Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Mikhan
Posts: 147
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Mon Oct 28, 2019 11:55 pm

Autoflee/manual flee made my dline up not go through :(

* R HP:Wounded SP:Good MV:Full > 3
[chann 'flame strike' natia]
Nobody here by that name.

* R HP:Wounded SP:Good MV:Full >
Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A soldier has arrived from the south.
*Natia* has arrived from the south, riding a gray palfrey.

* R HP:Wounded SP:Good MV:Full >
*Natia* tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Good MV:Full - Natia: Hurt > s
2
No way! You're fighting for your life!

* R HP:Wounded SP:Good MV:Full - Natia: Hurt > flee
[chann 'ice spikes' rikkus]
Nobody here by that name.

You try to strike *Natia*, but she parries successfully.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier tries to scythe you, but you deflect the blow.
Lord Kajin blasts your body.
You panic and attempt to flee!


You flee head over heels.
A Path
You breathe a sigh of relief as you glimpse a clearing to the north, at the
Correcting map position after fleeing.
end of the path. The trees around you seem to close in on you, and you wonder
why these trees seem so different, so evil, compared to the trees around the
main road.
[ obvious exits: N S D ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Rikkus* is standing here, riding a pale destrier.
*Rikkus* tries to lance you, but you parry successfully.

* R HP:Wounded SP:Good MV:Full - Rikkus: Wounded > 2
*Natia* has arrived from the north, riding a gray palfrey.
[chann 'ice spikes' rikkus]
You begin to weave the appropriate flows...


*Natia* tries to strike you, but you deflect the blow.

-
*Natia* tries to strike you, but you parry successfully.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rikkus*.
You dodge a bash from *Rikkus* who loses his balance and falls!

* R HP:Wounded SP:Good MV:Full - Rikkus: Battered >
You strike *Rikkus*'s body.

flee
d MV:Full - Rikkus: Battered >
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Natia*!

You flee head over heels.
A Spiked Pit
Large iron spikes have been pointed upwards at the bottom of this deep pit,
u
Correcting map position after fleeing.
and pools of dark, red liquid testify to the danger of falling on these
spikes. There is currently a ladder set against the side of the pit which
will allow you to leave it, however if there was not one, having a rope to
haul yourself up with would be critical.
[ obvious exits: U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
PANIC! You couldn't escape!

* R HP:Battered SP:Good MV:Full >
*Natia* has arrived from above, riding a gray palfrey.

* R HP:Battered SP:Good MV:Full > *Natia* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Full - Natia: Hurt >
You try to strike *Natia*, but she parries successfully.
A soldier tries to scythe you, but you deflect the blow.
*Natia* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Good MV:Full - Natia: Hurt > nar pittrap
f

*Natia* closes the pittrap.

Fritt
Posts: 4
Joined: Sat Jun 04, 2016 12:36 pm

Re: Fail!

Post by Fritt » Sat Nov 02, 2019 10:06 pm

Second brick :(

* S HP:Beaten MV:Winded > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]3970
North: A grizzled Shienaran veteran looks on.
South: A warhorse is here, stamping his feet impatiently.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

x
* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > [back h.dark]
Backstab who?

* S HP:Beaten MV:Winded >
x
[back h.dark]
Backstab who?

* S HP:Beaten MV:Winded >
w
z
x
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]3971
North: A Shienaran guard patrols here, watching you carefully.
East: A Shienaran guard patrols here, watching you carefully.
South: An anxious young man hovers near his master here.
West: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.
*Mikhan* has arrived from the west, riding a shadow stallion.

* S HP:Beaten MV:Winded >
[back h.dark]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Beaten MV:Winded - Mikhan: Hurt >

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

f
+*
*+
=-
sc
-
=+
*
*
You're stunned, but will probably regain consciousness...

+
=-
-
=+You're in no shape to flee!
All you can do right now is think about the stars!

S HP:Critical MV:Winded > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Shogol
Posts: 10
Joined: Sun Mar 22, 2015 5:32 am

Re: Fail!

Post by Shogol » Mon Nov 11, 2019 3:04 pm

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Naugrim has arrived from the east.

o HP:Beaten MV:Strong>

You follow Rig.

The Dusty Road
[ obvious exits: N E S ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Naugrim has arrived from the east.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>

You follow Rig.

The Dusty Road
[ obvious exits: N S ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity Jones is standing here.
*Constantine* is standing here, riding |1|.warhorse
Naugrim has arrived from the south.
Crackity tries to pound *Constantine*, but he parries successfully.

* HP:Beaten MV:Strong>
You try to slash *Constantine*, but he parries successfully.
Naugrim pounds *Constantine*'s body hard.
*Constantine* is dead! R.I.P. <--- Winning!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Constantine*'s death cry.
Rig leaves north riding a shadow stallion.
You follow Rig.

The Dusty Road
[ obvious exits: S W ]
Rig the Myrddraal is standing here, riding |2|.shadow stallion
Crackity has arrived from the south.
Naugrim has arrived from the south.
Decrepit has arrived from the west.
Crackity leaves south.

o HP:Beaten MV:Strong>

Decrepit leaves west.
You follow Rig.

