Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Rig
Posts: 1479
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Sun Jul 22, 2018 3:12 pm

viewtopic.php?f=6&t=100


As it is, I haven't alted uniques to LS in quite while, especially since I've become Chosen, and because of the time I was docked and zapped for it. Not sure what's been bamboozled here, Mr. Enok.

If you're going to be part of the Great Lords army, you will obey your Masters. You will not aid the humans in any way.

Besides, I don't return gear anymore anyway. I don't expect gear returned to myself, you shouldn't either.

Rark
Posts: 200
Joined: Thu May 07, 2015 10:54 am

Re: Fail!

Postby Rark » Sun Jul 22, 2018 4:43 pm

Good to know, thanks for the headsup Walker. Name and shame afk/ld killers.

For all other unique items gained in group pk


I'll damn well do whatever I want with an item I get solo, I'll alt lamans to my warder if I don't want it on Rark should I get it while solo pking.

ecthus
Posts: 265
Joined: Wed Apr 01, 2015 8:11 pm

Re: Fail!

Postby ecthus » Sun Jul 22, 2018 5:42 pm

Only reason to not return there is greed.

But he also shouldn't have been killed to begin with. Be better.

Ragyn
Posts: 197
Joined: Mon Jul 20, 2015 11:50 am

Re: Fail!

Postby Ragyn » Sun Jul 22, 2018 8:02 pm

Been some brief skirmish up north, end up losing my horse so I go in to get a new one, figured its a good time to hit the bathroom real quick, humans are on them around ls/winding. Guess I have to run Tar Valon if I need to use the bathroom in the future. Good to see new Chosen taking the lead of the older ones.
* HP:Beaten MV:Strong >
Maego narrates 'on'

* HP:Beaten MV:Strong >
Hyzael narrates 'where bouts maego'

* HP:Beaten MV:Strong >
Maego narrates 'they were winding'

* HP:Beaten MV:Strong >
Hyzael narrates 'we're here'

* HP:Beaten MV:Strong >
Cam narrates 'patty 3n'

* HP:Beaten MV:Strong >
You are hungry.

* HP:Beaten MV:Strong >
Hyzael narrates 'nod we can make a stand here they're banged up'

* HP:Beaten MV:Strong >
*Rig* has arrived from the south.
*Arak* has arrived from the south.
*Dukug* has arrived from the south.
*Dukug* pounds your left arm.

* HP:Beaten MV:Strong - Dukug: Battered >
An elite Shienaran guard joins your fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
Lord Agelmar joins an elite Shienaran guard's fight!
*Rig* barely pierces your right arm.
*Arak* pounds your right arm.

* HP:Beaten MV:Strong - Dukug: Battered >
*Arak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

*Rig* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Lord Agelmar smites Rig's right foot very hard.
An elite Shienaran guard slashes Rig's right leg.
An elite Shienaran guard barely slashes Rig's body.
An elite Shienaran guard tickles Rig's left leg with his slash.
An elite Shienaran guard barely slashes Rig's body.
You crush *Dukug*'s body.
*Dukug* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Dukug: Battered >
*Arak* panics, and attempts to flee!

* HP:Beaten MV:Strong - Dukug: Battered >
*Arak* leaves north.

* HP:Beaten MV:Strong - Dukug: Battered >
*Rig* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Dukug: Battered >
*Rig* closes the studydoor.

* HP:Critical MV:Strong - Dukug: Battered >
*Dukug* panics, and attempts to flee!
*Arak* has arrived from the north.

* HP:Critical MV:Strong - Dukug: Battered >
*Dukug* leaves north.
*Arak* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Rig: Hurt >
You try to crush *Rig*, but he deflects the blow.
*Rig* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Lord Agelmar smites Rig's left leg.
An elite Shienaran guard slashes Rig's right foot.
An elite Shienaran guard slashes Rig's right hand.
An elite Shienaran guard slashes Rig's body.
An elite Shienaran guard slashes Rig's head.

* HP:Critical MV:Strong - Rig: Hurt >
*Dukug* has arrived from the north.

