Oakdoor pk

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Trucido
Posts: 12
Joined: Sun Apr 15, 2018 6:08 am

Oakdoor pk

Postby Trucido » Fri Jun 01, 2018 8:04 pm

Before this, was a 1v1 vs Cam, we both batt beat and he ran ragan so byrg showed up. He ran lockshear, log picks up right around when Yaan and some other humans decide to show up:

Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]

* HP:Beaten MV:Weary > scan
k h.human
North: A raven is here, watching.
South: A poor, solemn villager walks by.

* HP:Beaten MV:Weary > k h.human
k h.human
They aren't here.

k h.human
* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.human
They aren't here.

k h.human
* HP:Beaten MV:Weary > They aren't here.

k h.human
* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > They aren't here.

scan s
* HP:Beaten MV:Weary > scan n
A poor, solemn villager walks by.

* HP:Beaten MV:Weary > k h.human
k h.human
A raven is here, watching.
*Cam* is standing here, riding a |1|.warhorse.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > k h.human
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > k h.human
k h.human
k h.human
They aren't here.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > k h.human
They aren't here.

k h.human
* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > scan n
They aren't here.

* HP:Beaten MV:Winded > A raven is here, watching.
*Cam* is standing here, riding a |2|.warhorse.

* HP:Beaten MV:Winded > n
k h.human
bash
Arafel Way
[ obvious exits: N S ]
A raven is here, watching.
*Cam* is standing here, riding a |1|.warhorse.

* HP:Beaten MV:Winded > You barely pound *Cam*'s head.

* - Cam: Battered >
*Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Cam* sends him sprawling!
This session you've landed 21 out of 24 bashes (87% landed)

* HP:Beaten MV:Winded - Cam: Battered >
You pound *Cam*'s body.

* HP:Beaten MV:Winded - Cam: Battered >
You pound *Cam*'s body.

* HP:Beaten MV:Winded - Cam: Battered > bash
They already seem to be stunned.

* HP:Beaten MV:Winded - Cam: Battered > bash
=
*CAM* PANICS AND ATTEMPTS TO FLEE!

+
*Cam* leaves south riding a warhorse.

s
k h.human
*bash
Cancelled.
Arafel Way
[ obvious exits: N E S ]
*Cam* is standing here, riding a |1|.warhorse.

* HP:Beaten MV:Winded > *Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

- Cam: Battered >
*CAM* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* HP:Beaten MV:Winded - Cam: Battered > bash

*Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Cam: Battered >
Byrg narrates 'scent'

* HP:Beaten MV:Winded - Cam: Battered >
*Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


-cha mood wimpy ed - Cam: Battered >
f
Cancelled.
Mood changed to: Wimpy

nar eekitical MV:Winded - Cam: Battered >
You panic and attempt to flee!

n
You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
You narrate 'eek'

o HP:Critical MV:Winded > n
Alas, you cannot go that way...

o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded > e
The door seems to be closed.

o HP:Critical MV:Winded > u
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
Byrg the Dark Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Winded > l
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Byrg the Dark Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
Byrg narrates 'now bait into oakdoor'

o HP:Beaten MV:Winded > nar not good
You narrate 'not good'

o HP:Beaten MV:Winded > group

Byrg narrates 'nod nod'

o HP:Beaten MV:Winded > scan u
You are currently working solo.

o HP:Beaten MV:Winded > o HP:Beaten MV:Winded > wher
Players in your Zone
--------------------
Trucido - A Large Manor House - In the Shadowed Room
Byrg - A Large Manor House - In the Shadowed Room
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Winded > beck
You beckon everyone to follow you.

o HP:Beaten MV:Winded > snick
l
You snicker softly.

o HP:Beaten MV:Winded > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Byrg the Dark Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Beaten MV:Winded > group all
group all
o HP:Beaten MV:Winded > group all
group all
group all
o HP:Beaten MV:Winded > group all
o HP:Beaten MV:Winded > group all
o HP:Beaten MV:Winded > group all
group all
Byrg says 'nooo'

o HP:Beaten MV:Winded > group all
o HP:Beaten MV:Winded > o HP:Beaten MV:Winded > o HP:Beaten MV:Winded > o HP:Beaten MV:Winded > o HP:Beaten MV:Winded > scan d

say v must group
o HP:Beaten MV:Winded > You say 'v must group'
Byrg says 'youll run out and kill us'

o HP:Beaten MV:Winded > scan d
scan d

o HP:Beaten MV:Winded >
o HP:Beaten MV:Winded > say neg
l
You say 'neg'

o HP:Beaten MV:Winded > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Byrg the Dark Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Beaten MV:Winded > group all
o HP:Beaten MV:Winded > d
A Large Manor House
[ obvious exits: E W U ]
*Yaan* is standing here.
*Cam* is standing here.

* HP:Beaten MV:Winded > scan w

*Yaan* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Yaan: Hurt > |1|.A warhorse is here, stamping his feet impatiently.
|2|.A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Winded - Yaan: Hurt > cha mood wimpy
f

*Cam* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Yaan: Hurt > Mood changed to: Wimpy

* HP:Critical MV:Winded - Yaan: Hurt > PANIC! You couldn't escape!
Byrg has arrived from above.

* HP:Critical MV:Winded - Yaan: Hurt >
Byrg scythes *Cam*'s right arm.

* HP:Critical MV:Winded - Yaan: Hurt > nar eek
f
You narrate 'eek'
Byrg closes the door.

* HP:Critical MV:Winded - Yaan: Hurt >
Byrg closes the oakdoor.

You panic and attempt to flee!: Hurt >


Byrg scythes *Cam*'s body hard.
*Cam* barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

*Yaan* pounds your body.
You wish that your wounds would stop BLEEDING so much!


k h.human

You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

nar group on me snicker
l
o HP:Critical MV:Winded > You narrate 'group on me snicker'

o HP:Critical MV:Winded > scan d
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Winded > Byrg the Dark Master is here, fighting Cam.
*Yaan* is here, fighting Byrg.
*Cam* is here, fighting Byrg.

o HP:Critical MV:Winded > scan d
scan d
*Cam* has arrived from below.
*Cam* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

sc
* HP:Critical MV:Winded - Cam: Battered > Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

* HP:Critical MV:Winded - Cam: Battered > HP:Critical MP:Winded
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are fighting Cam.

* HP:Critical MV:Winded - Cam: Battered > f

You barely pound *Cam*'s body.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Cam* barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee! Battered >


*CAM* PANICS AND ATTEMPTS TO FLEE!

d
k h.human
bash
*CAM* PANICS AND ATTEMPTS TO FLEE!
You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.
Alas, you cannot go that way...

* HP:Critical MV:Winded > You pound *Yaan*'s right arm.

