Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Rig
Posts: 1113
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Mon Dec 12, 2016 5:28 am

Went skulking around FD after saw Roadeur on RM. Didn't dline d like a newb 1w malk and this happened. Made me laugh.

You barely pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you parry successfully.

* S HP:Battered MV:Tiring - Roadeur: Battered >
*Roadeur* tries to lance you, but you parry successfully.

nar both batt
* S HP:Battered MV:Tiring - Roadeur: Battered > You narrate 'both batt'

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap

An archer tries to slash you, but you parry successfully.
You pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you deflect the blow.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered >
*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Battered > Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
You pierce *Roadeur*'s left leg.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > An archer tries to slash you, but you parry successfully.
You barely pierce *Roadeur*'s right leg.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap

*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Battered > Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > An archer tries to slash you, but you deflect the blow.
You barely pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you deflect the blow.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap

*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Battered > Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered >
*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > You pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap

An archer tries to slash you, but you deflect the blow.
You barely pierce *Roadeur*'s left leg.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered >
*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > An archer tries to slash you, but you deflect the blow.
You pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you deflect the blow.
You pierce *Roadeur*'s body.
*Roadeur* lances your body.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > An archer tries to slash you, but you parry successfully.
You pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > You tickle *Roadeur*'s right leg with your pierce.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Battered > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Battered > An archer slashes your left leg.
You barely pierce *Roadeur*'s left leg.
*Roadeur* lances your body hard.
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > You barely pierce *Roadeur*'s body.
*Roadeur* lances your body hard.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap

*Roadeur* closes the floortrap.

* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Tiring - Roadeur: Beaten > open floortrap
open floortrap
open floortrap
An archer barely slashes your body.
You tickle *Roadeur*'s body with your pierce.
*Roadeur* tries to lance you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten > open floortrap
You pierce *Roadeur*'s left leg.
*Roadeur* lances your left arm.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Battered MV:Strong - Roadeur: Beaten > Ok.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > open floortrap

*Roadeur* closes the floortrap.

* S HP:Battered MV:Strong - Roadeur: Beaten >
An archer barely slashes your right arm.
You pierce *Roadeur*'s head.
*Roadeur* tries to lance you, but you deflect the blow.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten > Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten > Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Battered MV:Strong - Roadeur: Beaten > Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten > open floortrap

You pierce *Roadeur*'s right arm hard.
*Roadeur* lances your body.
*Roadeur* closes the floortrap.

* S HP:Battered MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Battered MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Battered MV:Strong - Roadeur: Beaten > An archer slashes your body.
You pierce *Roadeur*'s left leg.
*Roadeur* tries to lance you, but you parry successfully.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten > Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > An archer barely slashes your body.
You pierce *Roadeur*'s right leg.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > An archer barely slashes your left foot.
You pierce *Roadeur*'s right leg.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* lances your body.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten > Ok.

* S HP:Beaten MV:Strong - Roadeur: Beaten > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Beaten > An archer tickles your body with his slash.
You pierce *Roadeur*'s right arm.
*Roadeur* tries to lance you, but you deflect the blow.
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* tries to lance you, but you parry successfully.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > An archer tries to slash you, but you parry successfully.
You barely pierce *Roadeur*'s body.
*Roadeur* lances your head hard.
You wish that your wounds would stop BLEEDING so much!

*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap

*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
open floortrap

*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
You pierce *Roadeur*'s right leg.
*Roadeur* lances your body hard.
You wish that your wounds would stop BLEEDING so much!

Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > *Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > *Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap

*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > An archer tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you deflect the blow.
*Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap

*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > *Roadeur* closes the floortrap.
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
An archer tries to slash you, but you deflect the blow.
You barely pierce *Roadeur*'s body.
*Roadeur* tries to lance you, but you parry successfully.
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* closes the floortrap.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
Ok.

