Dum da dum

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Craven
Posts: 1
Joined: Thu Aug 03, 2017 10:22 am

Dum da dum

Postby Craven » Fri Apr 20, 2018 11:15 am

* HP:Wounded SP:Full MV:Tiring > Tavern Alley
[ obvious exits: N E W ]
Terinor the Tiger of Manetheren is standing here.
Kalabra of Two Rivers is standing here mending a weapon, riding a gray palfrey.
A gray palfrey prances skittishly nearby.
An old woman weaves a pattern on her loom.
Kalabra tries to pierce you, but you deflect the blow.

* HP:Wounded SP:Full MV:Tiring - Kalabra: Wounded >
Terinor tries to pierce you, but you deflect the blow.

* HP:Wounded SP:Full MV:Tiring - Kalabra: Wounded > fl
Terinor pierces your body into bloody fragments!
You try to slash Kalabra, but she parries successfully.
Kalabra tries to pierce you, but you deflect the blow.
Terinor tries to pierce you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
Tavern Alley
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.

* HP:Wounded SP:Full MV:Tiring > e
Southharbor Boulevard
[ obvious exits: N S W ]
A man is here.

* HP:Wounded SP:Full MV:Tiring > n
A guardsman has arrived from the south.
A guardsman has arrived from the south.
Southharbor Boulevard
[ obvious exits: N E S W ]
A worker busily earns a day's pay.
A wild stallion bucks madly.

* HP:Wounded SP:Full MV:Tiring > w
Tar Valon Bank
[ obvious exits: E ]
A board hangs on a wall peppered with tales of glory, adventure and history.
A banker counts several coins in a purse.

* HP:Wounded SP:Full MV:Tiring > sei

A banker hits your body into bloody fragments!
You panic and attempt to flee!

You try to slash a banker, but he deflects the blow.
A banker hits your body very hard.
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N E S W ]
A Tar Valon guardsman watches the traffic below.
A Tar Valon guardsman watches the traffic below.
A warder stands nearby, calm yet poised to leap into battle.
A wild stallion bucks madly.
You feel the flows of saidin coursing through your body.

* HP:Battered SP:Full MV:Tiring > n
w
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

* HP:Battered SP:Full MV:Tiring > Merchant Street
[ obvious exits: N E S W ]

* HP:Battered SP:Full MV:Tiring > wvdc
[channel 'warding vs damage' craven]
You begin to weave the appropriate flows...

*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* HP:Battered SP:Strong MV:Tiring > e
s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.

* HP:Battered SP:Strong MV:Winded > Southharbor Boulevard
[ obvious exits: N E S W ]
A Tar Valon guardsman watches the traffic below.
A Tar Valon guardsman watches the traffic below.
A warder stands nearby, calm yet poised to leap into battle.
A wild stallion bucks madly.

* HP:Battered SP:Strong MV:Winded > s
w
Southharbor Boulevard
[ obvious exits: N S W ]
A worker busily earns a day's pay.
A Valon guardsman watches the street for signs of trouble.
A man is here.

w
* HP:Battered SP:Strong MV:Winded > Tavern Alley
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.

* HP:Battered SP:Strong MV:Winded > n
Tavern Alley
[ obvious exits: N E W ]
Terinor the Tiger of Manetheren is standing here.
Kalabra of Two Rivers is standing here mending a weapon.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An old woman weaves a pattern on her loom.

* HP:Battered SP:Strong MV:Winded > Terinor tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
Kalabra leaves east.

* HP:Battered SP:Strong MV:Winded - Terinor: Scratched > fl
Terinor tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
Kalabra has arrived from the east.


Kalabra tries to pierce you, but you parry successfully.


Kalabra tries to pierce you, but you parry successfully.
Terinor pierces your body hard.


You flee head over heels.
Shining Walls Linens
[ obvious exits: E ]
A grand master of the guild ambles by with confidence.
A long-nosed woman deals women's wear here.

* HP:Battered SP:Strong MV:Winded > k kalabra
They aren't here.

* HP:Battered SP:Strong MV:Winded > change mood wimpy

Kalabra has arrived from the east.
Terinor has arrived from the east.

* HP:Battered SP:Strong MV:Winded > Terinor tries to pierce you, but you deflect the blow.
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
Kalabra tries to pierce you, but you deflect the blow.

* HP:Battered SP:Strong MV:Winded - Terinor: Scratched > fl
n
You panic and attempt to flee!


Kalabra pierces your right leg hard.
Terinor tries to pierce you, but you deflect the blow.