* HP:Critical MV:Strong - Rig: Hurt >
A reinforcement squad barges in to defend their Lord!
A Shienaran guard now follows Lord Agelmar.
A Shienaran guard now follows Lord Agelmar.
A Shienaran guard now follows Lord Agelmar.
A Shienaran guard now follows Lord Agelmar.
A Shienaran guard is now a member of Lord Agelmar's group.
A Shienaran guard is now a member of Lord Agelmar's group.
A Shienaran guard is now a member of Lord Agelmar's group.
A Shienaran guard is now a member of Lord Agelmar's group.
*Dukug* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!


ng - Rig: Hurt >
*Arak* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard joins Lord Agelmar's fight!
A Shienaran guard joins Lord Agelmar's fight!
A Shienaran guard joins Lord Agelmar's fight!
A Shienaran guard joins Lord Agelmar's fight!
You try to crush *Rig*, but he parries successfully.
*Rig* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Lord Agelmar smites Rig's left leg hard.
An elite Shienaran guard tickles Rig's right leg with his slash.
An elite Shienaran guard tickles Rig's left arm with his slash.
An elite Shienaran guard tickles Rig's body with his slash.
An elite Shienaran guard barely slashes Rig's body.
*Arak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Rig: Wounded >
A Shienaran guard tickles Arak's body with his slash.
A Shienaran guard barely slashes Dukug's body.
A Shienaran guard barely slashes Arak's right arm.
A Shienaran guard slashes Dukug's body.
*someone* barely pounds your head.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Last edited by Ragyn on Sun Jul 22, 2018 8:03 pm, edited 1 time in total.

Rig
Posts: 1479
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Sun Jul 22, 2018 8:03 pm

Why do you assholes keep afking in the worst places/times. I had just chased you down crit from orch and took trollocs inside to hit.

Ragyn
Posts: 197
Joined: Mon Jul 20, 2015 11:50 am

Re: Fail!

Postby Ragyn » Sun Jul 22, 2018 8:07 pm

Play as you want amigo, we both know you aren't killing me if I'm actually there. Tbh assumed better of you and just a smite of respect, but thats on me for assuming people play the mud as I do myself.

Rig
Posts: 1479
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Sun Jul 22, 2018 8:32 pm

The Fal Dara alarm horn sounds loudly.
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Angkar the Veteran Havoc is here, fighting Saif.
*Saif* is here, fighting Angkar, riding a |1|.warhorse.
A Shienaran guard is here, fighting Angkar.
A Shienaran guard is here, fighting Angkar.
A Shienaran gate guard is here, fighting Angkar.
A Shienaran gate guard is here, fighting Angkar.
A Shienaran gate guard is here, fighting Angkar.
A Shienaran gate guard is here, fighting Angkar.

k saif
* R S HP:Wounded DP:Full MV:Fresh > k saif
You pierce *Saif*'s left leg very hard.
*SAIF* PANICS AND ATTEMPTS TO FLEE!

k saif
* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Beaten > Ok.

k saif
* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Beaten > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Beaten > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Beaten > *Saif* leaves west riding a warhorse.
They aren't here.

* R S HP:Wounded DP:Full MV:Fresh > They aren't here.

w
k saif
* R S HP:Wounded DP:Full MV:Fresh > They aren't here.

k saif
* R S HP:WOUNDED DP:FULL MV:FRESH > ANGKAR PANICS AND ATTEMPTS TO FLEE!
They aren't here.

k saif
* R S HP:Wounded DP:Full MV:Fresh > k saif
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Saif* is standing here, riding a |1|.warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.

k saif
* R S HP:Wounded DP:Full MV:Fresh > k saif
k saif
k saif
*Saif* closes the way up.
You try to pierce *Saif*, but he parries successfully.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Beaten > k saif
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Beaten > *Saif* tries to cleave you, but you parry successfully.
You pierce *Saif*'s body hard.
*SAIF* PANICS AND ATTEMPTS TO FLEE!
Ok.
Arak narrates 'gate locked'

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > You try to pierce *Saif*, but he deflects the blow.
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Angkar has arrived from the east.
Angkar tries to pierce *Saif*, but he parries successfully.
Ok.

nar 1w
* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > k saif
*Saif* leaves west riding a warhorse.
*Saif* has arrived from the west, riding a |2|.warhorse.
You try to pierce *Saif*, but he parries successfully.

