Looking for a fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Dominus
Posts: 10
Joined: Tue Mar 13, 2018 2:35 pm

Looking for a fight

Postby Dominus » Wed Sep 19, 2018 3:10 pm

So I log on and see a couple people on, though pk seems non-existent. So I decide to head down winding and see if I can find anyone.



Road to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Dominus - Road to Tarwin's Gap

* HP:Scratched MV:Winded > track horse
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

*
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Ridden mount leaving east. <---------------------- Just came down winding and didnt see anyone

* HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Dominus - Road to Tarwin's Gap

* HP:Scratched MV:Winded > who
Players
-------
Dominus Lord of the Northern Wells [Ghar'ghael]
Zeeb the Master Havoc [Ko'bal Master]
Mephistopheles the Loathsome Battler [Ahf'frait]
Frenzy Twizzle Teats

4 players displayed.

* HP:Scratched MV:Winded >
Your heartbeat calms down more as you feel less panicked.

* HP:Scratched MV:Tiring > whe
Players in your Zone
--------------------
Dominus - Road to Tarwin's Gap

* HP:Scratched MV:Tiring >
A Shienaran scout has arrived from the west.

* HP:Scratched MV:Tiring > l
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A Shienaran scout blends into the surroundings here.

* HP:Scratched MV:Tiring > whe
Players in your Zone
--------------------
Dominus - Road to Tarwin's Gap

* HP:Scratched MV:Tiring > e
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]

* HP:Scratched MV:Tiring > e
The Dusty Road
[ obvious exits: N E S W ]

* HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]

* HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: N E W ]

* HP:Scratched MV:Tiring > e
n
A Winding Road
[ obvious exits: N W ]

* HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: N E S W ]

* HP:Scratched MV:Tiring > track horse

Some obvious fresh tracks of a Ridden mount leaving north.

* HP:Scratched MV:Tiring > e
e
e
A Pine Forest
[ obvious exits: N E W ]

* HP:Scratched MV:Tiring > e
A Pine Forest
[ obvious exits: N E W ]

e
* HP:Scratched MV:Tiring > e
A Winding Road
[ obvious exits: N E W ]

* HP:Scratched MV:Tiring > e
A Winding Road
[ obvious exits: N E W ]

* HP:Scratched MV:Tiring > A Winding Road
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Winded > A Winding Road
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > n
n
A Winding Road
[ obvious exits: N S ]

n
* HP:Scratched MV:Winded > n
A Winding Road
[ obvious exits: N S W ]

* HP:Scratched MV:Winded > A Winding Road
[ obvious exits: N E S ]

* HP:Scratched MV:Winded > Fork Before a Crumbling Tower
[ obvious exits: E S W ]

* HP:Scratched MV:Winded > track horse

Some obvious fresh tracks of a Ridden mount leaving east.

* HP:Scratched MV:Winded > whe
Players in your Zone
--------------------
Dominus - Fork Before a Crumbling Tower
You catch a faint scent of a horse nearby. <------------------------------ YAY

* HP:Scratched MV:Winded > yell hey
You bellow 'hey'

* HP:Scratched MV:Winded > e
e
e
A Winding Road
[ obvious exits: E S W ]

* HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N E W ]

* HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N W ]

* HP:Scratched MV:Winded > n
n
The Dusty Road
[ obvious exits: N S W ]

n
* HP:Scratched MV:Winded > The Dusty Road
[ obvious exits: N S ]

* HP:Scratched MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Scratched MV:Tiring >
*Hress* strikes your left arm.

* HP:Scratched MV:Tiring - Hress: Healthy > kill human
You do the best you can!

* HP:Scratched MV:Tiring - Hress: Healthy > b
[bash ]

=
*Hress* tickles your body with his strike.

+
*Hress* looks at you.

=
Your bash at *Hress* sends him sprawling!

* HP:Scratched MV:Tiring - Hress: Scratched >
You pound *Hress*'s left leg hard.

* HP:Scratched MV:Tiring - Hress: Scratched > l hress

Hress has a few scratches.

