Post your PK contest entries below:

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Leiloni
Posts: 126
Joined: Mon Aug 17, 2015 4:55 pm

Re: Post your PK contest entries below:

Postby Leiloni » Sun Jul 08, 2018 2:55 am

In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rage* is standing here.
A rat has arrived from the west.

* R HP:Battered MV:Full > [kill rage]
You pound *Rage*'s head.
*Rage* panics, and attempts to flee!

* R HP:Battered MV:Full - Rage: Critical > [kill rage]
You do the best you can!

* R HP:Battered MV:Full - Rage: Critical > [kill rage]
You do the best you can!

* R HP:Battered MV:Full - Rage: Critical > [kill rage]
You do the best you can!

* R HP:Battered MV:Full - Rage: Critical > [kill rage]
You do the best you can!

* R HP:Battered MV:Full - Rage: Critical > You pound *Rage*'s left arm.
*Rage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Rage*'s death cry.

The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Benito del Toro is standing here, riding a warhorse.
*Demonyl* is standing here.
A rat has arrived from the east.
You pound *Demonyl*'s left leg hard.
*Demonyl* is mortally wounded, and will die soon, if not aided.

* R HP:Battered MV:Strong - Demonyl: Critical > k dark
k dark
Benito blasts *Demonyl*'s left arm very hard.
*Demonyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Demonyl*'s death cry.


* HP:Healthy MV:Full > You stop using the severed head of Rage the Trolloc slain in the Blasted Lands.

* HP:Healthy MV:Full > give head clerk
You give the severed head of Rage the Trolloc slain in the Blasted Lands to a tactician's clerk.

* HP:Healthy MV:Full > time
It is 7 o'clock am, on the 16th day of the month of Maigdhal, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Sun Jul 8 02:52:06 2018 EST, up for 2 hours, 46 minutes)

where
* HP:Healthy MV:Full >
Masuto the Lancer quartermaster stores a shining steel breastplate away for the clan.

* HP:Healthy MV:Full > Players in your Zone
--------------------
Leiloni - A Quiet Library
Natia - Malkier Gate
Yurikan - Malkier Gate
Benito - A Quiet Library

* HP:Healthy MV:Full >
The librarydoor closes quietly.
A tactician's clerk says 'Well done, Leiloni. You've done us a great service.'

Leiloni
Posts: 126
Joined: Mon Aug 17, 2015 4:55 pm

Re: Post your PK contest entries below:

Postby Leiloni » Sun Jul 08, 2018 3:51 am

The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rage* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The smell of death fades as you move further...

* R HP:Battered MV:Strong > [kill rage]
You pound *Rage*'s body.

[bash ] rong - Rage: Critical >

+
Someone barely hits your body.
The enormous worm pushes the dirt aside as it emerges from the ground.
A hideous trolloc joins Rage's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!

-
A shrill piercing scream reverberates through the area.

=
Your bash at *Rage* sends him sprawling!

* R HP:Battered MV:Strong - Rage: Critical >
A fade slashes your left arm.
A ramshorned trolloc barely slashes your body.
A ramshorned trolloc barely slashes your body.
A hideous trolloc barely cleaves your right leg.
A hideous trolloc barely cleaves your left leg.
The enormous worm tickles your body with its hit.
You barely pound *Rage*'s body.

* R HP:Beaten MV:Strong - Rage: Critical >
A fade slashes your right leg.
A ramshorned trolloc tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tickles your left leg with its cleave.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc barely cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

The enormous worm barely hits your left hand.
You wish that your wounds would stop BLEEDING so much!

You pound *Rage*'s body.

* R HP:Beaten MV:Strong - Rage: Critical > f
You panic and attempt to flee!

y
y
You flee head over heels.
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[kill rage]
They aren't here.

* R HP:Beaten MV:Strong > [kill rage]
They aren't here.

* R HP:Beaten MV:Strong > y
y
[kill rage]
They aren't here.

y
* R HP:Beaten MV:Strong > [kill rage]
They aren't here.

* R HP:Beaten MV:Strong > [kill rage]
They aren't here.

* R HP:Beaten MV:Strong > y
[kill rage]
They aren't here.

