Postby Jestin » Sat Jun 23, 2018 2:51 pm
Not sure why use blind here...
* S HP:Healthy SP:Full MV:Fresh > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A woman goes about her daily business here.
* S HP:Healthy SP:Full MV:Fresh > em
w
v
[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Healthy SP:Full MV:Fresh > Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A sailor is here.
*Gretchen* is resting here, riding a warhorse.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Alison* is standing here, riding a Domani razor.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is resting here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
[chann 'ice' gretchen] MV:Full >
You begin to weave the appropriate flows...
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Gretchen*.
* S HP:Healthy SP:Strong MV:Full - Gretchen: Hurt > v
*Barabbas* stops resting, and clambers on his feet.
[chann 'ice' gretchen]ng MV:Full - Gretchen: Hurt >
You begin to weave the appropriate flows...
r*
The gleeman joins Gretchen's fight!
A sailor joins Gretchen's fight!
*c
*Barabbas* tries to slash you, but you dodge the attack.
n=
*Barabbas* tries to slash you, but you parry successfully.
You swiftly dodge a sailor's attempt to hit you.
The gleeman tries to pierce you, but you dodge the attack.
*Gretchen* tries to strike you, but you parry successfully.
You swiftly dodge the gleeman's attempt to pierce you.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Gretchen*.
* S HP:Healthy SP:Strong MV:Full - Gretchen: Wounded >
v
Gretchen has quite a few wounds.
*Gretchen* is using:
<used as light> a crystal lightstick
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes
*Alison* panics, and attempts to flee!
*Alison* leaves west riding a Domani razor.
[chann 'ice' gretchen]ng MV:Full - Gretchen: Wounded >
You begin to weave the appropriate flows...
*
*Barabbas* tries to slash you, but you deflect the blow.
A sailor tries to hit you, but you dodge the attack.
The gleeman tries to pierce you, but you parry successfully.
*Gretchen* tries to strike you, but you deflect the blow.
*Gretchen* panics, and attempts to flee!
-
*Gretchen* leaves south riding a warhorse.
=
Your target is no longer here!
*Gretchen* has arrived from the south, riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - a sailor: Healthy >
*Gretchen* leaves north riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - a sailor: Healthy >
*Alison* has arrived from the west, riding a Domani razor.
* S HP:Healthy SP:Strong MV:Full - a sailor: Healthy >
You strike a sailor's head hard.
You swiftly dodge a sailor's attempt to hit you.
The gleeman tries to pierce you, but you deflect the blow.
* S HP:Healthy SP:Strong MV:Full - a sailor: Scratched > snic
l alYou snicker softly.
i* S HP:Healthy SP:Strong MV:Full - a sailor: Scratched > so
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - a sailor: Scratched > n
You dodge a bash from *Barabbas* who loses his balance and falls!
* S HP:Healthy SP:Strong MV:Full - a sailor: Scratched > f
A Slender woman stands here with a pixie cut blonde hair. Her heart shape face
and blue eyes convey calm and deep intense look at you.
Alison is in excellent condition.
*Alison* is using:
<used as light> a mirrored lantern
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a necklace of dark ivy
<worn about body> a gown of shimmering white silk
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a walking staff
<worn on legs> a set of darkly dyed leather leggings
<worn on feet> a black pair of silver-tooled boots
* S HP:Healthy SP:Strong MV:Full - a sailor: Scratched > s
You panic and attempt to flee!
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A woman goes about her daily business here.
* S HP:Healthy SP:Strong MV:Full > Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Healthy SP:Strong MV:Full > v
[chann 'ice' gretchen]
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full > n
vTower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A woman goes about her daily business here.
[chann 'ice' gretchen]ng MV:Full >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full >
Aardvolf narrates 'i beat'
*Alison* has arrived from the west, riding a Domani razor.
* S HP:Healthy SP:Strong MV:Full > w
*Alison* tries to strike you, but you parry successfully.
* S HP:Healthy SP:Strong MV:Full - Alison: Healthy > v
You try to strike *Alison*, but she deflects the blow.
*Alison* tries to strike you, but you dodge the attack.
No way! You're fighting for your life!
[chann 'ice' gretchen]ng MV:Full - Alison: Healthy >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full - Alison: Healthy > f
*Gretchen* has arrived from the west, riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - Alison: Healthy > v
You panic and attempt to flee!
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A sailor is here.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is standing here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
[chann 'ice' gretchen]
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full >
*Abatha* tries to pound you, but you parry successfully.
