Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Puddles
Posts: 19
Joined: Sun Oct 28, 2018 12:59 am

Re: Fail!

Postby Puddles » Mon Feb 04, 2019 12:57 am

@Akiban my side
I had like 80% rsneak at the time
There was a report via RM of a different name I believe. You just had bad timing

Players in your Zone
--------------------
Puddles - A Three-Way Junction 1

o S HP:Scratched MV:Winded >
nar no smells not TT either
You narrate 'no smells not TT either'

o S HP:Scratched MV:Winded >
Look
where
A Three-Way Junction
Here, there are several paths leading to three different areas of the
spine. To the west, a rough, pebbled path curves toward the horizon. To the
east and south, however, the path widens and begins to become increasingly
flat.
[ obvious exits: E S W ]
A flock of ravens is circling in the air, searching for prey.

o S HP:Scratched MV:Winded > Players in your Zone
--------------------
Puddles - A Three-Way Junction 1

e
o S HP:Scratched MV:Winded >
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
Moving with deadly grace, a huge cat watches you carefully.
Moving with deadly grace, a huge cat watches you carefully.

o S HP:Scratched MV:Winded >
w
s
A huge mountain lion tries to hit you, but you parry successfully.
You swiftly dodge a huge mountain lion's attempt to hit you.
No way! You're fighting for your life!

o S HP:Scratched MV:Winded - a huge mountain lion: Healthy >
No way! You're fighting for your life!

o S HP:Scratched MV:Winded - a huge mountain lion: Healthy >
A huge mountain lion tries to hit you, but you parry successfully.
You stab a huge mountain lion's head very hard.
A huge mountain lion tries to hit you, but you deflect the blow.
You stab a huge mountain lion's body very hard.

o S HP:Scratched MV:Winded - a huge mountain lion: Hurt >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Winded - a huge mountain lion: Hurt >
where
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Winded - a huge mountain lion: Hurt >
A huge mountain lion tries to hit you, but you parry successfully.
You stab a huge mountain lion's left leg very hard.
A huge mountain lion tries to hit you, but you dodge the attack.

o S HP:Scratched MV:Winded - a huge mountain lion: Hurt >

You stab a huge mountain lion's right foreleg hard.

o S HP:Scratched MV:Winded - a huge mountain lion: Hurt >

A huge mountain lion hits your body very hard.
You stab a huge mountain lion's head hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >

You stab a huge mountain lion's right foreleg very hard.

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >

You swiftly dodge a huge mountain lion's attempt to hit you.
You try to stab a huge mountain lion, but she dodges the attack.
You swiftly dodge a huge mountain lion's attempt to hit you.

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

where
o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >
You stab a huge mountain lion's right foreleg very hard.
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >

A huge mountain lion tries to hit you, but you deflect the blow.
You stab a huge mountain lion's left leg very hard.
You swiftly dodge a huge mountain lion's attempt to hit you.

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >

You swiftly dodge a huge mountain lion's attempt to hit you.
You stab a huge mountain lion's body very hard.
You swiftly dodge a huge mountain lion's attempt to hit you.

o S HP:Scratched MV:Winded - a huge mountain lion: Wounded >

You stab a huge mountain lion's left paw very hard.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

You swiftly dodge a huge mountain lion's attempt to hit you.
You try to stab a huge mountain lion, but she parries successfully.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

A huge mountain lion hits your left arm.
You try to stab a huge mountain lion, but she deflects the blow.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

A huge mountain lion tries to hit you, but you dodge the attack.
You try to stab a huge mountain lion, but she parries successfully.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

A huge mountain lion tries to hit you, but you parry successfully.
You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >
nar there is a ton of thiefs here though
You narrate 'there is a ton of thiefs here though '

Look
o S HP:Scratched MV:Winded - a huge mountain lion: Battered >
where
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Winded - a huge mountain lion: Battered > Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >
You swiftly dodge a huge mountain lion's attempt to hit you.
You try to stab a huge mountain lion, but she deflects the blow.
A huge mountain lion hits your head very hard.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