Burnt Wagons
[ obvious exits: N E W ]
The corpse of Corath is lying here.
Decrepit the Dark Master is standing here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Rakashasa the Master Torturer is standing here.
|1|.A gray palfrey prances skittishly nearby.
|2|.A gray palfrey prances skittishly nearby.
Naugrim has arrived from the east.
Decrepit leaves east.

o HP:Beaten MV:Strong>
nar am beat
kill human
kill human
kill human
Your heartbeat calms down more as you feel less panicked.
You narrate 'am beat'
You follow Rig.

The Dusty Road
[ obvious exits: S W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: N S ]
The corpse of Constantine is lying here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity Jones is standing here.
|1|.A warhorse is here, stamping his feet impatiently.
Naugrim has arrived from the north.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
nar const dead

Rig gets a pair of lissome leather boots with metal capped toes from the corpse of Constantine.
Rig gets a pair of ebony-steel plate greaves from the corpse of Constantine.
Rig gets a bronze belt of odd design from the corpse of Constantine.
Rig gets a silver-winged basilard from the corpse of Constantine.
Rig gets a silver etched shield from the corpse of Constantine.
Rig gets a silver Kandori wristcuff from the corpse of Constantine.
Rig gets a silver Kandori wristcuff from the corpse of Constantine.
Rig gets a sturdy pair of full leather gauntlets from the corpse of Constantine.
Rig gets a pair of riveted chainmail sleeves from the corpse of Constantine.
Rig gets an embroidered, cotton shoulder bag from the corpse of Constantine.
Rig gets a bright red robe from the corpse of Constantine.
Rig gets a tunic of finely-crafted chain from the corpse of Constantine.
Rig gets a shimmering chain of gold from the corpse of Constantine.
Rig gets a shimmering chain of gold from the corpse of Constantine.
Rig gets a rimmed round helmet from the corpse of Constantine.
Rig gets an emerald ring from the corpse of Constantine.
Rig gets an emerald ring from the corpse of Constantine.
Rig gets a brass storm lantern from the corpse of Constantine.

o HP:Beaten MV:Strong>
You narrate 'const dead'
Rig narrates 'rip'
Decrepit narrates 'she rip'
Crackity narrates 'rip'

o HP:Beaten MV:Strong>
kill human

Rakashasa nods in agreement.

o HP:Beaten MV:Strong>
kill human

Decrepit has arrived from the south.

o HP:Beaten MV:Strong>

Rakashasa stops using a silver-banded war mallet.
Decrepit leaves north.

o HP:Beaten MV:Strong>
kill human
kill human
kill human
They aren't here.
Rakashasa draws a shiny copper dagger from a cloak of shifting colors with a flash of steel.
You follow Rig.

The Dusty Road
[ obvious exits: N E S ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the north.
Naugrim has arrived from the north.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the west.
Rakashasa has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
l
They aren't here.
Rakashasa sheathes a shiny copper dagger into a cloak of shifting colors.
You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
The dismembered corpse of Walker is lying here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A lantern has been left here.
A soft leather pouch has been discarded here.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the west.
Rakashasa has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.
Rakashasa wields a silver-banded war mallet in a two-handed grip.
You follow Rig.

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
|1|.A draft horse is here.
Crackity has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Rark the Gutgrinder is standing here, riding |2|.shadow stallion
Crackity has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
kill human
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
Naugrim the Dark Master is standing here.
Rakashasa the Master Torturer is standing here.
Crackity Jones is standing here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Rark the Gutgrinder is standing here, riding |2|.shadow stallion

o HP:Beaten MV:Strong>

Naugrim can't seem to regain control of himself.

o HP:Beaten MV:Strong>
kill human
They aren't here.
Naugrim can't seem to regain control of himself.

o HP:Beaten MV:Strong>

Naugrim can't seem to regain control of himself.

o HP:Beaten MV:Strong>
kill human

Naugrim can't seem to regain control of himself.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.
Naugrim leaves east.

o HP:Beaten MV:Strong>
kill human
kill human
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
kill human
kill human
They aren't here.

kill human
o HP:Beaten MV:Strong>
kill human
They aren't here.
Rig narrates 'let us finish the others greatly'

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human

Rark narrates 'gal bat in dodge'

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>

Crackity narrates 'berked baby'

o HP:Beaten MV:Strong>

Naugrim has arrived from the east.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
l
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
Naugrim the Dark Master is standing here.
Crackity Jones is standing here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Rark the Gutgrinder is standing here, riding |2|.shadow stallion
Naugrim says 'oops'

kill human
o HP:Beaten MV:Strong>
kill human
kill human
They aren't here.

kill human
o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.
Naugrim assumes an offensive striking posture.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>

Rig narrates 'unberk'
Crackity narrates 'faint'

o HP:Beaten MV:Strong>
kill human
kill human
kill human
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
|1|.A draft horse is here.
Crackity has arrived from the east.
Naugrim has arrived from the east.

o HP:Beaten MV:Strong>
kill human

Rig leaves west riding a shadow stallion.
You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
The dismembered corpse of Walker is lying here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A lantern has been left here.
A soft leather pouch has been discarded here.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the east.
Naugrim has arrived from the east.

o HP:Beaten MV:Strong>

You follow Rig.