* R HP:Beaten MV:Strong > e
e
s
The Blight
The ground is fairly rocky here, as the Mountains of Dhoom grow closer. A huge
jagged boulder sprouts up from the soil here, preventing any further travel to
the north. The sickly growths of the Blight surround you.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > s
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > The Blight
The corruption which is the Blight stretches endlessly about you. The air
is fetid and damp. Sickly sweet vapors make you gag and you barely can contain
the bile which rises in your throat. The peaks of the Mountains of Dhoom are
visible to the north. Broken trees, oozing black pus, are strewn about.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Beaten MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > change wimpy 50
You will now flee if you go below 50 hit points.

not
* R HP:Beaten MV:Strong > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > where
Players in your Zone
--------------------
Leiloni - The Blight

k dark
* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > score

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

l
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

where
* R HP:Beaten MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > k dark
Players in your Zone
--------------------
Leiloni - The Blight

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > alias y kill rag
Ok.

* R HP:Beaten MV:Strong > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > alias y kill rage
Ok.

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > l
They aren't here.

* R HP:Beaten MV:Strong > dh
They aren't here.

* R HP:Beaten MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > k dark
[diagnose horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > l
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > where
The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > k dark
Players in your Zone
--------------------
Leiloni - The Blight

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > rest
They aren't here.

* R HP:Beaten MV:Strong > s
You sit down and rest your tired bones.

* R HP:Beaten MV:Strong > e
stand
A shrill piercing scream reverberates through the area.
Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Strong > not
Nah... You feel too relaxed to do that..

* R HP:Beaten MV:Strong > You stop resting, and stand up.

* R HP:Beaten MV:Strong > k dark
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

where
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Leiloni - The Blight

k dark
* R HP:Beaten MV:Strong > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > where
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
Players in your Zone
--------------------
Leiloni - The Blight

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

* R HP:Beaten MV:Strong > k dark
They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

k dark
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > dh
They aren't here.

* R HP:Beaten MV:Strong > [diagnose horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > not
w
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > dh
[diagnose horse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Beaten MV:Strong > tt
[track trolloc]

+
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.

*
Some obvious fairly recent tracks of a Trolloc leaving south.
Some clear fairly recent tracks of a Trolloc leaving east.
Some clear fairly recent tracks of a Trolloc leaving south.
Some three day-old tracks of a Trolloc leaving east.
Some three day-old tracks of a Trolloc leaving east.
Some three day-old tracks of a Trolloc leaving east.

* R HP:Beaten MV:Full > not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full > k dark
k dark
They aren't here.

k dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > not
n
n
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks
stretching to the sky. The mountains dominate the northern horizon, and
range as far as you can see to the east and west. You trudge on through the
pestilence of the Blight. The trees twitch noisily, and dark shapes loom
eerily in the shadows.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

y
* R HP:Beaten MV:Full > y
The Blight
The Blight here is a foul swarm of livid colors. Bright red leaves tinged
with white or yellow streaks stretch twistedly upwards. The air is overly
sweet and rank. Where a branch is broken, a thick black sap bubbles out
causing you to think twice about touching anything.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Full > [kill rage]
They aren't here.

* R HP:Beaten MV:Full > [kill rage]
They aren't here.

* R HP:Beaten MV:Full > n
A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
The corpse of Rage is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

y
* R HP:Beaten MV:Full > [kill rage]
They aren't here.

* R HP:Beaten MV:Full > e
Alas, you cannot go that way...

* R HP:Beaten MV:Full > w
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Full > get all corpse
e
Rentris narrates 'for crimes against the nation of Manetheren and insult in the face of peace offerings the Lord Captain Commander of the Children of the Light, Pedron Niall, has been put down. His corpse dragged to Emonds Field and strung up as one more scarecrow for our fields. '
You don't have a corpse.

* R HP:Beaten MV:Full > A Blighted Path
The beginnings of a small path amidst the rot of the Blight is here, coursing
its way between stunted trees and dark bushes scattered about in a song of
chaotic anarchy. Travel is marginally more comfortable here than in the
forest. The horizon to the north is dominated by the Mountains of Dhoom, a
jagged series of peaks strutting out from the bitter earth. The Blight goes
on to the north and south, a rotting mass with noxious, sickly fumes.
[ obvious exits: N S W ]
The corpse of Rage is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The smell of death fades as you move further...