You try to stab a huge mountain lion, but she deflects the blow.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

A huge mountain lion tries to hit you, but you parry successfully.
You try to stab a huge mountain lion, but she parries successfully.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >

A huge mountain lion tries to hit you, but you parry successfully.
You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >
nar might kill em for the goldz
You stab a huge mountain lion's body hard.
You narrate 'might kill em for the goldz'

o S HP:Scratched MV:Winded - a huge mountain lion: Battered >
Look
where
A huge mountain lion tries to hit you, but you parry successfully.
You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you parry successfully.
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Battered >
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Battered >
Look
where
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Battered >
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Battered >
Look

A huge mountain lion tries to hit you, but you deflect the blow.
You stab a huge mountain lion's body hard.
A huge mountain lion tries to hit you, but you dodge the attack.

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Look
Traakdah narrates 'niceee'
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >

A huge mountain lion tries to hit you, but you deflect the blow.
You stab a huge mountain lion's right paw very hard.
A huge mountain lion tries to hit you, but you deflect the blow.

Look
o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
You stab a huge mountain lion's body very hard.
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

where
o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
A huge mountain lion is here, fighting YOU!
A huge mountain lion is here, fighting YOU!

where
o S HP:Scratched MV:Tiring - a huge mountain lion: Beaten >
You swiftly dodge a huge mountain lion's attempt to hit you.
You stab a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you deflect the blow.
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Critical >

A huge mountain lion tries to hit you, but you dodge the attack.
You try to stab a huge mountain lion, but she deflects the blow.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Tiring - a huge mountain lion: Critical >

A huge mountain lion tries to hit you, but you deflect the blow.
You stab a huge mountain lion's body extremely hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Tiring - a huge mountain lion: Critical >

You stab a huge mountain lion's body very hard.
A huge mountain lion is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear a huge mountain lion's death cry.

o S HP:Scratched MV:Tiring >
k lion

You swiftly dodge a huge mountain lion's attempt to hit you.

o S HP:Scratched MV:Tiring - a huge mountain lion: Healthy > You do the best you can!

o S HP:Scratched MV:Tiring - a huge mountain lion: Healthy >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Healthy >

You stab a huge mountain lion's left foreleg hard.

o S HP:Scratched MV:Tiring - a huge mountain lion: Scratched >

You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
A huge mountain lion is here, fighting YOU!

where
o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >

You stab a huge mountain lion's right foreleg very hard.
A huge mountain lion tries to hit you, but you parry successfully.
You try to stab a huge mountain lion, but she parries successfully.

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
where
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you deflect the blow.

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >

You try to stab a huge mountain lion, but she parries successfully.

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Look
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
A huge mountain lion is here, fighting YOU!

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Look

You stab a huge mountain lion's body very hard.
A huge mountain lion tries to hit you, but you parry successfully.

o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
A huge mountain lion is here, fighting YOU!

where
o S HP:Scratched MV:Tiring - a huge mountain lion: Hurt >
You stab a huge mountain lion's body very hard.
Players in your Zone
--------------------
Puddles - Nearing a Three-Way Junction 1
You catch a smell of horses nearby.

o S HP:Scratched MV:Tiring - a huge mountain lion: Wounded >
w
flee
No way! You're fighting for your life!

o S HP:Scratched MV:Tiring - a huge mountain lion: Wounded > You panic and
attempt to flee!


You try to stab a huge mountain lion, but she dodges the attack.
A huge mountain lion tries to hit you, but you parry successfully.
You flee head over heels.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
Door down: secret

o S HP:Scratched MV:Tiring >
nar ooh smells
You narrate 'ooh smells'

o S HP:Scratched MV:Tiring >
w
w
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.
Moving with deadly grace, a huge cat watches you carefully.

w
o S HP:Scratched MV:Tiring > A Three-Way Junction
Here, there are several paths leading to three different areas of the
spine. To the west, a rough, pebbled path curves toward the horizon. To the
east and south, however, the path widens and begins to become increasingly
flat.
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by Akiban.
*Akiban* is standing here, riding a wild stallion.