- ed - Byrg: Scratched - Yaan: Hurt >
*Yaan* pounds Byrg's right leg hard.

=
*Cam* has arrived from above.
*Cam* barely pounds your head.
You wish that your wounds would stop BLEEDING so much!


f
Cancelled.
*Cam* barely pounds your head.
You wish that your wounds would stop BLEEDING so much!

*Yaan* pounds Byrg's right arm.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Tiring >
*Cam* has arrived from below.

* HP:Critical MV:Tiring >
*Cam* tickles your head with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Cam: Battered >
You pound *Cam*'s left foot.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Cam* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!


k h.human
* HP:Critical MV:Tiring - Cam: Battered > bash
You do the best you can!

= ng - Cam: Battered >
A ramshorned trolloc tickles Cam's body with his cleave.
A ramshorned trolloc cleaves Cam's left arm.
A ramshorned trolloc tickles Cam's body with his cleave.
A ramshorned trolloc tickles Cam's body with his cleave.


*CAM* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Cam: Battered > bash

A ramshorned trolloc tickles Cam's body with his cleave.
A ramshorned trolloc barely cleaves Cam's head.
*CAM* PANICS AND ATTEMPTS TO FLEE!
A ramshorned trolloc barely cleaves Cam's left arm.
*CAM* PANICS AND ATTEMPTS TO FLEE!
A ramshorned trolloc barely cleaves Cam's right arm.

ng - Cam: Beaten >
*Cam* leaves down.

o HP:Critical MV:Tiring > k h.human
Bash who?

o HP:Critical MV:Tiring > k h.human
k h.human
k h.human
They aren't here.

k h.human
o HP:Critical MV:Tiring > k h.human
They aren't here.

k h.human
o HP:Critical MV:Tiring > k h.human
They aren't here.

k h.human
o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > k h.human
k h.human
k h.human
k h.human
k h.human
They aren't here.

o HP:Critical MV:Tiring > They aren't here.

k h.human
o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > sc
They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > They aren't here.
Byrg narrates 'im berk yo'

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > k h.human
k h.human
They aren't here.

o HP:Critical MV:Tiring > You have 22(400) hit and 135(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

k h.human
o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > nar am 22 hp!
You narrate 'am 22 hp!'

o HP:Critical MV:Tiring > scan d
scan d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is sitting here.

o HP:Critical MV:Tiring > scan d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is sitting here.

o HP:Critical MV:Tiring > *Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is sitting here.

o HP:Critical MV:Tiring > nar bash cam
scan d
You narrate 'bash cam'

o HP:Critical MV:Tiring > *Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
scan d
scan d
scan d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

k h.human
o HP:Critical MV:Tiring > bash
*Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > A Large Manor House
[ obvious exits: E W U ]
*Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

* HP:Critical MV:Tiring > You barely pound *Cam*'s body.
*CAM* PANICS AND ATTEMPTS TO FLEE!

You barely pound *Cam*'s body.: Hurt - Cam: Beaten >
*CAM* PANICS AND ATTEMPTS TO FLEE!

-
*Yaan* avoids being bashed by Byrg who loses his balance and falls!

+
*Yaan* sends Byrg sprawling with a powerful bash!

*
*Cam* leaves up.

u
k h.human
bash
Cancelled.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
*Cam* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Cam.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:CRITICAL MV:TIRING > *CAM* PANICS AND ATTEMPTS TO FLEE!
You pound *Cam*'s body.
*CAM* PANICS AND ATTEMPTS TO FLEE!

You pound *Cam*'s body. - a ramshorned trolloc: Scratched - Cam: Beaten >
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc barely cleaves Cam's left leg.

*
*Cam* leaves down.

-d
k h.human
bash
Cancelled.
A Large Manor House
[ obvious exits: E W U ]
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is sitting here.

* HP:Critical MV:Tiring > *Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

- ng - Cam: Beaten >
Byrg scythes *Yaan*'s body.

-
Byrg scythes *Yaan*'s right arm very hard.


As *Cam* avoids your bash, you topple over and fall to the ground!
This session you've missed 4 out of 25 bashes (84% landed)

* HP:Critical MV:Tiring > f

*CAM* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Cam: Beaten >
*Cam* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

Byrg scythes *Yaan*'s left leg.
*Yaan* pounds Byrg's left arm.

* HP:Critical MV:Tiring - Cam: Beaten >
*Cam* barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee! Beaten >


*Cam* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!



*Yaan* sends Byrg sprawling with a powerful bash!


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Winded > k h.human
k h.human
k h.human
k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

sc
o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > k h.human
You have 9(400) hit and 131(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Winded > k h.human
nar 9 hp
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

k h.human
o HP:Critical MV:Winded > You narrate '9 hp'

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > scan d
They aren't here.

o HP:Critical MV:Winded > k h.human
k h.human
k h.human
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Winded > They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > wher
They aren't here.

o HP:Critical MV:Winded > who
Players in your Zone
--------------------
Trucido - A Large Manor House - In the Shadowed Room
Byrg - A Large Manor House

sc
o HP:Critical MV:Winded > k h.human
Players
-------
Grizzler the Grizzly Scrapper [Ahf'frait]
Thack the Rabid Hunter [Ghar'ghael]
Trucido the Grizzly Scrapper [Ahf'frait]
Byrg the Dark Master [Ghar'ghael Master]

4 players displayed.

o HP:Critical MV:Winded > You have 9(400) hit and 131(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > scan d
k h.human
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is sitting here.

k h.human
o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

k h.human
o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > scan d
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
*Cam* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is sitting here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > They aren't here.

scan d
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is sitting here.

k h.human
o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > k h.human
They aren't here.

o HP:Critical MV:Winded > They aren't here.

o HP:Critical MV:Winded > scan d
sneak
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Winded > Ok, you'll try to move silently for a while.

o HP:Critical MV:Winded > d
x
A Large Manor House
[ obvious exits: E W U ]
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

[bash h.human] ed >

=
*Cam* pounds Byrg's left leg hard.
*Yaan* tickles Byrg's body with his pound.

*
*Cam* pounds Byrg's body.
*Yaan* tickles Byrg's body with his pound.
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Cam* sends him sprawling!
This session you've landed 22 out of 26 bashes (84% landed)

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > cha mood brave
You pound *Cam*'s right leg.
Byrg scythes *Yaan*'s left leg hard.
Mood changed to: Brave
Byrg sends *Yaan* sprawling with a powerful bash!

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > nar cam beat
You narrate 'cam beat'

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > bash

You barely pound *Cam*'s head.
Byrg scythes *Yaan*'s left leg hard.

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > They already seem to be stunned.

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > bash
They already seem to be stunned.

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > bash

Byrg narrates 'yaan too'

+
Byrg scythes *Yaan*'s left leg.