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the east.
Naugrim has arrived from the east.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.

kill human
o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
kill human
kill human
kill human
kill human
kill human
kill human
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
The dismembered corpse of Walker is lying here.
A stout timber has been handcarved into the sinuous curves of a longbow.
A lantern has been left here.
A soft leather pouch has been discarded here.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: E W ]
Rig the Myrddraal is standing here, riding |2|.shadow stallion
|1|.A draft horse is here.
Crackity has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

The Dusty Road
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Rark the Gutgrinder is standing here, riding |2|.shadow stallion
Crackity has arrived from the west.
Naugrim has arrived from the west.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.
Naugrim has been kicked out of Rig's group!
Naugrim stops following Rig.

o HP:Beaten MV:Strong>
kill human
kill human
They aren't here.

kill human
kill human
kill human
kill human
o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
kill human
Lord Kajin bellows 'AgT y^OYWgVQ GJ`aLCwAE cA]Hh lt\ Xri ZVv PuCjJkF'
Lord Kajin bellows 'PIUZA _Zo mXEc mrc@r S?LGJXZtB q`a udrC rIFW]vIv'
They aren't here.

kill human
o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
kill human
They aren't here.
Rig narrates 'hitting'

o HP:Beaten MV:Strong>
They aren't here.
You follow Rig.

Hedge Path
[ obvious exits: N S ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
Crackity has arrived from the south.

kill human
kill human
kill human
kill human
kill human
o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.

o HP:Beaten MV:Strong>
They aren't here.
Rakashasa has arrived from the north.
Rakashasa leaves south.
You follow Rig.

Little Path
[ obvious exits: N S ]
Rig the Myrddraal is standing here, riding |1|.shadow stallion
|1|.A gray palfrey prances skittishly nearby.
*Galfrey* is standing here.
*Ominas* is standing here, riding |2|.warhorse
A member of the Lancer heavy cavalry patrols the area, riding |3|.chestnut stallion
A member of the Lancer heavy cavalry patrols the area, riding |4|.chestnut stallion
A member of the Lancer heavy cavalry patrols the area, riding |5|.chestnut stallion
A member of the Lancer heavy cavalry patrols the area, riding |6|.chestnut stallion
A Lancer officer commands a unit of heavy cavalry here, riding |7|.chestnut stallion
Crackity has arrived from the south.
Crackity tries to pound *Galfrey*, but he parries successfully.

* HP:Beaten MV:Strong>

*Ominas* slashes Rig's left leg.

* HP:Beaten MV:Strong>
kill human

* HP:Beaten MV:Strong>
*Galfrey* swiftly dodges your attempt to slash him.

* HP:Beaten MV:Strong - Crackity: Beaten - Galfrey: Battered>

You try to slash *Galfrey*, but he dodges the attack.
A member of the Lancer cavalry joins Galfrey's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Ominas* tries to slash Rig, but he parries successfully.
*Galfrey* stabs Crackity's left arm hard.
Crackity tries to pound *Galfrey*, but he deflects the blow.

* HP:Beaten MV:Strong - Crackity: Beaten - Galfrey: Battered>
bash

Lord Kajin bellows 'B_k myADZiWi Linq]u u]xvW BsK V?f BWw yw`cmZ`'
Lord Kajin bellows 'rjmNt BCA @g?Y VWdw] dVS]Hc mZZ PWNM gyxZMrUQ'
Lord Kajin bellows 'NoA DzO@^]hs rewH`fYU ^uaxQ Jpq mqg hD[ jAZzCqT'
Lord Kajin bellows 'DRYEi CKL htb^ kjqYO qsPP`YIP SHW ^bsc nIb\Mfan'

* - Crackity: Beaten - Galfrey: Battered>

*Ominas* avoids being bashed by Rig who loses his balance and falls!


Lord Kajin barely blasts Rig's body.
A member of the Lancer cavalry slashes your body.
You are interrupted and stop what you are doing. <--- Losing!
You panic and attempt to flee!
A member of the Lancer cavalry tickles Crackity's left leg with his slash.
A member of the Lancer cavalry slashes Rig's left foot.
A member of the Lancer cavalry barely tickles your body with his slash.
*Ominas* slashes Rig's body.
Rig panics, and attempts to flee!
*Galfrey* stabs Crackity's right leg.
*Galfrey* stabs Crackity's left leg.


Rig leaves north riding a shadow stallion.


*Galfrey* avoids being bashed by Crackity who loses his balance and falls!


Rakashasa tries to pound *Galfrey*, but he deflects the blow.


You flee head over heels.
Hedge Path
[ obvious exits: N S ]
o HP:Beaten MV:Strong>
n
kill human
Little Path
[ obvious exits: N S ]
Rakashasa the Master Torturer is here, fighting Galfrey.
Rark the Gutgrinder is standing here, riding |1|.shadow stallion
Crackity Jones is here, fighting Galfrey.
|1|.A gray palfrey prances skittishly nearby.
*Galfrey* is here, fighting Crackity.
*Ominas* is standing here, riding |2|.warhorse
A member of the Lancer heavy cavalry patrols the area, riding |3|.chestnut stallion
A member of the Lancer heavy cavalry patrols the area, riding |4|.chestnut stallion
A member of the Lancer cavalry is here, fighting Crackity, riding |5|.chestnut stallion
A member of the Lancer heavy cavalry patrols the area, riding |6|.chestnut stallion
A Lancer officer commands a unit of heavy cavalry here, riding |7|.chestnut stallion

* HP:Beaten MV:Strong>
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Strong>

A member of the Lancer cavalry barely slashes Crackity's body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Galfrey* stabs Crackity's left leg.

