Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Angkar
Posts: 36
Joined: Tue Feb 13, 2018 12:43 pm

Re: Fail!

Postby Angkar » Fri May 18, 2018 12:09 am

Learning new doors! New to me anyway...



On the Road near a Cottage
The road stretches to your north and to your south, where it takes a bend to
the east. To your west you see a abandoned shack, the walls barely able to hold
up the roof anymore. On the other side you see a small clearing that seems to
contain a small pond.
[ obvious exits: N E S W ]
North: Rabeed {Ghar'ghael Grunt} is standing here mending a weapon.
*Yasmin* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.

* S HP:Scratched MV:Tiring - Yasmin: Scratched >
Jaster narrates 'too slow'

* S HP:Scratched MV:Tiring - Yasmin: Scratched >
*Yasmin* tries to pierce you, but you dodge the attack.

* S HP:Scratched MV:Tiring - Yasmin: Scratched > f

Jaster narrates 'more'

* S HP:Scratched MV:Tiring - Yasmin: Scratched > You try to pierce *Yasmin*, but she parries successfully.
You swiftly dodge *Yasmin*'s attempt to pierce you.
You panic and attempt to flee!


You flee head over heels.
In the Decaying Cottage
[ obvious exits: E ]
East: *Yasmin* is standing here.
A small, somewhat rickety table wobbles on unsteady legs.

* S HP:Scratched MV:Tiring >
*Yasmin* has arrived from the east.

e
* S HP:Scratched MV:Tiring > n

*Yasmin* tries to pierce you, but you dodge the attack.

* S HP:Scratched MV:Tiring - Yasmin: Scratched > Maligant narrates 'br fade'
No way! You're fighting for your life!
Jaster narrates 'all go camp'

* S HP:Scratched MV:Tiring - Yasmin: Scratched > No way! You're fighting for your life!

* S HP:Scratched MV:Tiring - Yasmin: Scratched > f
n

You try to pierce *Yasmin*, but she deflects the blow.
*Yasmin* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Tiring - Yasmin: Scratched > You panic and attempt to flee!


*Yasmin* tries to pierce you, but you deflect the blow.

n
*Yasmin* closes the door.
PANIC! You couldn't escape!


Six were in the by the time I died. As a counter to Ragyn's recent log - I dodged 2/5 berserk dismounted bashes. 146-7 db.

Adael
Posts: 419
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Postby Adael » Fri May 18, 2018 10:26 pm

* R HP:Critical MV:Full > They aren't here.

sc
p
k grizzler
* R HP:Critical MV:Full > They aren't here.

p
k grizzler
* R HP:Critical MV:Full > You have 44(381) hit and 127(136) movement points.
You have scored 92740379 experience points and 2317 quest points.
You need 759621 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

p
k grizzler
Tic in 7 seconds!
* R HP:Critical MV:Full > A raven starts following you.
*Grizzler* has arrived from the east.
You slash *Grizzler*'s left arm extremely hard.
*Grizzler* panics, and attempts to flee!

l
* R HP:Critical MV:Full - Grizzler: Critical >
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
There are some tracks of a tree leaving east. >>
*Grizzler* is here, fighting YOU!
A white destrier stands here proudly, alert for battle, being ridden by you.
A raven is here flying around.
A small stick is lying on the ground here.

* R HP:Critical MV:Full - Grizzler: Critical >

You try to slash *Grizzler*, but he parries successfully.

* R HP:Critical MV:Full - Grizzler: Critical >
*Grizzler* leaves east. >>

p
k grizzler
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
p
k grizzler
p
k grizzler
They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
nar nod, crit crit wiht grizzler atm
sc
You narrate 'nod, crit crit wiht grizzler atm'

p
k grizzler
* R HP:Critical MV:Full > You have 44(381) hit and 127(136) movement points.
You have scored 92740991 experience points and 2317 quest points.
You need 759009 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.

p
k grizzler
* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full > They aren't here.

* R HP:Critical MV:Full >
e
b
bash
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east. >>
There are some bloody traces of a trolloc leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
*Grizzler* is standing here.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the west.

* R HP:Critical MV:Full > *Grizzler* strikes your right leg hard.
You wish that your wounds would stop BLEEDING so much!