* S HP:Beaten MV:Strong - Roadeur: Critical > *Roadeur* closes the floortrap.
Ok.

open floortrap
* S HP:Beaten MV:Strong - Roadeur: Critical >
*Roadeur* has lost his link.

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
It's already open!

* S HP:Beaten MV:Strong - Roadeur: Critical > open floortrap
You pierce *Roadeur*'s body.
It's already open!

* S HP:Beaten MV:Strong - Roadeur: Critical > It's already open!

ng - Roadeur: Critical >
An archer barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Roadeur* tries to lance you, but you parry successfully.

nar lol
nar i win
*Roadeur* has reconnected.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
East: A grizzled Shienaran veteran looks on.
West: A hunter from Illian searches for the fabled Horn of Valere.
Up: *Roadeur* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1|.A gray palfrey prances skittishly nearby.
You narrate 'lol'

* S HP:Critical MV:Strong > u
The way up closes quietly.
You narrate 'i win'

Rig
Posts: 1113
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Tue Dec 13, 2016 1:23 am

I see the vulturing fcs are still real! Ha! GREEDY FOR LE JCUFFS LOLOL

* S HP:Beaten MV:Strong - Elokar: Beaten > nar patt
A fade hisses 'This is the will of the Great Lord.'

You narrate 'patt'
*Ibzon* spins on one heel, changing forms to Wind and Rain.
*Ibzon* hacks a ramshorned trolloc's body into bloody fragments!

* S HP:Beaten MV:Strong - Elokar: Beaten >
You pierce *Elokar*'s head.
*June* tries to slash a ramshorned trolloc, but he deflects the blow.
Abraham has arrived from the west.

* S HP:Beaten MV:Strong - Elokar: Beaten >
Abraham tries to blast *June*, but she deflects the blow.

nar all
* S HP:Beaten MV:Strong - Elokar: Beaten >
Abraham tries to blast *June*, but she parries successfully.
A fade hisses 'This is the will of the Great Lord.'

*June* slashes a ramshorned trolloc's left arm extremely hard.
A fade slashes Elokar's body.
A Ko'bal trolloc barely pierces Elokar's left arm.
A ramshorned trolloc tickles Elokar's body with his cleave.
A ramshorned trolloc barely tickles Elokar's body with his cleave.
A ramshorned trolloc barely cleaves Elokar's right hand.
A ramshorned trolloc barely tickles Elokar's body with his cleave.
You pierce *Elokar*'s left arm.
*Elokar* scythes your right hand hard.
You wish that your wounds would stop BLEEDING so much!

You dodge a bash from *Elokar* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Elokar: Beaten > You narrate 'all'

* S HP:Beaten MV:Strong - Elokar: Beaten > cha mood wimpy

*IBZON* PANICS AND ATTEMPTS TO FLEE!

change posture defensive
* S HP:Beaten MV:Strong - Elokar: Beaten > Mood changed to: Wimpy

* S HP:Beaten MV:Strong - Elokar: Beaten > Posture changed to: Defensive

* S HP:Beaten MV:Strong - Elokar: Beaten >
*Ibzon* leaves west riding a warhorse.

* S HP:Beaten MV:Strong - Elokar: Beaten >
You feel the Weave of the Wheel loosen from you.
A bolt of lightning called from the sky by June strikes you dead.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
East: A large, goat-faced trolloc glares at you hungrily.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here ruling a group of trollocs.
Up: A grim-eyed man patrols the area for his Dark Lord.
Down: A trolloc is here commanding a fist of troops.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

You've forgotten everything you've learned!

Elokar
Posts: 80
Joined: Sun Apr 12, 2015 3:08 am

Re: Fail!

Postby Elokar » Tue Dec 13, 2016 1:59 am

Didn't even know you had jcuffs. Are those actually worth something now?

Rig
Posts: 1113
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Tue Dec 13, 2016 2:09 am

Elokar wrote:Didn't even know you had jcuffs. Are those actually worth something now?


Are 3 3 stats. And technically rares. So!