*Barabbas* tries to slash you, but you deflect the blow.
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > s
f
No way! You're fighting for your life!
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > s
*Barabbas* tries to slash you, but you deflect the blow.
A sailor says 'You Jestin!!! You will die before your time!! '
You try to strike *Abatha*, but she deflects the blow.
*Abatha* tries to pound you, but you dodge the attack.
You panic and attempt to flee!ll - Abatha: Healthy >
elease
You flee head over heels.
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
* S HP:Healthy SP:Strong MV:Full > Ok.
* S HP:Healthy SP:Strong MV:Full >
Bahamut narrates 'him too'
* S HP:Healthy SP:Strong MV:Full > sc
A sailor has arrived from the north.
a* S HP:Healthy SP:Strong MV:Full > n n
* S HP:Healthy SP:Strong MV:Full >
A sailor says 'You Jestin!!! You will die before your time!! '
You swiftly dodge a sailor's attempt to hit you.
Bahamut narrates 'i keep missing my bashes'
* S HP:Healthy SP:Strong MV:Full - a sailor: Hurt > sc
You strike a sailor's body.
A sailor tries to hit you, but you dodge the attack.
* S HP:Healthy SP:Strong MV:Full - a sailor: Hurt > an n
* S HP:Healthy SP:Strong MV:Full - a sailor: Hurt >
You strike a sailor's right arm extremely hard.
You swiftly dodge a sailor's attempt to hit you.
* S HP:Healthy SP:Strong MV:Full - a sailor: Wounded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Air Avenue
c* S HP:Healthy SP:Strong MV:Full - a sailor: Wounded > an n
*Alison* is standing here, riding a Domani razor.
* S HP:Healthy SP:Strong MV:Full - a sailor: Wounded >
You strike a sailor's body very hard.
A sailor tries to hit you, but you dodge the attack.
* S HP:Healthy SP:Strong MV:Full - a sailor: Battered > whois al
You strike a sailor's right arm very hard.
You swiftly dodge a sailor's attempt to hit you.
* S HP:Healthy SP:Strong MV:Full - a sailor: Beaten > ison
sAlison of Illian is a human.
A Slender woman stands here with a pixie cut blonde hair. Her heart shape face
and blue eyes convey calm and deep intense look at you.
c* S HP:Healthy SP:Strong MV:Full - a sailor: Beaten > an n
* S HP:Healthy SP:Strong MV:Full - a sailor: Beaten >
You strike a sailor's left arm very hard.
You swiftly dodge a sailor's attempt to hit you.
* S HP:Healthy SP:Strong MV:Full - a sailor: Critical > wh
sca[where ]
Players in your Zone
--------------------
Jestin - Air Avenue
* S HP:Healthy SP:Strong MV:Full - a sailor: Critical > n n
* S HP:Healthy SP:Strong MV:Full - a sailor: Critical >
You try to strike a sailor, but he parries successfully.
A sailor tries to hit you, but you dodge the attack.
* S HP:Healthy SP:Strong MV:Full - a sailor: Critical >
You strike a sailor's body very hard.
A sailor is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a sailor's death cry.
Bahamut narrates 'poor guy'
* S HP:Healthy SP:Strong MV:Fresh > n
scanTower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Healthy SP:Strong MV:Full > e
*Gretchen* is standing here, riding a warhorse.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is standing here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
* S HP:Healthy SP:Strong MV:Full > em
e
v[seize ]
You feel the flows of saidin coursing through your body.
* S HP:Healthy SP:Strong MV:Full >
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Gretchen* is standing here, riding a warhorse.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is standing here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
*Abatha* tries to pound you, but you deflect the blow.
*Gretchen* snickers softly.
[chann 'ice' gretchen]ng MV:Full - Abatha: Healthy >
You begin to weave the appropriate flows...
You swiftly dodge *Barabbas*'s attempt to slash you.
=
Zeeb narrates 'faint'
-
*Barabbas* tries to slash you, but you parry successfully.
*Abatha* tries to pound you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Gretchen*.
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > v
[chann 'ice' gretchen]
You begin to weave the appropriate flows...
*
*Barabbas* tries to slash you, but you deflect the blow.
*Abatha* tries to pound you, but you parry successfully.
*Gretchen* leaves west riding a warhorse.
=
Your target is no longer here!
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > snic
You try to strike *Abatha*, but she deflects the blow.
You snicker softly.
*Gretchen* has arrived from the west, riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > f
You panic and attempt to flee!