Terinor tries to pierce you, but you parry successfully.
You swirl about with a gleaming blacksword, slicing across Terinor's body.
You flee head over heels.
Tavern Alley
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An old woman weaves a pattern on her loom.
Tar Valon Coachhouse
[ obvious exits: S ]

* HP:Battered SP:Strong MV:Winded > g statuette pack
hold statuette
There doesn't seem to be a statuette in an embroidered, cotton shoulder bag.

* HP:Battered SP:Strong MV:Winded > Grab statuette? Who what where?

* HP:Battered SP:Strong MV:Winded > channel 'ice spikes' h.kalabra
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded > jade is now set as your angreal.
g jade pack
hold jade
You get a jade carving of an old man from an embroidered, cotton shoulder bag.

* HP:Battered SP:Strong MV:Winded > You grab a jade carving of an old man.

* HP:Battered SP:Strong MV:Winded > kill h.kalabra
They aren't here.

* HP:Battered SP:Strong MV:Winded > channel 'ice spikes' h.kalabra
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded > channel 'ice spikes' h.kalabra
Nobody here by that name.

* HP:Battered SP:Strong MV:Winded > l
Tar Valon Coachhouse
This large house serves as the waiting area for those travelling
to Caemlyn in the coach. The frontdoor to the south leads out
to Tar Valon proper.
[ obvious exits: S ]

* HP:Battered SP:Strong MV:Winded > stat
You are a 625 year old male human channeler.
Your height is 5 feet, 7 inches, and you weigh 148.0 lbs.
You are carrying 0.0 lbs and wearing 29.1 lbs, peanuts.
Your base abilities are: Str:15 Int:18 Wil:19 Dex:18 Con:15 Sum:85
Offensive bonus: 125, Dodging bonus: 137, Parrying bonus: 169 Defense:306.
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Andor Tar Valon Illian Fal Dara Tear Amador Maradon Cairhien Children of Light Red Eagles Thiefbane Male Channeler Seanchan Empire Bandar Eban Mayene Far Madding
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- WARDING VS DMG
- SOURCE
- NOTICE
- NO QUIT
- ARMOR
- LIGHT BALL

* HP:Battered SP:Strong MV:Winded >
Kalabra has arrived from the south.
Terinor has arrived from the south.

* HP:Battered SP:Strong MV:Winded > l s
The Frontdoor is open.

* HP:Battered SP:Strong MV:Winded > channel 'ice spikes' h.kalabra
You begin to weave the appropriate flows...

-
Kalabra tries to pierce you, but you deflect the blow.

*
Terinor tries to pierce you, but you deflect the blow.

+
Terinor pierces your left hand very hard.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Wounded >
Terinor tries to pierce you, but you parry successfully.
You try to slash Kalabra, but she parries successfully.
Kalabra tries to pierce you, but you parry successfully.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Wounded > channel 'ice spikes' h.kalabra
You begin to weave the appropriate flows...

=
Terinor tries to pierce you, but you parry successfully.
Kalabra tries to pierce you, but you parry successfully.
Terinor tries to pierce you, but you deflect the blow.
Kalabra tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 1 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Kalabra.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Wounded > close frontdoor
channel 'ice spikes' h.kalabra
Ok.

You swirl about with a gleaming blacksword, slicing across Terinor's body.
You begin to weave the appropriate flows...

=
Terinor tries to pierce you, but you deflect the blow.
Kalabra tries to pierce you, but you parry successfully.
Terinor coughs and shivers.
Your heartbeat calms down more as you feel less panicked.

*
Terinor tries to pierce you, but you parry successfully.

=
You draw some energy from the carving in your hand.
You've now used 2 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Kalabra.

* HP:Battered SP:Strong MV:Winded - Kalabra: Battered > channel 'ice spikes' h.kalabra
You begin to weave the appropriate flows...

-
Terinor pierces your left leg hard.
PANIC! You couldn't escape!
Kalabra tries to pierce you, but you deflect the blow.
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Battered > channel 'ice spikes' h.kalabra
Terinor pierces your body very hard.
PANIC! You couldn't escape!
Kalabra tries to pierce you, but you deflect the blow.
You begin to weave the appropriate flows...

+
Terinor pierces your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Kalabra tries to pierce you, but you parry successfully.
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Battered > channel 'ice spikes' h.kalabra
You begin to weave the appropriate flows...


The River Lady has arrived at the docks.


*
Terinor tries to pierce you, but you deflect the blow.
Kalabra tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 3 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Kalabra.