*Hress* is using:
<held> a brown sack
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a dark blue riders cape bearing three silver fish
<worn on hands> a thick pair of leather work gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an ironshod staff of oak (scratched)
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

* HP:Scratched MV:Tiring - Hress: Scratched >
You pound *Hress*'s body hard.

* HP:Scratched MV:Tiring - Hress: Scratched >
You try to pound *Hress*, but he deflects the blow.

* HP:Scratched MV:Tiring - Hress: Scratched > b
[bash ]


*Hress* strikes your body hard.
*Hress* sends you sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Hress: Scratched > b

*Hress* strikes your body.

* HP:Scratched MV:Tiring - Hress: Scratched >
*Hress* licks you.

You try to pound *Hress*, but he deflects the blow.
*Hress* strikes your body.
[bash ]

-
*Hress* strikes your body.


As *Hress* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Hress: Scratched > lick hress
You lick him. Hmm... tastes like chicken.

* HP:Hurt MV:Tiring - Hress: Scratched > b
[bash ]

+
You dodge a bash from *Hress* who loses his balance and falls!


As *Hress* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Tiring - Hress: Scratched >
*Hress* sniffs sadly.

* HP:Scratched MV:Tiring - Hress: Scratched > roll
b
You roll your eyes.

[bash ] ing - Hress: Scratched >


*Hress* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* barely strikes your body.

* HP:Hurt MV:Tiring - Hress: Scratched > b

*Hress* howls triumphantly.

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* strikes your left foot.

[bash ] Hress: Scratched >


*Hress* strikes your body.

=
You try to pound *Hress*, but he parries successfully.
*Hress* barely strikes your body.
Your bash at *Hress* sends him sprawling!

* HP:Hurt MV:Tiring - Hress: Scratched >
You try to pound *Hress*, but he parries successfully.

* HP:Hurt MV:Tiring - Hress: Scratched >
You pound *Hress*'s body hard.

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* snickers softly.

* HP:Hurt MV:Tiring - Hress: Scratched > b
[bash ]


*Hress* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* barely strikes your body.

b
* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* licks his mouth and smiles.

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* strikes your left arm.

[bash ] Hress: Scratched >

+
*Hress* strikes your body.


As *Hress* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Hress: Scratched > b
[bash ]


*Hress* barely strikes your left foot.
*Hress* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Hress: Scratched > b

*Hress* barely strikes your left foot.

* HP:Hurt MV:Tiring - Hress: Scratched >
*Hress* snickers softly.

You try to pound *Hress*, but he parries successfully.
*Hress* strikes your body.
[bash ]

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Tiring - Hress: Scratched >
You pound *Hress*'s right foot into bloody fragments!

* HP:Wounded MV:Tiring - Hress: Hurt >
You pound *Hress*'s body very hard.

* HP:Wounded MV:Tiring - Hress: Hurt >
*Hress* mutters to himself in complete disgust.

* HP:Wounded MV:Tiring - Hress: Hurt > b
[bash ]

+
You dodge a bash from *Hress* who loses his balance and falls!

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Tiring - Hress: Hurt >
You pound *Hress*'s left arm hard.

* HP:Hurt MV:Tiring - Hress: Hurt >
You try to pound *Hress*, but he parries successfully.
*Hress* tickles your head with his strike.

* HP:Hurt MV:Tiring - Hress: Hurt > b
[bash ]

*
*Hress* strikes your head.

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Tiring - Hress: Wounded >
You pound *Hress*'s left arm hard.

* HP:Wounded MV:Tiring - Hress: Wounded >
You pound *Hress*'s body hard.

* HP:Wounded MV:Tiring - Hress: Wounded >
You try to pound *Hress*, but he parries successfully.
*Hress* strikes your left foot hard.

* HP:Wounded MV:Tiring - Hress: Wounded > b
[bash ]

*
*Hress* strikes your head.


As *Hress* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Hress: Wounded >
*Hress* strikes your body.

* HP:Wounded MV:Tiring - Hress: Wounded > b
[bash ]

+
You dodge a bash from *Hress* who loses his balance and falls!