* HP:Beaten MV:Strong>

Rig avoids being bashed by *Ominas* who loses his balance and falls!

* HP:Beaten MV:Strong>

*Galfrey* stabs Crackity's body hard.

* HP:Beaten MV:Strong>

Rark narrates 'the firetruck max engage'
Crackity panics, and attempts to flee!

* HP:Beaten MV:Strong>
change wimpy 0 <--- Winning??

Crackity leaves south.

* HP:Beaten MV:Strong - a member of the Lancer cavalry: Scratched>
kill human

Rark tries to blast *Galfrey*, but he parries successfully.

* HP:Beaten MV:Strong - a member of the Lancer cavalry: Scratched>
You won't flee from any fight now.

* HP:Beaten MV:Strong - a member of the Lancer cavalry: Scratched>
You do the best you can!
Rakashasa sends *Galfrey* sprawling with a powerful bash!
Crackity has arrived from the south.

* HP:Beaten MV:Strong - a member of the Lancer cavalry: Scratched>

Lord Kajin bellows 'oO^ Axqslwrk EW\YKC Sh_uB GuS iOX ^?s SGWMEMy'
Lord Kajin bellows 'X?\rK Eod EmIU @veDy f_^XQg Oio cabj o?jIsnGg'
Lord Kajin bellows 'tYs _zs@dCSD fhTLJFIA nypf@ D?Q NgV GXp ?xhlqIp'
Lord Kajin bellows 'aJeiX _R] ^lsG U\[]K dmESRBfG PyH siuZ l_@JwL`S'
Crackity leaves south.

* HP:Beaten MV:Strong - a member of the Lancer cavalry: Scratched>
f
You panic and attempt to flee!


Rark blasts *Galfrey*'s body into bloody fragments!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin barely blasts Rakashasa's right arm.
A member of the Lancer cavalry tickles your body with his slash.
A member of the Lancer cavalry barely slashes your body.
A member of the Lancer cavalry slashes Rakashasa's left arm.
Rakashasa pounds *Galfrey*'s left leg into bloody fragments!


Rig sends *Ominas* sprawling with a powerful bash!

Rakashasa narrates 'bashed galfrey'

You flee head over heels.
Hedge Path
[ obvious exits: N S ]

o HP:Beaten MV:Strong>

Rig narrates 'ominas bashed galf bashed'

o HP:Beaten MV:Strong>

Rakashasa narrates 'beat'

o HP:Beaten MV:Strong>
s
kill human
The Dusty Road
[ obvious exits: N E W ]
The corpse of a cougar is lying here.
Naugrim the Dark Master is standing here.

o HP:Beaten MV:Strong>
They aren't here.

n
n
o HP:Beaten MV:Strong>
kill human
Hedge Path
[ obvious exits: N S ]

kill human
o HP:Beaten MV:Tiring>
Little Path
[ obvious exits: N S ]
Rig the Myrddraal is here, fighting Ominas, riding |1|.shadow stallion
Rakashasa the Master Torturer is here, fighting a member of the Lancer cavalry.
|1|.A gray palfrey prances skittishly nearby.
*Ominas* is sitting here, riding |2|.warhorse
A member of the Lancer cavalry is here, fighting Rakashasa, riding |3|.chestnut stallion
A member of the Lancer cavalry is here, fighting Rig, riding |4|.chestnut stallion
A member of the Lancer cavalry is here, fighting Rig, riding |5|.chestnut stallion
A member of the Lancer cavalry is here, fighting Rakashasa, riding |6|.chestnut stallion
Lord Kajin is here, fighting Rakashasa, riding |7|.chestnut stallion

* HP:Beaten MV:Tiring>
bash
You slash *Ominas*'s body hard.

* HP:Beaten MV:Tiring - Rig: Battered - Ominas: Wounded>
You do the best you can!
Rig panics, and attempts to flee!

* HP:Beaten MV:Tiring - Rig: Battered - Ominas: Wounded>

You slash *Ominas*'s left leg hard.
A member of the Lancer cavalry tickles Rakashasa's body with his slash.
Rakashasa panics, and attempts to flee!
Rakashasa leaves north.
A member of the Lancer cavalry tickles Rig's body with his slash.
A member of the Lancer cavalry barely slashes Rig's body.

* HP:Beaten MV:Tiring - Rig: Battered - Ominas: Wounded>
They already seem to be stunned.

* HP:Beaten MV:Tiring - Rig: Battered - Ominas: Wounded>

Lord Kajin bellows '?Db ckTwj\?Q odlXpu aeF[U mjg FmA tpP lusT^DP'
Lord Kajin bellows '^@FTo ASg ZXgY h^fTN `ZMWDx ?`I X`u? _PAfeiaz'
Lord Kajin blasts your body hard.

bash
* HP:Beaten MV:Tiring - Rig: Battered - Ominas: Wounded>

Rig leaves south riding a shadow stallion.
Rig narrates 'crit'

+ - Ominas: Wounded>

Rig narrates 'is galf'

*f <--- Losing!

