggings.
You drop a pair of lissome leather boots with metal capped toes.
You drop a choice steak.
You drop a water skin.

* HP:Wounded MV:Weary - a determined guard: Healthy >
A determined guard tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Weary - a determined guard: Healthy >
Weir narrates '2 pot'

* HP:Wounded MV:Weary - a determined guard: Healthy >
You slash a determined guard's left arm into bloody fragments!
A determined guard tries to pierce you, but you deflect the blow.
Shekure narrates '3 fades that is'

* HP:Wounded MV:Weary - a determined guard: Scratched > tell avail god fucking dammit
You tell Avail 'god fucking dammit'

* HP:Wounded MV:Weary - a determined guard: Scratched >
A determined guard tries to pierce you, but you deflect the blow.

* HP:Wounded MV:Weary - a determined guard: Scratched >
You try to slash a determined guard, but he deflects the blow.
A determined guard barely tickles your left hand with his pierce.

* HP:Wounded MV:Weary - a determined guard: Scratched >
Weir narrates 'raz was 1s'

* HP:Wounded MV:Weary - a determined guard: Scratched > c
[bash ]

-
A determined guard tickles your body with his pierce.

+
A determined guard tickles your right foot with his pierce.

*
Adonis narrates 'patty 2n shady btw'


As a determined guard avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Weary - a determined guard: Scratched >
A determined guard barely tickles your body with his pierce.

* HP:Wounded MV:Weary - a determined guard: Scratched >
Zotac narrates 'am still beat btw'

vv
* HP:Wounded MV:Weary - a determined guard: Scratched >
You slash a determined guard's body hard.
A determined guard tickles your body with his pierce.

* HP:Wounded MV:Weary - a determined guard: Hurt > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* HP:Wounded MV:Weary - a determined guard: Hurt > con guard
Well, he is taller than you, heavier than you, and in general stockier than you.
Now where did that chicken go?

* HP:Wounded MV:Weary - a determined guard: Hurt > c
[bash ]

-
A determined guard tickles your body with his pierce.

*
A determined guard tickles your right leg with his pierce.

=
Your bash at a determined guard sends him sprawling!

* HP:Wounded MV:Winded - a determined guard: Scratched >
You slash a determined guard's right arm hard.

* HP:Wounded MV:Winded - a determined guard: Hurt > lo
Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]
A water skin has been left on the ground.
A choice steak has been dropped to the ground.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here.
A leather weapons belt with silver ornaments lies in a coil.
A long thin sword with an emerald-encrusted hilt lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A small, delicate loop of ivy lies softly upon the ground.
A solid set of leather gauntlets rests here.
A set of dyed leathers lie rolled up here.
A brightly dyed crimson cloak lies crumpled in a heap.
A tunic of fine chain lies in a bundle here.
A necklace made of dark, tangled leaves has been discarded here. [2]
A dome of leather has been discarded here.
A silver ring set with a deep green emerald has been dropped here. [2]
A fine-grained oilstone lies upon the ground.
A lantern has been left here. [2]
A determined guard is sitting here

* HP:Wounded MV:Winded - a determined guard: Hurt >
Weir narrates 'come ent, 3 still camp, 2 semi low'

* HP:Wounded MV:Winded - a determined guard: Hurt >
You slash a determined guard's body very hard.

* HP:Wounded MV:Winded - a determined guard: Hurt >
You slash a determined guard's body.
A determined guard barely tickles your right arm with his pierce.

* HP:Wounded MV:Winded - a determined guard: Hurt >
You slash a determined guard's body very hard.
A determined guard barely tickles your left leg with his pierce.

* HP:Wounded MV:Winded - a determined guard: Hurt > tell avail i have an idea
You tell Avail 'i have an idea'

(Maybe I can kill a couple solo and find a key?)

* HP:Wounded MV:Winded - a determined guard: Hurt >
You slash a determined guard's body very hard.
A determined guard barely pierces your left foot.
A determined guard tickles your body with his pierce.