-=
+
**
+
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge the blighted tree's attempt to hit you.
*Grizzler* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

The sun sets.
Your heartbeat calms down more as you feel less panicked.
*Grizzler* panics, and attempts to flee!
Curtis narrates 'oh ok'

=
-
*Grizzler* leaves south. vv


-=
They're not here anymore!

* R HP:Critical MV:Fresh - the blighted tree: Healthy >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Critical MV:Fresh - the blighted tree: Healthy >
*Grizzler* has arrived from the south.

* R HP:Critical MV:Fresh - the blighted tree: Healthy >
sc
*Grizzler* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

*Grizzler* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!

You slash the blighted tree's right paw into bloody fragments!
The blighted tree barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a trolloc leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.
You have 7(381) hit and 136(136) movement points.
You have scored 92741369 experience points and 2317 quest points.
You need 758631 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.

* R HP:Critical MV:Fresh >
n
e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Critical MV:Fresh > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a trolloc leaving south. vv
There are some tracks of a trolloc leaving north. ^^
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Full >
Curtis narrates 'well'

e
* R HP:Critical MV:Full >
sc
Alas, you cannot go that way...

* R HP:Critical MV:Full > You have 7(381) hit and 134(136) movement points.
You have scored 92741369 experience points and 2317 quest points.
You need 758631 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.

p
k grizzler
* R HP:Critical MV:Full >
p
k grizzler
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

w
* R HP:Critical MV:Full >
w
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
*Grizzler* is standing here.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a trolloc leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A white destrier stands here proudly, alert for battle, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full >
w
w
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
A juicy looking apple has fallen to the ground. [5]
A white destrier stands here proudly, alert for battle, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A raven is here, watching.
Curtis narrates 'lemme know if another one comes'

* R HP:Critical MV:Full > A Small Path
[ obvious exits: E W ]
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A white destrier stands here proudly, alert for battle, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full >
w
s
The writhing grass tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Full - the writhing grass: Healthy > No way! You're fighting for your life!

* R HP:Critical MV:Full - the writhing grass: Healthy >
f
s
You panic and attempt to flee!


The writhing grass tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A large stone well is here.
A white destrier stands here proudly, alert for battle, being ridden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
sc
You have 1(381) hit and 131(136) movement points.
You have scored 92741369 experience points and 2317 quest points.
You need 758631 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.

* R HP:Critical MV:Full >
s
w
w
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of an animal leaving east. >>
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Full > Path to the Old Monastery
[ obvious exits: E W ]
A white destrier stands here proudly, alert for battle, being ridden by you.

w
* R HP:Critical MV:Full > The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A white destrier stands here proudly, alert for battle, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.

n
* R HP:Critical MV:Full > A Stand of Trees
[ obvious exits: N E ]
A white destrier stands here proudly, alert for battle, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Full > The Blighted Forest
[ obvious exits: E S W ]
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Full >
nar fking mobs
You narrate 'fking mobs'

* R HP:Critical MV:Full >
nar 1 hp :/
You narrate '1 hp :/'

* R HP:Critical MV:Full >
p
k grizzler
sc
They aren't here.

l
* R HP:Critical MV:Full >
You have 1(381) hit and 130(136) movement points.
You have scored 92741369 experience points and 2317 quest points.
You need 758631 exp to level and 683 qp to rank.
You have amassed 156 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are standing.
Curtis narrates 'hah'

* R HP:Critical MV:Full > The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
A white destrier stands here proudly, alert for battle, being ridden by you.

* R HP:Critical MV:Full >
nar lmao
sc
You narrate 'lmao'

* R HP:Critical MV:Full >
*someone* strikes your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
No matches found!
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You have 1(381) hit and 1(149) movement points.
You have scored 91491370 experience points and 2317 quest points.
You need 2008630 exp to level and 683 qp to rank.
You have amassed 124 Turn points to date.
You have played 221 days and 7 hours (real time).
This ranks you as Adael the High Captain [Lion Warden 7] (Level 47).
You are sitting.

* HP:Critical MV:Haggard >

Curtis narrates 'i shall coem avenge your death'

* HP:Critical MV:Haggard >
t curtis doh
You tell Curtis 'doh'

* HP:Critical MV:Haggard >
t curtis his fucking sneak
You tell Curtis 'his fucking sneak'

* HP:Critical MV:Haggard >
t curtis i died n w xroads :P

Curtis narrates 'rip adael'

* HP:Critical MV:Haggard >
You tell Curtis 'i died n w xroads :P'

Decrepit
Posts: 76
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Postby Decrepit » Thu May 24, 2018 4:49 pm

*Ibner* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ibner*'s death cry.