* S HP:Scratched MV:Tiring >
*Akiban* leaves east riding a wild stallion.>>

o S HP:Scratched MV:Tiring > A Rough Path in the Spine
Tall, rocky mountains rise along this pebbled path through the Spine. A
junction of pathways lies directly to the east, and the path bends around
the jagged hills to the west.
[ obvious exits: E W ]

o S HP:Scratched MV:Tiring > e


o S HP:Scratched MV:Tiring > A Three-Way Junction
Here, there are several paths leading to three different areas of the
spine. To the west, a rough, pebbled path curves toward the horizon. To the
east and south, however, the path widens and begins to become increasingly
flat.
[ obvious exits: E S W ]
Moving with deadly grace, a huge cat watches you carefully.

o S HP:Scratched MV:Tiring > e


o S HP:Scratched MV:Tiring >
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
The corpse of a huge mountain lion is lying here.

o S HP:Scratched MV:Tiring >

A huge mountain lion has arrived from the west.>>>>>>

o S HP:Scratched MV:Tiring >
e
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
Door down: secret

n
o S HP:Scratched MV:Tiring >
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]

where
o S HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Puddles - The Center of the Spine 1
You catch a smell of horses nearby.

o S HP:Scratched MV:Tiring >
n
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]

o S HP:Scratched MV:Tiring >
w
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
Door down: rock
A scaly brown and yellow lizard sits here, fading into the clay around it.
A scaly brown and yellow lizard sits here, fading into the clay around it.
A scaly brown and yellow lizard sits here, fading into the clay around it.

o S HP:Scratched MV:Tiring >
e
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]


o S HP:Scratched MV:Tiring >
where
Players in your Zone
--------------------
Puddles - A Curve in the Spine 1

w
o S HP:Scratched MV:Tiring >
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
Door down: rock
A scaly brown and yellow lizard sits here, fading into the clay around it.
A scaly brown and yellow lizard sits here, fading into the clay around it.
A scaly brown and yellow lizard sits here, fading into the clay around it.

where
o S HP:Scratched MV:Winded >
Players in your Zone
--------------------
Puddles - A Long Stretch on the Spine 1

n
o S HP:Scratched MV:Winded >
The Spine of the World
Here, the Spine gets a bit more rugged as you cross over. To the north and
south, the Spine stays as mountains do, craggy and desolate save a few
species indigenous to the area. A cool breeze blows across the Spine,
stalling the heat for a few minutes.
[ obvious exits: N S ]

n
o S HP:Scratched MV:Winded >
Before an Abandoned Hut
The dirt path curves south here, and halts a bit eastward in front of an
old hut. A few untended plants grow here, almost as if there was a garden
once, though how that is possible on the Spine is beyond reason.
[ obvious exits: E S W ]
Door east: brokendoor
A wild stallion bucks madly.
*Akiban* is standing here.

* S HP:Scratched MV:Winded >
hide

ba h.Human
You attempt to hide yourself.

* S HP:Scratched MV:Winded > You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Akiban* makes a strange sound as you place a set of steel sai in his back!
*Akiban* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Akiban*'s death cry.

Cosmo
Posts: 228
Joined: Fri Dec 16, 2016 7:27 am

Re: Fail!

Postby Cosmo » Mon Feb 04, 2019 8:21 am

Charge fails me again..

Outside a Palisade Gate
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A sleek well-trained torm glares fiercely about, being ridden by you.
Bialek the Rider is here, fighting Kai.
Kai of Saldaea is here, fighting Bialek, riding a warhorse.
A short man stands here, nervously eyeing everything in sight.