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Tiring - Hress: Wounded >
You pound *Hress*'s right leg hard.

* HP:Wounded MV:Tiring - Hress: Wounded >
You try to pound *Hress*, but he parries successfully.
*Hress* tickles your body with his strike.

* HP:Wounded MV:Strong - Hress: Wounded > b
[bash ]

+
*Hress* strikes your body.

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Strong - Hress: Wounded >
You pound *Hress*'s body very hard.

* HP:Wounded MV:Strong - Hress: Wounded >
You pound *Hress*'s right arm.

* HP:Wounded MV:Strong - Hress: Wounded > b
[bash ]

*
*Hress* tickles your body with his strike.


As *Hress* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Strong - Hress: Wounded >
*Hress* strikes your body.

* HP:Wounded MV:Strong - Hress: Wounded > b
[bash ]

*
*Hress* strikes your body.

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Strong - Hress: Wounded >
You pound *Hress*'s right leg hard.

* HP:Wounded MV:Strong - Hress: Wounded >
You pound *Hress*'s body hard.
*Hress* panics, and attempts to flee!
*Hress* barely strikes your head.
*Hress* leaves north riding a gray palfrey.

* HP:Wounded MV:Strong > kill human
kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > n
They aren't here.

* HP:Wounded MV:Strong > kill human
Rugged Terrain
[ obvious exits: N E S W ]
The corpse of a timber wolf is lying here.
*Hress* is standing here, riding a gray palfrey.

* HP:Wounded MV:Strong > You try to pound *Hress*, but he parries successfully.

* HP:Wounded MV:Strong - Hress: Battered > b
*Hress* strikes your left leg.
You try to pound *Hress*, but he parries successfully.
[bash ]

-
*Hress* strikes your right leg.

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Strong - Hress: Battered >
You pound *Hress*'s right arm hard.

* HP:Wounded MV:Strong - Hress: Battered >
You pound *Hress*'s right leg.

* HP:Wounded MV:Strong - Hress: Battered >
*Hress* strikes your right arm.
You pound *Hress*'s left leg hard.

* HP:Wounded MV:Strong - Hress: Battered >
*Hress* panics, and attempts to flee!

* HP:Wounded MV:Strong - Hress: Battered > b
*Hress* leaves south riding a gray palfrey.
[bash ]
Bash who?

* HP:Wounded MV:Strong > s
kill human
The Dusty Road
[ obvious exits: N E S W ]

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > s
They aren't here.

* HP:Wounded MV:Strong > s
The Dusty Road
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > The Dusty Road
[ obvious exits: N S W ]

* HP:Wounded MV:Tiring > s
The Dusty Road
[ obvious exits: N W ]

* HP:Wounded MV:Tiring > w
w
The Dusty Road
[ obvious exits: N E W ]

* HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: E S W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Wounded MV:Tiring >
*Hress* leaves south riding a gray palfrey.

* HP:Wounded MV:Tiring > kill human
They aren't here.

* HP:Wounded MV:Tiring > s
kill human
Shadowing a Road
[ obvious exits: N W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Wounded MV:Tiring > *Hress* leaves west riding a gray palfrey.
They aren't here.

* HP:Wounded MV:Tiring > w
kill human
A Winding Road
[ obvious exits: N E S ]

* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > s
s
A Winding Road
[ obvious exits: N S W ]

* HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N S ]

* HP:Wounded MV:Tiring > n
w
A Winding Road
[ obvious exits: N S W ]

* HP:Wounded MV:Tiring > w
Amongst the Rubble
[ obvious exits: E W ]

* HP:Wounded MV:Tiring > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
*Hress* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Wounded MV:Tiring >
The Shienaran commander bellows 'Zzi MYJLBuzV WwQFglC w_Id_ vgj `jd QjC IYIc\Wg'
The Shienaran commander bellows 'RDmrq qnU tWmg wTDfy VVBXhDu ITa YkTD vZsmPa`_'
The Shienaran commander barely hacks your body.

e
* HP:Wounded MV:Tiring - the Shienaran commander: Healthy > *Hress* barely strikes your right leg.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - the Shienaran commander: Healthy > roll
f
You roll your eyes.

