A good day

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Leiloni
Posts: 137
Joined: Mon Aug 17, 2015 4:55 pm

A good day

Postby Leiloni » Mon May 28, 2018 12:58 pm

Hadn't played for a good while decided I'd log on raid chest. Went with a weird setup. Star of the show was Aramis for sure all credit to him. Little cut out and edited to condense cause cba to post full. Had just had a nice fight with Zarth winding and got him before this started as well. Not to sure what DS was doing at the end there lol. Koresh showed up after the first few rips and went down fairly quick. They were all gunning for Aramis.

* R HP:Wounded MV:Tiring > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is standing here.

* R HP:Wounded MV:Tiring > k dark
You pound *Skagog*'s left hand.

* R HP:Wounded MV:Tiring - Skagog: Scratched >
*Skagog* tries to blast you, but you parry successfully.
You pound *Skagog*'s body.

* R HP:Wounded MV:Tiring - Skagog: Scratched > nar all w
g
You narrate 'all w'

[bash ] ing - Skagog: Scratched >


Draz narrates 'dont rely on me btw'

+
Aramis narrates 'pat walked in'

*
Aramis has arrived from the north, riding a bloodstock stallion.


Aramis hacks *Skagog*'s body.


*Skagog* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Skagog: Scratched > g

*Skagog* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Skagog: Scratched >
Aramis sends *Skagog* sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Skagog: Hurt >
Aramis hacks *Skagog*'s left leg hard.

* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Xiric* pierces Aramis's body.

* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Xiric* pierces Aramis's body.

* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Xiric* pierces Aramis's left leg.
Aramis hacks *Skagog*'s right leg hard.

* R HP:Wounded MV:Tiring - Skagog: Hurt > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Xiric* pierces Aramis's right leg.
*Skagog* tries to blast you, but you parry successfully.
You pound *Skagog*'s body hard.
*Skagog* leaves north.

* R HP:Wounded MV:Tiring > nar on both all w
g
You narrate 'on both all w'

* R HP:Wounded MV:Tiring > *Xiric* avoids being bashed by Aramis who loses his balance and falls!
[bash ]
Bash who?

* R HP:Wounded MV:Tiring >
*Skagog* has arrived from the north.

* R HP:Wounded MV:Tiring >
*Skagog* barely blasts Aramis's head.

* R HP:Wounded MV:Tiring > k dark
g
You pound *Skagog*'s body.

*Xiric* tickles Aramis's body with his pierce.og: Hurt >
[bash ]

-
A shrill piercing scream reverberates through the area.
*Xiric* tickles Aramis's body with his pierce.
Your heartbeat calms down more as you feel less panicked.

+
Draz narrates 'coming'

=
*Skagog* sends Aramis sprawling with a powerful bash!


As *Skagog* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Aramis: Hurt - Skagog: Hurt >
*Xiric* pierces Aramis's right leg.
*Xiric* barely pierces Aramis's body.

* R HP:Wounded MV:Strong - Aramis: Hurt - Skagog: Hurt > g

Draz has arrived from the east, riding a gray palfrey.

ong - Aramis: Hurt - Skagog: Hurt >
*Skagog* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Aramis: Hurt - Skagog: Hurt >
*Skagog* blasts Aramis's right arm.
*Xiric* pierces Aramis's right leg.
Draz tries to slash *Xiric*, but he deflects the blow.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Hurt >
*Xiric* pierces Aramis's body.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Hurt >
Draz tries to slash *Xiric*, but he parries successfully.
*Skagog* barely blasts Aramis's body.
*Xiric* pierces Aramis's right foot.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Hurt >
Draz slashes *Xiric*'s right foot hard.
*Xiric* barely pierces Aramis's left arm.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Hurt >
*Skagog* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Hurt >
Aramis sends *Xiric* sprawling with a powerful bash!

ong - Aramis: Wounded - Skagog: Hurt >
*Skagog* leaves north.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
Aramis hacks *Xiric*'s body very hard.
Draz slashes *Xiric*'s body.

* R HP:Wounded MV:Strong > k dark
You pound *Xiric*'s right arm into bloody fragments!

g
* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Battered >
*Crackity* has arrived from the east.
An ankle-biter has arrived from the east.

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Battered > change mood berserk

Draz slashes *Xiric*'s body.
*Crackity* tries to pound Draz, but he deflects the blow.

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Battered > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Battered >
*Crackity* tries to pound Draz, but he parries successfully.
You pound *Xiric*'s body extremely hard.
Aramis hacks *Xiric*'s body very hard.
Draz slashes *Xiric*'s body hard.

nar zerk
* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Beaten > Aramis narrates '3'
You narrate 'zerk'

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Beaten >
You pound *Xiric*'s right leg hard.
Draz slashes *Xiric*'s body hard.
*Xiric* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Aramis: Wounded - Xiric: Beaten >
*Xiric* leaves east.

* R HP:Wounded MV:Strong >
Draz tickles *Crackity*'s left arm with his slash.

* R HP:Wounded MV:Strong > nar i am

Draz avoids being bashed by *Crackity* who loses his balance and falls!

* R HP:Wounded MV:Strong > s
You narrate 'i am'

* R HP:Wounded MV:Strong > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > n
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
*Crackity* is here, fighting Draz.
Draz {Apprentice to Austin Gaidin} is here, fighting Crackity, riding a gray palfrey.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Tiring > change mood brave
change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > k dark
Mood changed to: Brave
Wimpy reset to: 124 hit points.

k dark
* R HP:Wounded MV:Tiring > You pound *Crackity*'s left arm hard.

* R HP:Wounded MV:Tiring - Draz: Scratched - Crackity: Battered >
Aramis hacks *Crackity*'s body hard.

* R HP:Wounded MV:Tiring - Draz: Scratched - Crackity: Battered > You do the best you can!

* R HP:Wounded MV:Tiring - Draz: Scratched - Crackity: Battered >
*Crackity* avoids being bashed by Draz who loses his balance and falls!

* R HP:Wounded MV:Tiring - Draz: Scratched - Crackity: Battered >
You barely pound *Crackity*'s head.
*Crackity* pounds Draz's body into bloody fragments!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > w
*Crackity* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > w
w
w
w

Aramis sends *Crackity* sprawling with a powerful bash!

w
* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > w
w
w
w
w
w
w
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Battered > Draz slashes *Crackity*'s body.
Aramis hacks *Crackity*'s right arm hard.
You pound *Crackity*'s right leg.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Beaten > Draz barely slashes *Crackity*'s left hand.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Draz: Hurt - Crackity: Beaten > *Crackity* leaves east.
Alas, you cannot go that way...

change mood berserk
* R HP:Wounded MV:Tiring > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Tiring >
Aramis leaves east riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
Draz can't seem to regain control of himself.