* HP:Beaten MV:Tiring >
They aren't here.

Kultunk gets eleven copper pennys from the corpse of Ibner.
Kultunk gets a stable ticket from the corpse of Ibner.
Kultunk gets eleven gold crowns from the corpse of Ibner.
Kultunk gets a large number of copper pennies from the corpse of Ibner.
Kultunk gets a pair of lissome leather boots with metal capped toes from the corpse of Ibner.
Kultunk gets a pair of ebony-steel plate greaves from the corpse of Ibner.
Kultunk gets a belt with a buckle of cuendillar from the corpse of Ibner.
Kultunk gets an oddly curved longsword from the corpse of Ibner.
Kultunk gets a silver etched shield from the corpse of Ibner.
Kultunk gets a silver Kandori wristcuff from the corpse of Ibner.
Kultunk gets a silver Kandori wristcuff from the corpse of Ibner.
Kultunk gets a sturdy pair of full leather gauntlets from the corpse of Ibner.
Kultunk gets a pair of riveted chainmail sleeves from the corpse of Ibner.
Kultunk gets a backpack from the corpse of Ibner.
Kultunk gets a silver-lined black velvet duster from the corpse of Ibner.
Kultunk gets a tunic of finely-crafted chain from the corpse of Ibner.
Kultunk gets a thin, black chain from the corpse of Ibner.
Kultunk gets a strange, insectoid helm from the corpse of Ibner.
Kultunk gets a cheap brass ring from the corpse of Ibner.
Kultunk gets a jade signet ring from the corpse of Ibner.
Kultunk gets a crystal lightstick from the corpse of Ibner.

* HP:Beaten MV:Tiring > Kultunk narrates 'rip ibner'
The corpse of Ibner seems to be empty.

* HP:Beaten MV:Tiring > You narrate 'nice'

* HP:Beaten MV:Tiring >

The enormous worm has arrived from the east.
The enormous worm hits Crotchrot's right arm.

* HP:Beaten MV:Tiring >

Crotchrot blasts the enormous worm's body into bloody fragments!
The enormous worm barely hits Crotchrot's body.

* HP:Beaten MV:Tiring >

Crotchrot tries to blast the enormous worm, but it parries successfully.

* HP:Beaten MV:Tiring >

Crotchrot narrates 'fripped'

* HP:Beaten MV:Tiring > You try to crush the enormous worm, but it deflects the blow.

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Hurt >

You try to crush the enormous worm, but it dodges the attack.
Crotchrot blasts the enormous worm's body extremely hard.
The enormous worm barely tickles Crotchrot's body with its hit.

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Hurt >
Crotchrot narrates 'berked on worm'

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Hurt >
You narrate 'kill the worm'

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Hurt >
You crush the enormous worm's head very hard.
Crotchrot blasts the enormous worm's head extremely hard.
The enormous worm tickles Crotchrot's left leg with its hit.

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Wounded >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
The corpse of Ibner is lying here.
You sense a hidden life form in the area...
The enormous worm is here, fighting Crotchrot.
Crotchrot Itchy Bottom is here, fighting the enormous worm.
Kultunk the Dark Master is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Wounded >

The enormous worm swiftly dodges Kultunk's attempt to slash it.

* HP:Beaten MV:Tiring - Crotchrot: Hurt - the enormous worm: Wounded >

Kultunk slashes the enormous worm's head into bloody fragments!
You try to crush the enormous worm, but it dodges the attack.
Crotchrot tries to blast the enormous worm, but it parries successfully.
The enormous worm barely hits Crotchrot's body.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Strong - Crotchrot: Hurt - the enormous worm: Wounded >
You narrate 'then the horse'

* HP:Beaten MV:Strong - Crotchrot: Hurt - the enormous worm: Wounded >

You crush the enormous worm's body into bloody fragments!
Crotchrot blasts the enormous worm's body into bloody fragments!
The enormous worm tickles Crotchrot's body with its hit.

* HP:Beaten MV:Strong - Crotchrot: Hurt - the enormous worm: Wounded >

Kultunk sends the enormous worm sprawling with a powerful bash!