* HP:Beaten SP:Strong MV:Winded - Kalabra: Beaten > channel 'ice spikes' h.kalabra

Terinor tries to pierce you, but you parry successfully.
Kalabra tries to pierce you, but you deflect the blow.

You begin to weave the appropriate flows...Beaten >

=
Terinor pierces your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Kalabra tries to pierce you, but you deflect the blow.
Ouch! You couldn't maintain the flows.

* HP:Critical SP:Strong MV:Winded - Kalabra: Beaten > channel 'ice spikes' h.kalabra
You begin to weave the appropriate flows...

+
Terinor tries to pierce you, but you parry successfully.

-
Terinor tries to pierce you, but you parry successfully.
Kalabra tries to pierce you, but you parry successfully.

=
You draw some energy from the carving in your hand.
You've now used 4 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Kalabra.
Kalabra is stunned, but will probably regain consciousness...

* HP:Critical SP:Strong MV:Winded - Kalabra: Critical >
You slash Kalabra's right leg hard.
Kalabra is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Kalabra's death cry.
Terinor tries to pierce you, but you parry successfully.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched > terinor is now set as your target.

You try to slash Terinor, but he parries successfully.
Terinor tries to pierce you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched >
Terinor tries to pierce you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched >
You slash Terinor's right hand.
Terinor tries to pierce you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched > whois terinor
Terinor the Tiger of Manetheren is a human.

Prowl. Stalk. Pounce.


* HP:Critical SP:Strong MV:Winded - Terinor: Scratched >
Terinor tries to pierce you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched > channel 'ice spikes' h.kalabra
Nobody here by that name.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched >
You try to slash Terinor, but he deflects the blow.
Terinor tries to pierce you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched >
Terinor tries to pierce you, but you parry successfully.

* HP:Critical SP:Strong MV:Winded - Terinor: Scratched > terinor is now set as your target.

You try to slash Terinor, but he parries successfully.
Terinor tries to pierce you, but you parry successfully.
Terinor coughs and shivers.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched >
Terinor opens the Frontdoor.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > l terinor
close frontdoor

Prowl. Stalk. Pounce.

Terinor has a few scratches.

Terinor is using:
<used as light> a mirrored lantern
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a blood-red tattoo of a flying eagle
<worn about body> a crimson cloak of fine Two Rivers wool
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a heron-marked foil
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > channel 'ice spikes' h.kalabra
Ok.

Terinor tries to pierce you, but you deflect the blow.
You swirl about with a gleaming blacksword, slicing across Terinor's body.
Nobody here by that name.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > channel 'ice spikes' h.kalabra
You try to slash Terinor, but he deflects the blow.
Terinor tries to pierce you, but you deflect the blow.
Nobody here by that name.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > close frontdoor
It's already closed!

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > i2
Arglebargle, glop-glyf!?!

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched >
Terinor tries to pierce you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > whe

You try to slash Terinor, but he deflects the blow.
Terinor tries to pierce you, but you parry successfully.

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > Players in your Zone
--------------------
Terinor - Tar Valon Coachhouse
Craven - Tar Valon Coachhouse

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > terinor is now set as your target.
close frontdoor
You try to slash Terinor, but he deflects the blow.
Terinor tries to pierce you, but you parry successfully.
It's already closed!

* HP:Beaten SP:Strong MV:Winded - Terinor: Scratched > channel 'ice spikes' h.terinor
You begin to weave the appropriate flows...

*
Terinor narrates 'on craven in door tv'

=
Terinor tries to pierce you, but you parry successfully.


Terinor tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 5 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Terinor.

* HP:Beaten SP:Strong MV:Winded - Terinor: Hurt > close frontdoor
channel 'ice spikes' h.terinor
It's already closed!

You begin to weave the appropriate flows...Hurt >

+
Terinor tries to pierce you, but you parry successfully.

+
Terinor tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 6 charges on this angreal.
You lost control of Saidin!

* HP:Beaten SP:Strong MV:Winded - Terinor: Hurt > na HALP
channel 'ice spikes' h.kalabra
You try to slash Terinor, but he parries successfully.
Terinor tries to pierce you, but you parry successfully.
You narrate 'HALP'

Nobody here by that name.Winded - Terinor: Hurt >

* HP:Beaten SP:Strong MV:Winded - Terinor: Hurt >
Terinor tries to pierce you, but you deflect the blow.

* HP:Beaten SP:Strong MV:Winded - Terinor: Hurt > channel 'ice spikes' h.terinor
You begin to weave the appropriate flows...