* R HP:Beaten MV:Full > get all corpse
n
You get a skin of human flesh from the corpse of Rage.
You get a pair of thick metal boots from the corpse of Rage.
You get a pair of ebony-steel plate greaves from the corpse of Rage.
You get a bronze belt of odd design from the corpse of Rage.
You get a silver-banded war mallet from the corpse of Rage.
You get a pair of heavy metal gauntlets from the corpse of Rage.
You get a pair of ebony-steel plate vambraces from the corpse of Rage.
You get a backpack from the corpse of Rage.
You get a shining steel breastplate from the corpse of Rage.
You get an opal choker of fiery blue and pink beauty from the corpse of Rage.
You get an opal choker of fiery blue and pink beauty from the corpse of Rage.
You get a full metal helmet and visor from the corpse of Rage.


and

A shivering tree barely hits your left leg.
You wish that your wounds would stop BLEEDING so much!

The sun rises.
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Rage* sends him sprawling!

* R HP:Beaten MV:Strong - Rage: Critical >
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Rage*'s left leg hard.

* R HP:Beaten MV:Strong - Rage: Critical > change wimpy 40
You will now flee if you go below 40 hit points.

* R HP:Beaten MV:Strong - Rage: Critical >
A shivering tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Rage*'s right arm into bloody fragments!
*Rage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rage*'s death cry.

* R HP:Beaten MV:Strong > get all corpse
s
You get a large slab of meat from the corpse of Rage.
You get five copper pennys from the corpse of Rage.
You get a wealth of gold crowns from the corpse of Rage.
You get a water skin from the corpse of Rage.
You get a pair of ebony-steel plate greaves from the corpse of Rage.
You get a small purse from the corpse of Rage.
You get a plain brown belt from the corpse of Rage.
You get a spiked double handed warhammer from the corpse of Rage.
You get a pair of heavy metal gauntlets from the corpse of Rage.
You get a burnished metal breastplate from the corpse of Rage.


* HP:Battered MV:Winded > l
A Quiet Library
This is the library of Fal Dara. Although large it can not be compared
to the libraries of Tar Valon, and Caemlyn. Large shelves containing
hundreds of books stand against the wall. Tables are lined up in neat
rows so people can sit down and read.
[ obvious exits: S ]
A tactician's clerk tallies fallen enemies here.
A hardened soldier catalogues the Shienaran Lancer armory.
A librarian peers at you.

* HP:Battered MV:Winded >
The librarydoor closes quietly.

* HP:Battered MV:Winded > give head clerk
You give the severed head of Rage the Trolloc slain in the Blight to a tactician's clerk.

* HP:Battered MV:Winded >
A tactician's clerk says 'Well done, Leiloni. You've done us a great service.'

* HP:Wounded MV:Tiring > time
It is 12 o'clock pm, on the 18th day of the month of Maigdhal, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Sun Jul 8 03:46:37 2018 EST, up for 3 hours, 41 minutes)

* HP:Wounded MV:Tiring > give head clerk
You give the severed head of Rage the Trolloc slain in the Blasted Lands to a tactician's clerk.

* HP:Wounded MV:Tiring >
A tactician's clerk says 'Well done, Leiloni. You've done us a great service.'

* HP:Wounded MV:Tiring > time
It is 12 o'clock pm, on the 18th day of the month of Maigdhal, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Sun Jul 8 03:46:42 2018 EST, up for 3 hours, 41 minutes)

Good fights sir, demonyl your a very lucky trollem lol, shoulda had you a couple times :(

Alison
Posts: 306
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Post your PK contest entries below:

Postby Alison » Sun Jul 08, 2018 6:17 am

kendall and i fighting xin sw wb a bit, this is the end part of the log. With achillies help.