You panic and attempt to flee!hienaran commander: Healthy >


A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran tickles your body with his crush.
The grizzled veteran barely crushes your right arm.
The grizzled veteran pounds your left leg.
The grizzled veteran pounds your body.
A sergeant tickles your body with his slash.
You pound the Shienaran commander's body.
The Shienaran commander hacks your body.
You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
Correcting map position after fleeing.

* HP:Wounded MV:Strong > kill human
kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > whe
Players in your Zone
--------------------
Dominus - Amongst the Rubble
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > whois hress
Hress of Maradon is a level 51 Saldaean Cavalry human.


* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > kill human
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill human
* HP:Wounded MV:Strong > *Hress* has arrived from the north, riding a gray palfrey.
You try to pound *Hress*, but he deflects the blow.

* HP:Wounded MV:Strong - Hress: Battered > kill human
b
You do the best you can!

[bash ] g - Hress: Battered >

*
*Hress* barely strikes your body.

=
Your bash at *Hress* sends him sprawling!

* HP:Wounded MV:Strong - Hress: Battered >
You pound *Hress*'s right leg very hard.

* HP:Wounded MV:Strong - Hress: Battered >
You pound *Hress*'s right leg very hard.

* HP:Wounded MV:Strong - Hress: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Strong - Hress: Beaten > b
[bash ]


*Hress* barely strikes your left arm.

*
*Hress* panics, and attempts to flee!


*Hress* leaves north riding a gray palfrey.

=
They're not here anymore!

* HP:Wounded MV:Strong > n
bash human
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
*Hress* is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

g >
The Shienaran commander bellows 'rfu Cp?i\HCX pOh@xzY mduoo xEC bBp __` CY\tYKM'
The Shienaran commander bellows 'WKJLB \zg Vn\S m`nhM JLfNgHG ELM YTtc dxnq@Oh`'
The Shienaran commander hacks your body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

*
The grizzled veteran tickles your body with his crush.
The grizzled veteran tickles your body with his crush.
The grizzled veteran pounds your left leg.
The grizzled veteran barely pounds your left arm.
A sergeant barely slashes your left leg.
The Shienaran commander barely hacks your body.

+
*Hress* strikes your body.


As *Hress* avoids your bash, you topple over and fall to the ground! <------------ figured if he's gonna sit commy i might try a bash

* HP:Battered MV:Strong - the Shienaran commander: Scratched >
The grizzled veteran tickles your body with his crush.
The grizzled veteran barely crushes your head.
The grizzled veteran tickles your body with his pound.
The grizzled veteran tickles your body with his pound.
A sergeant barely slashes your right leg.
The Shienaran commander hacks your left foot.

* HP:Battered MV:Strong - the Shienaran commander: Scratched > cmw
f

*Hress* sends you sprawling with a powerful bash! <----------------- aaaaand backfired

* HP:Battered MV:Strong - the Shienaran commander: Scratched >
*Hress* stops using an ironshod staff of oak.

* HP:Battered MV:Strong - the Shienaran commander: Scratched >
*Hress* barely hits your left arm.
The grizzled veteran tickles your body with his crush.
The grizzled veteran tickles your body with his crush.
The grizzled veteran pounds your body.
The grizzled veteran barely pounds your body.
A sergeant barely slashes your body.
The Shienaran commander hacks your body.

* HP:Beaten MV:Strong - the Shienaran commander: Scratched >
A throwing spike arcs through the air.

* HP:Beaten MV:Strong - the Shienaran commander: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ienaran commander: Scratched >


Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Correcting map position after fleeing.

* HP:Beaten MV:Tiring > n
n
n
n
n
Your heartbeat calms down more as you feel less panicked.
A Winding Road
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong > Shadowing a Road
[ obvious exits: E S ]

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > w
Alas, you cannot go that way...

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > look
Preparing to find this room on the map.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]

Matching room found! Correcting map position.