As *Cam* avoids your bash, you topple over and fall to the ground!
This session you've missed 5 out of 27 bashes (81% landed)

* HP:Critical MV:Tiring >
*Cam* pounds Byrg's left leg.
Byrg avoids being bashed by *Cam* who loses his balance and falls!

* HP:Critical MV:Tiring > st

Byrg avoids being bashed by *Yaan* who loses his balance and falls!
Byrg sends *Yaan* sprawling with a powerful bash!

* HP:Critical MV:Tiring > k cam
bash

Byrg scythes *Yaan*'s body.

* HP:Critical MV:Tiring > You stand up.

* HP:Critical MV:Tiring > You barely pound *Cam*'s body.

ng - Byrg: Wounded - Cam: Beaten >
*Cam* barely pounds Byrg's head.
Byrg scythes *Yaan*'s body.


You pound *Cam*'s right leg.
As *Cam* avoids your bash, you topple over and fall to the ground!
This session you've missed 6 out of 28 bashes (78% landed)

* HP:Critical MV:Tiring >
Byrg avoids being bashed by *Yaan* who loses his balance and falls!

ng >
*CAM* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten >
Byrg sends *Yaan* sprawling with a powerful bash!

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten >
*Cam* tickles Byrg's body with his pound.

* HP:Critical MV:Tiring - Byrg: Wounded - Cam: Beaten > bash

*Cam* barely pounds Byrg's left hand.
Byrg scythes *Yaan*'s body.

* ng - Byrg: Battered - Cam: Beaten >
*Cam* pounds Byrg's body.

*
*Cam* pounds Byrg's right leg.


As *Cam* avoids your bash, you topple over and fall to the ground!
This session you've missed 7 out of 29 bashes (75% landed)

* HP:Critical MV:Tiring - Byrg: Battered - Cam: Beaten >
*Yaan* avoids being bashed by Byrg who loses his balance and falls!

* HP:Critical MV:Tiring - Byrg: Battered - Cam: Beaten >
Byrg avoids being bashed by *Yaan* who loses his balance and falls!

* HP:Critical MV:Tiring - Byrg: Battered - Cam: Beaten > bash

You dodge a bash from *Cam* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- ng - Cam: Beaten >
*Cam* clambers to his feet.


*Cam* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Cam* sends him sprawling!
This session you've landed 23 out of 30 bashes (76% landed)

* HP:Critical MV:Tiring - Cam: Beaten >
Byrg sends *Yaan* sprawling with a powerful bash!

* HP:Critical MV:Tiring - Cam: Beaten >
You pound *Cam*'s body.
Byrg scythes *Yaan*'s head.

* HP:Critical MV:Tiring - Cam: Beaten >
Byrg scythes *Yaan*'s body hard.

* HP:Critical MV:Tiring - Cam: Beaten > nar i might
You narrate 'i might'

* HP:Critical MV:Tiring - Cam: Beaten > cha mood wimpy
f
You pound *Cam*'s left arm hard.
Byrg scythes *Yaan*'s body.
Mood changed to: Wimpy

You panic and attempt to flee! Critical >


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Tiring > scan d
scan d
scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is sitting here.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is sitting here.

sc
o HP:Critical MV:Tiring > sc
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > You have 29(400) hit and 162(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Tiring > You have 29(400) hit and 162(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

nar die
o HP:Critical MV:Tiring > scan d
You narrate 'die'

scan d
o HP:Critical MV:Tiring > scan d
scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > cha mood brave
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > k h.human
k h.human
k h.human
Mood changed to: Brave

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > They aren't here.

o HP:Critical MV:Tiring > scan d
scan d
scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.
Byrg narrates 'yaan beat'

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > sc
You have 29(400) hit and 162(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Tiring > scan d
scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > nar nod
d
k h.human
You narrate 'nod'

o HP:Critical MV:Tiring > bash
A Large Manor House
[ obvious exits: E W U ]
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

* HP:Critical MV:Tiring > *Cam* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

Byrg sends *Yaan* sprawling with a powerful bash!

-
*Cam* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!

Byrg scythes *Yaan*'s left leg.

+
Byrg scythes *Yaan*'s body.
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Cam* sends him sprawling!
This session you've landed 24 out of 31 bashes (77% landed)

* HP:Critical MV:Tiring - Cam: Beaten >
You pound *Cam*'s right leg.
Byrg scythes *Yaan*'s right arm hard.

* HP:Critical MV:Tiring - Cam: Beaten > cha mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee! Beaten >


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Tiring > nar cam beat
scan d
You narrate 'cam beat'

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > sc
*Cam* is standing here.
Byrg the Dark Master is here, fighting Yaan.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > You have 31(400) hit and 191(264) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Tiring > nar im so low
scan d
You narrate 'im so low'

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is standing here.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

scan d
o HP:Critical MV:Tiring > *Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > scan d
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > *Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

o HP:Critical MV:Tiring > cha mood brave
d
k h.human
bash
Mood changed to: Brave

o HP:Critical MV:Tiring > A Large Manor House
[ obvious exits: E W U ]
*Cam* is here, fighting Byrg.
Byrg the Dark Master is sitting here.
*Yaan* is here, fighting Byrg.

* HP:Critical MV:Tiring > You pound *Cam*'s body.

ng - Byrg: Beaten - Cam: Critical >
Byrg sends *Yaan* sprawling with a powerful bash!

-
Byrg avoids being bashed by *Cam* who loses his balance and falls!

=
Your bash at *Cam* sends him sprawling!
This session you've landed 25 out of 32 bashes (78% landed)

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
You pound *Cam*'s right arm.
Byrg scythes *Yaan*'s right leg hard.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
Byrg scythes *Yaan*'s body.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
You tickle *Cam*'s body with your pound.
Byrg scythes *Yaan*'s body hard.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical > bash
=
Byrg scythes *Yaan*'s right leg hard.


*CAM* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
*Cam* barely pounds Byrg's right leg.
Byrg scythes *Yaan*'s left foot.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical > bash

Byrg avoids being bashed by *Yaan* who loses his balance and falls!

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
*Cam* barely pounds Byrg's body.
Byrg scythes *Yaan*'s body.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
*Cam* barely pounds Byrg's left leg.
Byrg scythes *Yaan*'s body.

ng - Byrg: Beaten - Cam: Critical >
*Cam* tickles Byrg's body with his pound.
Byrg scythes *Yaan*'s body very hard.
*Yaan* is dead! R.I.P.
Your blood freezes as you hear *Yaan*'s death cry.
Byrg scythes *Cam*'s body.