* HP:Beaten MV:Strong - Crotchrot: Hurt - the enormous worm: Wounded >

Kultunk slashes the enormous worm's head into bloody fragments!
You crush the enormous worm's body into bloody fragments!
Crotchrot blasts the enormous worm's body into bloody fragments!
Crotchrot blasts the enormous worm's body into bloody fragments!

* HP:Beaten MV:Strong - Crotchrot: Hurt - the enormous worm: Beaten >

Kultunk slashes the enormous worm's body into bloody fragments!
You crush the enormous worm's head into bloody fragments!
Crotchrot blasts the enormous worm's head into bloody fragments!
The enormous worm is dead! R.I.P.
You receive your share of experience...
Practice makes perfect. Keep going.
Your blood freezes as you hear the enormous worm's death cry.

* HP:Beaten MV:Strong >

Kultunk tries to slash a warhorse, but he deflects the blow.

* HP:Beaten MV:Strong >
A warhorse tickles Kultunk's body with his hit.
Kultunk slashes a warhorse's right arm into bloody fragments!
You crush a warhorse's body into bloody fragments!

* HP:Beaten MV:Strong - Kultunk: Battered - a warhorse: Wounded >

*Gralin* places a curved clear dagger in the back of Crotchrot, resulting in some strange noises and blood!
Crotchrot is dead! R.I.P.

Muk
Posts: 2
Joined: Fri May 25, 2018 1:41 am

Re: Fail!

Postby Muk » Fri May 25, 2018 1:44 am

Where did those worms come from? :(

Deep in the Valley
[ obvious exits: N W U ]
*Gumps* is standing here, riding a warhorse.
You smell something remniscent of death as you enter this place.

* HP:Beaten MV:Haggard > You try to blast *Gumps*, but he deflects the blow.

* HP:Beaten MV:Haggard - Gumps: Beaten > *Gumps* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Gumps*, but he deflects the blow.

-=+**+
*Gumps* panics, and attempts to flee!

=- -=
Your bash at *Gumps* sends him sprawling!
bash

* HP:Critical MV:Haggard - Gumps: Critical > The enormous worm barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The enormous worm joins the enormous worm's fight!
They already seem to be stunned.
bash

* HP:Critical MV:Haggard - Gumps: Critical > They already seem to be stunned.
bash

* HP:Critical MV:Haggard - Gumps: Critical > They already seem to be stunned.
bash
n

* HP:Critical MV:Haggard - Gumps: Critical >
The enormous worm barely hits your head.
You wish that your wounds would stop BLEEDING so much!

The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Gumps*'s left leg very hard.

* HP:Critical MV:Haggard - Gumps: Critical > n
n
n
n
Cancelled.
*Gumps* leaves up riding a warhorse.
*Gumps* has arrived from above, riding a warhorse.
No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > n
n
*Gumps* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Haggard - the enormous worm: Scratched > sigh

You try to blast the enormous worm, but it deflects the blow.
The enormous worm tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - the enormous worm: Scratched >
You blast the enormous worm's body extremely hard.

* HP:Critical MV:Haggard - the enormous worm: Scratched > You sigh.

* HP:Critical MV:Haggard - the enormous worm: Scratched >



*Gumps* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - the enormous worm: Scratched >
*Gumps* pierces your body.
You wish that your wounds would stop BLEEDING so much!

The enormous worm barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The enormous worm hits your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - the enormous worm: Scratched >
*Gumps* waves.

* HP:Critical MV:Haggard - the enormous worm: Scratched >
*someone* pierces your right leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness

Dixon
Posts: 163
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Postby Dixon » Sat May 26, 2018 11:41 am

A Treacherous Slope
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Devourer* is standing here.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong >
3b


*Devourer* leaves west.

* R HP:Battered MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Battered MV:Strong >
Alterith has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* R HP:Battered MV:Strong >
3
west
[k dark]
They aren't here.

* R HP:Battered MV:Strong >
west
Boulder Strewn Trail
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Battered MV:Strong > Overlooking the Stables
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area... <--- I see you
*Devourer* is standing here.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Strong >
north

*Devourer* leaves north.

* R HP:Battered MV:Strong > A Sharp Dropoff
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Devourer* is standing here.

* R HP:Battered MV:Strong >
*Devourer* leaves east. Here I wait about 5 seconds before doing anything.

* R HP:Battered MV:Strong >
2
b
[k h.dark]
They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring >
south
2
b
Overlooking the Stables
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Suddenly *someone* places something in your back! Talk about bad timing. Must of started the second I left room since it was a instant stab.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > [k h.dark]
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > [bash ]
Maybe you should get on your feet first?