* R HP:Wounded MV:Tiring > change mood brave
change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Wounded MV:Tiring > change mood brave
You try to calm down, but can't.

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > change mood brave
Aramis has arrived from the east, riding a bloodstock stallion.
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring >
Aramis narrates 'eek'

e
* R HP:Wounded MV:Tiring > Draz leaves east riding a gray palfrey.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
You sense a hidden life form in the area...
*Skagog* is standing here.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

n
* R HP:Wounded MV:Tiring > *Skagog* tries to blast you, but you parry successfully.
Draz barely slashes *Skagog*'s body.
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Skagog: Hurt > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* R HP:Wounded MV:Tiring - Skagog: Hurt > f
You panic and attempt to flee!

k dark

*Skagog* panics, and attempts to flee!

k dark
k dark
You flee head over heels.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > *Skagog* has arrived from the south.
You pound *Skagog*'s left arm.

* R HP:Wounded MV:Tiring - Skagog: Hurt > nar pat 1e
You narrate 'pat 1e'

* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Skagog* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Skagog: Hurt > nar 1n
You pound *Skagog*'s body hard.
Draz has arrived from the south, riding a gray palfrey.
You narrate '1n'

* R HP:Wounded MV:Tiring - Skagog: Hurt >
Draz leaves north riding a gray palfrey.

nar
* R HP:Wounded MV:Tiring - Skagog: Hurt >
*Skagog* leaves north.

s
* R HP:Wounded MV:Tiring > Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Wounded MV:Tiring > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
*Xiric* is standing here.
A rat scurries around trying to get out of sight.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A fade is here, fighting Aramis.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc is here, fighting Aramis.

* R HP:Wounded MV:Tiring > w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Tiring > e
k dark
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is here, fighting Aramis.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting a Ghar'ghael trolloc, riding a bloodstock stallion.
*Xiric* is standing here.
A rat scurries around trying to get out of sight.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A ramshorned trolloc is here, fighting Aramis.
A fade is here, fighting Aramis.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc is here, fighting Aramis.

* R HP:Wounded MV:Tiring >
Aramis leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > You pound *Skagog*'s body.

change mood brave
* R HP:Wounded MV:Tiring - Skagog: Wounded > g
Mood changed to: Brave
Wimpy reset to: 124 hit points.

[bash ] ing - Skagog: Wounded >

-
Draz narrates 'ate '

=
*Xiric* tries to pierce you, but you parry successfully.

change mood wimpy
+f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

*Xiric* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins Skagog's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Ghar'Bc[Fi MzKfTZ_ vfh] 'l@v ?H\pUp_IPU MxX iYWX gW\ JdxkW[ PvMQ iERJoh '
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Tiring > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Leiloni - The Blight
Draz - The Blight
Aramis - The Blight

* R HP:Wounded MV:Tiring >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Tiring > nar bash xiric
You narrate 'bash xiric'

* R HP:Wounded MV:Tiring > alias y kill h.xiric
Ok.

* R HP:Wounded MV:Tiring >
Draz narrates 'i crit fyi'

* R HP:Wounded MV:Tiring > whois xiric

Draz narrates 'ate stab'

* R HP:Wounded MV:Tiring > Xiric the Sniveling Coward is a level 50 Ko'bal trolloc.


* R HP:Wounded MV:Tiring > nar oh
Aramis narrates 'am batt'
You narrate 'oh'

* R HP:Wounded MV:Tiring > nar
k dark
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Yes, narrate, fine, narrate we must, but WHAT???

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
Draz has arrived from the north, riding a gray palfrey.
Aramis narrates 'ticked'

* R HP:Wounded MV:Strong > nar all w we are
You narrate 'all w we are'

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong > where
Players in your Zone
--------------------
Draz - The Blight
Leiloni - The Blight
Aramis - The Blight

* R HP:Wounded MV:Strong > k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > fol aramis

Draz narrates 'going 1s'

* R HP:Wounded MV:Strong >
Draz leaves south riding a gray palfrey.

* R HP:Wounded MV:Strong > You now follow Aramis.

k dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > k dark

Paridora chats '200 gc to master blackmith for reprac?'

k dark
* R HP:Wounded MV:Strong > They aren't here.

k dark
* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
You are now a member of Aramis's group.

* R HP:Wounded MV:Strong > k dark
k dark
k dark
Draz narrates 'call when on pls'
They aren't here.

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > l
They aren't here.

* R HP:Wounded MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong > where
Players in your Zone
--------------------
Draz - The Blight
Leiloni - The Blight
Aramis - The Blight

* R HP:Wounded MV:Strong > k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > Aramis narrates 'nod'
They aren't here.

* R HP:Wounded MV:Strong > change posture defensive
Posture changed to: Defensive

stat
* R HP:Wounded MV:Strong > You are a 401 year old female human warrior.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 2.0 lbs and wearing 63.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:11 Dex:18 Con:19.
Offensive bonus: 149, Dodging bonus: 110, Parrying bonus: 170, Total defense: 280
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your posture is: Defensive.
Your armor absorbs about 13% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

who
* R HP:Wounded MV:Strong > Players
-------
Harl of Two Rivers
Paridora the Apprentice [Thiefbane]
Azyr of the Borderlands
Gralin Navar - Child Of Light
Aine Mar'Surai of Sidona [Wisdom]
Lord Aramis the Lieutenant {Sworn To Death} [Shienaran Lancer]
Raeza Dovoros [White Ajah]
Lord Ragyn the Gaidin Master [Gaidin Council]
Tyndal of Kandor (Linkless) (Idle)
Thoros of Two Rivers
Draz {Apprentice to Austin Gaidin}
Leiloni of Tarabon
Fermin of Two Rivers WANTED
Rordin al'Jorn
Dennas al'Jorn
Haol of the Borderlands
Yaan the Bannerman [Saldaean Cavalry]
Narmi of Tarabon
Mombi of Illian


where
* Press <Return> to continue, q to quit *>* R HP:Wounded MV:Strong > k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > k dark
k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > exa aramis

Aramis has quite a few wounds.

Aramis is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Strong >
Aramis looks at you.

k dark
* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Strong > k dark
*Skagog* has arrived from the east.
Aramis hacks *Skagog*'s left arm.
You pound *Skagog*'s left leg.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Wounded > l
You do the best you can!

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Wounded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
*Skagog* is here, fighting Aramis.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Skagog, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Wounded MV:Strong - Aramis: Wounded - Skagog: Wounded > where
You pound *Skagog*'s body.
*Skagog* blasts Aramis's body.
Aramis hacks *Skagog*'s body hard.
Players in your Zone
--------------------
Draz - The Blight
Leiloni - The Blight
Aramis - The Blight

* R HP:Hurt MV:Strong - Aramis: Wounded - Skagog: Wounded > g
[bash ]


*Skagog* panics, and attempts to flee!

nar on
g
Cancelled.
You narrate 'on'

* R HP:Hurt MV:Strong - Aramis: Wounded - Skagog: Wounded > *Skagog* leaves south.
[bash ]
Bash who?