* R HP:Hurt SP:Full MV:Weary > TICK IN 5 SECONDS.
where
Players in your Zone
weather
--------------------
1 Achillies - The Gravelled Lane
2 Xin - Gravelled Lane by Hedgerow
3 Alison - The Southern Bridle Track
4 Kendall - Gravelled Lane through Village

* R HP:Hurt SP:Full MV:Weary > The temperature is about 35 degrees.
The sky is cloudless, and a calm wind comes from the north.

* R HP:Hurt SP:Full MV:Weary > lead warhrose
They're not here to be led.

* R HP:Hurt SP:Full MV:Weary > s
Bend in Southward Track
[ obvious exits: N S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

notice
* R HP:Hurt SP:Full MV:Weary > You start paying increased attention to your surroundings.

* R HP:Hurt SP:Full MV:Weary > s
k h.xin
Light Forest
[ obvious exits: N W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Hurt SP:Full MV:Weary > w
They aren't here.

w
* R HP:Hurt SP:Full MV:Weary > Old Clearing
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Full MV:Weary > w
Along the Bridle Track
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Hurt SP:Full MV:Weary > Track Alongside the River
[ obvious exits: E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

k xin
* R HP:Hurt SP:Full MV:Weary > s
They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > s
Bridge Over the Tarendelle
[ obvious exits: N S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > Track South of Tarendrelle
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > s
Bridle Track from Village
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

k xin
* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > w
You can't ride in there.

s
* R HP:Hurt SP:Full MV:Weary > k xin
Village Square
[ obvious exits: N E S W ]
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A disheveled Andoran goes about his business.
An old woman smiles kindly.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > w

An old woman says 'Miss, can you help me? I seem to have misplaced my walking cane, can you help me find it?'

k xin
* R HP:Hurt SP:Full MV:Weary > Gravelled Lane through Village
[ obvious exits: E S W ]
A lantern has been left here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.
|3|.A gray palfrey prances skittishly nearby.
|4|.A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > w
Gravelled Lane through Village
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.

* R HP:Hurt SP:Full MV:Weary > e
Gravelled Lane through Village
[ obvious exits: E S W ]
A lantern has been left here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.
|3|.A gray palfrey prances skittishly nearby.
|4|.A gray palfrey prances skittishly nearby.

* R HP:Hurt SP:Full MV:Weary > where
Players in your Zone
weather
--------------------
1 Xin - Outpost Stables
2 Kendall - Gravelled Lane by Hedgerow
3 Alison - Gravelled Lane through Village
4 Achillies - The Gravelled Lane

* R HP:Hurt SP:Full MV:Weary > The temperature is about 35 degrees.
The sky is cloudless, and a calm wind comes from the north.

* R HP:Hurt SP:Full MV:Weary > k xin
embrace
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k h.xin
k xin
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin


* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > stat
They aren't here.

* R HP:Hurt SP:Full MV:Weary > You are a 53 year old female human channeler.
Your height is 5 feet, 3 inches, and you weigh 125.0 lbs.
You are carrying 0.3 lbs and wearing 34.7 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:18 Dex:18 Con:15.
Offensive bonus: 131, Dodging bonus: 110, Parrying bonus: 132, Def: 242
Your mood is: Wimpy. You will flee below: 140 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 46% on average.

You are subjected to the following effects:
- SOURCE
- NOTICE
- LIGHT BALL
- ARMOR
- WARDER BOND to xarim
- NO QUIT

* R HP:Hurt SP:Full MV:Weary > k xin
k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > embrace
k xin
They aren't here.

* R HP:Hurt SP:Full MV:Weary > You are already in touch with saidar, can't you feel it?

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin


k xin
* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > They aren't here.

* R HP:Hurt SP:Full MV:Weary > k xin
They aren't here.

k xin
* R HP:Hurt SP:Full MV:Weary > w
They aren't here.

* R HP:Hurt SP:Full MV:Weary > Gravelled Lane through Village
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.

* R HP:Hurt SP:Full MV:Weary > w
e
Lane Near the Village
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Full MV:Weary > Gravelled Lane through Village
[ obvious exits: N E W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
|2|.A wild stallion bucks madly.