=
Byrg gets fourteen gold crowns from the corpse of Yaan.
Byrg gets sixteen copper pennys from the corpse of Yaan.
Byrg gets a pair of thick metal boots from the corpse of Yaan.
Byrg gets a pair of ebony-steel plate greaves from the corpse of Yaan.
Byrg gets a silver-banded war mallet from the corpse of Yaan.
Byrg gets a pair of heavy metal gauntlets from the corpse of Yaan.
Byrg gets a pair of ebony-steel plate vambraces from the corpse of Yaan.
Byrg gets a backpack from the corpse of Yaan.
Byrg gets a shining steel breastplate from the corpse of Yaan.
Byrg gets a full metal helmet and visor from the corpse of Yaan.
Byrg gets a mirrored lantern from the corpse of Yaan.


Byrg scythes *Cam*'s right leg.
You tickle *Cam*'s body with your pound.
As *Cam* avoids your bash, you topple over and fall to the ground!
This session you've missed 8 out of 33 bashes (75% landed)

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical >
You dodge a bash from *Cam* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Cam: Critical >
Byrg scythes *Cam*'s right leg.

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical > zerk
k h.human
Byrg scythes *Cam*'s right leg hard.
You barely pound *Cam*'s body.
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical > You do the best you can!

k h.human
* HP:Critical MV:Tiring - Byrg: Beaten - Cam: Critical > *Cam* tickles Byrg's body with his pound.
Byrg scythes *Cam*'s right leg hard.
*Cam* is dead! R.I.P.
Your blood freezes as you hear *Cam*'s death cry.
They aren't here.

o HP:Critical MV:Tiring > k h.human
They aren't here.

o HP:Critical MV:Tiring > get all corpse
nar win
You get a pair of thick metal boots from the corpse of Cam.
You get a pair of ebony-steel plate greaves from the corpse of Cam.
You get a studded leather belt with a crossed swords buckle from the corpse of Cam.
You get a silver-banded war mallet from the corpse of Cam.
You get a gator skin bracer from the corpse of Cam.
You get a gator skin bracer from the corpse of Cam.
You get a pair of heavy metal gauntlets from the corpse of Cam.
You get a pair of ebony-steel plate vambraces from the corpse of Cam.
You get a backpack from the corpse of Cam.
You get a black wool cape embroidered with a swooping hawk from the corpse of Cam.
You get a shining steel breastplate from the corpse of Cam.
You get a pendant of black quartz from the corpse of Cam.
You get a pendant of black quartz from the corpse of Cam.
You get a polished, slitted great helm from the corpse of Cam.
You get a ring of silver from the corpse of Cam.
You get a ring of silver from the corpse of Cam.
You get a mirrored lantern from the corpse of Cam.

o HP:Critical MV:Tiring > You narrate 'win'

o HP:Critical MV:Tiring > cha mood wimpy
inv
You try to calm down, but can't.

o HP:Critical MV:Tiring > You are carrying:
a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
[2] a pendant of black quartz
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Critical MV:Tiring > l in pack
backpack (carried) :
a piece of sandstone
a large number of gold crowns (36)
a water skin
seven copper pennys
a vial filled with a dark red liquid
[2] a mirrored lantern
a cup of thick syrup
a serpent medallion
a cup of thready brown tea
[2] a package of dried rations
a pair of dark gloves
Byrg drops a mirrored lantern.
Byrg drops a full metal helmet and visor.
Byrg drops a shining steel breastplate.
Byrg drops a backpack.
Byrg drops a pair of ebony-steel plate vambraces.
Byrg drops a pair of heavy metal gauntlets.
Byrg drops a silver-banded war mallet.
Byrg drops a pair of ebony-steel plate greaves.
Byrg drops a pair of thick metal boots.
Byrg drops sixteen copper pennys.
Byrg drops fourteen gold crowns.

o HP:Critical MV:Tiring > say lol

Byrg stops using a wickedly scythed longsword.

o HP:Critical MV:Tiring > You say 'lol'
Byrg gets a dagger from a backpack.

o HP:Critical MV:Tiring >
Byrg wields a dagger.

o HP:Critical MV:Tiring >
Byrg leans over and severs the head from the corpse of Cam.

o HP:Critical MV:Tiring >
Byrg leans over and severs the head from the corpse of Yaan.

o HP:Critical MV:Tiring > say woot
inv
You say 'woot'

o HP:Critical MV:Tiring > You are carrying:
a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
[2] a pendant of black quartz
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Critical MV:Tiring >
Byrg stops using a dagger.

o HP:Critical MV:Tiring >
Byrg puts a dagger in a backpack.

o HP:Critical MV:Tiring >
Byrg wields a wickedly scythed longsword in a two-handed grip.

o HP:Critical MV:Tiring > rem torc
rem torc

Byrg gets fourteen gold crowns.
Byrg gets sixteen copper pennys.
Byrg gets a pair of thick metal boots.
Byrg gets a pair of ebony-steel plate greaves.
Byrg gets a silver-banded war mallet.
Byrg gets a pair of heavy metal gauntlets.
Byrg gets a pair of ebony-steel plate vambraces.
Byrg gets a backpack.
Byrg gets a shining steel breastplate.
Byrg gets a full metal helmet and visor.
Byrg gets a mirrored lantern.

o HP:Critical MV:Tiring > wear quarts
Grizzler narrates 'You two ok?'
You stop using a torc of gleaming steel.

o HP:Critical MV:Tiring > wear quarts
You stop using a torc of gleaming steel.

o HP:Critical MV:Tiring > You don't seem to have a quarts.

o HP:Critical MV:Tiring > You don't seem to have a quarts.

o HP:Critical MV:Tiring > wear quartz
wear quartz

Byrg narrates 'both rip'

o HP:Critical MV:Tiring > You wear a pendant of black quartz around your neck.

nar ya
o HP:Critical MV:Tiring > You wear a pendant of black quartz around your neck.

o HP:Critical MV:Tiring > l
You narrate 'ya'

o HP:Critical MV:Tiring > l
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
Byrg the Dark Master is standing here.
Byrg narrates 'cam and yaan'

o HP:Critical MV:Tiring > sc
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
Byrg the Dark Master is standing here.

o HP:Critical MV:Tiring > You have 41(400) hit and 190(267) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

o HP:Critical MV:Tiring >
Grizzler narrates 'Kk'

o HP:Critical MV:Tiring > l
A Large Manor House
Something is wrong here, stepping inside the large manor reveals that
immediately. The grand looking home is falling apart at a rate that seems
abnormal compared to the structures around it. Inside the dark is reluctant to
be pushed back, shadows are thrown in every corner to contrast the invading
light. What little furniture that has not been carted off by the locals is
covered in dust and webs. Shrouded by shadow but still somewhat visible a small
door can be seen set in the east wall and a rickety looking set of stairs leads
up into deeper darkness.
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
Byrg the Dark Master is standing here.

o HP:Critical MV:Tiring > l byrg
People are stupid.