Crackity narrates 'wooo i criiiit+'

Cancelled.
Lord Kajin blasts your right leg.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You panic and attempt to flee!


*Ominas* sends you sprawling with a powerful bash! <--- Lost :(


A member of the Lancer cavalry slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your head.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

*Ominas* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

Lord Kajin blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!



A member of the Lancer cavalry slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

Someone slashes your left leg.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Rig.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]


Turned out to be a mobrip, so lost even harder than I won.

Torag
Posts: 89
Joined: Sat Apr 22, 2017 4:17 am

Re: Fail!

Post by Torag » Mon Nov 11, 2019 6:01 pm

Had some decent pk this morning around camp/orch/blight. Got stuck behind the humans coming up df so just waited for some moves. Heard the on call but noticed a smell still in orch. Time for a failure!

o S HP:Scratched MV:Winded > WHERE
Players in your Zone
--------------------
Torag - The Decaying Forest
You catch a faint scent of a horse nearby. < ------ I wonder, probably ragan. Maybe angel ?

o S HP:Scratched MV:Winded > s
The Blighted Forest
[ obvious exits: N E S W ]
You notice an apple is hidden here.
You notice an apple is hidden here.
You notice an apple is hidden here.
You notice an apple is hidden here.
You notice an apple is hidden here.
s

o S HP:Scratched MV:Winded > s
hide
backstab h.human
A Small Trail
[ obvious exits: N S W ]
A raven is visible flying high in the sky.

o S HP:Scratched MV:Winded > The Crossroads
[ obvious exits: N E S W ]
The corpse of a strong trolloc is lying here.
A large wooden catapult has been erected here.

o S HP:Scratched MV:Winded > e
You attempt to hide yourself.

o S HP:Scratched MV:Winded > Backstab who?

o S HP:Scratched MV:Winded > e
hide
backstab h.human
Path to the Old Monastery
[ obvious exits: E W ]
A snake is crawling through the water here.
A black snake is here, lying on a rock.

o S HP:Scratched MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.

o S HP:Scratched MV:Winded > You attempt to hide yourself.

o S HP:Scratched MV:Winded > n
Backstab who?

o S HP:Scratched MV:Winded > hide
backstab h.human
By the Deserted Well < ---- Not here!
[ obvious exits: N S ]
A large stone well is here.
A baby lizard scampers about.
|1|.A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Scratched MV:Winded > You attempt to hide yourself.

o S HP:Scratched MV:Winded > s
Backstab who?

o S HP:Scratched MV:Winded > e
hide
backstab h.human
Path to the Old Monastery
[ obvious exits: N E W ]
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.

o S HP:Scratched MV:Winded > Path Before the Gate
[ obvious exits: E W ]
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.

o S HP:Scratched MV:Winded > You attempt to hide yourself.

o S HP:Scratched MV:Winded > e
Backstab who?

o S HP:Scratched MV:Winded > s
The Yard Before the Monastery <----- Not here, must be angel then.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A young and strong buck is here, munching some grass.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

o S HP:Scratched MV:Winded > Passing Some Tombstones
[ obvious exits: N E S ]

o S HP:Scratched MV:Winded > WHERE
Players in your Zone
--------------------
Torag - Passing Some Tombstones
You catch a faint scent of a horse nearby.
e

o S HP:Scratched MV:Winded > hide
backstab h.human
Under the Angel
[ obvious exits: S W ]
The corpse of a rat is lying here. [2]
*Terri* is standing here, riding a |1|.warhorse. <----- Target Acquired!
A small grasshopper hops from place to place.

* S HP:Scratched MV:Winded > You can't find anything to conceal yourself with. <----- Well, unlikely but hey, if she doesn't want to spam lets roll them dice!

* S HP:Scratched MV:Winded > You silently approach your victim...

-=+**+=- -=+*





*Terri* makes a strange sound as you place a pair of moonstone hilted dirks in her back! <----- YAS!
This session you've landed 2970 out of 5838 stabs (50% landed)
Since 12/21/2017 you've landed 2970 out of 5838 stabs (50% landed)

* S HP:Scratched MV:Winded - Terri: Critical > Terri set as your auto target

*Terri* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Winded - Terri: Critical > sheath dirks
draw spike
throw Terri
You sheath a pair of moonstone hilted dirks into a surcoat with exquisite embroidery.

* S HP:Scratched MV:Winded - Terri: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Scratched MV:Winded - Terri: Critical > You throw a throwing spike at *Terri*.

* S HP:Scratched MV:Winded - Terri: Critical > TICK IN 5 SECONDS.

A throwing spike arcs through the air.

* S HP:Scratched MV:Winded - Terri: Critical >
A terrified trolloc has arrived from the south.
*Terri* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Tiring - Terri: Critical >
*Terri* deflects a throwing spike that was thrown at her. <--- F@#K
This session you've clumsied 42 out of 62 throws (32% landed)
Since 12/21/2017 you've clumsied 42 out of 62 throws (32% landed)

* S HP:Scratched MV:Tiring - Terri: Critical >
*TERRI* PANICS AND ATTEMPTS TO FLEE!