* R HP:Hurt SP:Full MV:Haggard > s
k xin
The sky starts to get cloudy.
The flows holding the light ball have dissipated.
You suddenly feel less protected.
Timer now at 48 secs.
Timer now at 70 secs.
Alas, you cannot go that way...

o R HP:Scratched SP:Full MV:Weary > n
They aren't here.

o R HP:Scratched SP:Full MV:Weary > e
You can't ride in there.

It is pitch black...

o R HP:Scratched SP:Full MV:Weary > e
Village Square
[ obvious exits: N E S W ]
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A disheveled Andoran goes about his business.
A disheveled Andoran goes about his business.
An old woman smiles kindly.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Scratched SP:Full MV:Weary > get lantern backpack
hold lantern
An old woman says 'Miss, can you help me? I seem to have misplaced my walking cane, can you help me find it?'
You get a lantern from a backpack.

* R HP:Scratched SP:Full MV:Weary > You hold a lantern above your head.
You could not light a lantern.
put all pack
get canoe pack
get raft pack
rem lantern
drop lantern
get lantern backpack
hold lantern

* R HP:Scratched SP:Full MV:Weary > You put a bubbling draught in a backpack.
You put three coppers in a backpack.
You put four crowns in a backpack.
You put a lantern in a backpack.

* R HP:Scratched SP:Full MV:Weary > There doesn't seem to be a canoe in a backpack.

* R HP:Scratched SP:Full MV:Weary > There doesn't seem to be a raft in a backpack.

* R HP:Scratched SP:Full MV:Weary > You stop using a lantern.

* R HP:Scratched SP:Full MV:Weary > l
You drop a lantern.

* R HP:Scratched SP:Full MV:Weary > You get a lantern from a backpack.

* R HP:Scratched SP:Full MV:Weary > You hold a lantern above your head.

* R HP:Scratched SP:Full MV:Weary > Village Square
This is the village square. North and west is the hamlet's famed trading post
while north and east is a small inn. South and east lies a large stone
house with a chimney from which smoke curls thickly, while south and west is a
more quaint structure. The lane through the village heads west and south from
here, while a smaller dusty road leads east, and a wide muddy bridle track
leads north.
[ obvious exits: N E S W ]
A lantern has been left here.
A large stone well is here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A disheveled Andoran goes about his business.
A disheveled Andoran goes about his business.
An old woman smiles kindly.
A bored man stands sentry here.
A bored man stands sentry here.

* R HP:Scratched SP:Full MV:Weary >
Kendall narrates 'rip'

* R HP:Scratched SP:Full MV:Weary >
A sentry stops using a lantern.

* R HP:Scratched SP:Full MV:Weary > na nice
You narrate 'nice'

hand in

* HP:Scratched SP:Strong MV:Full >
Kendall leaves up.
A wild stallion leaves up.
A raven leaves up.
You follow Kendall.

The Hallway
[ obvious exits: D ]
A raven is here flying around.
|1|.A wild stallion bucks madly.
Lord Kendall the Gaidin Master is standing here.
An artifact collector stands here, searching specific items.
A tactician's clerk tallies fallen enemies here.
A warhorse has arrived from below.

* HP:Scratched SP:Strong MV:Full > get scalp pack
You get the severed head of Xin the Human slain in Andor from a backpack.

* HP:Scratched SP:Strong MV:Full > time
It is 11 o'clock am, on the 24th day of the month of Maigdhal, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Sun Jul 8 06:15:08 2018 EST, up for 6 hours, 9 minutes)

* HP:Scratched SP:Strong MV:Full >
A raven stops following Kendall.
Kendall smites a raven's left wing into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.

* HP:Scratched SP:Strong MV:Full > give scalp clerk
You give the severed head of Xin the Human slain in Andor to a tactician's clerk.

Grizzler
Posts: 18
Joined: Mon Apr 09, 2018 10:16 am

Re: Post your PK contest entries below:

Postby Grizzler » Sun Jul 08, 2018 10:28 am

Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some tracks of a HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Djenghr Unchained {Ahf'frait Grunt} is here, fighting Thinien.
*Thinien* is here, fighting Djenghr.
A bearded coachman stands here, waiting for passengers.

o S HP:Healthy MV:Tiring > You tickle *Thinien*'s left leg with your pound.

ing - Djenghr: Scratched - Thinien: Battered >
*Thinien* panics, and attempts to flee!