Byrg looks pretty hurt.

Byrg is using:
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

o HP:Critical MV:Tiring >
Byrg leaves up.

o HP:Critical MV:Tiring > u
rest
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
Byrg the Dark Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
Byrg sits down and rests.
Byrg sheathes a wickedly scythed longsword into a studded leather belt with a crossed swords buckle.

o HP:Critical MV:Strong > You sit down and rest your tired bones.

o HP:Critical MV:Strong > st
cha mood brave
cha mood brave
cha mood brave
You stop resting, and stand up.

cha mood brave
o HP:Critical MV:Strong > cha mood brave
You try to calm down, but can't.
Byrg draws a wickedly scythed longsword from a studded leather belt with a crossed swords buckle with a flash of steel.
Byrg wields a wickedly scythed longsword in a two-handed grip.

o HP:Critical MV:Strong > cha mood brave
cha mood brave
You try to calm down, but can't.

o HP:Critical MV:Strong > cha mood brave
You try to calm down, but can't.

o HP:Critical MV:Strong > cha mood brave
cha mood brave
cha mood brave
cha mood brave
You try to calm down, but can't.

o HP:Critical MV:Strong > You try to calm down, but can't.
Byrg assumes an offensive striking posture.

o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

wher
o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > cw0
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Critical MV:Strong > l
Players in your Zone
--------------------
Trucido - A Large Manor House - In the Shadowed Room
Byrg - A Large Manor House - In the Shadowed Room

o HP:Critical MV:Strong > [change wimpy 0]
You won't flee from any fight now.

o HP:Critical MV:Strong > A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Byrg the Dark Master is resting here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Strong > sc
You have 54(400) hit and 219(267) movement points.
You have scored 108538449 experience points and 141 quest points.
You need 1727280914 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.
You are thirsty.

o HP:Critical MV:Strong >
Byrg says 'was one'

o HP:Critical MV:Strong > rem skin

Byrg says 'naked'

o HP:Critical MV:Strong > drink water
drink water
You stop using a skin of human flesh.

o HP:Critical MV:Strong > You drink the blood.

o HP:Critical MV:Strong > You drink the blood.
You don't feel thirsty any more.
Byrg says '?'

o HP:Critical MV:Strong > wear skin
You put a skin of human flesh on your belt.

o HP:Critical MV:Strong >
Byrg says 'lol'

o HP:Critical MV:Strong > say lol no

Grizzler tells you 'How low was Byrg?'

o HP:Critical MV:Strong > inv
You say 'lol no'

o HP:Critical MV:Strong > You are carrying:
[2] a torc of gleaming steel
a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Critical MV:Strong > rep beat lol
You reply to Grizzler 'beat lol'

o HP:Critical MV:Strong >
Byrg says 'did you loot one?'

o HP:Critical MV:Strong >
Byrg says 'i only looted one set'

o HP:Critical MV:Strong >
Grizzler tells you 'Heh'

o HP:Critical MV:Strong > drop all
g all
You drop a torc of gleaming steel.
You drop a torc of gleaming steel.
You drop a mirrored lantern.
You drop a ring of silver.
You drop a ring of silver.
You drop a polished, slitted great helm.
You drop a shining steel breastplate.
You drop a black wool cape embroidered with a swooping hawk.
You drop a backpack.
You drop a pair of ebony-steel plate vambraces.
You drop a pair of heavy metal gauntlets.
You drop a gator skin bracer.
You drop a gator skin bracer.
You drop a silver-banded war mallet.
You drop a studded leather belt with a crossed swords buckle.
You drop a pair of ebony-steel plate greaves.
You drop a pair of thick metal boots.

o HP:Critical MV:Strong > You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a studded leather belt with a crossed swords buckle.
You get a silver-banded war mallet.
You get a gator skin bracer.
You get a gator skin bracer.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a backpack.
You get a black wool cape embroidered with a swooping hawk.
You get a shining steel breastplate.
You get a polished, slitted great helm.
You get a ring of silver.
You get a ring of silver.
You get a mirrored lantern.
You get a torc of gleaming steel.
You get a torc of gleaming steel.
Byrg says 'lol'

o HP:Critical MV:Strong > snick
You snicker softly.

o HP:Critical MV:Strong > inv
You are carrying:
[2] a torc of gleaming steel
a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Critical MV:Strong >
Byrg says 'ok ok'

o HP:Critical MV:Strong > say toss me a scalp?!
You say 'toss me a scalp?!'

o HP:Critical MV:Strong > l in pack
backpack (carried) :
a piece of sandstone
a large number of gold crowns (36)
a water skin
seven copper pennys
a vial filled with a dark red liquid
[2] a mirrored lantern
a cup of thick syrup
a serpent medallion
a cup of thready brown tea
[2] a package of dried rations
a pair of dark gloves

* HP:Critical MV:Strong >
Byrg says 'ooh'

* HP:Critical MV:Strong > say oh
say look
You say 'oh'
Byrg says 'torcs'

* HP:Critical MV:Strong >
A half-man tries to slash someone, but she deflects the blow.
A half-man joins a half-man's fight!
A half-man slashes someone's left leg very hard.
*someone* tries to pierce a half-man, but he dodges the attack.
A half-man slashes someone's body hard.
*Yasmin* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Scratched > You say 'look'

* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Scratched > cha mood brave

Byrg stops resting, and clambers on his feet.

* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Scratched >
Byrg scythes *Yasmin*'s body very hard.

* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Scratched > bash
Mood changed to: Brave

- a half-man: Healthy - Yasmin: Scratched >
Byrg scythes *Yasmin*'s body hard.
A half-man tries to slash Yasmin, but she deflects the blow.
A half-man gazes deeply at Yasmin...
*Yasmin* looks very strange, glaring about with a sense of panic.
A half-man slashes Yasmin's body.

=
You pound *Yasmin*'s body hard.
A half-man slashes Yasmin's body.
A half-man swiftly dodges *Yasmin*'s attempt to pierce him.
A half-man tries to slash Yasmin, but she deflects the blow.
Your bash at *Yasmin* sends her sprawling!
This session you've landed 26 out of 34 bashes (76% landed)

* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Hurt >
Byrg scythes *Yasmin*'s head very hard.
You pound *Yasmin*'s body very hard.
A half-man slashes Yasmin's left hand hard.
A half-man slashes Yasmin's left leg very hard.

* HP:Beaten MV:Strong - a half-man: Healthy - Yasmin: Wounded > cha mood wimpy
f
Mood changed to: Wimpy

Byrg scythes *Yasmin*'s right arm very hard.- Yasmin: Wounded >
You panic and attempt to flee!

l w
close oakdoor
You flee head over heels.
A Large Manor House
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
The oakdoor is open.

o HP:Beaten MV:Strong > Ok.

o HP:Beaten MV:Strong > close oakdoor
close oakdoor
It's already closed!

k h.human
o HP:Beaten MV:Strong > It's already closed!

o HP:Beaten MV:Strong > k h.human
They aren't here.
*Yasmin* has arrived from above.