* R HP:Hurt MV:Strong > k dark
k dark
k dark
*Skagog* has arrived from the south.
Aramis leaves south riding a bloodstock stallion.
You follow Aramis.

The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
They aren't here.

k dark
* R HP:Hurt MV:Strong > k dark
They aren't here.

* R HP:Hurt MV:Strong > Draz leaves north riding a gray palfrey.
They aren't here.

k dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong >
Draz has arrived from the north, riding a gray palfrey.
Aramis leaves north riding a bloodstock stallion.
You follow Aramis.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Hurt MV:Strong > k dark
They aren't here.

* R HP:Hurt MV:Strong >
Draz has arrived from the south, riding a gray palfrey.

* R HP:Hurt MV:Strong > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Hurt MV:Strong > e
w
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is standing here.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.

* R HP:Hurt MV:Strong > k dark
k dark
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > n
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > e
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Hurt MV:Tiring > e
s
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Tiring > The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Hurt MV:Tiring > k dark
You pound a Ghar'ghael trolloc's body extremely hard.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Wounded >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pound a Ghar'ghael trolloc's left foot into bloody fragments!

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pound a Ghar'ghael trolloc, but he deflects the blow.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pound a Ghar'ghael trolloc's body hard.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
Draz narrates 'was perfect dline fleestab that got me'

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered > l
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Ghar'ghael trolloc is here, fighting YOU!

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered > where
Players in your Zone
--------------------
Leiloni - The Blight
Draz - The Blight
Aramis - The Blight

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pound a Ghar'ghael trolloc's body very hard.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
You try to pound a Ghar'ghael trolloc, but he parries successfully.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Battered >
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pound a Ghar'ghael trolloc's right arm into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Draz narrates '1s'

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Beaten >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pound a Ghar'ghael trolloc's body very hard.

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Beaten >
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pound a Ghar'ghael trolloc's right foot into bloody fragments!

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical >
Aramis narrates 'allw s'

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical > f
s
w
PANIC! You couldn't escape!

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical > w
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical > No way! You're fighting for your life!

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical > A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You try to pound a Ghar'ghael trolloc, but he parries successfully.
Aramis narrates 'bashed'
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Critical > f
s
You panic and attempt to flee!

s

A shrill piercing scream reverberates through the area.

w
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is standing here.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Alas, you cannot go that way...

s
* R HP:Hurt MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
Draz {Apprentice to Austin Gaidin} is here, fighting Crackity, riding a gray palfrey.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Crackity, riding a bloodstock stallion.
A juvenile trolloc waits hungrily to be fed.
*Crackity* is here, fighting Aramis.

* R HP:Hurt MV:Strong > k dark
You pound *Crackity*'s body hard.

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Beaten >
You pound *Crackity*'s right hand.
Draz tickles *Crackity*'s right hand with his slash.
*Crackity* barely pounds Aramis's left foot.

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Beaten >
Draz tickles *Crackity*'s left leg with his slash.

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Beaten > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Beaten > k dark
You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Beaten > k dark
k dark
Aramis sends *Crackity* sprawling with a powerful bash!
You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > k dark
k dark
You do the best you can!

k dark
* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > k dark
You pound *Crackity*'s right leg.
Draz slashes *Crackity*'s body.
Aramis hacks *Crackity*'s left foot.
You do the best you can!

k dark
* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > You do the best you can!

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical >
You pound *Crackity*'s right arm hard.
Draz barely slashes *Crackity*'s right hand.

* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > k dark
k dark
You do the best you can!

k dark
* R HP:Hurt MV:Strong - Aramis: Wounded - Crackity: Critical > k dark
You pound *Crackity*'s body.
Draz slashes *Crackity*'s left leg.
*Crackity* is mortally wounded, and will die soon, if not aided.
Aramis hacks *Crackity*'s body hard.
*Crackity* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!

* R HP:Wounded MV:Strong > The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is here, fighting Aramis.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Xiric, riding a bloodstock stallion.
*Xiric* is sitting here.
A Ghar'ghael trolloc is here, fighting Aramis.

* R HP:Wounded MV:Strong > k dark
You pound *Skagog*'s right foot hard.

* R HP:Wounded MV:Strong - Aramis: Beaten - Skagog: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong - Aramis: Beaten - Skagog: Wounded > nar 1n

You pound *Skagog*'s body.
*Skagog* barely tickles Aramis's body with his blast.
A Ghar'ghael trolloc barely cleaves Aramis's body.
*Xiric* pierces Aramis's left arm.
Aramis hacks *Xiric*'s right arm into bloody fragments!

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > You narrate '1n '

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded >
*Xiric* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > nar e n

*Xiric* leaves south.

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > You narrate 'e n'

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded >
Aramis panics, and attempts to flee!

k dark
* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > You pound *Skagog*'s body.
A Ghar'ghael trolloc barely cleaves Aramis's left leg.
You do the best you can!

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded >
Aramis avoids being bashed by *Skagog* who loses his balance and falls!

* R HP:Wounded MV:Strong - Aramis: Critical - Skagog: Wounded > k dark

Draz has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
Aramis leaves north riding a bloodstock stallion.

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > l

Draz slashes *Skagog*'s left arm.

* R HP:Wounded MV:Strong - Skagog: Wounded > The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.
Draz {Apprentice to Austin Gaidin} is here, fighting Skagog, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
*Skagog* is here, fighting YOU!
A young trolloc is here, growling with a deep bloodlust.

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark

Draz tickles *Skagog*'s head with his slash.
A Ghar'ghael trolloc joins Skagog's fight!
You pound *Skagog*'s left leg hard.

* R HP:Wounded MV:Strong - Skagog: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded > *Skagog* panics, and attempts to flee!
Aramis narrates 'am crit'
You do the best you can!

* R HP:Wounded MV:Strong - Skagog: Wounded >
*Skagog* leaves north.

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Beaten > k dark
You do the best you can!

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You try to pound a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Beaten >
Draz slashes a Ghar'ghael trolloc's right leg hard.
Aramis narrates 'am allw atm'

f
* R HP:Hurt MV:Strong - a Ghar'ghael trolloc: Beaten > w
You panic and attempt to flee!

k dark
You flee head over heels.
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > e
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Strong > s
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.

k dark
* R HP:Hurt MV:Tiring > You pound a Ghar'ghael trolloc's body very hard.

* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Critical >
Draz narrates 'with u'

f
* R HP:Hurt MV:Tiring - a Ghar'ghael trolloc: Critical > w
You panic and attempt to flee!


A Ghar'ghael trolloc tries to cleave you, but you parry successfully.

k dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Xiric* is standing here.
*Skagog* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Draz {Apprentice to Austin Gaidin} is standing here, riding a gray palfrey.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring >
Aramis narrates 'xiric is low'

* R HP:Hurt MV:Tiring > k dark
k dark
Draz is now a member of Aramis's group.
They aren't here.

* R HP:Hurt MV:Tiring > k dark
They aren't here.

k dark
* R HP:Hurt MV:Tiring > They aren't here.

k dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > k dark
They aren't here.

* R HP:Hurt MV:Tiring > k dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > stat
You are a 401 year old female human warrior.
Your height is 5 feet, 6 inches, and you weigh 140.0 lbs.
You are carrying 2.0 lbs and wearing 63.2 lbs, very light.
Your base abilities are: Str:19 Int:13 Wil:11 Dex:18 Con:19.
Offensive bonus: 149, Dodging bonus: 110, Parrying bonus: 170, Total defense: 280
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your posture is: Defensive.
Your armor absorbs about 13% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Tiring > where
Players in your Zone
--------------------
Leiloni - The Blight
Fermin - The Blight
Draz - The Blight
Aramis - The Blight

* R HP:Hurt MV:Tiring > y
[kill h.xiric]
They aren't here.

* R HP:Hurt MV:Tiring > e
y
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Xiric* is standing here.
*Skagog* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Hurt MV:Tiring > *Skagog* tries to blast you, but you deflect the blow.
[kill h.xiric]
You do the best you can!

* R HP:Hurt MV:Tiring - Skagog: Wounded >
You pound *Skagog*'s body hard.
A ramshorned trolloc joins Skagog's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Skagog's fight!
*Skagog* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Tiring - Skagog: Wounded >
*Xiric* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Tiring - Skagog: Wounded > nar
Yes, narrate, fine, narrate we must, but WHAT???

f
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!


*Xiric* tries to pierce you, but you deflect the blow.
A fade slashes your body into bloody fragments!
A ramshorned trolloc cleaves your right leg extremely hard.
A ramshorned trolloc cleaves your body very hard.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.


You dodge a bash from *Skagog* who loses his balance and falls!
Draz has arrived from the west, riding a gray palfrey.


Draz tries to slash *Xiric*, but he deflects the blow.


You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > e
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Draz {Apprentice to Austin Gaidin} is here, fighting Xiric, riding a gray palfrey.
*Xiric* is here, fighting Draz.
*Skagog* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Tiring > y

*Xiric* pierces Draz's body.
A ramshorned trolloc joins Xiric's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Xiric's fight!
Draz tries to slash *Xiric*, but he deflects the blow.
*Xiric* pierces Draz's right leg.
Draz panics, and attempts to flee!

* R HP:Wounded MV:Tiring > [kill h.xiric]
You try to pound *Xiric*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Draz: Beaten - Xiric: Beaten >
*Skagog* tickles Draz's body with his blast.
Draz panics, and attempts to flee!
Draz leaves north riding a gray palfrey.

* R HP:Wounded MV:Tiring - Xiric: Beaten > g

*Skagog* blasts your left leg into bloody fragments!

[bash ] ing - Xiric: Beaten >

f
Cancelled.
You panic and attempt to flee!

y
y

Draz has arrived from the north, riding a gray palfrey.
A rat has arrived from the north.


*Xiric* tries to pierce you, but you parry successfully.
A fade joins Xiric's fight!
A ramshorned trolloc cleaves your body very hard.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you parry successfully.


Draz barely slashes *Xiric*'s body.


*Xiric* tries to pierce you, but you parry successfully.
*Xiric* panics, and attempts to flee!


Draz panics, and attempts to flee!
A gray palfrey seems too exhausted to obey Draz's commands.
Draz tries to flee, but is too exhausted!

*Xiric* leaves north.
You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
[kill h.xiric]
They aren't here.

* R HP:Wounded MV:Tiring > [kill h.xiric]
They aren't here.

* R HP:Wounded MV:Tiring >
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Strong > nar ugh
You narrate 'ugh'

* R HP:Wounded MV:Strong > k dark
Aramis looks at you.
They aren't here.

* R HP:Wounded MV:Strong > dism
You stop riding him.

* HP:Wounded MV:Strong > alias y get all corpse
e
Ok.

* HP:Wounded MV:Strong > y
Your blood freezes as you hear someone's death cry.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of Draz is lying here.
*Xiric* is standing here.
A rat scurries around trying to get out of sight.
A gray palfrey prances skittishly nearby.
*Skagog* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

y
* HP:Wounded MV:Strong > f
[get all corpse]
You get a torch from the corpse of Draz.
You get a set of cloth sleeves from the corpse of Draz.
You get a set of cloth sleeves from the corpse of Draz.
You get a large slab of meat from the corpse of Draz.
You get a s'redit prod from the corpse of Draz.
You get a camouflaged hood from the corpse of Draz.
You get a water skin from the corpse of Draz.
You get a pair of thick metal boots from the corpse of Draz.
You get a pair of ebony-steel plate greaves from the corpse of Draz.
You get a belt pack from the corpse of Draz.
You get a brightly-colored sash from the corpse of Draz.
You get a bladed feather staff from the corpse of Draz.
You get a gator skin bracer from the corpse of Draz.
You get a silver Kandori wristcuff from the corpse of Draz.
You get a pair of heavy metal gauntlets from the corpse of Draz.
You get a pair of ebony-steel plate vambraces from the corpse of Draz.
You get an earthen brown mantle from the corpse of Draz.
a shining steel breastplate: You can't carry that much weight.
You get a sapphire whirlwind pendant from the corpse of Draz.
You get an opal choker of fiery blue and pink beauty from the corpse of Draz.
You get a full metal helmet and visor from the corpse of Draz.
You get a ring of silver from the corpse of Draz.
You get a ring of silver from the corpse of Draz.
You get a lantern from the corpse of Draz.

* HP:Wounded MV:Strong > *Skagog* gets a shining steel breastplate from the corpse of Draz.
*Xiric* tries to pierce you, but you deflect the blow.
[get all corpse]
The corpse of Draz seems to be empty.

*Skagog* blasts your body extremely hard.
You panic and attempt to flee!


*Xiric* pierces your head into bloody fragments!
You flee head over heels.
The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Tiring > n

*Skagog* has arrived from the south.