* R HP:Beaten MV:Weary >
Kai leaves east riding a warhorse.

Kai has arrived from the east, riding a warhorse.
Bialek tells you 'am hag'
You struggle to line up your charge...

+
Kai swiftly dodges Bialek's attempt to hit him.

*
Rajis calls for the PalisadeGate to be opened.
The PalisadeGate is opened from the other side.

+
Kai strikes Bialek's body into bloody fragments!
Kai swiftly dodges Bialek's attempt to hit him.

-
Bialek panics, and attempts to flee!


Rajis has arrived from the west, riding a Tairen destrier.
Bialek leaves north.
Oops. Your lame efforts cause you to miss.

* R HP:Beaten MV:Weary - Kai: Battered >
Rajis pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Kai: Battered > change mood wimpy

Rajis pounds your left foot.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Kai strikes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Kai panics, and attempts to flee!

* R HP:Critical MV:Weary - Kai: Battered >
Kai leaves east riding a warhorse.

* R HP:Critical MV:Weary - Rajis: Wounded >
Kai has arrived from the east, riding a warhorse.

* R HP:Critical MV:Weary - Rajis: Wounded > wimpye
*
Kai strikes your body.
You wish that your wounds would stop BLEEDING so much!


-e

Kai strikes your body hard.
You wish that your wounds would stop BLEEDING so much!



Rajis sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


n
e
Someone strikes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

And there go the banners and scalps!

Florry
Posts: 119
Joined: Fri Jan 18, 2019 11:57 am

Re: Fail!

Postby Florry » Sat Feb 09, 2019 9:47 pm

Bamboo Thicket
Thick, rotting stems of bamboo squish underfoot in a revolting manner. The
stench of damp and decay lies heavy in the air, and small insects make
small chirping noises from somewhere deeper in the undergrowth. The cluster
stretches northwards.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...

m
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

[back h.dark] ing >
You silently approach your victim...

*
You need to wield a weapon to make it a success.

* S HP:Healthy MV:Tiring > m

Suddenly *Halcyon* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!

taydelli
Posts: 17
Joined: Mon Oct 08, 2018 12:39 am

Re: Fail!

Postby taydelli » Sun Feb 10, 2019 2:45 am

* S HP:Scratched MV:Tiring >
*Rhahr* strikes a spotted jaguar's body into bloody fragments! <---This could be interesting...
A spotted jaguar tries to hit Rhahr, but he deflects the blow.

h
* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
Yaan narrates 'fresh'

backstab h.dark
* S HP:Scratched MV:Tiring >
Florry chats 'Dignity and sex appeal. Soemthing a lot of you people lack.' <---True...but we can't help it sometimes.

* S HP:Scratched MV:Tiring > Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Tiring > backstab h.dark
*Rhahr* strikes a spotted jaguar's left leg into bloody fragments!
A spotted jaguar is dead! R.I.P.
Your blood freezes as you hear a spotted jaguar's death cry.
You silently approach your victim...

*
*Rhahr* stops using an obsidian encrusted sungwood staff. <---Yes! He hasn't seen me....

+
*Rhahr* draws a dagger from a camouflaged hood with a flash of steel.

=
*Rhahr* leans over and carves a large slab of meat from the corpse of a spotted jaguar.
*Rhahr* gets a large slab of meat from the corpse of a spotted jaguar.

-
*Rhahr* sheathes a dagger into a camouflaged hood.

=
*Rhahr* wields an obsidian encrusted sungwood staff in a two-handed grip.


Ooops. Your clumsy execution broadcasts your intentions. <---FAIL
*Rhahr* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Rhahr: Beaten > <---EPIC FAIL
*Rhahr* leaves west.

Halcyon
Posts: 79
Joined: Mon Jan 08, 2018 10:54 pm

Re: Fail!

Postby Halcyon » Mon Feb 11, 2019 3:05 pm

I never land charges. I dislike you!