* HP:Beaten MV:Strong > e
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Strong > kill human
kill human
They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

cmb
* HP:Beaten MV:Strong > kill human
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
kill human
They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

kill human
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

whe
* HP:Beaten MV:Strong > kill human
Players in your Zone
--------------------
Dominus - Shadowing a Road
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > kill human
They aren't here.

* HP:Beaten MV:Strong > kill human
*Hress* has arrived from the south, riding a gray palfrey.
You try to pound *Hress*, but he deflects the blow.

* HP:Beaten MV:Strong - Hress: Battered > kill human
*Hress* strikes your head.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tries to hit Hress, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
You try to pound *Hress*, but he parries successfully.
You do the best you can!

* HP:Beaten MV:Strong - Hress: Battered > kill human
You do the best you can!

* HP:Beaten MV:Strong - Hress: Battered > b
You do the best you can!

[bash ] - Hress: Battered >


*Hress* panics, and attempts to flee!

-
*Hress* leaves west riding a gray palfrey.

=
They're not here anymore!

* HP:Beaten MV:Strong > w
bash human
Shadowing a Road
[ obvious exits: E S ]

* HP:Beaten MV:Strong > Bash who?

* HP:Beaten MV:Strong > e
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Strong > s
bash human
A Winding Road
[ obvious exits: N E W ]
*Hress* is standing here, riding a gray palfrey.

+ >
*Hress* strikes your body.
You wish that your wounds would stop BLEEDING so much!


*
*Hress* strikes your right hand.
You wish that your wounds would stop BLEEDING so much!



Mephistopheles narrates 'any of you guys andor?'

=
Your bash at *Hress* sends him sprawling!

* HP:Beaten MV:Strong - Hress: Battered >
You pound *Hress*'s body.

* HP:Beaten MV:Strong - Hress: Beaten >
You pound *Hress*'s right arm hard.

* HP:Beaten MV:Strong - Hress: Beaten >
You try to pound *Hress*, but he parries successfully.
*Hress* barely strikes your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Hress: Beaten >
*Hress* panics, and attempts to flee!

* HP:Beaten MV:Strong - Hress: Beaten > cmw

*Hress* leaves east riding a gray palfrey.

* HP:Beaten MV:Strong > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong > e
kill human
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Beaten MV:Strong > *Hress* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Beaten MV:Strong - Hress: Beaten > bash human
-
*Hress* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!



*Hress* panics, and attempts to flee!

=
Your bash at *Hress* sends him sprawling!

* HP:Critical MV:Strong - Hress: Beaten > zerk
[change mood berserk]
Mood changed to: Berserk <---------------------------- i knew i was doing good dmg to him so i decided to go for it

* HP:Critical MV:Strong - Hress: Beaten >
You try to pound *Hress*, but he parries successfully.

* HP:Critical MV:Strong - Hress: Beaten >
*Hress* leaves east riding a gray palfrey.

* HP:Critical MV:Strong > e
kill human
A Winding Road
[ obvious exits: E S W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > bash human
Bash who?

* HP:Critical MV:Strong > w
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]

* HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong > Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Strong > kill human
kill human
They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.
Frenzy narrates 'i have left'

* HP:Critical MV:Strong > *Hress* has arrived from the south, riding a gray palfrey.
You try to pound *Hress*, but he parries successfully.

kill human
* HP:Critical MV:Strong - Hress: Beaten > kill human
You do the best you can!

* HP:Critical MV:Strong - Hress: Beaten > You try to pound *Hress*, but he deflects the blow.
You do the best you can!

* HP:Critical MV:Strong - Hress: Beaten > bash human

*Hress* panics, and attempts to flee!

*
*Hress* leaves west riding a gray palfrey.

=
They're not here anymore!

* HP:Critical MV:Strong > w
bash human
Shadowing a Road
[ obvious exits: E S ]
*Hress* is standing here, riding a gray palfrey.

ng >
*Hress* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!


-
The sun sets.

=
Your bash at *Hress* sends him sprawling!

* HP:Critical MV:Strong - Hress: Beaten >
You pound *Hress*'s left arm very hard.