* HP:Beaten MV:Strong > cha mood brave
You try to pound *Yasmin*, but she deflects the blow.

* HP:Beaten MV:Strong - Yasmin: Wounded > k h.human
Mood changed to: Brave

* HP:Beaten MV:Strong - Yasmin: Wounded > nar 1u
You do the best you can!
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Strong - Yasmin: Wounded > You narrate '1u'
*Yasmin* leaves up.
Byrg has arrived from above.

cha mood brave
* HP:Beaten MV:Strong >
*Yasmin* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Byrg scythes *Yasmin*'s head very hard.

* HP:Critical MV:Strong - Yasmin: Wounded > Byrg scythes *Yasmin*'s right arm extremely hard.
Mood changed to: Brave

* HP:Critical MV:Strong - Yasmin: Wounded > k h.human
bash
You do the best you can!

- ng - Yasmin: Wounded >
Byrg scythes *Yasmin*'s left leg extremely hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

+
*Yasmin* leaves up.

=
They're not here anymore!

o HP:Critical MV:Strong > no
k h.human
[notice ]
You start paying increased attention to your surroundings.

* HP:Critical MV:Strong > You try to pound *Yasmin*, but she parries successfully.

* HP:Critical MV:Strong - Yasmin: Battered > nar just spam
bash
You narrate 'just spam'

ng - Yasmin: Battered >
Byrg leaves up.

+
*Yasmin* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


+
Byrg has arrived from above.

=
Byrg tries to scythe *Yasmin*, but she parries successfully.


As *Yasmin* avoids your bash, you topple over and fall to the ground!
This session you've missed 9 out of 35 bashes (74% landed)
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong > st

*Yasmin* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

*Yasmin* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Yasmin: Battered > k h.human
bash
cha mood wimpy

*Yasmin* opens the door.

f
* HP:Critical MV:Strong - Yasmin: Battered > Do you not consider fighting as standing?
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong - Yasmin: Battered > You do the best you can!
Byrg sends *Yasmin* sprawling with a powerful bash!

* HP:Critical MV:Strong - Yasmin: Battered > They already seem to be stunned.

* HP:Critical MV:Strong - Yasmin: Battered > You pound *Yasmin*'s left leg extremely hard.
Byrg scythes *Yasmin*'s body very hard.
Mood changed to: Wimpy

You panic and attempt to flee!in: Battered >


Byrg scythes *Yasmin*'s body extremely hard.

d

Byrg closes the door.


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Strong > A Large Manor House
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
Byrg the Dark Master is here, fighting Yasmin.
*Yasmin* is here, fighting Byrg.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Yasmin* leaves up.

close door
* HP:Critical MV:Strong > k h.human
It's already closed!

bash
* HP:Critical MV:Strong > You try to pound *Yasmin*, but she deflects the blow.

* HP:Critical MV:Strong - Yasmin: Battered > k h.human
bash
Cancelled.
You do the best you can!

* HP:Critical MV:Strong - Yasmin: Battered > f
cha mood brave
Your heartbeat calms down more as you feel less panicked.

Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o HP:Critical MV:Strong > Mood changed to: Brave

o HP:Critical MV:Strong > d
k h.human
bash
A Large Manor House
[ obvious exits: E W U ]
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
You sense a hidden life form in the area...
Byrg the Dark Master is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:Critical MV:Strong > You try to pound *Yasmin*, but she parries successfully.

= ng - Yasmin: Battered >
Byrg tries to scythe *Yasmin*, but she deflects the blow.

=
Your bash at *Yasmin* sends her sprawling!
This session you've landed 27 out of 36 bashes (75% landed)
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong - Yasmin: Battered >
You pound *Yasmin*'s right arm hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong - Yasmin: Beaten >
*Yasmin* leaves up.
*Yasmin* has arrived from above.

* HP:Critical MV:Strong > l yasmin
k h.human
bash
You do not see that here.

* HP:Critical MV:Strong > You try to pound *Yasmin*, but she parries successfully.

ng - Yasmin: Beaten >
Byrg sends *Yasmin* sprawling with a powerful bash!
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

-
Byrg scythes *Yasmin*'s body very hard.

*k h.human
Cancelled.
You do the best you can!

* HP:Critical MV:Strong - Yasmin: Beaten > l human
k h.human
Byrg scythes *Yasmin*'s body extremely hard.
You do not see that here.

* HP:Critical MV:Strong - Yasmin: Beaten > k h.human
You do the best you can!

* HP:Critical MV:Strong - Yasmin: Beaten >
Byrg scythes *Yasmin*'s right arm extremely hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!
*Yasmin* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You pound *Yasmin*'s left leg hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!
*Yasmin* leaves up.

o HP:Critical MV:Strong > k h.human
They aren't here.

o HP:Critical MV:Strong > k h.human
They aren't here.

k h.human
o HP:Critical MV:Strong > They aren't here.

k h.human
o HP:Critical MV:Strong > They aren't here.

k h.human
o HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > k h.human
You try to pound *Yasmin*, but she deflects the blow.

* HP:Critical MV:Strong - Yasmin: Critical > k h.human
You do the best you can!
Byrg scythes *Yasmin*'s head very hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong - Yasmin: Critical > You do the best you can!

* HP:Critical MV:Strong - Yasmin: Critical > bash

Byrg tries to scythe *Yasmin*, but she parries successfully.
Byrg tries to scythe *Yasmin*, but she parries successfully.

*
*Yasmin* leaves up.


*Yasmin* has arrived from above.

=
Your bash at *Yasmin* sends her sprawling!
This session you've landed 28 out of 37 bashes (75% landed)
*YASMIN* PANICS AND ATTEMPTS TO FLEE!
Byrg scythes *Yasmin*'s head extremely hard.
*YASMIN* PANICS AND ATTEMPTS TO FLEE!