The Blight
[ obvious exits: N E S ]
*Sarryn* is standing here, riding an |1|.Illianer steed.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

You silently approach your victim...
*SARRYN* STRUGGLES TO BARREL DOWN ON YOU, a partisan bearing the arms of Ghealdan aimed at your chest.


*Sarryn* clumsily charges you with his a partisan bearing the arms of Ghealdan, but you deftly step aside.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
Correcting map position after fleeing.
North: An enormous blight worm towers above you, making an eerie shrill scream.
South:
* S HP:Battered MV:Tiring > 00
s
hide
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

back h.human
* S HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S ]
*Sarryn* is standing here, riding an |1|.Illianer steed.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

-
*SARRYN* STRUGGLES TO BARREL DOWN ON YOU, a partisan bearing the arms of Ghealdan aimed at your chest.

=
*Sarryn* leaves east riding an Illianer steed.

*
Backstab who?


* S HP:Battered MV:Tiring > cha mood brave
cha mood brave
cha mood brave
cha mood brave
You try to calm down, but can't.

cha mood brave
* S HP:Battered MV:Tiring > cha mood brave
You try to calm down, but can't.

* S HP:Battered MV:Tiring > You try to calm down, but can't.

cha mood brave
* S HP:Battered MV:Tiring > You try to calm down, but can't.

* S HP:Battered MV:Tiring > You try to calm down, but can't.

* S HP:Battered MV:Tiring > cha mood brave
Mood changed to: Brave
Wimpy reset to: 116 hit points.

* S HP:Battered MV:Tiring > cha mood brave
Mood changed to: Brave
Wimpy reset to: 116 hit points.

* S HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* S HP:Battered MV:Tiring > Mood changed to: Brave
Wimpy reset to: 116 hit points.

* S HP:Battered MV:Tiring > e
hide
back h.human
* S HP:Battered MV:Tiring > The Blight
[ obvious exits: E S W ]
*Sarryn* is standing here, riding an |1|.Illianer steed.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

-
*SARRYN* STRUGGLES TO BARREL DOWN ON YOU, a partisan bearing the arms of Ghealdan aimed at your chest.


Suddenly *someone* charges you with a partisan bearing the arms of Ghealdan!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Sarryn
Posts: 285
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Postby Sarryn » Mon Feb 11, 2019 3:25 pm

I usually don't either bricked a sitting one and another earlier in the day lol comf

achillies
Posts: 71
Joined: Sat Sep 24, 2016 8:22 pm

Re: Fail!

Postby achillies » Fri Feb 15, 2019 9:44 pm

The Throne Room
[ obvious exits: E S W ] [ E: officedoor S: greatdoor W: conferencedoors ]
A wily minstrel plays a tender song.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
An elite Lion Warden stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.
A rat has arrived from the west.

* HP:Beaten MV:Strong > kill ahri

Ahri has arrived from the south.

* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong > You try to pound Ahri, but she deflects the blow.

* HP:Beaten MV:Strong - Ahri: Battered > b
[bash ]

*
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by Ahri!


Ahri panics, and attempts to flee!


Ahri tickles your right arm with her strike.
You wish that your wounds would stop BLEEDING so much!

An elite Lion Warden says 'Arrggghh! Criminals and darkfriends are everywhere!'
Gawyn Trakand says 'You Ahri!!! You will die before your time!! '
Ahri swiftly dodges your attempt to pound her.
As Ahri avoids your bash, you topple over and fall to the ground!
Ahri leaves west.
Ahri has arrived from the west.

* HP:Critical MV:Strong > 8

An elite Lion Warden joins an elite Lion Warden's fight!
Gawyn Trakand joins an elite Lion Warden's fight!

* HP:Critical MV:Strong > stand
kill ahri
b

Ahri gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A rat vibrates and is knocked about.
The vibrations are so incredible, a rat is shaken into little pieces.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat stops following you.
You vibrate and are knocked about.
You feel the Weave of the Wheel loosen from you.
The vibrations are so incredible, you are shaken into little pieces.
You are dead! Sorry...
Ouch! You lose a level.