* HP:Critical MV:Strong - Hress: Beaten >
You pound *Hress*'s left leg very hard.

* HP:Critical MV:Strong - Hress: Beaten >
You try to pound *Hress*, but he deflects the blow.
You pound *Hress*'s body very hard.

* HP:Critical MV:Strong - Hress: Critical >
*Hress* gets a lantern from a brown sack.

* HP:Critical MV:Strong - Hress: Critical >
*Hress* holds a lantern above his head.

* HP:Critical MV:Strong - Hress: Critical >
*Hress* panics, and attempts to flee!

* HP:Critical MV:Strong - Hress: Critical >
*Hress* leaves south riding a gray palfrey.

* HP:Critical MV:Strong > s
bash human
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Strong > Bash who?

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > e
kill human
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > n
Shadowing a Road
[ obvious exits: S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Critical MV:Strong > cmb
cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Critical MV:Strong > cmb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Critical MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Critical MV:Strong > 9
[change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Strong > kill human
kill human
They aren't here.

* HP:Critical MV:Strong > They aren't here.

kill human
* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > They aren't here.

sc
* HP:Critical MV:Strong > You have 61(422) hit and 205(243) movement points.
You have scored 103584610 experience points and 534 quest points.
You need 4915390 exp to level and 466 qp to rank.
You have amassed 64 Turn points to date.
You have played 11 days and 17 hours (real time).
This ranks you as Dominus the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.

kill human
* HP:Critical MV:Strong > kill human
They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

* HP:Critical MV:Strong > kill human
They aren't here.

kill human
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > They aren't here.

s
* HP:Critical MV:Strong > kill human
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > w
kill human
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > s
kill human
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > w
kill human
A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > n
A Sickly Forest
[ obvious exits: E S ]

kill human
* HP:Critical MV:Strong > They aren't here.

* HP:Critical MV:Strong > e
e
A Winding Road
[ obvious exits: N E S W ]

* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]

* HP:Critical MV:Strong > e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]

s
* HP:Critical MV:Strong > s
A Winding Road
[ obvious exits: N E S ]

* HP:Critical MV:Strong > A Winding Road
[ obvious exits: N S W ]

* HP:Critical MV:Strong > w
Amongst the Rubble
[ obvious exits: E W ]

* HP:Critical MV:Strong > scan w
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* HP:Beaten MV:Strong > e
s
A Winding Road
[ obvious exits: N S W ]

* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > scan s
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Dominus - A Winding Road
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Tiring > n
n
A Winding Road
[ obvious exits: N S W ]

n
* HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N E S ]

* HP:Beaten MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]

* HP:Beaten MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Beaten MV:Tiring > kill human

*Hress* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Hress: Beaten > bash human
You do the best you can!

+ - Hress: Beaten >
*Hress* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!


+
*Hress* panics, and attempts to flee!

-
*Hress* leaves south riding a gray palfrey.

=
They're not here anymore!

* HP:Critical MV:Tiring > s
kill human
Shadowing a Road
[ obvious exits: N W ]
*Hress* is standing here, riding a gray palfrey.

* HP:Critical MV:Tiring > *Hress* barely strikes your right arm.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Tiring - Hress: Beaten > bash human
=
Your bash at *Hress* sends him sprawling!

* HP:Critical MV:Tiring - Hress: Beaten > zerk
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring - Hress: Beaten >
You pound *Hress*'s body.

* HP:Critical MV:Tiring - Hress: Critical >
You pound *Hress*'s right foot into bloody fragments!
*Hress* panics, and attempts to flee! <-------------------------------- NOOOOOOOOOOO

* HP:Critical MV:Tiring - Hress: Critical > kill human
kill human
You pound *Hress*'s body hard.
*Hress* is stunned, but will probably regain consciousness... <-------------- YEEEEEEEESSSSSS
You do the best you can!

* HP:Critical MV:Tiring - Hress: Critical >
You pound *Hress*'s body very hard.
*Hress* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Hress*'s death cry.

* HP:Critical MV:Tiring > nar rip hress


It wasn't till later that i realized i got about 250 tps from that, fun fight Hress.

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