-
*Thinien* tickles Djenghr's right leg with his blast.
Djenghr barely pounds *Thinien*'s body.

-
*Thinien* says 'vX _DGz'

=
Your bash at *Thinien* sends him sprawling!

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered >
You pound *Thinien*'s right leg.
Djenghr pounds *Thinien*'s body hard.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > bash
They already seem to be stunned.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > bash
They already seem to be stunned.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > bash
They already seem to be stunned.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > bash

You pound *Thinien*'s body hard.
Djenghr pounds *Thinien*'s body hard.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > They already seem to be stunned.

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Battered > bash
The Caemlyn city alarm sounds loudly in the distance.
*Thinien* panics, and attempts to flee!

+
*Thinien* blasts Djenghr's right arm.
Djenghr barely pounds *Thinien*'s left leg.
*Thinien* leaves south.
*Thinien* has arrived from the south.
Djenghr pounds *Thinien*'s body.
*Thinien* panics, and attempts to flee!


As *Thinien* avoids your bash, you topple over and fall to the ground!

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Beaten > st

*Thinien* leaves south.
*Thinien* has arrived from the south.
Djenghr pounds *Thinien*'s body hard.
*Thinien* panics, and attempts to flee!

n
o S HP:Healthy MV:Tiring > kill human
TICK IN 5 SECONDS.
close palisade
kill human

*Thinien* blasts Djenghr's body.
Djenghr tickles *Thinien*'s head with his pound.
*Thinien* panics, and attempts to flee!
*Thinien* panics, and attempts to flee!

o S HP:Healthy MV:Tiring > You are already standing.

o S HP:Healthy MV:Tiring > Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A banner portraying a red eagle is gently swaying in the wind here.

o S HP:Healthy MV:Tiring > They aren't here.

o S HP:Healthy MV:Tiring > It's already closed!

o S HP:Healthy MV:Tiring > kill human
They aren't here.

o S HP:Healthy MV:Tiring > s
They aren't here.

o S HP:Healthy MV:Tiring > kill human
Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some BLOODY TRACES of HUMAN leaving vvSOUTHvv
There are some tracks of a HUMAN leaving vvSOUTHvv
There are some tracks of a trolloc leaving north
*Thinien* is here, fighting Djenghr.
Djenghr Unchained {Ahf'frait Grunt} is here, fighting Thinien.
A bearded coachman stands here, waiting for passengers.

o S HP:Healthy MV:Tiring > kill human
Djenghr pounds *Thinien*'s body.
You barely pound *Thinien*'s body.
*Thinien* panics, and attempts to flee!

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Beaten > *Thinien* leaves north.
*Thinien* has arrived from the north.
Djenghr pounds *Thinien*'s body hard.
*Thinien* panics, and attempts to flee!
You barely pound *Thinien*'s body.
*Thinien* panics, and attempts to flee!

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Beaten > kill human
You do the best you can!

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Beaten > bash
n
Cancelled.
*Thinien* panics, and attempts to flee!
No way! You're fighting for your life!

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Beaten > bash
Djenghr pounds *Thinien*'s head.

-
Djenghr pounds *Thinien*'s right arm hard.
Garrosh narrates 'whos dodge'

=
Your bash at *Thinien* sends him sprawling!
*Thinien* panics, and attempts to flee!
*Thinien* leaves south.

o S HP:Healthy MV:Tiring > s
kill human
Old Road
[ obvious exits: N S ]
There are some BLOODY TRACES of HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving vvSOUTHvv
There are some tracks of a trolloc leaving north
*Thinien* is sitting here.

o S HP:Healthy MV:Tiring > Djenghr pounds *Thinien*'s head.
*Thinien* panics, and attempts to flee!
You barely pound *Thinien*'s body.
*Thinien* panics, and attempts to flee!

look
Preparing to find this room on the map.
o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Critical > Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some BLOODY TRACES of HUMAN leaving ^^NORTH^^
There are some tracks of a HUMAN leaving vvSOUTHvv
There are some tracks of a trolloc leaving north
Djenghr Unchained {Ahf'frait Grunt} is here, fighting Thinien.
*Thinien* is here, fighting Djenghr.