Zyonel
Posts: 52
Joined: Tue Jun 19, 2018 6:30 am

Re: Fail!

Postby Zyonel » Mon Feb 18, 2019 4:36 am

The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded > e
h
backstab h.dark
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
You sense a hidden life form in the area...

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...


You try to quietly draw a blackened steel kris from a camouflaged hood.
Ooops. Your clumsy execution broadcasts your intentions.
You have missed 1 and landed 0 stabs for a 0 % land rate this session.

* S HP:Battered MV:Winded - Halcyon: Battered >
*Halcyon* panics, and attempts to flee!

Cosmo
Posts: 228
Joined: Fri Dec 16, 2016 7:27 am

Re: Fail!

Postby Cosmo » Tue Feb 19, 2019 5:54 am

Why am I always in the fail thread?

Course Brush
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
*Quirl* is standing here.
An enormous tarantula is here.
An enormous tarantula is here.
A raven has arrived from the west.
A raven has arrived from the west.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

s
*hide
+ba h.dark
Cancelled.
*Quirl* leaves west.
Dense Brush
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
*Reck* is standing here.
A sleek well-trained torm glares fiercely about.
A towering chokevine stands here, quivering.
A towering chokevine stands here, quivering.
A raven has arrived from the north.
A raven has arrived from the north.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


*Reck* makes a strange sound as you place a long pine javelin in his back!
*Reck* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Reck: Beaten > <-- One day I shall blick!
*Reck* tries to pierce you, but you deflect the blow.
*Reck* leaves north.

* S HP:Scratched MV:Tiring > change mood brave
k h.dark
Mood changed to: Brave
Wimpy reset to: 112 hit points.






Abandoned Fortress
[ obvious exits: N E ]
The corpse of a Ghar'ghael trolloc is lying here.
You sense a hidden life form in the area...

ba h.reck
* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > n
hide
ba h.reck
Abandoned Fortress
[ obvious exits: S U ]
*Quirl* is standing here.
*Reck* is standing here.
A hound of the shadow smells blood in the air.
A huge trolloc marked with a whirlwind snorts here.
A hound of the shadow smells blood in the air.
A gray palfrey prances skittishly nearby.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

=
*Quirl* tries to stab you, but you deflect the blow.

+
*Quirl* tries to stab you, but you parry successfully.


*Quirl* panics, and attempts to flee!
*Reck* makes a strange sound as you place a long pine javelin in his back! <-- Somehow lives, he was low batt here
*Reck* panics, and attempts to flee!

* S HP:Healthy MV:Tiring - Quirl: Healthy >
*Reck* leaves south.

* S HP:Healthy MV:Tiring - Quirl: Healthy >
*Quirl* tries to stab you, but you parry successfully.

* S HP:Healthy MV:Tiring - Quirl: Healthy > f

You try to pierce *Quirl*, but he deflects the blow.
You swiftly dodge a hound of the shadow's attempt to hit you.
An Ahf'frait trolloc joins Quirl's fight!
You swiftly dodge a hound of the shadow's attempt to hit you.
*Quirl* tries to stab you, but you deflect the blow.

hide
* S HP:Healthy MV:Tiring - Quirl: Healthy > ba h.reck
You panic and attempt to flee!

*Quirl* tries to stab you, but you parry successfully.
You flee head over heels.
Abandoned Fortress
[ obvious exits: N E ]
The corpse of a Ghar'ghael trolloc is lying here.
A trolloc is here ruling a group of trollocs.
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > Backstab who?