Kryzen
Posts: 62
Joined: Sat Mar 03, 2018 12:58 am

Re: Fail!

Postby Kryzen » Tue May 29, 2018 6:13 pm

An hour looking for someone, find them, stalk them from Caemlyn to Amador then...


dism
* R HP:Scratched MV:Tiring > You stop riding him.

sneak
* HP:Scratched MV:Tiring > n
Ok, you'll try to move silently for a while.

0
* S HP:Scratched MV:Tiring > A Dirt Lane
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > backstab h.Fenariel
Backstab who?

* S HP:Scratched MV:Tiring > change mood berserk
w
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Scratched MV:Tiring > Road Near the Village
[ obvious exits: N E S W ] [ W: frontdoor ]
There are some tracks of a horse leaving north.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A brown sack has been left here.
A soft leather pouch has been discarded here.

* S HP:Scratched MV:Tiring > n
Village Square
[ obvious exits: N E S W ]
There are some tracks of a horse leaving east.
There are some tracks of a human leaving east.
A fountain is here, offering clear blue water to all.
A Hand of the Light Inquisitor is here, searching for Darkfriends.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A swarthy man wearing the rank insignia of Hundredman on his white cloak is here, riding a dust-colored gelding.

* S HP:Scratched MV:Tiring > e
0
backstab h.Fenariel
Meeting Hall
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby.
Fenariel of Murandy is standing here.
A personnel trainer stands here, helping you gain experience.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*TICK IN 5 SECONDS.

A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'


Ooops. Your clumsy execution broadcasts your intentions.

Decrepit
Posts: 76
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Postby Decrepit » Mon Jun 04, 2018 12:37 pm

* HP:Beaten MV:Haggard > Path Junction
[ obvious exits: N E W ]7497
A rat scurries around trying to get out of sight.
A raven is here, watching.
*Carter* is here, fighting Angkar, riding a gray palfrey.
Angkar Eel is here, fighting Aramis mending a weapon.
A gray palfrey prances skittishly nearby.
*Aramis* is here, fighting Angkar, riding a warhorse.
Angkar panics, and attempts to flee!

* HP:Beaten MV:Haggard > You crush *Carter*'s body.

* HP:Beaten MV:Haggard - Angkar: Scratched - Carter: Battered >

-
=
*Aramis* tries to hack Angkar, but he deflects the blow.
Lord Kajin has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the north, riding a chestnut stallion.

+
*
Angkar avoids being bashed by *Carter* who loses his balance and falls!
Angkar leaves north.

*
+=
-
A sergeant bellows 'GegRg V?p DyM` iZTDZ WlDL`E DlO Rjcx qcZ]nzmn'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!

-
=
Your bash at *Carter* sends him sprawling!

* HP:Beaten MV:Haggard - Carter: Battered >
*Aramis* hacks your head.

* HP:Beaten MV:Haggard - Carter: Battered >
*Aramis* hacks your right leg hard.
A member of the Lancer cavalry slashes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your left arm with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin blasts your right arm.
You wish that your wounds would stop BLEEDING so much!

You crush *Carter*'s left leg hard.

* HP:Critical MV:Haggard - Carter: Battered >

Crotchrot narrates 'scent'

nar i beat
* HP:Critical MV:Haggard - Carter: Battered >
cw
change mood wimpy
You narrate 'i beat'

f
* HP:Critical MV:Haggard - Carter: Battered > Mood changed to: Wimpy

* HP:Critical MV:Haggard - Carter: Battered > You are too exhausted.

* HP:Critical MV:Haggard - Carter: Battered >
f
You are too exhausted.

* HP:Critical MV:Haggard - Carter: Battered >
A member of the Lancer cavalry slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

*Carter* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

You barely crush *Carter*'s body.

* HP:Critical MV:Haggard - Carter: Beaten >
You dodge a bash from *Aramis* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Carter: Beaten >
vial
get yellow pack; quaff yellow;
You get a thin vial of yellow fluid from a backpack.

f
* HP:Critical MV:Haggard - Carter: Beaten > You quaff a thin vial of yellow fluid
which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Weary - Carter: Beaten > You panic and
attempt to flee!


A member of the Lancer cavalry tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin barely blasts your body.
You wish that your wounds would stop BLEEDING so much!