* HP:Wounded MV:Winded - a determined guard: Wounded > lo
Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]
A water skin has been left on the ground.
A choice steak has been dropped to the ground.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here.
A leather weapons belt with silver ornaments lies in a coil.
A long thin sword with an emerald-encrusted hilt lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A small, delicate loop of ivy lies softly upon the ground.
A solid set of leather gauntlets rests here.
A set of dyed leathers lie rolled up here.
A brightly dyed crimson cloak lies crumpled in a heap.
A tunic of fine chain lies in a bundle here.
A necklace made of dark, tangled leaves has been discarded here. [2]
A dome of leather has been discarded here.
A silver ring set with a deep green emerald has been dropped here. [2]
A fine-grained oilstone lies upon the ground.
A lantern has been left here. [2]
A determined guard is here, fighting YOU!

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's body.
A determined guard tickles your left leg with his pierce.

c
A determined guard barely pierces your body. Wounded >
[bash ]

-
A determined guard tries to pierce you, but you parry successfully.

=
Your bash at a determined guard sends him sprawling!

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's right leg into bloody fragments!

* HP:Wounded MV:Winded - a determined guard: Wounded
Neal narrates '1s ent'

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's body very hard.

* HP:Wounded MV:Winded - a determined guard: Wounded >
A determined guard tickles your left arm with his pierce.

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's body hard.
A determined guard tickles your head with his pierce.

* HP:Wounded MV:Winded - a determined guard: Wounded > c
[bash ]

=
A determined guard barely tickles your right leg with his pierce.

*
A determined guard tries to pierce you, but you parry successfully.

=
Your bash at a determined guard sends him sprawling!

* HP:Wounded MV:Winded - a determined guard: Wounded >
Weir narrates 'clear mobs'

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's body.

* HP:Wounded MV:Winded - a determined guard: Wounded >
You barely slash a determined guard's body.

* HP:Wounded MV:Winded - a determined guard: Wounded > lo
Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]
A water skin has been left on the ground.
A choice steak has been dropped to the ground.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here.
A leather weapons belt with silver ornaments lies in a coil.
A long thin sword with an emerald-encrusted hilt lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A small, delicate loop of ivy lies softly upon the ground.
A solid set of leather gauntlets rests here.
A set of dyed leathers lie rolled up here.
A brightly dyed crimson cloak lies crumpled in a heap.
A tunic of fine chain lies in a bundle here.
A necklace made of dark, tangled leaves has been discarded here. [2]
A dome of leather has been discarded here.
A silver ring set with a deep green emerald has been dropped here. [2]
A fine-grained oilstone lies upon the ground.
A lantern has been left here. [2]
A determined guard is sitting here

* HP:Wounded MV:Winded - a determined guard: Wounded > lo e

Weir narrates 'fid wound'

* HP:Wounded MV:Winded - a determined guard: Wounded > * HP:Wounded MV:Winded - a determined guard: Wounded > lo w

You try to slash a determined guard, but he deflects the blow.
A determined guard tickles your left leg with his pierce.
Adonis narrates 'fiddler stabbed'

* HP:Wounded MV:Winded - a determined guard: Wounded > * HP:Wounded MV:Winded - a determined guard: Wounded > lo d
* HP:Wounded MV:Winded - a determined guard: Wounded > lo u
* HP:Wounded MV:Winded - a determined guard: Wounded > c
[bash ]

-
A determined guard pierces your left leg.

+
A determined guard tickles your body with his pierce.

=
Your bash at a determined guard sends him sprawling!

* HP:Wounded MV:Winded - a determined guard: Wounded >
You slash a determined guard's left leg extremely hard.

* HP:Wounded MV:Winded - a determined guard: Battered >
You slash a determined guard's body very hard.

* HP:Wounded MV:Winded - a determined guard: Battered > c
[bash ]
They already seem to be stunned.
Bash

* HP:Wounded MV:Winded - a determined guard: Battered > They already seem to be stunned.
Bash
Weir narrates 'neal stay ent for now?'

* HP:Wounded MV:Winded - a determined guard: Battered > They already seem to be stunned.
Bash

* HP:Wounded MV:Winded - a determined guard: Battered > They already seem to be stunned.
Bash

You try to slash a determined guard, but he parries successfully.
A determined guard tickles your body with his pierce.