* HP:Critical MV:Strong - Yasmin: Critical >
Byrg scythes *Yasmin*'s body hard.
*Yasmin* is dead! R.I.P.
Your blood freezes as you hear *Yasmin*'s death cry.

o HP:Critical MV:Strong > get all corpse

Byrg gets a pair of light, well-oiled leather boots from the corpse of Yasmin.
Byrg gets a set of darkly dyed leather leggings from the corpse of Yasmin.
Byrg gets a sharp, red stone dagger from the corpse of Yasmin.
Byrg gets a silver etched shield from the corpse of Yasmin.
Byrg gets a ridged steel bracer from the corpse of Yasmin.
Byrg gets a silver Kandori wristcuff from the corpse of Yasmin.
Byrg gets a Kandori snowflake necklace from the corpse of Yasmin.
Byrg gets a Kandori snowflake necklace from the corpse of Yasmin.

o HP:Critical MV:Strong > You get a pair of emerald-trimmed leather gloves from the corpse of Yasmin.
You get a pair of dyed leather armsleeves from the corpse of Yasmin.
a backpack: You can't carry that much weight.
a long, black coat with gold embroidered cuffs: You can't carry that much weight.
a tunic of finely-crafted chain: You can't carry that much weight.
a rimmed round helmet: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Yasmin.
You get a gold ring delicately carved with ivy from the corpse of Yasmin.
You get a mirrored lantern from the corpse of Yasmin.

o HP:Critical MV:Strong > nar rip yasmin
You narrate 'rip yasmin'

o HP:Critical MV:Strong > nar lol

Byrg narrates 'rip yasmin'

o HP:Critical MV:Strong > You narrate 'lol'

o HP:Critical MV:Strong > say haha

Byrg narrates 'faint'

o HP:Critical MV:Strong >
Byrg narrates 'more'

o HP:Critical MV:Strong > inv
Grizzler narrates 'Nice'
You say 'haha'

o HP:Critical MV:Strong > You are carrying:
[2] a gold ring delicately carved with ivy
a pair of dyed leather armsleeves
a pair of emerald-trimmed leather gloves
[2] a torc of gleaming steel
[2] a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Critical MV:Strong >
Byrg narrates 'lol'

o HP:Critical MV:Strong > nar god
You narrate 'god'

o HP:Critical MV:Strong > nar i so crit
l e
You narrate 'i so crit'

o HP:Beaten MV:Strong > The door is closed.
Byrg leaves up.

o HP:Beaten MV:Strong > open door
e
Ok.

o HP:Beaten MV:Strong > Manor House - Backroom
[ obvious exits: W ]

o HP:Beaten MV:Strong > ope hiddenhatch
d
Ok.

o HP:Beaten MV:Strong > In a Hidden Basement
[ obvious exits: U ]
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o HP:Beaten MV:Strong > wher
Players in your Zone
--------------------
Trucido - In a Hidden Basement
Byrg - A Large Manor House - In the Shadowed Room

o HP:Beaten MV:Strong > nar im in ilsae
l
You narrate 'im in ilsae'

o HP:Beaten MV:Strong > In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: U ]
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o HP:Beaten MV:Strong > sc
You have 61(400) hit and 220(267) movement points.
You have scored 108534051 experience points and 141 quest points.
You need 1727285312 exp to level and -66 qp to rank.
You have acquired 10 alt qps to date.
You have amassed 331 Turn points to date.
You have played 5 days and 12 hours (real time).
This ranks you as Trucido the Grizzly Scrapper [Ahf'frait 3] (Level 51).
You are standing.

inv
o HP:Beaten MV:Strong > You are carrying:
[2] a gold ring delicately carved with ivy
a pair of dyed leather armsleeves
a pair of emerald-trimmed leather gloves
[2] a torc of gleaming steel
[2] a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

inv
o HP:Beaten MV:Strong > You are carrying:
[2] a gold ring delicately carved with ivy
a pair of dyed leather armsleeves
a pair of emerald-trimmed leather gloves
[2] a torc of gleaming steel
[2] a mirrored lantern
[2] a ring of silver
a polished, slitted great helm
a shining steel breastplate
a black wool cape embroidered with a swooping hawk
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Beaten MV:Strong > put all pack
You put a gold ring delicately carved with ivy in a backpack.
You put a gold ring delicately carved with ivy in a backpack.
You put a pair of dyed leather armsleeves in a backpack.
You put a pair of emerald-trimmed leather gloves in a backpack.
You put a torc of gleaming steel in a backpack.
You put a torc of gleaming steel in a backpack.
You put a mirrored lantern in a backpack.
You put a mirrored lantern in a backpack.
You put a ring of silver in a backpack.
You put a ring of silver in a backpack.
You put a polished, slitted great helm in a backpack.
You put a shining steel breastplate in a backpack.
You put a black wool cape embroidered with a swooping hawk in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put a gator skin bracer in a backpack.
You put a gator skin bracer in a backpack.
A silver-banded war mallet won't fit in a backpack.
A studded leather belt with a crossed swords buckle won't fit in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
A pair of thick metal boots won't fit in a backpack.

o HP:Beaten MV:Strong > g tea pack

Byrg narrates 'im berk'

o HP:Beaten MV:Strong > inv
You get a cup of thready brown tea from a backpack.

o HP:Beaten MV:Strong > You are carrying:
a cup of thready brown tea
a backpack
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Beaten MV:Strong >
Byrg narrates 'halp'

o HP:Beaten MV:Strong > hide pack
You hide a backpack.

o HP:Beaten MV:Strong > nar coming
You narrate 'coming'

o HP:Beaten MV:Strong > inv
You are carrying:
a cup of thready brown tea
a silver-banded war mallet
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a pair of thick metal boots

o HP:Beaten MV:Strong > hide abseq
hide abseq
hide abseq
You hide a pair of ebony-steel plate greaves.

o HP:Beaten MV:Strong > You hide a pair of thick metal boots.
Byrg narrates 'on zargon'

o HP:Beaten MV:Strong > You don't seem to have an abseq.

o HP:Beaten MV:Strong > hide mallet

Byrg narrates 'bashed'

o HP:Beaten MV:Strong > You hide a silver-banded war mallet.

o HP:Beaten MV:Strong > quaff tae
u
You do not have that item.

o HP:Beaten MV:Strong > Manor House - Backroom
[ obvious exits: W D ]
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Strong >
Byrg narrates 'in oakdoor'

o HP:Beaten MV:Strong > quaff tea
w
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

k h.human
o HP:Beaten MV:Strong > A Large Manor House
[ obvious exits: E W U ]
The corpse of Yasmin is lying here.
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
Byrg the Dark Master is here, fighting Zargon.
A rat scurries around trying to get out of sight.
*Zargon* is here, fighting Byrg.
A rat scurries around trying to get out of sight.

bash
* HP:BEATEN MV:STRONG > *ZARGON* PANICS AND ATTEMPTS TO FLEE!
You try to pound *Zargon*, but he deflects the blow.

* HP:Beaten MV:Strong - Byrg: Battered - Zargon: Hurt > *Zargon* leaves up.
Bash who?

o HP:Beaten MV:Strong > u
k h.human
bash
A Large Manor House - In the Shadowed Room
[ obvious exits: D ]
You notice a silver-banded war mallet is hidden here.
*Zargon* is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting Zargon.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

* HP:Beaten MV:Strong > You try to pound *Zargon*, but he parries successfully.