* S HP:Healthy MV:Tiring > ba h.reck
e
Backstab who?

hide
* S HP:Healthy MV:Tiring > ba h.reck
Abandoned Fortress
[ obvious exits: N S W ]
A revolting well bubbles with the blood of the sacrificed.
*Reck* is standing here.
A fly is buzzing around here somewhere.
A fly is buzzing around here somewhere.
A bat is here flying around.
A trolloc is here commanding a fist of troops.
A fly is buzzing around here somewhere.

* S HP:Healthy MV:Tiring > You attempt to hide yourself.

* S HP:Healthy MV:Tiring > *Reck* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Healthy MV:Tiring - Reck: Critical >
You try to pierce *Reck*, but he parries successfully.
*Reck* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Reck: Critical >



Abandoned Fortress
[ obvious exits: N E ]
The corpse of a Ghar'ghael trolloc is lying here.
A trolloc is here ruling a group of trollocs.

* S HP:Scratched MV:Haggard > You attempt to hide yourself.

* S HP:Scratched MV:Haggard > Backstab who?

* S HP:Scratched MV:Haggard > ba h.reck
ba h.reck
Backstab who?

* S HP:Scratched MV:Haggard > Backstab who?

* S HP:Scratched MV:Haggard > ba h.reck
ba h.reck
ba h.quirl
Backstab who?

* S HP:Scratched MV:Haggard > Backstab who?

* S HP:Scratched MV:Haggard > Backstab who?

* S HP:Scratched MV:Haggard > ba h.quirl
ba h.quirl
ba h.reck
Backstab who?


* S HP:Scratched MV:Haggard > *Reck* has arrived from the north.
Backstab who? <-- Quirl not in the room

You silently approach your victim... <-- This looked like next pulse to me (was a stacked command)

+
Suddenly *someone* places something in your back!

You are dead! Sorry... <-- At least master stab works for some people
You feel the Weave of the Wheel loosen from you.
Circle of Light

Guess that sneak fail was actually a dline :(

jasmin
Posts: 123
Joined: Sun Dec 27, 2015 3:53 am

Re: Fail!

Postby jasmin » Tue Feb 19, 2019 11:41 pm

Have just spiked Nevaeh Crit and am in perfect set..


A Forest Trail
The sediment on the trail is dark and damp providing excellent
nutrients
for all kinds of vegetation. Broad-leafed ferns grow half as high as a
horse, and a putrid smell of stinkweed hangs in the air. Many small
pine
trees dot the area and their cones are plentiful promising more to come
. A
lone weeping willow looms overhead.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten SP:Good MV:Strong > You are already in touch with saidar,
can't you feel it?

* R HP:Beaten SP:Good MV:Strong >
[channel 'earthquake']
You begin to weave the appropriate flows...


*Rig* has arrived from the west, riding a shadow stallion.
*Zatuchly* has arrived from the west.
*Arak* tries to smite you, but you parry successfully.

-
*Quirl* tries to stab you, but you parry successfully.
*Zatuchly* tries to pound you, but you deflect the blow.

=
+
You sense *Nevaeh* is channeling saidar.

*
*
*Nevaeh* leaves east riding a shadow stallion.

f
+
Ok.
The earth trembles and shivers beneath your feet..!
*Zatuchly* vibrates and is knocked about.
*Zatuchly* vibrates and is knocked about.
*Quirl* vibrates and is knocked about.
*Quirl* vibrates and is knocked about.
*Arak* vibrates and is knocked about.
*Arak* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Rig* vibrates and is knocked about.
*Rig* vibrates and is knocked about.
A blighted deer vibrates and is knocked about.
A blighted deer vibrates and is knocked about.
A blighted deer vibrates and is knocked about.
A blighted deer vibrates and is knocked about.

* R HP:Beaten SP:Good MV:Strong - Arak: Hurt >

*Quirl* stabs your left leg very hard.
You panic and attempt to flee!

e
*Zatuchly* pounds your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Quirl* tries to stab you, but you deflect the blow.
*someone* smites your left leg into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...


Return to “Art of War”

Who is online

Users browsing this forum: No registered users and 6 guests