* R S HP:WOUNDED DP:FULL MV:FRESH - SAIF: CRITICAL > *SAIF* PANICS AND ATTEMPTS TO FLEE!
Ok.

k saif
* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

k saif
* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > You narrate '1w'

k saif
* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Angkar pierces *Saif*'s body.
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > *Saif* leaves west riding a warhorse.
*Saif* has arrived from the west, riding a |3|.warhorse.
Angkar tries to pierce *Saif*, but he parries successfully.
You pierce *Saif*'s body very hard.
*SAIF* PANICS AND ATTEMPTS TO FLEE!

* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Critical >
You try to pierce *Saif*, but he parries successfully.
A poor trash collector leaves west.
Angkar pierces *Saif*'s body.

* R S HP:Wounded DP:Full MV:Fresh - Angkar: Hurt - Saif: Critical > k saif
k saif
k saif
Angkar pierces *Saif*'s left hand hard.
*Saif* is incapacitated and will slowly die, if not aided.
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > k saif
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

k saif
* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > Ok.

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical > nar rip
You narrate 'rip'

* R S HP:Wounded DP:Full MV:Fresh - Saif: Critical >
You pierce *Saif*'s body very hard.
*Saif* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Saif*'s death cry.

Abatha
Posts: 3
Joined: Sun Jun 03, 2018 1:11 pm

Re: Fail!

Postby Abatha » Mon Jul 23, 2018 5:30 pm

A little one on one with Kryzen. More my fail than his but good fight for me.


* HP:Healthy SP:Bursting MV:Tiring >
You pick up a title from the shelf. –––––––> Minding my own business just shelving books

* HP:Healthy SP:Bursting MV:Tiring >
Kryzen clumsily approaches you with a curved clear dagger, but you fend off the attack. –––––––> 1 miss

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Healthy >
You tickle Kryzen's head with your pound.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You barely pound Kryzen's body.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
Kryzen leaves north.

* HP:Healthy SP:Bursting MV:Tiring >
Kryzen clumsily approaches you with a curved clear dagger, but you fend off the attack. –––––––> 2 misses

l
* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > A Small Back Room
A small backroom lies behind the librarians counter to the north, which is
closed off by a low gate. Several books are stacked on a small table behind
the counter, and a number of low, wheeled book carts clutter the room,
containing books in need of filing. An end-table in the southwest corner
contains a few worn-looking books, including one whose binding is in
tatters. The only exit is north, back into the librarian's office. A sign
is posted over a bookshelf detailing instructions for book re-shelving.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
Kryzen of Arafel is here, fighting YOU!
A frail woman tends the library, dusting shelves as she goes.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > \
[notice ]
You start paying increased attention to your surroundings.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You barely pound Kryzen's body.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You tickle Kryzen's head with your pound.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
Kryzen leaves north.
Kryzen has arrived from the north.

* HP:Healthy SP:Bursting MV:Tiring > nar on kryzen in library

Kryzen clumsily approaches you with a curved clear dagger, but you fend off the attack. –––––––> 3 misses

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > You narrate 'on kryzen in library'

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You tickle Kryzen's body with your pound.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > l
A Small Back Room
A small backroom lies behind the librarians counter to the north, which is
closed off by a low gate. Several books are stacked on a small table behind
the counter, and a number of low, wheeled book carts clutter the room,
containing books in need of filing. An end-table in the southwest corner
contains a few worn-looking books, including one whose binding is in
tatters. The only exit is north, back into the librarian's office. A sign
is posted over a bookshelf detailing instructions for book re-shelving.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
Kryzen of Arafel is here, fighting YOU!
A frail woman tends the library, dusting shelves as she goes.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > kill rat
l
They aren't here.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched > A Small Back Room
A small backroom lies behind the librarians counter to the north, which is
closed off by a low gate. Several books are stacked on a small table behind
the counter, and a number of low, wheeled book carts clutter the room,
containing books in need of filing. An end-table in the southwest corner
contains a few worn-looking books, including one whose binding is in
tatters. The only exit is north, back into the librarian's office. A sign
is posted over a bookshelf detailing instructions for book re-shelving.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
Kryzen of Arafel is here, fighting YOU!
A frail woman tends the library, dusting shelves as she goes.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You barely pound Kryzen's head.

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Bursting MV:Tiring - Kryzen: Scratched >
You pound Kryzen's body.
Kryzen tries to pierce you, but you deflect the blow.
Kryzen leaves north.

* HP:Healthy SP:Bursting MV:Tiring > embrace
channel 'ice spikes' kryzen
You feel the flows of saidar coursing through your body.