-
A determined guard tickles your body with his pierce.
A determined guard tickles your right arm with his pierce.

=
Your bash at a determined guard sends him sprawling!

* HP:Wounded MV:Winded - a determined guard: Battered > lo
Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]
A water skin has been left on the ground.
A choice steak has been dropped to the ground.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here.
A leather weapons belt with silver ornaments lies in a coil.
A long thin sword with an emerald-encrusted hilt lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A small, delicate loop of ivy lies softly upon the ground.
A solid set of leather gauntlets rests here.
A set of dyed leathers lie rolled up here.
A brightly dyed crimson cloak lies crumpled in a heap.
A tunic of fine chain lies in a bundle here.
A necklace made of dark, tangled leaves has been discarded here. [2]
A dome of leather has been discarded here.
A silver ring set with a deep green emerald has been dropped here. [2]
A fine-grained oilstone lies upon the ground.
A lantern has been left here. [2]
A determined guard is sitting here

* HP:Wounded MV:Winded - a determined guard: Battered > lo guard
You slash a determined guard's body hard.
All brawny muscle, this guard looks as if he could be carved from stone,
until he moves. A seasoned fighter, he knows how to separate your head from
the rest of your body.

A determined guard has some big nasty wounds and scratches.

a determined guard is using:
<worn on head> a metal helmet
<worn on body> a thick mail shirt
<worn on arms> a set of thin metal vambraces
<worn on hands> a pair of metal half-gauntlets
<worn as shield> a large spiked shield
<wielded> a rapier
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of thin metal boots
Neal narrates 'im feared but k'

* HP:Wounded MV:Winded - a determined guard: Battered > c
[bash ]
They already seem to be stunned.
Bash

* HP:Wounded MV:Winded - a determined guard: Battered > They already seem to be stunned.
Bash

* HP:Wounded MV:Winded - a determined guard: Battered > You slash a determined guard's left leg extremely hard.
They already seem to be stunned.
Bash

* d - a determined guard: Battered >
Weir narrates 'hm nvm then'

-
A determined guard tries to pierce you, but you parry successfully.


As a determined guard avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - a determined guard: Battered > c

A determined guard barely pierces your left leg.

* HP:Wounded MV:Winded - a determined guard: Battered >
A determined guard pierces your body.

[bash ] d - a determined guard: Battered >


A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard has arrived from the south.
A determined guard pounds your body.
A determined guard barely pounds your body.
A determined guard barely pounds your body.

=
A determined guard pounds your right arm.
A determined guard pounds your body.
A determined guard pounds your body.
A determined guard barely tickles your right hand with his pierce.

=
Your bash at a determined guard sends him sprawling!

* HP:Battered MV:Winded - a determined guard: Battered >
A determined guard pounds your left arm.
A determined guard barely pounds your body.
A determined guard pounds your left leg.
You slash a determined guard's right arm extremely hard.

* HP:Battered MV:Winded - a determined guard: Beaten >
A determined guard tickles your body with his pound.
A determined guard barely pounds your left leg.
A determined guard tickles your body with his pound.
You slash a determined guard's body hard.

* HP:Battered MV:Winded - a determined guard: Beaten >
A determined guard pounds your right leg.
A determined guard barely pounds your body.
A determined guard barely pounds your body.
You slash a determined guard's body.
A determined guard tickles your head with his pierce.

* HP:Battered MV:Winded - a determined guard: Beaten >
A determined guard pounds your left leg.
A determined guard pounds your left foot.
A determined guard barely pounds your body.
You try to slash a determined guard, but he deflects the blow.
A determined guard tickles your left arm with his pierce.

* HP:Beaten MV:Winded - a determined guard: Beaten > lo

A determined guard barely pierces your body.
PANIC! You couldn't escape!

