Some casual fun with Zeeb w of caemy

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Sepheros
Posts: 2
Joined: Fri Sep 28, 2018 1:21 am

Some casual fun with Zeeb w of caemy

Postby Sepheros » Fri Sep 28, 2018 7:14 pm

I edited the log a bit to highlight entertaining parts and remove some of the spamming. The log itself is nothing amazing and involved my bad decision getting me killed, but the log does have some fun parts in it. Enjoy!

P.S, thank you for leaving my gear, Zeeb!

* R HP:Hurt MV:Tiring - Zeeb: Wounded >

Zeeb has quite a few wounds.

*Zeeb* is using:
<worn on head> a light brown hood of finely-spun cloth
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on hands> a thick pair of leather work gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a set of steel sai
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of light, well-oiled leather boots

b
* R HP:Hurt MV:Tiring - Zeeb: Wounded > [bash ]
They already seem to be stunned.

*Zeeb* tickles your right foot with his stab.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a fowl leaving east.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.


* R HP:Beaten MV:Tiring >
change wimpy 0
Wimpy reset to: 115 hit points.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
You won't flee from any fight now.

w
x
* R HP:Beaten MV:Tiring > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A chicken wanders around here, pecking at the ground.

x
* R HP:Beaten MV:Tiring > [k dark]
You try to blast *Zeeb*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
b
[bash ]

-=+
*Zeeb* stabs your right leg hard.

**+
*Zeeb* stabs your body.

=- -=
Your bash at *Zeeb* sends him sprawling!
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
You blast *Zeeb*'s body very hard.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
*Zeeb* leaves west.

* R HP:Beaten MV:Tiring >
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the west.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

w
* R HP:Beaten MV:Tiring >
x
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A chicken has arrived from the east.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
b
[bash ]
Bash who?

* R HP:Beaten MV:Tiring >
e
x
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A chicken has arrived from the west.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
lc
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > Arglebargle, glop-glyf!?!

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

c
* R HP:Beaten MV:Tiring > [k h.dark]
They aren't here.

* R HP:Beaten MV:Tiring >
e
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A chicken has arrived from the west.

* R HP:Beaten MV:Tiring >
w
w
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

x
* R HP:Beaten MV:Tiring > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the east.

c
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k h.dark]
You blast *Zeeb*'s left arm.
*Zeeb* panics, and attempts to flee!
<- I see how it is.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
wher
Players in your Zone
--------------------
Sepheros - The Caemlyn Road

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
b
[bash ]

x

x
-
*Zeeb* stabs your right leg hard.
*Zeeb* leaves north.

x
Cancelled.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
wher
Players in your Zone
--------------------
Sepheros - The Caemlyn Road

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
n
x
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A foul-looking man stands here dressed in wealthy clothing.
A silent rogue wanders suspiciously close to you.
<- Nope… This Ogier is not that blighted, yet.
A chicken has arrived from the south.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
s
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A chicken has arrived from the north.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
l
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
*Zeeb* is standing here.
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
c
[k dark]
You try to blast *Zeeb*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [k h.dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
b
[bash ]

-=+**+=- -=
Your bash at *Zeeb* sends him sprawling!
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
l

You blast *Zeeb*'s body hard.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
*Zeeb* is sitting here
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
x
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
*Zeeb* leaves west.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

l
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A chicken wanders around here, pecking at the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
w
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A crow is here flying around.
A chicken has arrived from the east.

* R HP:Beaten MV:Tiring >
x
[k dark]
You try to blast *Zeeb*, but he parries successfully.

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
*Zeeb* stabs your body.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
*Zeeb* stabs your body.
A crow starts following you.
You try to blast *Zeeb*, but he deflects the blow.

b
* R HP:Beaten MV:Tiring - Zeeb: Beaten > [bash ]

-=+**+
*Zeeb* stabs your right foot.
You wish that your wounds would stop BLEEDING so much!


=-
*Zeeb* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Zeeb* sends him sprawling!
*Zeeb* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
e
e
You blast *Zeeb*'s right leg hard.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Zeeb: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
x
x
*Zeeb* leaves west.
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Beaten MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
x
[k dark]
You try to blast *Zeeb*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zeeb: Beaten >
x
[k dark]
You do the best you can!

x
* R HP:Beaten MV:Tiring - Zeeb: Beaten > *Zeeb* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

b
* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [bash ]


change mood wimpy
f
-Cancelled.
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Zeeb: Beaten > You panic and attempt to flee!

e

*Zeeb* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.
A chicken wanders around here, pecking at the ground.
A crow is here flying around.