Nobody here by that name.MV:Tiring >

* HP:Healthy SP:Bursting MV:Tiring >
Kryzen clumsily approaches you with a curved clear dagger, but you fend off the attack. –––––––> 4 misses

* HP:Healthy SP:Full MV:Strong - Kryzen: Scratched > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...ratched >

=
You barely pound Kryzen's left leg.
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen.
You have succeeded 936 out of 1273 attempts to weave Ice spikes (73% Successful)

* HP:Healthy SP:Full MV:Strong - Kryzen: Wounded >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Full MV:Strong - Kryzen: Wounded >
Kryzen leaves north.
Kryzen has arrived from the north.

* HP:Healthy SP:Full MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...

=
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen.
You have succeeded 937 out of 1274 attempts to weave Ice spikes (73% Successful)

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered > embrace
channel 'ice spikes' kryzen

Kryzen leaves north.

* HP:Healthy SP:Strong MV:Strong > You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong > n
Office of the Librarian
Large windows and overhead lamps provide ample light regardless of the hour
to several small reading desks scattered around the area. A wide,
counter-like desk lies to the south, and a hanging sign helpfully
identifies this desk as the best place to find information. A little silver
bell sits on the desk, capable of summoning a helpful reference librarian
at any time of day. A small gate in the desk bars access to the south.
[ obvious exits: E S ]
A librarian peers at you.
A librarian peers at you.

s
* HP:Healthy SP:Strong MV:Strong > A Small Back Room
A small backroom lies behind the librarians counter to the north, which is
closed off by a low gate. Several books are stacked on a small table behind
the counter, and a number of low, wheeled book carts clutter the room,
containing books in need of filing. An end-table in the southwest corner
contains a few worn-looking books, including one whose binding is in
tatters. The only exit is north, back into the librarian's office. A sign
is posted over a bookshelf detailing instructions for book re-shelving.
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A frail woman tends the library, dusting shelves as she goes.

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong >
Kryzen clumsily approaches you with a curved clear dagger, but you fend off the attack. –––––––> 5 misses

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
You barely pound Kryzen's body.

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
You pound Kryzen's left arm.

embrace
channel 'ice spikes' kryzen
* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered > You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...Battered >

+
Kryzen panics, and attempts to flee!

=
Kryzen tries to pierce you, but you parry successfully.
Kryzen panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at Kryzen. –––––––> Kept trying to time Ice Spikes for when he would come back in, got this one.
You have succeeded 938 out of 1275 attempts to weave Ice spikes (73% Successful)

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
Kryzen panics, and attempts to flee!

* HP:Healthy SP:Strong MV:Strong - Kryzen: Battered >
You barely pound Kryzen's body.
Kryzen tries to pierce you, but you deflect the blow.

* HP:Healthy SP:Strong MV:Strong - Kryzen: Beaten > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

You begin to weave the appropriate flows...Beaten >

=
Kryzen panics, and attempts to flee!


Kryzen leaves north.

=
Your target is no longer here!

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen

A grizzled general narrates 'The enemy draws nigh! We are under attack at Manetheren War Office!'

* HP:Healthy SP:Strong MV:Strong > You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

* HP:Healthy SP:Strong MV:Strong > embrace
channel 'ice spikes' kryzen
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Strong >

g MV:Strong >
Suddenly Kryzen places a curved clear dagger in your back! –––––––> First stab happens here. 6th attempt.
Ouch! That Really did HURT!

Wimpy reset to: 250 hit points. –––––––> And of course I did not set my wimpy when logging on. Missed this initially.
You panic and attempt to flee!


You flee head over heels.
Wimpy reset to: 214 hit points.
Office of the Librarian
Large windows and overhead lamps provide ample light regardless of the hour
to several small reading desks scattered around the area. A wide,
counter-like desk lies to the south, and a hanging sign helpfully
identifies this desk as the best place to find information. A little silver
bell sits on the desk, capable of summoning a helpful reference librarian
at any time of day. A small gate in the desk bars access to the south.
[ obvious exits: E S ]
A librarian peers at you.
A librarian peers at you.

* HP:Battered SP:Strong MV:Strong >
A grizzled general narrates 'The enemy draws nigh! We are under attack at Manetheren War Office!'
A grizzled general narrates 'The enemy draws nigh! We are under attack at Manetheren War Office!'