* HP:Beaten MV:Winded - a determined guard: Beaten > Where Two Streams Converge
A small stream of water flows from the south into this cavern, where it
violently clashes with an underground river of molten fire. As these two
opposites come together they cancel each other out with a roar and a hiss,
dissipating into the air as if they never existed apart.
[ obvious exits: N S ]
A water skin has been left on the ground.
A choice steak has been dropped to the ground.
A sturdy pair of boots with metal caps covering the toes rest here.
A pair of leggings laced with leather string have been discarded.
A soft leather pouch has been discarded here.
A leather weapons belt with silver ornaments lies in a coil.
A long thin sword with an emerald-encrusted hilt lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A snowflake design of Kandori origin is etched into a sturdy, silver wristcuff.
A small, delicate loop of ivy lies softly upon the ground.
A solid set of leather gauntlets rests here.
A set of dyed leathers lie rolled up here.
A brightly dyed crimson cloak lies crumpled in a heap.
A tunic of fine chain lies in a bundle here.
A necklace made of dark, tangled leaves has been discarded here. [2]
A dome of leather has been discarded here.
A silver ring set with a deep green emerald has been dropped here. [2]
A fine-grained oilstone lies upon the ground.
A lantern has been left here. [2]
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!
A determined guard is here, fighting YOU!

* HP:Beaten MV:Winded - a determined guard: Beaten > rem all

A determined guard barely pounds your right leg.
PANIC! You couldn't escape!
A determined guard barely pounds your right leg.
You panic and attempt to flee!
A determined guard barely pounds your right arm.
A determined guard pierces your left leg.

Reality sets in and I know I’m as good as dead. Maybe we can find a way to recover gear? Don’t want it to dust though.
n
You flee head over heels.
At the Underground Stream
[ obvious exits: N ]
The corpse of Avail is lying here.
A mushroom grows here.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
A guard stands here, determined you will not pass.
You stop using a crystal lightstick.
You stop using an oilstone.
You stop using an emerald ring.
You stop using an emerald ring.
You stop using a strange, insectoid helm.
You stop using a shimmering pendant of obsidian.
You stop using a Kandori snowflake necklace.
You stop using a tunic of finely-crafted chain.
You stop using a fine black coat of silk.
You stop using a leather baldric.
You stop using a pair of polished, gold-plated vambraces.
You stop using a sturdy pair of full leather gauntlets.
You stop using a silver Kandori wristcuff.
You stop using a silver Kandori wristcuff.
You stop using a gold-chased war spear.
You stop using a belt pack.
You stop using a brightly-colored sash.
You stop using a pair of thick, gold-plated greaves.
You stop using a pair of animal-fur boots.

drop all
o HP:Beaten MV:Winded > It is pitch black...

o HP:Beaten MV:Winded > You drop a pair of animal-fur boots.
You drop a pair of thick, gold-plated greaves.
You drop a brightly-colored sash.
You drop a belt pack.
You drop a gold-chased war spear.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a sturdy pair of full leather gauntlets.
You drop a pair of polished, gold-plated vambraces.
You drop a leather baldric.
You drop a fine black coat of silk.
You drop a tunic of finely-crafted chain.
You drop a Kandori snowflake necklace.
You drop a shimmering pendant of obsidian.
You drop a strange, insectoid helm.
You drop an emerald ring.
You drop an emerald ring.
You drop an oilstone.
You drop a crystal lightstick.

>
Someone pierces your right leg.
PANIC! You couldn't escape!
Someone pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Someone pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Someone pounds your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Someone pounds your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Someone pounds your body.
You wish that your wounds would stop BLEEDING so much!

Someone pounds your body.
You wish that your wounds would stop BLEEDING so much!

Someone barely pierces your left arm.
You are incapacitated and will slowly die, if not aided.
You are incapacitated and will slowly die, if not aided.


You're in no shape to flee!

HP:Critical MV:Winded >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A simple staff, well made for combat, lies here. [2]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Avail the Dai Shan is resting here.
Gale the Journey Accepted is sitting here.
Lord Tolveor the Captain of the Wall is resting here.
A kind-faced figure stands here.
Avail tells you 'u didnt rip?'


And then I logged on a MC to port on our stuff...and the rooms are no-loc.

So i get a gate code for the outside and decide to try to open a gate from inside (never played channie before)
Insta rip like three times.

Worst shit ever.


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