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A woman goes about her daily business here.
s* S HP:Healthy SP:Strong MV:Full >
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Healthy SP:Strong MV:Full > b
[chann 'flame' gretchen]
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full > n
vTower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.
A woman goes about her daily business here.
[chann 'ice' gretchen]ng MV:Full >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full > w
v
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
*Gretchen* is standing here, riding a warhorse.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is standing here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
*Abatha* tries to pound you, but you dodge the attack.
*Barabbas* tries to slash you, but you deflect the blow.
*Gretchen* leaves east riding a warhorse.
[chann 'ice' gretchen]ng MV:Full - Abatha: Healthy >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > f
*Gretchen* has arrived from the east, riding a warhorse.
* S HP:Healthy SP:Strong MV:Full - Abatha: Healthy > s
You panic and attempt to flee!
v
You try to strike *Abatha*, but she deflects the blow.
*Abatha* tries to pound you, but you deflect the blow.
You flee head over heels.
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Air Avenue
[ obvious exits: N W ]
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
[chann 'ice' gretchen]ng MV:Strong >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Strong > wh
[where ]
Players in your Zone
--------------------
Jestin - Air Avenue
* S HP:Healthy SP:Strong MV:Strong > n
v
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
[chann 'ice' gretchen]ng MV:Strong >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Strong > v
[chann 'ice' gretchen]
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Strong > e
v
Tower Square
[ obvious exits: N E S W ]
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A gleeman is here, wearing a cloak of different colored patches.
*Surtain* is standing here.
*Abatha* is standing here, riding a warhorse.
*Barabbas* is standing here, riding a Domani razor.
*Etain* is standing here, riding a warhorse.
The Tar Valon town crier stands here, spreading the news.
*Abatha* tries to pound you, but you parry successfully.
*Barabbas* tries to slash you, but you deflect the blow.
[chann 'ice' gretchen]ng MV:Strong - Abatha: Healthy >
Nobody here by that name.
* S HP:Healthy SP:Strong MV:Strong - Abatha: Healthy > b
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Healthy SP:Strong MV:Strong - Abatha: Healthy >
*Barabbas* tries to slash you, but you deflect the blow.
You try to strike *Abatha*, but she parries successfully.
*Abatha* tries to pound you, but you parry successfully.
[chann 'flame' gretchen] MV:Strong - Abatha: Healthy >
You begin to weave the appropriate flows...
=
Ok.
Streaks of fire flow from your hands, burning *Gretchen*.
* S HP:Healthy SP:Strong MV:Strong - Abatha: Healthy > v
You try to strike *Abatha*, but she parries successfully.
You swiftly dodge *Abatha*'s attempt to pound you.
ong MV:Strong - Abatha: Healthy >
*Barabbas* sends you sprawling with a powerful bash!
* S HP:Scratched SP:Strong MV:Strong - Abatha: Healthy >
*Gretchen* leaves north riding a warhorse.
* S HP:Scratched SP:Strong MV:Strong - Abatha: Healthy >
*Gretchen* has arrived from the north, riding a warhorse.
* S HP:Scratched SP:Strong MV:Strong - Abatha: Healthy >
The gleeman joins Abatha's fight!
The gleeman pierces your body.
*Barabbas* slashes your left arm into bloody fragments!
* S HP:Hurt SP:Strong MV:Strong - Abatha: Healthy > s
Aardvolf narrates 'he so crit'
t* S HP:Hurt SP:Strong MV:Strong - Abatha: Healthy >
The air around your eyes seems to catch fire, blinding you!
* S HP:Hurt SP:Strong MV:Strong - Abatha: Healthy >
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by *someone*!
* S HP:Wounded SP:Strong MV:Strong - Abatha: Healthy >
*someone* has arrived from the east, riding a Domani razor.
* S HP:Wounded SP:Strong MV:Strong - Abatha: Healthy >
*someone* strikes your body.
ong MV:Strong - Abatha: Healthy >
*someone* strikes your head hard.
Someone pierces your body.
*someone* slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* pounds your head into bloody fragments!
f
You flee head over heels.
You can't see a damned thing, you're blinded!
[chann 'ice' gretchen]
Nobody here by that name.
* S HP:Battered SP:Strong MV:Strong > You are already standing.
* S HP:Battered SP:Strong MV:Strong > You can't see a damned thing, you're blinded!
g rong MV:Strong > et drau
*someone* slashes your body very hard.
You panic and attempt to flee!
th
ge
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *someone* burn your body!
t dar
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.