* HP:Battered SP:Strong MV:Strong > kill h.kryzen
Wimpy reset to: 143 hit points.
You pound Kryzen's body.

___________________


After this I realized I had moved 1 north of librarian and I also never used the Door there. My bad and something I will not forget again. I moved down to crier and it pretty much ended there. Good fight but I need to do better.

Merrick
Posts: 22
Joined: Mon Feb 05, 2018 11:44 am

Re: Fail!

Postby Merrick » Mon Jul 23, 2018 6:09 pm

Change your weave alias to channel 'ice spikes' h.@target

Rig
Posts: 1479
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Mon Jul 23, 2018 6:17 pm

o HP:Healthy DP:Good MV:Weary > nar coming!!!
You narrate 'coming!!!'
Uikir narrates 'whats the hp rolls for after lvl 30 1-3?'

o HP:Healthy DP:Good MV:Weary > fade dsafmuardrsamvu

The shadows reach out, and suddenly engulf you.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a myrddraal leaving ««west««
A shadow stallion steps from the murky depths of the shadows.

o HP:Healthy DP:Fading MV:Weary >
Uikir narrates 'im rk atm where im meeting you'

o HP:Healthy DP:Fading MV:Weary >
Someone squeaks 'Rhys is at Path in the Blight'

o HP:Healthy DP:Fading MV:Weary >
Someone squeaks 'Rhys is at Path in the Blight'

o HP:Healthy DP:Fading MV:Weary >
*Rhys* has arrived from the west, riding a |1|.warhorse.

* HP:Healthy DP:Fading MV:Weary >
*Rhys* leaves east riding a warhorse.

o HP:Healthy DP:Good MV:Weary >
Angkar narrates 'gaps gaint'

o HP:Healthy DP:Good MV:Weary > look
Preparing to find this room on the map.

Angkar narrates 'gasp faint'

o HP:Healthy DP:Good MV:Weary > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of a myrddraal leaving ««west««
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Healthy DP:Good MV:Weary > sneak
ride shadow
Ok, you'll try to move silently for a while.
*Rhys* has arrived from the east, riding a |1|.warhorse.

* S HP:Healthy DP:Good MV:Weary > A shadow stallion stops following you.
You start riding it.
*Rhys* starts barreling down on you, a steel-shafted lance aimed at your chest.

* R S HP:Healthy DP:Fading MV:Weary > nar rhys keep
k h.human
You narrate 'rhys keep'

k h.human
* R S HP:Healthy DP:Fading MV:Weary > k h.human
You pierce *Rhys*'s body.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > k h.human
You do the best you can!

k h.human
* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
The raven master bellows 'Rhys was spotted in The Blight'
Angkar barely pierces *Rhys*'s body.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > nar lol
You narrate 'lol'

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
*Rhys* stops using a steel-shafted lance.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
*Rhys* wields a gargantuan gilded bastard sword in a two-handed grip.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
*Rhys* puts a steel-shafted lance in a backpack.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
Angkar barely pierces *Rhys*'s right arm.
Someone squeaks 'Rhys is at Near a Bridge'
*Rhys* tries to hack you, but you deflect the blow.
You gaze deeply into the soul of *Rhys*.
Your gaze failed to paralyze your victim.
You pierce *Rhys*'s left leg hard.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
You pierce *Rhys*'s head.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > k h.human
Angkar says 'dont get charged'
You do the best you can!

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > k h.human
k h.human
You do the best you can!

k h.human
* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > k h.human
You do the best you can!

k h.human
* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded >
Angkar barely pierces *Rhys*'s body.
You pierce *Rhys*'s body.

* R S HP:Healthy DP:Fading MV:Weary - Rhys: Wounded > Angkar starts following you.
You do the best you can!

k h.humanHealthy DP:Fading MV:Weary - Rhys: Wounded >
You do the best you can!
*RHYS* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded > k h.human

Angkar tickles *Rhys*'s body with his pierce.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded >
Uikir has arrived from the east.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded >
Uikir leaves west.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded >
Angkar pierces *Rhys*'s head.
*Rhys* hacks your body very hard.
*Rhys* snickers softly.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded > group all

Uikir has arrived from the west.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded >
Uikir tickles *Rhys*'s left foot with his hack.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Wounded > k h.human