-
Terinor tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 7 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Terinor.

* HP:Beaten SP:Good MV:Winded - Terinor: Wounded >
You try to slash Terinor, but he parries successfully.
Terinor tries to pierce you, but you deflect the blow.
Terinor stops using a backpack.

* HP:Beaten SP:Good MV:Winded - Terinor: Wounded > TERINOR is now set as your next race of genocide!
channel 'ice spikes' h.TERINOR
You begin to weave the appropriate flows...

+
Terinor tries to pierce you, but you deflect the blow.

*
Terinor drops a backpack.


Terinor tries to pierce you, but you parry successfully.

=
You draw some energy from the carving in your hand.
You've now used 8 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Terinor.

* HP:Beaten SP:Good MV:Winded - Terinor: Battered > channel 'ice spikes' h.TERINOR
You begin to weave the appropriate flows...

-
Terinor tries to pierce you, but you deflect the blow.
Terinor tries to pierce you, but you parry successfully.
Terinor coughs and shivers.
Your heartbeat calms down more as you feel less panicked.

=
You draw some energy from the carving in your hand.
You've now used 9 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Terinor.

* HP:Beaten SP:Good MV:Tiring - Terinor: Beaten >
You swirl about with a gleaming blacksword, slicing across Terinor's body.
You try to slash Terinor, but he deflects the blow.
Terinor tries to pierce you, but you parry successfully.

* HP:Beaten SP:Good MV:Tiring - Terinor: Beaten > channel 'ice spikes' h.TERINOR
Terinor tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...

=
Terinor sighs loudly.

-
Terinor tries to pierce you, but you deflect the blow.

=
You draw some energy from the carving in your hand.
You've now used 10 charges on this angreal.
Ok.
Spikes of solid ice form in your hands, which you launch at Terinor.

* HP:Beaten SP:Good MV:Tiring - Terinor: Beaten >
Terinor tries to pierce you, but you deflect the blow.

* HP:Beaten SP:Good MV:Tiring - Terinor: Beaten > channel 'ice spikes' h.TERINOR
You begin to weave the appropriate flows...

+
Terinor tries to pierce you, but you parry successfully.

=
You draw some energy from the carving in your hand.
You've now used 11 charges on this angreal.
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred Terinor's guts, causing his insides to flow outside.
Terinor is dead! R.I.P.
Your blood freezes as you hear Terinor's death cry.

* HP:Beaten SP:Good MV:Tiring > rel
Ok.

* HP:Beaten SP:Good MV:Tiring > whe
Players in your Zone
--------------------
Craven - Tar Valon Coachhouse

* HP:Beaten SP:Good MV:Tiring > rem jade
put jade pack
You stop using a jade carving of an old man.

* HP:Beaten SP:Good MV:Tiring > You put a jade carving of an old man in an embroidered, cotton shoulder bag.



As I post this, I realize that the end began with me crit v Terinor healthy and ended me beat v Terinor deadsies. Down channelers, please.

Aishana
Posts: 279
Joined: Sun Jul 26, 2015 2:02 am

Re: Dum da dum

Postby Aishana » Fri Apr 20, 2018 12:18 pm

More of a dodge problem, really

Kelvan
Posts: 27
Joined: Wed Sep 02, 2015 9:40 am

Re: Dum da dum

Postby Kelvan » Fri Apr 20, 2018 12:48 pm

Guessing he chose to go berserk there or he'd prob have gotten out. I agree with the dodge problem, berserk master presumably 19str with an attacking unique which might sport the highest ob in the game vs a middle of the road dodge set + gleaming..he should've probably been hitting every third or fourth attack at least. Sick though. Kinda scary to think you'll be rompin' around with the foil now.

Terinor
Posts: 367
Joined: Wed Feb 18, 2015 2:19 pm

Re: Dum da dum

Postby Terinor » Fri Apr 20, 2018 1:51 pm

He returned foil. And yes I went zerk from the start. Pulling over 210 ob and with both of us on him I still wasn’t breaking reliably. Pretty insane.

nareyda
Posts: 20
Joined: Thu Apr 12, 2018 11:18 am

Re: Dum da dum

Postby nareyda » Fri Apr 20, 2018 2:50 pm

im really glad he did that. That was nice and sporting of him. was a good fight by the looks of it!

Terinor
Posts: 367
Joined: Wed Feb 18, 2015 2:19 pm

Re: Dum da dum

Postby Terinor » Fri Apr 20, 2018 3:42 pm

Would have been a good fight if I won!


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