* S HP:Scratched MV:Tiring - Terri: Critical >
*Terri* leaves west riding a warhorse.

Derick
Posts: 47
Joined: Fri Apr 14, 2017 11:04 pm

Re: Fail!

Post by Derick » Tue Nov 12, 2019 4:01 pm

* HP:Healthy MV:Full >
sa spread word victories
You say 'spread word victories'

* HP:Healthy MV:Full >

A grim storyteller looks at you.

* HP:Healthy MV:Full >

A grim storyteller says 'Yes... I have heard tales of your victories. I will be sure to pass on word
of your deeds, Derick.'

* HP:Healthy MV:Full >
11
[whisper coulin for the glory of the aes sedai!]
You whisper to Coulin the Master of Arms 'for the glory of the aes sedai!'

* HP:Healthy MV:Full >

A grim storyteller says 'And here is a token for your achievements.'
Coulin the Master of Arms nods at you.
Coulin the Master of Arms unlocks the officedoor.
Coulin the Master of Arms opens the officedoor.

* HP:Healthy MV:Full >
w
w
Warder's Office
[ obvious exits: E W ]
Zone: White Tower
Door east: officedoor
Machan the Gaidin Quartermaster studies his stores.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A large man with an air of violence stands here smoking a pipe.

* HP:Healthy MV:Full > The Warder's Quarters
[ obvious exits: E ]
Zone: White Tower
A massive but graying retired Warder stands here manning the quarters.

* HP:Healthy MV:Full >
dep token
Tic in 7 seconds!
pap
The Warder's Charge of Quarters tells you 'You don't seem to have such a thing.'

* HP:Healthy MV:Fresh >
[put all pack]

e
* HP:Healthy MV:Fresh >
e
Warder's Office
[ obvious exits: E W ]
Zone: White Tower
Door east: officedoor
Machan the Gaidin Quartermaster studies his stores.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A warder stands here, ready for combat.
A large man with an air of violence stands here smoking a pipe.

* HP:Healthy MV:Full > The officedoor seems to be closed.

* HP:Healthy MV:Full >
ode
open officedoor e
It seems to be locked.

* HP:Healthy MV:Full >
sa open door
You say 'open door'

* HP:Healthy MV:Full >

Hammar Gaidin unlocks the officedoor.
Hammar Gaidin opens the officedoor.

* HP:Healthy MV:Full >
in
e
You are carrying:
Nothing.

* HP:Healthy MV:Full > The Warders Practice Yard
[ obvious exits: N S W ]
Zone: White Tower
Door west: officedoor
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A grim storyteller reads from a journal.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.

* HP:Healthy MV:Full >

The officedoor closes quietly.

* HP:Healthy MV:Full >
sc
You have 420(420) hit and 198(200) movement points.
You have scored 105974120 experience points and 587 quest points.
You need 2525880 exp to level and 413 qp to rank.
You have amassed 12 Turn points to date.
You have played 35 days and 2 hours (real time).
This ranks you as Derick the Veteran Gaidin [Gaidin 6] (Level 50).
You are standing.

* HP:Healthy MV:Full >
sa firetruck lol
You say 'firetruck lol'

* HP:Healthy MV:Full >
in
You are carrying:
Nothing.

*

iria
Posts: 355
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fail!

Post by iria » Tue Nov 12, 2019 4:20 pm

You can say "drop all" or "give all" and he hands it back I think, or maybe if you say "craft silver token" or wahtever he gives whatever he has in his hands to you

Reyne
Posts: 962
Joined: Wed Mar 08, 2017 2:46 am

Re: Fail!

Post by Reyne » Tue Nov 12, 2019 10:08 pm

Cutting out most of the log for the pertinent bit:

You get a pair of thick metal boots from the corpse of Naugrim.
You get a pair of ebony-steel plate greaves from the corpse of Naugrim.
You get a silver-banded war mallet from the corpse of Naugrim.
You get a pair of heavy metal gauntlets from the corpse of Naugrim.
You get a pair of ebony-steel plate vambraces from the corpse of Naugrim.
*running around*
drop all.abseeq
You don't seem to have any abseeqs.
*more running around*
(then I died)

Kharix
Posts: 98
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Wed Nov 13, 2019 12:36 pm

You pierce a burly Shienaran veteran's body very hard.
A burly Shienaran veteran pounds Crackity's body.
A Shienaran Lieutenant barely cleaves Crackity's right leg.
Crackity crushes a Shienaran Lieutenant's body very hard.
Crackity crushes a burly Shienaran veteran's right leg very hard.

* S HP:Critical MV:Strong - Crackity: Battered - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's head hard.
A burly Shienaran veteran tickles Crackity's left foot with his pound.
A Shienaran Lieutenant tickles Crackity's right foot with his cleave.
Crackity tries to crush a Shienaran Lieutenant, but he deflects the blow.
Crackity crushes a burly Shienaran veteran's left hand hard.
You pierce a burly Shienaran veteran's body.
Crackity crushes a Shienaran Lieutenant's right arm extremely hard.

* S HP:Critical MV:Strong - Crackity: Battered - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's left foot.
A burly Shienaran veteran barely pounds Crackity's left arm.
A Shienaran Lieutenant tickles Crackity's body with his cleave.
Crackity crushes a Shienaran Lieutenant's left foot hard.
Crackity crushes a burly Shienaran veteran's left leg hard.