* HP:Battered MV:Tiring > w
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc leaves north.
A shrill piercing scream reverberates through the area.
*Skagog* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Skagog: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Skagog: Wounded > s

Aramis narrates 'draz rip i think'

* HP:Battered MV:Tiring - Skagog: Wounded > f
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Skagog: Wounded > w
You panic and attempt to flee!

rh
nar ya
You flee head over heels.
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
The corpse of Draz is lying here.
A rat scurries around trying to get out of sight.
A gray palfrey prances skittishly nearby.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
*Xiric* is standing here.
A gray palfrey prances skittishly nearby.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.

* HP:Battered MV:Tiring > [ride horse]
You start riding him.

* R HP:Battered MV:Tiring > *Xiric* tries to pierce you, but you parry successfully.
You narrate 'ya'

* R HP:Battered MV:Tiring - Xiric: Beaten > nar bash
You pound *Xiric*'s body very hard.
*Xiric* tries to pierce you, but you deflect the blow.
*Xiric* tries to pierce you, but you deflect the blow.
Aramis hacks *Xiric*'s right hand into bloody fragments!
You narrate 'bash'

* R HP:Battered MV:Tiring - Xiric: Critical >
*Skagog* has arrived from the east.

* R HP:Battered MV:Tiring - Xiric: Critical >
*Skagog* blasts Aramis's body.

* R HP:Battered MV:Tiring - Xiric: Critical > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Xiric: Critical >
You try to pound *Xiric*, but he deflects the blow.
*Xiric* tries to pierce you, but you deflect the blow.
*Xiric* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Xiric: Critical >
Aramis sends *Xiric* sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Xiric: Critical > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Battered MV:Tiring - Xiric: Critical >
*Skagog* sends Aramis sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Xiric: Critical > k dark
k dark
k dark
You do the best you can!

* R HP:Battered MV:Tiring - Xiric: Critical > k dark
*Skagog* tickles Aramis's body with his blast.
You pound *Xiric*'s body very hard.
You do the best you can!

* R HP:Battered MV:Tiring - Xiric: Critical > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Xiric: Critical > k dark
*Xiric* leaves south.
You pound *Skagog*'s body.

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Wounded > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Wounded > k dark
You pound *Skagog*'s body hard.
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You pound *Skagog*'s body.
*Skagog* barely blasts Aramis's right leg.
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > You do the best you can!

k dark
* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered >
You pound *Skagog*'s body.

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > nar i zerk
k dark
You narrate 'i zerk'

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
You barely pound *Skagog*'s body.
Aramis hacks *Skagog*'s head.
*Skagog* barely blasts Aramis's left foot.
Aramis sends *Skagog* sprawling with a powerful bash!
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
Aramis narrates 'nod'
You do the best you can!

k dark
* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered >
You pound *Skagog*'s body.

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Critical - Skagog: Battered > k dark
k dark
k dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You pound *Skagog*'s body.
Aramis hacks *Skagog*'s left arm hard.
Aramis narrates 'am crit'
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > change posture offensive
k dark
You pound *Skagog*'s body.
Posture changed to: Offensive

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Battered > You pound *Skagog*'s left arm hard.
Aramis hacks *Skagog*'s body hard.
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark

Fermin tickles *Skagog*'s body with his pierce.

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > No way! You're fighting for your life!

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
No way! You're fighting for your life!

s
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > *Skagog* panics, and attempts to flee!
No way! You're fighting for your life!

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > s
Fermin tickles *Skagog*'s body with his pierce.
You pound *Skagog*'s body hard.
You pound *Skagog*'s body hard.
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > Aramis sends *Skagog* sprawling with a powerful bash!
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > k dark
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Beaten > l

Fermin barely pierces *Skagog*'s head.
You pound *Skagog*'s body hard.
Aramis hacks *Skagog*'s left arm very hard.

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Fermin of Two Rivers is here, fighting Skagog.
*Skagog* is sitting here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Skagog, riding a bloodstock stallion.

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark

You pound *Skagog*'s left leg hard.

k dark
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
s
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
You do the best you can!

s
* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
You do the best you can!

* R HP:Battered MV:Tiring - Aramis: Beaten - Skagog: Critical > k dark
Fermin pierces *Skagog*'s body.
You pound *Skagog*'s left hand.
Aramis hacks *Skagog*'s body hard.
*Skagog* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Skagog*'s death cry.
Last edited by Leiloni on Mon May 28, 2018 1:02 pm, edited 1 time in total.

Leiloni
Posts: 137
Joined: Mon Aug 17, 2015 4:55 pm

Re: A good day

Postby Leiloni » Mon May 28, 2018 12:59 pm

Koresh show's up and gets beat up and runs irondoor, messes around 1e hitting and ends up dying and then..

* R HP:Wounded MV:Tiring >
*Koresh* has arrived from the west.

* R HP:Wounded MV:Tiring > k dark
You pound *Koresh*'s body hard.

k dark
* R HP:Wounded MV:Tiring - Koresh: Critical > You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Koresh: Critical > You do the best you can!

* R HP:Wounded MV:Tiring - Koresh: Critical > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Koresh: Critical > Aramis hacks *Koresh*'s left arm hard.
You do the best you can!

* R HP:Wounded MV:Tiring - Koresh: Critical >
You pound *Koresh*'s body hard.

* R HP:Wounded MV:Tiring - Koresh: Critical >
*Koresh* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Koresh: Critical > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Tiring - Koresh: Critical > k dark
k dark
*Koresh* leaves east.
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

k dark
* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

k dark
* R HP:Wounded MV:Tiring > They aren't here.

k dark
* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

k dark
* R HP:Wounded MV:Tiring > They aren't here.

k dark
* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > Aramis leaves east riding a bloodstock stallion.
You follow Aramis.

Gray River
The gray river runs from the north to the south. It sears its way through the
rock, crawling like a vile snake down the mountainside. Where it touches the
root of something that has been alive, that thing has shrivelled and died,
turned into a blackened shell. A slight hissing can be heard from the water.
A small path leads to the west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
The water seems to be boiling with angry fish.
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 124 hit points.

change mood brave
* R HP:Wounded MV:Tiring > change mood brave
Aramis leaves west riding a bloodstock stallion.
You follow Aramis.

Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A brightly-colored sash lies here, in a heap.
A dark axe is here, its grim blade honed for killing.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A dark cloak with a hood has been left here.
A wide steel torc with a dull gleam has been left here. [2]
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here.
A silver ring on the ground catches your eye.
A shining steel breastplate lies here gleaming in the light.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

k dark
* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > inv
You are carrying:
[2] some brown kaf beans
[3] a blue pouch of flatwort tea
a strange fruit
[3] a package of dried rations
a cup of thick syrup
a bubbling draught
a lantern
[2] a ring of silver
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a sapphire whirlwind pendant
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver Kandori wristcuff
a gator skin bracer
a bladed feather staff
a brightly-colored sash
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin
a camouflaged hood
a s'redit prod
[2] a set of cloth sleeves
[3] a large slab of meat

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > put all.herb pack
You put some brown kaf beans in a backpack.
You put some brown kaf beans in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.
You put a blue pouch of flatwort tea in a backpack.