* R HP:Critical MV:Tiring >
e
e
*Zeeb* stabs your head.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zeeb: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
f
PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
nf

You try to blast *Zeeb*, but he parries successfully.
*Zeeb* stabs your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Zeeb: Beaten > Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
f
n
<- Dline
You panic and attempt to flee!


*Zeeb* stabs your left arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a fowl leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A foul-looking man stands here dressed in wealthy clothing.
A silent rogue wanders suspiciously close to you.

* R HP:Critical MV:Tiring >
e
Alas, you cannot go that way...

s
* R HP:Critical MV:Tiring >
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
e
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Critical MV:Tiring >
x
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
You try to blast *Zeeb*, but he deflects the blow.

x
* R HP:Critical MV:Tiring - Zeeb: Beaten > *Zeeb* stabs your body.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

x
* R HP:Critical MV:Tiring - Zeeb: Beaten >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
change mood brave
*Zeeb* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
b
You try to blast *Zeeb*, but he parries successfully.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > Mood changed to: Brave

* R HP:Critical MV:Tiring - Zeeb: Beaten > [bash ]

-=+
*Zeeb* leaves west.

**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring >
x
x
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
You try to blast *Zeeb*, but he deflects the blow.

* R HP:Critical MV:Tiring - Zeeb: Beaten >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
x
*Zeeb* stabs your right hand.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You blast *Zeeb*'s left leg hard.
*Zeeb* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
sc
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten >
b
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Beaten > HP:Critical MP:Tiring
You have scored 23477775 experience points and 0 quest points.
You need 1022225 exp to reach the next level.
You have amassed 5 Turn points to date.
You have played 1 days and 8 hours (real time).
This ranks you as Sepheros the Ogier of the Blight (Level 32).
You are fighting Zeeb.

* R HP:Critical MV:Tiring - Zeeb: Beaten > [bash ]


*Zeeb* leaves west.

x
Cancelled.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
You try to blast *Zeeb*, but he parries successfully.

x
* R HP:Critical MV:Tiring - Zeeb: Beaten >
x
*Zeeb* stabs your body.
You wish that your wounds would stop BLEEDING so much!

A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You blast *Zeeb*'s body very hard.
*Zeeb* panics, and attempts to flee!
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical >
b
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Zeeb: Critical > [bash ]


x
-Cancelled.
*Zeeb* leaves east.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
You have 8(384) hit and 102(151) movement points. <- Take note: 8 hp.
You have scored 23478216 experience points and 0 quest points.
You need 1021784 exp to reach the next level.
You have amassed 5 Turn points to date.
You have played 1 days and 8 hours (real time).
This ranks you as Sepheros the Ogier of the Blight (Level 32).
You are standing.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
x
x
Your heartbeat calms down more as you feel less panicked. <- Tic
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
Zeeb bellows 'e' <- Hilarious!!! ^^
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k dark]
You blast *Zeeb*'s right arm.
*Zeeb* panics, and attempts to flee!

* R HP:Critical MV:Strong - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Critical > A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Critical >
x
*Zeeb* leaves west.
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
x
x
x
[k dark]
They aren't here.

x
x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
yell 8 hp <- I sent the command here. This is happening fairly fast.
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

x
* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > You bellow '8 hp' <- Not sure if he understood.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

[Some excessive spamming of “k dark” has been removed from the log, here.]

* R HP:Critical MV:Strong >
x
You have 35(384) hit and 115(151) movement points. <- Ok. Now, I have a little bit more to play with?
You have scored 23478510 experience points and 0 quest points.
You need 1021490 exp to reach the next level.
You have amassed 5 Turn points to date.
You have played 1 days and 8 hours (real time).
This ranks you as Sepheros the Ogier of the Blight (Level 32).
You are standing.