Joolis
Posts: 170
Joined: Thu Feb 19, 2015 10:26 am

Re: Fail!

Postby Joolis » Tue Dec 13, 2016 3:11 pm

.

Decrepit
Posts: 46
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Postby Decrepit » Tue Dec 13, 2016 3:12 pm

Running for my life...

w
o HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]7473

w
o HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]7470

w
o HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: E W ]7469
A stealthy cougar gracefully makes its way through the terrain.

w
o HP:Critical MV:Tiring >
n
n
A cougar barely tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

You pound a cougar's body into bloody fragments!
A cougar tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

The sun rises.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - a cougar: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Tiring - a cougar: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Tiring - a cougar: Wounded > No way! You're fighting for your life!

cw
change mood wimpy
f
* HP:Critical MV:Tiring - a cougar: Wounded > Dimmu leaves west.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - a cougar: Wounded > Mood changed to: Wimpy

* HP:Critical MV:Tiring - a cougar: Wounded > PANIC! You couldn't escape!

* HP:Critical MV:Tiring - a cougar: Wounded >

Dimst narrates 'move north?'

f
* HP:Critical MV:Tiring - a cougar: Wounded >
*Matheus* has arrived from the east, riding a warhorse.
PANIC! You couldn't escape!

* HP:Critical MV:Tiring - a cougar: Wounded >
*Matheus* leaves west riding a warhorse.

* HP:Critical MV:Tiring - a cougar: Wounded >
You pound a cougar's body extremely hard.
A cougar tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - a cougar: Wounded >
n
No way! You're fighting for your life!

* HP:Critical MV:Tiring - a cougar: Wounded >

*Matheus* has arrived from the west, riding a warhorse.

f
* HP:Critical MV:Tiring - a cougar: Wounded >
n
*Matheus* leaves east riding a warhorse.
You panic and attempt to flee!


A cougar barely tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

Toribio narrates 'get north'


*Matheus* has arrived from the east, riding a warhorse.


*someone* pierces your body hard.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Toribio.

kendall
Posts: 36
Joined: Thu May 12, 2016 6:24 pm

Re: Fail!

Postby kendall » Tue Dec 13, 2016 4:31 pm

It is really annoying when my connection inevitably gives up at critical points in pk. Then dice rolls decide to make your day even better.

You flee head over heels.
A Hidden Glade
Peace and harmony has succeded in fighting off the evil in this little part
Correcting map position after fleeing.
of the forest. In the middle of all the dead trees, some green ones still
stand. They look unaffected by all the death around them. The small glade
has green, fresh grass growing on the ground and a small waterhole gives
water to those animals who have found their way here.
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A small stream trickles up from between the cracks.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical MV:Full > s
5
*Pulverwise* has arrived from the south.
The deadtrees closes quietly.
The deadtrees seems to be closed.

7
* R HP:Critical MV:Full > *Pulverwise* stings your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[k dark]
You do the best you can!

[bash ] ll - Pulverwise: Battered >

=
*Pulverwise* stings your left foot.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

=
*Pulverwise* stings your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your bash at *Pulverwise* sends him sprawling!

* R HP:Critical MV:Full - Pulverwise: Battered > op deadtrees
You barely cleave *Pulverwise*'s body.
Ok.

* R HP:Critical MV:Full - Pulverwise: Battered > 9
cw

You cleave *Pulverwise*'s left leg.

* R HP:Critical MV:Full - Pulverwise: Battered > [flee ]
PANIC! You couldn't escape!

* R HP:Critical MV:Full - Pulverwise: Battered > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Pulverwise: Battered > 9
[flee ]
PANIC! You couldn't escape!

* R HP:Critical MV:Full - Pulverwise: Battered > 9
[flee ]
PANIC! You couldn't escape!

* R HP:Critical MV:Full - Pulverwise: Battered >
*Pulverwise* closes the deadtrees.

* R HP:Critical MV:Full - Pulverwise: Battered > 9
You cleave *Pulverwise*'s left leg hard.
*Pulverwise* stings your left arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
[flee ]
PANIC! You couldn't escape!