* R HP:Wounded MV:Tiring > put cup pack
k dark
*Koresh* has arrived from the north.
You put a cup of thick syrup in a backpack.

* R HP:Wounded MV:Tiring > k dark
You pound *Koresh*'s head hard.

k dark
* R HP:Wounded MV:Tiring - Koresh: Critical > *Koresh* tries to pound you, but you deflect the blow.
You pound *Koresh*'s body hard.
*Koresh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Koresh*'s death cry.
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > put
Put what in what?

* R HP:Wounded MV:Tiring >
Aramis snickers softly.

* R HP:Wounded MV:Tiring > exa corpse
It is the corpse of Koresh.
When you look inside, you see:
corpse (here) :
a pair of gleaming metal boots
a pair of steel-plated greaves
a leather water flask
a brightly-colored sash
a s'redit prod
[2] a gator skin bracer
a pair of metal half-gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate (used)
a torc of gleaming steel
a full metal helmet and visor
an emerald ring

k dark
* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring >
Aramis stops using a gargantuan gilded bastard sword.

* R HP:Wounded MV:Tiring >
Aramis draws a jeweled dagger from a dark, hooded cloak with a flash of steel.

get pack corpse
* R HP:Wounded MV:Tiring > Aramis leans over and severs the head from the corpse of Koresh.
You get a backpack from the corpse of Koresh.

k dark
* R HP:Wounded MV:Tiring > Aramis sheathes a jeweled dagger into a dark, hooded cloak.
They aren't here.

k dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring >
Aramis wields a gargantuan gilded bastard sword in a two-handed grip.

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > exa 2.pack
k dark

Your heartbeat calms down more as you feel less panicked.

k dark
It is a belt pack.
When you look inside, you see:
pack (used) :
Nothing.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a cup of thick syrup
[3] a blue pouch of flatwort tea
[2] some brown kaf beans
a wealth of gold crowns (71)
nineteen copper pennys
[2] a titanic spiked axe of ebon steel
[2] a plate of yellow peppers and pork
a mirrored lantern

k dark
* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > exa 3.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
fourteen copper pennys
nineteen gold crowns
[2] a piece of white willow bark
a raw side of meat
a basted turkey leg
a bubbling draught

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > get all 3.pack
k dark
k dark
You get fourteen copper pennys from a backpack.
You get nineteen gold crowns from a backpack.
You get a piece of white willow bark from a backpack.
You get a piece of white willow bark from a backpack.
You get a raw side of meat from a backpack.
You get a basted turkey leg from a backpack.
You get a bubbling draught from a backpack.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > put draught pack
k dark
You put a bubbling draught in a backpack.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > put all.coin pack
You put nineteen crowns in a backpack.
You put fourteen coppers in a backpack.

* R HP:Wounded MV:Tiring > inv
k dark
You are carrying:
a basted turkey leg
a raw side of meat
[2] a piece of white willow bark
a backpack
a strange fruit
[3] a package of dried rations
a bubbling draught
a lantern
[2] a ring of silver
a full metal helmet and visor
an opal choker of fiery blue and pink beauty
a sapphire whirlwind pendant
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a silver Kandori wristcuff
a gator skin bracer
a bladed feather staff
a brightly-colored sash
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin
a camouflaged hood
a s'redit prod
[2] a set of cloth sleeves
[3] a large slab of meat

* R HP:Wounded MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > drop all.meat
You drop a basted turkey leg.
You drop a raw side of meat.
You drop a large slab of meat.
You drop a large slab of meat.
You drop a large slab of meat.

* R HP:Wounded MV:Tiring > put all pack
inv
You put a piece of white willow bark in a backpack.
You put a piece of white willow bark in a backpack.
You put a backpack in a backpack.
You put a strange fruit in a backpack.
You put a package of dried rations in a backpack.
You put a package of dried rations in a backpack.
You put a package of dried rations in a backpack.
You put a bubbling draught in a backpack.
You put a lantern in a backpack.
You put a ring of silver in a backpack.
You put a ring of silver in a backpack.
You put a full metal helmet and visor in a backpack.
You put an opal choker of fiery blue and pink beauty in a backpack.
You put a sapphire whirlwind pendant in a backpack.
An earthen brown mantle won't fit in a backpack.
A pair of ebony-steel plate vambraces won't fit in a backpack.
A pair of heavy metal gauntlets won't fit in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a gator skin bracer in a backpack.
A bladed feather staff won't fit in a backpack.
You put a brightly-colored sash in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.
A water skin won't fit in a backpack.
You put a camouflaged hood in a backpack.
A s'redit prod won't fit in a backpack.
You put a set of cloth sleeves in a backpack.
A set of cloth sleeves won't fit in a backpack.

* R HP:Wounded MV:Tiring > Aramis nods in agreement.
You are carrying:
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bladed feather staff
a pair of ebony-steel plate greaves
a pair of thick metal boots
a water skin
a s'redit prod
a set of cloth sleeves

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > drop skin
You drop a water skin.

* R HP:Wounded MV:Tiring > exa pack
Aramis gets a large slab of meat.
It is a backpack.
When you look inside, you see:
backpack (used) :
a set of cloth sleeves
a camouflaged hood
a brightly-colored sash
a gator skin bracer
a silver Kandori wristcuff
a sapphire whirlwind pendant
an opal choker of fiery blue and pink beauty
a full metal helmet and visor
[2] a ring of silver
a lantern
[3] a package of dried rations
a strange fruit
a backpack
[2] a piece of white willow bark
a large number of copper pennies (33)
a wealth of gold crowns (90)
[2] a bubbling draught
a cup of thick syrup
[3] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a titanic spiked axe of ebon steel
[2] a plate of yellow peppers and pork
a mirrored lantern

* R HP:Wounded MV:Tiring >
Aramis gets a large slab of meat.

* R HP:Wounded MV:Tiring >
Aramis eats a large slab of meat.

* R HP:Wounded MV:Tiring > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a swirling staff of gold and ebony
<worn about waist> a brightly-colored sash
<worn on belt> a belt pack
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > inv
You are carrying:
an earthen brown mantle
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a bladed feather staff
a pair of ebony-steel plate greaves
a pair of thick metal boots
a s'redit prod
a set of cloth sleeves

* R HP:Wounded MV:Tiring > exap ack
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a set of cloth sleeves
a camouflaged hood
a brightly-colored sash
a gator skin bracer
a silver Kandori wristcuff
a sapphire whirlwind pendant
an opal choker of fiery blue and pink beauty
a full metal helmet and visor
[2] a ring of silver
a lantern
[3] a package of dried rations
a strange fruit
a backpack
[2] a piece of white willow bark
a large number of copper pennies (33)
a wealth of gold crowns (90)
[2] a bubbling draught
a cup of thick syrup
[3] a blue pouch of flatwort tea
[2] some brown kaf beans
[2] a titanic spiked axe of ebon steel
[2] a plate of yellow peppers and pork
a mirrored lantern

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring >
*Xiric* has arrived from the west.