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

Crackity crushes a Shienaran Lieutenant's left leg very hard.

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's left hand.
A burly Shienaran veteran pounds Crackity's body.
A Shienaran Lieutenant cleaves Crackity's right arm.
Crackity crushes a Shienaran Lieutenant's body very hard.
Crackity crushes a burly Shienaran veteran's body.

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

Crackity crushes a Shienaran Lieutenant's right arm hard.

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

A burly Shienaran veteran wipes his boots in the face of Crackity!

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You barely pierce a burly Shienaran veteran's body.
A Shienaran Lieutenant cleaves Crackity's left leg.
Crackity crushes a Shienaran Lieutenant's head extremely hard.
Crackity crushes a burly Shienaran veteran's right foot.

* S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's left leg hard.
Crackity crushes a Shienaran Lieutenant's head into bloody fragments!
A Shienaran Lieutenant is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear a Shienaran Lieutenant's death cry.
A Shienaran Lieutenant stops following a burly Shienaran veteran.

o S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

A burly Shienaran veteran wipes his boots in the face of Crackity!
A burly Shienaran veteran kicks Crackity in solar plexus, Crackity is rendered breathless!

o S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

A burly Shienaran veteran sends Crackity sprawling with a powerful bash!

o S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's body.

o S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's head hard.

o S HP:Critical MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Wounded>

You pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's right leg.

l
o S HP:Critical MV:Strong - Crackity: Critical - a burly Shienaran veteran: Wounded>
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
The corpse of a Shienaran Lieutenant is lying here.
A burly Shienaran veteran is here, fighting Crackity.
Crackity the Revolting Torturer is sitting here.
The bounty hunter stands here, offering a sweet deal.

o S HP:Critical MV:Strong - Crackity: Critical - a burly Shienaran veteran: Wounded>
exam corpse
It is the corpse of a Shienaran Lieutenant.
When you look inside, you see:
corpse (here) :
a pair of heavy leather boots
a pair of chainmail leggings
a dagger
a plain weapons belt
a splayed-back battleaxe
a set of chainmail sleeves
an axe harness
a chainmail tunic
a lantern

o S HP:Critical MV:Strong - Crackity: Critical - a burly Shienaran veteran: Wounded>

Crackity crushes a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's right leg hard.
A burly Shienaran veteran barely pounds Crackity's body.

o S HP:Critical MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>
who
Players
-------
Torgor the Wolfish Trolloc
Kharix the Master Havoc [Ko'bal Master]
Crackity the Revolting Torturer [Dhai'mon]

3 players displayed.

o S HP:Critical MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You barely pierce a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body.

o S HP:Beaten MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Battered>

A burly Shienaran veteran sends Crackity sprawling with a powerful bash!

o S HP:Beaten MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Battered>
You narrate 'crack swap weapons, bash'

o S HP:Beaten MV:Strong - Crackity: Beaten - a burly Shienaran veteran: Battered>

You pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's left leg.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You pierce a burly Shienaran veteran's head very hard.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You barely pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's right arm.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You pierce a burly Shienaran veteran's head very hard.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You pierce a burly Shienaran veteran's right foot.
A burly Shienaran veteran pounds Crackity's left leg.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity sends a burly Shienaran veteran sprawling with a powerful bash!

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You pierce a burly Shienaran veteran's head.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity stops using a two-handed binnol.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity wields a silver-banded war mallet in a two-handed grip.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>
co
[change posture offensive]
Posture changed to: Offensive

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

You barely pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's left arm.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity sends a burly Shienaran veteran sprawling with a powerful bash!

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's left leg.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>
You narrate 'bash or we both die!'

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity says 'fuker is hard'

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity says 'fuker is hard'

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's right leg hard.
You pierce a burly Shienaran veteran's right arm hard.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Beaten>

Crackity pounds a burly Shienaran veteran's body hard.

TICK IN 5 SECONDS.
o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Beaten>
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
West: A poor, solemn villager walks by.
The corpse of a Shienaran Lieutenant is lying here.
A burly Shienaran veteran is here, fighting Crackity.
Crackity the Revolting Torturer is here, fighting a burly Shienaran veteran.
The bounty hunter stands here, offering a sweet deal.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Beaten>

You barely pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's body.

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Beaten>
You narrate 'again!'
Crackity sends a burly Shienaran veteran sprawling with a powerful bash!

o S HP:Beaten MV:Strong - Crackity: Critical - a burly Shienaran veteran: Beaten>
l
Crackity pounds a burly Shienaran veteran's left leg very hard.
You pierce a burly Shienaran veteran's body.
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
West: A poor, solemn villager walks by.
The corpse of a Shienaran Lieutenant is lying here.
A burly Shienaran veteran is sitting here.
Crackity the Revolting Torturer is here, fighting a burly Shienaran veteran.
The bounty hunter stands here, offering a sweet deal.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's right leg hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Battered>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

Crackity pounds a burly Shienaran veteran's right arm hard.
You pierce a burly Shienaran veteran's left foot.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

Crackity pounds a burly Shienaran veteran's left hand hard.
You pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's right arm.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

You pierce a burly Shienaran veteran's body hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

You barely pierce a burly Shienaran veteran's body.
A burly Shienaran veteran pounds Crackity's right leg hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

A burly Shienaran veteran avoids being bashed by Crackity who loses his balance and falls!