*someone* sends you sprawling with a powerful bash!
You are incapacitated and will slowly die, if not aided.


You are dead! Sorry...

Carter
Posts: 43
Joined: Mon Jul 10, 2017 12:49 am

Re: Fail!

Postby Carter » Mon Jun 04, 2018 1:31 pm

Yeah I winced when I saw you hagg out. Comf.

Rark
Posts: 203
Joined: Thu May 07, 2015 10:54 am

Re: Fail!

Postby Rark » Sun Jun 10, 2018 12:43 pm

rofl, sometimes its better to just say screw it and hope PK comes north

S HP:Beaten DP:Bursting MV:Strong - Draz: Scratched >
*Draz* barely crushes your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten DP:Bursting MV:Strong - Draz: Scratched > f<--- time to go wb fade for a horse and hoof it north, save me a vial
w
w
You panic and attempt to flee!

n
n
n

*Draz* crushes your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
An Abandoned Warren
[ obvious exits: E S W ]
A cute brown deer eyes you nervously.
An enormous tarantula is here.
An Abandoned Tunnel
[ obvious exits: E W U ]

o S HP:Critical DP:Bursting MV:Strong > An Abandoned Warren
[ obvious exits: N E S W ]
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
An enormous tarantula is here.

o S HP:Critical DP:Bursting MV:Strong > An Abandoned Tunnel
[ obvious exits: N S ]

o S HP:Critical DP:Bursting MV:Strong > Down in a Hole
[ obvious exits: S U D ]

o S HP:Critical DP:Bursting MV:Strong > u
Alas, you cannot go that way...

o S HP:Critical DP:Bursting MV:Strong > n
Caralain Grass
[ obvious exits: N E D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of an animal leaving east.
A fierce merlin is here flying around.

o S HP:Critical DP:Bursting MV:Strong > A hunter has arrived from the east.
Caralain Grass
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a horse leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.

o S HP:Critical DP:Bursting MV:Strong > e
n
n
Caralain Grass
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a horse leaving west.
There are some tracks of an animal leaving west.
A plump pheasant pecks at the ground.

o S HP:Critical DP:Bursting MV:Strong > Caralain Grass
[ obvious exits: N E S W ]
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
Tiny yellow flowers are growing upon stalks here.

o S HP:Critical DP:Bursting MV:Strong > Caralain Grass
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving south.

o S HP:Critical DP:Bursting MV:Strong > u
s
Braem Wood
[ obvious exits: E S W D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving down.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.
A cute brown deer eyes you nervously.

s
o S HP:Critical DP:Bursting MV:Tiring > s
Braem Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A fierce merlin is visible flying high in the sky.

o S HP:Critical DP:Bursting MV:Tiring > Braem Wood
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A plump pheasant is visible flying high in the sky.

o S HP:Critical DP:Bursting MV:Tiring > u
Braem Wood Stream
[ obvious exits: N E W U ]

o S HP:Critical DP:Bursting MV:Tiring > u
A Windy Cliff
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving down.
A chicken wanders around here, pecking at the ground.
*Alison* is standing here, riding a warhorse.<-- the hell is she doing spamming here, they've been on me in braem tunnels

* S HP:Critical DP:Bursting MV:Tiring > *Alison* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical DP:Bursting MV:Tiring - Alison: Healthy > s
f
No way! You're fighting for your life!

You panic and attempt to flee!:Tiring - Alison: Healthy >

s

*Alison* barely tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Braem Wood Stream
[ obvious exits: N E W U ]
There are some bloody traces of a myrddraal leaving up.
Alas, you cannot go that way...

o S HP:Critical DP:Bursting MV:Tiring > n
e
Braem Wood
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A cute brown deer eyes you nervously.
A plump pheasant is visible flying high in the sky.

o S HP:Critical DP:Bursting MV:Tiring > s
Braem Wood
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A raven is visible flying high in the sky.
Mazrim Taim stands here, mocking the world.

s
o S HP:Critical DP:Bursting MV:Tiring > Mazrim Taim howls a loud battle cry!
Mazrim Taim tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

A raven leaves west.
Mazrim Taim's hands weave a bright red flame...
A flash of bright red fire sent by Mazrim Taim is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Jestin
Posts: 86
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Postby Jestin » Sun Jun 10, 2018 1:10 pm

The MCs are not kind to you my friend


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