You try to pound *Zargon*, but he parries successfully.rgon: Hurt >
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc cleaves Zargon's left foot very hard.


*Zargon* leaves down.

+d
k h.human
*bash
Cancelled.
A Large Manor House
[ obvious exits: E W U ]
The corpse of Yasmin is lying here.
The corpse of Cam is lying here.
The corpse of Yaan is lying here.
*Zargon* is here, fighting Byrg.
Byrg the Dark Master is here, fighting Zargon.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* HP:BEATEN MV:STRONG > *ZARGON* PANICS AND ATTEMPTS TO FLEE!
You pound *Zargon*'s body very hard.

+ - Byrg: Battered - Zargon: Wounded >
*Zargon* tickles Byrg's body with his strike.
Your heartbeat calms down more as you feel less panicked.
*Zargon* leaves east.
*Zargon* has arrived from the east.

*
*Zargon* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!


=
Byrg tries to scythe *Zargon*, but he deflects the blow.


Byrg closes the door.

=
Your bash at *Zargon* sends him sprawling!
This session you've landed 29 out of 38 bashes (76% landed)

* HP:Beaten MV:Strong - Zargon: Wounded >
Byrg scythes *Zargon*'s left leg very hard.
You pound *Zargon*'s body very hard.

* HP:Beaten MV:Strong - Zargon: Wounded > l zargon
Byrg scythes *Zargon*'s right leg very hard.

I know what I smelled, it wasn't no brimstone...didn't come off no stone
neither

Zargon has quite a few wounds.

*Zargon* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a thick helmet of supple leather
<worn around neck> a clasp of blackened bronze
<worn around neck> a clasp of blackened bronze
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a sleek, mahogany-shafted spear
<worn on legs> a set of darkly dyed leather leggings
<worn on feet> a pair of light, well-oiled leather boots

* HP:Beaten MV:Strong - Zargon: Wounded > l w
The oakdoor is closed.

* HP:Beaten MV:Strong - Zargon: Wounded > close oakdoor
bash
It's already closed!

* HP:Beaten MV:Strong - Zargon: Wounded >
Byrg scythes *Zargon*'s right arm extremely hard.
You try to pound *Zargon*, but he deflects the blow.

* HP:Beaten MV:Strong - Zargon: Wounded > They already seem to be stunned.

* HP:Beaten MV:Strong - Zargon: Wounded > bash
They already seem to be stunned.

* HP:Beaten MV:Strong - Zargon: Wounded >
Byrg scythes *Zargon*'s body into bloody fragments!

* HP:Beaten MV:Strong - Zargon: Battered >
*ZARGON* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Strong - Zargon: Battered > bash

Byrg tries to scythe *Zargon*, but he parries successfully.
You try to pound *Zargon*, but he deflects the blow.
*Zargon* strikes your body.
You wish that your wounds would stop BLEEDING so much!


Grizzler narrates 'We're 2 tics away'red >


*ZARGON* PANICS AND ATTEMPTS TO FLEE!

=
*ZARGON* PANICS AND ATTEMPTS TO FLEE!
Grizzler narrates 'You ok?'

*
Byrg tries to scythe *Zargon*, but he deflects the blow.
*ZARGON* PANICS AND ATTEMPTS TO FLEE!


Byrg tries to scythe *Zargon*, but he deflects the blow.
*Zargon* strikes your body.
You wish that your wounds would stop BLEEDING so much!


=
*Zargon* opens the oakdoor.
Your bash at *Zargon* sends him sprawling!
This session you've landed 30 out of 39 bashes (76% landed)

* HP:Critical MV:Strong - Zargon: Battered >
Byrg closes the oakdoor.

* HP:Critical MV:Strong - Zargon: Battered >
Byrg tries to scythe *Zargon*, but he parries successfully.
You pound *Zargon*'s body into bloody fragments!

* HP:Critical MV:Strong - Zargon: Battered > zerk
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Strong - Zargon: Battered > nar im berk
bash
You narrate 'im berk'

* HP:Critical MV:Strong - Zargon: Battered >
Byrg scythes *Zargon*'s right arm very hard.
You pound *Zargon*'s body hard.
Byrg scythes *Zargon*'s body into bloody fragments!

* HP:Critical MV:Strong - Zargon: Beaten > They already seem to be stunned.

* HP:Critical MV:Strong - Zargon: Beaten > bash

*ZARGON* PANICS AND ATTEMPTS TO FLEE!

* ng - Zargon: Beaten >
*Zargon* leaves up.

*
*Zargon* has arrived from above.

+
*Zargon* strikes your body.
You wish that your wounds would stop BLEEDING so much!


-
Byrg scythes *Zargon*'s right foot into bloody fragments!

=
Your bash at *Zargon* sends him sprawling!
This session you've landed 31 out of 40 bashes (77% landed)

* HP:Critical MV:Strong - Zargon: Critical > get all corpse

Byrg scythes *Zargon*'s right arm extremely hard.
*ZARGON* PANICS AND ATTEMPTS TO FLEE!
You pound *Zargon*'s body hard.

get all corpse
* HP:Critical MV:Strong - Zargon: Critical > get all corpse
get all corpse
get all corpse
get all corpse
You get a backpack from the corpse of Yasmin.
You get a long, black coat with gold embroidered cuffs from the corpse of Yasmin.
You get a tunic of finely-crafted chain from the corpse of Yasmin.
You get a rimmed round helmet from the corpse of Yasmin.

* HP:Critical MV:Strong - Zargon: Critical > The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > get all corpse
The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > get all corpse
The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > get all corpse
*Zargon* leaves up.
*Zargon* has arrived from above.
The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong > *Zargon* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

The corpse of Yasmin seems to be empty.
Byrg tries to scythe *Zargon*, but he parries successfully.

get all corpse
* HP:Critical MV:Strong - Zargon: Critical > The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > k h.human
The corpse of Yasmin seems to be empty.

* HP:Critical MV:Strong - Zargon: Critical > bash
Byrg scythes *Zargon*'s body extremely hard.
*Zargon* is dead! R.I.P.
Your blood freezes as you hear *Zargon*'s death cry.
They aren't here.

Eol
Posts: 348
Joined: Mon Aug 31, 2015 10:34 pm

Re: Oakdoor pk

Postby Eol » Sat Jun 02, 2018 12:28 pm

I read half this log on a phone the other day and thought - holy heck, an oakdoor 2:2 battle royal with no signs of a fade or dreadlord in sight. And then it actually got even more amusing.

Arkan
Posts: 246
Joined: Tue Aug 23, 2016 3:32 pm

Re: Oakdoor pk

Postby Arkan » Sat Jun 02, 2018 1:57 pm

All Cam had to do was not flee immediately after landing a bash.


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