* R HP:Wounded MV:Tiring > roll
k dark
Aramis tries to hack *Xiric*, but he parries successfully.
You roll your eyes.

* R HP:Wounded MV:Tiring > You try to pound *Xiric*, but he parries successfully.

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Battered > bersrek
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Battered > change posture offensive

You pound *Xiric*'s head into bloody fragments!

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Beaten > Posture changed to: Offensive

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Beaten >
*Xiric* pierces Aramis's left leg.

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Beaten >
Aramis sends *Xiric* sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Beaten >
You pound *Xiric*'s right arm into bloody fragments!
Aramis hacks *Xiric*'s left arm into bloody fragments!
*Xiric* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Aramis: Beaten - Xiric: Critical >
*Xiric* leaves west.

* R HP:Wounded MV:Tiring >
*Xiric* has arrived from the west.

* R HP:Wounded MV:Tiring > close

Aramis tries to hack *Xiric*, but he deflects the blow.

* R HP:Wounded MV:Tiring > *Xiric* barely pierces Aramis's body.
Close what?

* R HP:Wounded MV:Tiring >
Aramis stops riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > k dark
k dark
k dark
You pound *Xiric*'s body very hard.
*Xiric* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Xiric*'s death cry.

* R HP:Wounded MV:Strong > You are carrying:
a pair of ebony-steel plate greaves
a pair of thick metal boots
a s'redit prod

* R HP:Wounded MV:Strong >
*Pharazon* tries to stab you, but you parry successfully.

* R HP:Wounded MV:Strong - Pharazon: Healthy > say or leave
You say 'or leave'

* R HP:Wounded MV:Strong - Pharazon: Healthy > shrug

You try to pound *Pharazon*, but he deflects the blow.
*Pharazon* tries to stab you, but you parry successfully.
Aramis puts the severed head of Koresh the Trolloc slain in the Blight in a backpack.
Aramis puts the severed head of Xiric the Trolloc slain in the Blight in a backpack.

* R HP:Wounded MV:Strong - Pharazon: Healthy > Aramis hacks *Pharazon*'s body into bloody fragments!
You shrug.

* R HP:Wounded MV:Strong - Pharazon: Scratched > g
[bash ]

*
*Pharazon* tries to stab you, but you parry successfully.


Aramis sends *Pharazon* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Wounded MV:Strong - Pharazon: Hurt > change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Strong - Pharazon: Hurt >
Aramis hacks *Pharazon*'s body into bloody fragments!
You pound *Pharazon*'s body into bloody fragments!

* R HP:Wounded MV:Strong - Pharazon: Hurt > close
Close what?

* R HP:Wounded MV:Strong - Pharazon: Hurt >
Aramis looks at *Pharazon*.

* R HP:Wounded MV:Strong - Pharazon: Hurt > alias y close oakdoor

Aramis hacks *Pharazon*'s right hand into bloody fragments!
You pound *Pharazon*'s head into bloody fragments!

* R HP:Wounded MV:Strong - Pharazon: Wounded > Ok.

* R HP:Wounded MV:Strong - Pharazon: Wounded > y

*Pharazon* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Pharazon: Wounded > [close oakdoor]
I see no oakdoor here.

* R HP:Wounded MV:Strong - Pharazon: Wounded >
*Pharazon* swiftly dodges your attempt to pound him.
*Pharazon* tries to stab you, but you deflect the blow.
*Pharazon* leaves south.

* R HP:Wounded MV:Strong > look w
The Irondoor is open.

* R HP:Wounded MV:Strong > k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong > Aramis tries to hack *Pharazon*, but he parries successfully.
You try to pound *Pharazon*, but he dodges the attack.

* R HP:Wounded MV:Strong - Aramis: Battered - Pharazon: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Aramis: Battered - Pharazon: Wounded >
*Pharazon* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Aramis: Battered - Pharazon: Wounded >
You pound *Pharazon*'s right leg into bloody fragments!

* R HP:Wounded MV:Strong - Aramis: Battered - Pharazon: Wounded >
*Pharazon* leaves north.

* R HP:Wounded MV:Strong > alias y close irondoor
Ok.

y
* R HP:Wounded MV:Strong > y

Aramis leaves north riding a bloodstock stallion.
You follow Aramis.

The Smoking Pit
A small creek runs from the east down into a black, hellish pit. The water
trickling along it is shot upwards as a burst of steam, occassionally sending
rocks or sprays of water across the landscape. The steam is so powerful that
the earth trembles, and the sound of it escaping the blackened pit is the
scream of a thousand lost souls.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Wounded MV:Tiring > [close irondoor]
I see no irondoor here.

* R HP:Wounded MV:Tiring > [close irondoor]
I see no irondoor here.

* R HP:Wounded MV:Tiring > e
e
s
Aramis leaves south riding a bloodstock stallion.
You follow Aramis.

Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
The corpse of Xiric is lying here.
The corpse of Koresh is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Aramis the Lieutenant {Sworn To Death} is standing here, riding a bloodstock stallion.
Gray River
The gray river runs from the north to the south. It sears its way through the
rock, crawling like a vile snake down the mountainside. Where it touches the
root of something that has been alive, that thing has shrivelled and died,
turned into a blackened shell. A slight hissing can be heard from the water.
A small path leads to the west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Wounded MV:Tiring > The Slopes of Shayol Ghul
Granite and porous, black rock mingles here, becoming a landscape of twisting
black and grey figures and patterns. To the east is is a sharp drop, beneath
which lies the dark road the Thakan'dar.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Tiring > The Slopes of Shayol Ghul
Here the ground is a pale, rocky slate stretching in all directions.
Scattered with rocks and boulders, it ends in rocky, flat cliffs to the
east of here. Faded areas of red and blue rock seems to be scattered across
the mountainside, imperceptibly moving from day to day. The ground is
slightly cracked where the rain has lashed at it.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Wounded MV:Tiring > w
w
Mine Entrance
A river runs from the north to the south here, grey and vile. It passes
just to the west of a gaping hole in the ground, with a scarred path
grooved in by the passage of countless iron shod heels and slave carts. The
cart track leads to the opening of the hole, and then west and south.
Another track continues to the north, following the river.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.
The giant blight beetle is here flying around.
The giant blight beetle is visible flying high in the sky.