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

You pierce a burly Shienaran veteran's left hand hard.
A burly Shienaran veteran pounds Crackity's body.
You pierce a burly Shienaran veteran's head hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

Crackity says 'ahd he regens hardcore'

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Beaten>

You pierce a burly Shienaran veteran's body hard.
A burly Shienaran veteran pounds Crackity's left leg.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

You pierce a burly Shienaran veteran's right hand very hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

Crackity sends a burly Shienaran veteran sprawling with a powerful bash!

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

Crackity pounds a burly Shienaran veteran's right arm.
You pierce a burly Shienaran veteran's body hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body hard.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

Crackity pounds a burly Shienaran veteran's body.
You pierce a burly Shienaran veteran's body.

o S HP:Beaten MV:Full - Crackity: Critical - a burly Shienaran veteran: Critical>

A burly Shienaran veteran kicks Crackity in solar plexus, Crackity is rendered breathless!
Crackity is incapacitated and will slowly die, if not aided.

o S HP:Beaten MV:Full - a burly Shienaran veteran: Critical>

You pierce a burly Shienaran veteran's right leg.

o S HP:Beaten MV:Full - a burly Shienaran veteran: Critical>
You narrate 'ffss'

o S HP:Beaten MV:Full - a burly Shienaran veteran: Critical>

You pierce a burly Shienaran veteran's left foot.

o S HP:Beaten MV:Full - a burly Shienaran veteran: Critical>

You pierce a burly Shienaran veteran's right arm.
A burly Shienaran veteran is mortally wounded, and will die soon, if not aided.

o S HP:Beaten MV:Full - a burly Shienaran veteran: Critical>

You pierce a burly Shienaran veteran's left arm extremely hard.
A burly Shienaran veteran is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a burly Shienaran veteran's death cry.
Crackity lies immobile on the ground, suffering...

Crackity is mortally wounded, and will die soon, if not aided.

o S HP:Beaten MV:Full>
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
West: A poor, solemn villager walks by.
Down: Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
The corpse of a burly Shienaran veteran is lying here.
The corpse of a Shienaran Lieutenant is lying here.
Crackity the Revolting Torturer is lying here, mortally wounded.
The bounty hunter stands here, offering a sweet deal.

o S HP:Beaten MV:Full>
You narrate 'torgor'

who
o S HP:Beaten MV:Full>
Players
-------
Torgor the Wolfish Trolloc
Kharix the Master Havoc [Ko'bal Master]
Crackity the Revolting Torturer [Dhai'mon]

3 players displayed.

o S HP:Beaten MV:Full>

You narrate 'you have wislore by chance?'

o S HP:Beaten MV:Full>
l
Within the Town Hall
What ever details there where of the once gaudy and grand furnishings that the
pompous town council had gathered to itself is obscured in the horror scene
that has become the councils central chamber. Blood is splattered across nearly
every surface, tatters of flesh hang from lantern fixtures and whats left of the
furniture. Dismembered limbs are piled in a grizzly mound in the center of the
council table. Scrawled in blood across the back wall is a blood chilling
message.
[ obvious exits: W D ]
West: A poor, solemn villager walks by.
Down: Eyes glittering malevolently, a Ghraem'lan trolloc considers its next victim.
The corpse of a burly Shienaran veteran is lying here.
The corpse of a Shienaran Lieutenant is lying here.
Crackity the Revolting Torturer is lying here, mortally wounded.
The bounty hunter stands here, offering a sweet deal.

o S HP:Beaten MV:Full>
treat crackity
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
treat crackity
treat crackity
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
treat crackity
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
treat crackity
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
treat crackity

Torgor narrates 'shake sorry'

o S HP:Beaten MV:Full>
You don't have enough skill to treat wounds!

o S HP:Beaten MV:Full>
TICK IN 5 SECONDS.

You are hungry.
Timer now at 62 secs.
Crackity lies immobile on the ground, suffering...
Crackity is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Crackity's death cry.

Nognahoj
Posts: 70
Joined: Fri Apr 03, 2015 1:39 pm

Re: Fail!

Post by Nognahoj » Wed Nov 13, 2019 10:21 pm

*Rhys* is standing here, riding a jet black courser.
A giant bee preys on small animals.

*Rhys* swings a shiny copper dagger smoothly, Folding the Fan. <-- Looked smooth from here
[backstab h.human]
You silently approach your victim...
You follow Rig.


-
*Rhys* wields Dor'drelle, the legendary axe of Manetheren in a two-handed grip.


Wimpy reset to: 201 hit points.
*Rhys* makes a strange sound as you place a shiny copper dagger in his back! I swung mine in your back
This session you've landed 464 out of 930 stabs (49% landed).
*Rhys* is dead! R.I.P.

iria
Posts: 355
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fail!

Post by iria » Wed Nov 13, 2019 11:16 pm

Curious to see what HPS Rhys was at, if he was already low or if a shiny copper dagger just hit for 150+, pretty funny though

Post Reply