[Some more excessive spamming, and he apparently isn’t coming.]
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
sc
x
Your heartbeat calms down more as you feel less panicked. <- Tic
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong > You have 49(384) hit and 129(151) movement points. <- I got this!
You have scored 23478510 experience points and 0 quest points.
You need 1021490 exp to reach the next level.
You have amassed 5 Turn points to date.
You have played 1 days and 8 hours (real time).
This ranks you as Sepheros the Ogier of the Blight (Level 32).
You are standing.

x
* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

* R HP:Critical MV:Strong >
w
<- Choice of doom to try and keep the pk exciting.
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong > [k dark]
They aren't here.

b
* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong >
x
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
w
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zeeb* is standing here.

* R HP:Critical MV:Strong > [k dark]
You try to blast *Zeeb*, but he parries successfully.

* R HP:Critical MV:Strong - Zeeb: Beaten > <- Damn, wrong choice…
f
You panic and attempt to flee!


*Zeeb* barely stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

You blast *Zeeb*'s right leg hard.
*Zeeb* panics, and attempts to flee!
<- Autoflees!
You flee head over heels.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >
*Zeeb* has arrived from the west.

e
* R HP:Critical MV:Strong >
e
*Zeeb* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

x
* R HP:Critical MV:Strong - Zeeb: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Zeeb: Beaten >
x
*Zeeb* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten >
f
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten > PANIC! You couldn't escape! <- Ruh Roh!

* R HP:Critical MV:Strong - Zeeb: Beaten >
f
You try to blast *Zeeb*, but he deflects the blow.
*Zeeb* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

x
x
x
x
You flee head over heels.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
They aren't here.

* R HP:Critical MV:Strong >
x
[k dark]
You try to blast *Zeeb*, but he deflects the blow.

* R HP:Critical MV:Strong - Zeeb: Beaten >
x
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten >
x
*Zeeb* barely stabs your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Zeeb*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten >
f
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - Zeeb: Beaten > PANIC! You couldn't escape! <- Ruh Roh x2

* R HP:Critical MV:Strong - Zeeb: Beaten >
f
PANIC! You couldn't escape! <- Ruh Roh x3

* R HP:Critical MV:Strong - Zeeb: Beaten >
*someone* stabs your body.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Strong >
change mood wimpy <- Too late.
f
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
A chicken hates your guts!
Circle of Light

isabel
Posts: 511
Joined: Wed Aug 31, 2016 5:19 am

Re: Some casual fun with Zeeb w of caemy

Postby isabel » Sat Sep 29, 2018 8:12 am

Well first of all, glory to the ogier and that looked like a fun fight :)

Some thoughts on what might have made this go different :
As you regenerate hps he is losing fleelag, which means he will be able to melee you without eating bashed hits. Mobs will break defence but will take a round to assist and he will get hits in. I would suggest

1) going to a one-exit with even a solo mob or no mob if you have hps to work with. He has a higher chance of failing flees there so you can hope to get some bashed hits. Though have to be careful to cancel since easy dline for him to re-enter with stab on dodged bash. Also another thing is to herd him around chokey area just to build fleelag (maybe the dirt lane or so?)

2) master stabber melee is quite destructive so let him take more risks :p unless you are a zerk warrior in a chokey area (*nod self* :))

3) how much notice do you have? Seemed to work out but I was nervous about a stab there. I know you were spamming for the melee but with the notice fails at 94, I may have done more dia h.dark mixed with some k h.dark carefully but on the fence on this one as you're low on hps

Sepheros
Posts: 2
Joined: Fri Sep 28, 2018 1:21 am

Re: Some casual fun with Zeeb w of caemy

Postby Sepheros » Sat Sep 29, 2018 2:38 pm

Thank you for your feedback, Lady Isabel!

To answer your question, I am using 96% notice.

http://wotmud.wikia.com/wiki/Notice

That page and data set about notice is interesting and would probably be worth your attention. I might even get another couple points in notice, later, once I am higher level (if I have some spare pracs).

Joolis
Posts: 260
Joined: Thu Feb 19, 2015 10:26 am

Re: Some casual fun with Zeeb w of caemy

Postby Joolis » Sat Sep 29, 2018 9:30 pm

y'all peeps wasting so many pracs on notice to avoid turning it on and doing a "k h.dark" or "dia h.dark" when fighting a known stabber

87 - 89% is the max I go


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