* R HP:Critical MV:Full - Pulverwise: Battered >
*Pulverwise* stings your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Full - Pulverwise: Battered >
The deadtrees is opened from the other side.

* R HP:Critical MV:Full - Pulverwise: Battered >
*Pulverwise* closes the deadtrees.

* R HP:Critical MV:Full - Pulverwise: Battered >
The deadtrees is opened from the other side.
*Pulverwise* closes the deadtrees.
Aira narrates 'tori batt'

* R HP:Critical MV:Full - Pulverwise: Battered > op deadtrees
Ok.

* R HP:Critical MV:Full - Pulverwise: Battered > 9

*Pulverwise* closes the deadtrees.

* R HP:Critical MV:Full - Pulverwise: Battered >
You cleave *Pulverwise*'s right arm hard.
*someone* stings your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Davor.

Maegon
Posts: 219
Joined: Wed Mar 25, 2015 3:15 am

Re: Fail!

Postby Maegon » Tue Dec 13, 2016 4:44 pm

Unexpected surprise, at least so soon.

* R HP:Hurt SP:Bursting MV:Fresh > channel 'warding vs damage' maegon
You begin to weave the appropriate flows...

+
Coraen says 'didnt loot anything'

*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Hurt SP:Strong MV:Fresh > rel

Coraen says 'dont have a vial either'

e
* R HP:Hurt SP:Strong MV:Fresh > Ok.

* R HP:Hurt SP:Strong MV:Fresh > Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Hurt SP:Strong MV:Fresh > emb
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Strong MV:Fresh > channel 'gate' flieldwezeldrensle
You begin to weave the appropriate flows...

-
Ok.
You concentrate and a bright slash of light dilates into a gateway to another place.

* R HP:Hurt SP:Strong MV:Fresh > rel
Ok.

* R HP:Hurt SP:Strong MV:Fresh > enter gate
You ride into the gateway.
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
A dun mare is here, snorting angrily, being ridden by you.
*Toribio* is standing here, riding a shadow stallion.
*Zorgruz* is standing here.
*Dimst* is standing here mending a weapon.
*Decrepit* is standing here.
*Abraham* is standing here.

* R HP:Hurt SP:Strong MV:Fresh > dism

*Toribio* tries to scythe you, but you parry successfully.

u
You stop riding her. MV:Fresh - Toribio: Hurt >

* HP:Hurt SP:Strong MV:Fresh - Toribio: Hurt > w

*Abraham* blasts your left leg hard.

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > f
w

*Decrepit* pounds your body hard.

w
* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt >
*Decrepit* tries to pound you, but you deflect the blow.

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > nar haha
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > PANIC! You couldn't escape!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > f
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > w
You narrate 'haha'

w
* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > PANIC! You couldn't escape!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > You dodge a bash from *Abraham* who loses his balance and falls!
*Decrepit* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > No way! You're fighting for your life!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt >
You dodge a bash from *Toribio* who loses his balance and falls!

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > f

*Decrepit* tries to pound you, but you parry successfully.
You try to slash *Toribio*, but he deflects the blow.

* HP:Wounded SP:Strong MV:Fresh - Toribio: Hurt > w
w
*Decrepit* panics, and attempts to flee!
You panic and attempt to flee!


*Decrepit* leaves up.

You flee head over heels.
In the Foothills
[ obvious exits: E W D ]
Edge of the Foothills
[ obvious exits: N E W ]
*Decrepit* is standing here.

* HP:Wounded SP:Strong MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Last edited by Maegon on Tue Dec 13, 2016 4:49 pm, edited 2 times in total.

Rig
Posts: 1113
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Postby Rig » Tue Dec 13, 2016 4:45 pm

lol

Decrepit
Posts: 46
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Postby Decrepit » Tue Dec 13, 2016 5:21 pm

Argh! Got through same pulse as spam :(


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