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Critical > kill human

You barely pound *Thinien*'s body.
*Thinien* panics, and attempts to flee!
Djenghr pounds *Thinien*'s body hard.

o S HP:Healthy MV:Tiring - Djenghr: Hurt - Thinien: Critical > bash
Scum narrates 'me'
You do the best you can!

= ing - Djenghr: Hurt - Thinien: Critical >
Djenghr pounds *Thinien*'s body.

=
Your bash at *Thinien* sends him sprawling!

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Critical > kill human
You do the best you can!

o S HP:Healthy MV:Tiring - Djenghr: Scratched - Thinien: Critical > kill human
You pound *Thinien*'s body hard.
Djenghr pounds *Thinien*'s body hard.
*Thinien* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Thinien*'s death cry.


o S HP:Healthy MV:Tiring > It is 2 o'clock am, on the 9th day of the month of Maigdhal, year 1233.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://www.wotmod.org' enjoy!

(Server: Sat Jul 7 23:44:58 2018 EST, up for 23 hours, 7 minutes)


You give the war scalp of Thinien the Human slain in Two Rivers to a tactician's clerk.

Rodger
Posts: 29
Joined: Wed Jan 06, 2016 10:41 am

Re: Post your PK contest entries below:

Postby Rodger » Sun Jul 08, 2018 4:46 pm

The Run Down:

Rig Kills Shaista
Rig Kills Carter
Dixon kills Bastige
Dixon kills Garrosh
Blokhed Kills Raeza
Dixon Kills Blokhed
Scrat kills Fermin
Rig kills Cil
Rig kills Draz
Rig kills Khaliana
Rig kills Arielle
Guhadin kills Katelyn
Scrat kills Jasmin
Rig kills Ahri
Rig kills Ahri (Same day?)
Rig kills tandrael
Rig kills isk
Rig kills Garret
Rig kills Carina
Dixon kills Gawrath
Draz kills Gawrath
Angkar kills Isabel
Angkar kills vinh
Angkar kills Elliot
Rig Kills elunia
Rig kills madeira
Rig kills Jirrin
Rig kills Tarak
Rig kills Alaina
Rig kills zygoat
Revescal kills rodger
Revescal kills Draz
Angkar Kills Enoch
Angkar kills zygoat
Angkar kills eleon
Angkar kills Dixon
Angkar kills Isabel
Angkar kills Micha
Angkar kills reyne
Angkar kills Nevaeh
Nevaeh kills Rig
Jaster kills Zhai
Jaster kills Katelyn
Jaster kills Katelyn (same day?)
Angkar Kills draz
Ecthus kills grizzler
Leiloni kills Rage
Leiloni kills Rage (same day?)
Alison kills Xin
Grizzler Kills Thinien

Top kill DS: Rig 17, Angkar 12
Top Kill LS: Dixon 4

Octavio
Posts: 188
Joined: Mon Mar 02, 2015 9:09 pm

Re: Post your PK contest entries below:

Postby Octavio » Sun Jul 08, 2018 5:07 pm

Did the Children of the Light not turn in their 83 scalps? :p Seriously Rig is a killing machine.

Rodger
Posts: 29
Joined: Wed Jan 06, 2016 10:41 am

Re: Post your PK contest entries below:

Postby Rodger » Sun Jul 08, 2018 5:16 pm

nvm

Dixon
Posts: 151
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Post your PK contest entries below:

Postby Dixon » Sun Jul 08, 2018 5:50 pm

Rig and Angkar killed a lot of expers during the 4th :p smart plan. also bs :P

Stanislav
Posts: 40
Joined: Sat Oct 01, 2016 6:52 pm

Re: Post your PK contest entries below:

Postby Stanislav » Sun Jul 08, 2018 6:06 pm

Dixon wrote:Rig and Angkar killed a lot of expers during the 4th :p smart plan. also bs :P


Also goup pk kill should not count, so Rig killed only expers in lithe eq!

Rig
Posts: 1440
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Post your PK contest entries below:

Postby Rig » Sun Jul 08, 2018 6:17 pm

Rig and Angkar raided unlike you lazy asses !!!


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