* R HP:Wounded MV:Tiring > Smelting Pits
A cart track goes from the east to the pits, and from the pits to the north.
Here the fires burn constantly, fueling the smelting process turning iron rich
ore into pure iron. The slag heaps dominating the horizon to the south and to
the east is testimony to the amount that has been made here, torn out of the
tainted earth and turned to tools of destruction. The process is time consuming
and takes a lot of work, but the result is Thakan'dar steel.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Tiring > n
Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
The corpse of Xiric is lying here.
The corpse of Koresh is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Pharazon* is here, fighting Aramis.
Lord Aramis the Lieutenant {Sworn To Death} is here, fighting Pharazon, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > k dark

*Pharazon* leaves north.

* R HP:Wounded MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > k dark
They aren't here.

* R HP:Wounded MV:Tiring > k dark
*Pharazon* has arrived from the north.
You try to pound *Pharazon*, but he parries successfully.

* R HP:Wounded MV:Tiring - Pharazon: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Wounded > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Wounded > *Pharazon* avoids being bashed by Aramis who loses his balance and falls!
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Wounded > k dark
*Pharazon* tries to stab you, but you parry successfully.
You pound *Pharazon*'s body into bloody fragments!
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > k dark
k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > k dark
k dark
k dark
*Pharazon* gets a tunic of green scales from the corpse of Xiric.
*Pharazon* gets a pair of gleaming metal boots from the corpse of Koresh.
*Pharazon* gets a pair of steel-plated greaves from the corpse of Koresh.
*Pharazon* gets a leather water flask from the corpse of Koresh.
*Pharazon* gets a brightly-colored sash from the corpse of Koresh.
*Pharazon* gets a s'redit prod from the corpse of Koresh.
*Pharazon* gets a gator skin bracer from the corpse of Koresh.
*Pharazon* gets a gator skin bracer from the corpse of Koresh.
*Pharazon* gets a pair of metal half-gauntlets from the corpse of Koresh.
*Pharazon* gets a pair of ebony-steel plate vambraces from the corpse of Koresh.
*Pharazon* gets a dark, hooded cloak from the corpse of Koresh.
*Pharazon* gets a shining steel breastplate from the corpse of Koresh.
*Pharazon* gets a torc of gleaming steel from the corpse of Koresh.
*Pharazon* gets a full metal helmet and visor from the corpse of Koresh.
*Pharazon* gets an emerald ring from the corpse of Koresh.
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > *Pharazon* panics, and attempts to flee!
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > You pound *Pharazon*'s left foot into bloody fragments!
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered >
Aramis hacks *Pharazon*'s body extremely hard.
You try to pound *Pharazon*, but he parries successfully.
Aramis closes the Irondoor.

* R HP:Wounded MV:Tiring - Pharazon: Battered > open irondoor
Ok.

k dark
* R HP:Wounded MV:Tiring - Pharazon: Battered > k dark
k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > k dark
You do the best you can!

* R HP:Wounded MV:Tiring - Pharazon: Battered > You do the best you can!

y
* R HP:Wounded MV:Tiring - Pharazon: Battered > y

*Pharazon* tries to stab you, but you parry successfully.
You try to pound *Pharazon*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Pharazon: Battered > y
[close irondoor]
Ok.

* R HP:Wounded MV:Tiring - Pharazon: Battered > y
*Pharazon* stabs your right leg hard.
You pound *Pharazon*'s right foot into bloody fragments!
[close irondoor]
It's already closed!

* R HP:Wounded MV:Tiring - Pharazon: Beaten > y
[close irondoor]
It's already closed!

* R HP:Wounded MV:Tiring - Pharazon: Beaten > Aramis sends *Pharazon* sprawling with a powerful bash!
[close irondoor]
It's already closed!

* R HP:Wounded MV:Tiring - Pharazon: Beaten > [close irondoor]
It's already closed!

y
* R HP:Wounded MV:Tiring - Pharazon: Beaten > y
[close irondoor]
It's already closed!

y
* R HP:Wounded MV:Tiring - Pharazon: Beaten > [close irondoor]
It's already closed!

* R HP:Wounded MV:Tiring - Pharazon: Beaten > [close irondoor]
It's already closed!

* R HP:Wounded MV:Tiring - Pharazon: Beaten > nar dead
Aramis hacks *Pharazon*'s left hand into bloody fragments!
You pound *Pharazon*'s body into bloody fragments!
You pound *Pharazon*'s body into bloody fragments!
You narrate 'dead'

* R HP:Wounded MV:Strong - Pharazon: Critical >
Aramis hacks *Pharazon*'s left leg into bloody fragments!
*Pharazon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pharazon*'s death cry.

* R HP:Wounded MV:Strong > get all corpse
anr rip pharazon
You get a tunic of green scales from the corpse of Pharazon.
You get a pair of gleaming metal boots from the corpse of Pharazon.
You get a pair of steel-plated greaves from the corpse of Pharazon.
You get a brightly-colored sash from the corpse of Pharazon.
You get a s'redit prod from the corpse of Pharazon.
You get a gator skin bracer from the corpse of Pharazon.
You get a gator skin bracer from the corpse of Pharazon.
You get a pair of metal half-gauntlets from the corpse of Pharazon.
You get a pair of ebony-steel plate vambraces from the corpse of Pharazon.
a dark, hooded cloak: You can't carry that much weight.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Pharazon.
a full metal helmet and visor: You can't carry that much weight.
You get an emerald ring from the corpse of Pharazon.
You get a black pair of silver-tooled boots from the corpse of Pharazon.
You get a pair of earthen colored breeches from the corpse of Pharazon.
a leather water flask: You can't carry that much weight.
a leather water flask: You can't carry that much weight.
a belt with a buckle of cuendillar: You can't carry that much weight.
a set of steel sai: You can't carry that much weight.
You get a jeweled wristcuff from the corpse of Pharazon.
You get a jeweled wristcuff from the corpse of Pharazon.
You get a pair of dark gloves from the corpse of Pharazon.
a set of cloth sleeves: You can't carry that much weight.
a backpack: You can't carry that much weight.
a surcoat with exquisite embroidery: You can't carry that much weight.
a bearskin tunic: You can't carry that much weight.
You get a small silver amulet engraved with ravens from the corpse of Pharazon.
You get a small silver amulet engraved with ravens from the corpse of Pharazon.
a camouflaged hood: You can't carry that much weight.
a gold ring: You can't carry that much weight.
a gold ring: You can't carry that much weight.
an oilstone: You can't carry that much weight.

And then we roll on home, All in all a good day for the Light.

Leiloni
Posts: 137
Joined: Mon Aug 17, 2015 4:55 pm

Re: A good day

Postby Leiloni » Mon May 28, 2018 1:40 pm

And then we got massacred camp later lol. Win some ya lose some, shouldn't of zerked :(


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