Angkar pierces *Rhys*'s body.
*Rhys* hacks your body very hard.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > say hello

Angkar barely pierces *Rhys*'s left foot.
*Rhys* hacks your left arm hard.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > Angkar is now a member of your group.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > You do the best you can!
Uikir sends *Rhys* sprawling with a powerful bash!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > You hiss 'hello'

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded >
Angkar barely pierces *Rhys*'s body.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Wounded > nar lol he's zerk

Uikir hacks *Rhys*'s left arm hard.
Angkar barely pierces *Rhys*'s right leg.
You pierce *Rhys*'s body.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > You narrate 'lol he's zerk'

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > l rhys

/*
/>
*/<
[\\\\\\(O):::<oooooooooooooooooooooooooooooooooooooooo-
*\<
\>
\*

Rhys has some big nasty wounds and scratches.

*Rhys* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
You can't see anything.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered >
Uikir hacks *Rhys*'s body.
You pierce *Rhys*'s left arm hard.

say lol r u zerk
* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered >
Uikir hacks *Rhys*'s body.
Angkar pierces *Rhys*'s right arm.
You pierce *Rhys*'s right leg very hard.

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > You hiss 'lol r u zerk'

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > k h.human
k h.human
Angkar says 'he was gonna charge u'
You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > k h.human
You do the best you can!

k h.human
* R S HP:Hurt DP:Fading MV:Weary - Rhys: Battered > k h.human
Uikir hacks *Rhys*'s body.
Angkar tickles *Rhys*'s head with his pierce.
You pierce *Rhys*'s right leg.
Uikir hacks *Rhys*'s left leg hard.
You barely pierce *Rhys*'s body.
You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > k h.human
k h.human
You do the best you can!
You dodge a bash from *Rhys* who loses his balance and falls!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > k h.human
You do the best you can!

* R S HP:Hurt DP:Fading MV:Weary - Rhys: Beaten > k h.human
Someone squeaks 'Rhys is at Near a Bridge'
Angkar pierces *Rhys*'s right arm.
You pierce *Rhys*'s body.
You do the best you can!

k h.human
* R S HP:Scratched DP:Fading MV:Weary - Rhys: Beaten > Angkar pierces *Rhys*'s right leg.
You do the best you can!

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Beaten >
Angkar says 'hahaha'

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Beaten >
*Rhys* says 'oh shit'

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Beaten >
Uikir sends *Rhys* sprawling with a powerful bash!

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Beaten >
Uikir hacks *Rhys*'s body.
Angkar pierces *Rhys*'s right arm.
You pierce *Rhys*'s head.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical > nar haha he tried to zerk charge me afk
Angkar says 'fuck you rhys'
You narrate 'haha he tried to zerk charge me afk'

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical >
Angkar pierces *Rhys*'s body.
You pierce *Rhys*'s body.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical > say lol
You hiss 'lol'

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical >
Uikir hacks *Rhys*'s right leg hard.
Angkar barely pierces *Rhys*'s left leg.
You pierce *Rhys*'s left arm.

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical >
Uikir says 'got you baby'

* R S HP:Scratched DP:Fading MV:Weary - Rhys: Critical >
Uikir hacks *Rhys*'s head hard.
*Rhys* is incapacitated and will slowly die, if not aided.
Angkar pierces *Rhys*'s right arm hard.
*Rhys* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
You gain a level!
Your blood freezes as you hear *Rhys*'s death cry.
-----------------------------------------------------------
Bonus to this is his yells at me yesterday:
Rhys bellows 'I'm going to have to school you again, candy ass'

* R S HP:Hurt DP:Strong MV:Weary - the blight bear: Scratched > You narrate 'jk'

* R S HP:Hurt DP:Strong MV:Weary - the blight bear: Scratched > nar im 1s downer
You narrate 'im 1s downer'

* R S HP:Hurt DP:Strong MV:Weary - the blight bear: Scratched >
The blight bear tries to hit you, but you parry successfully.
You pierce the blight bear's left foreleg into bloody fragments!

* R S HP:Hurt DP:Strong MV:Weary - the blight bear: Hurt >
You pierce the blight bear's right paw into bloody fragments!

* R S HP:Hurt DP:Strong MV:Weary - the blight bear: Wounded > yell :)

The candy ass was schooled!


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