2 v 2 (fight to death)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Zyonel
Posts: 5
Joined: Tue Jun 19, 2018 6:30 am

2 v 2 (fight to death)

Postby Zyonel » Mon Oct 08, 2018 1:56 pm

Just hit scout, and was looking for DS to pk. Then came Ghraak and Gryk. Kudos to them both for staying in all the way for pk at winding.

nar ghraak and gryk
* R HP:Scratched MV:Tiring > You narrate 'ghraak and gryk'

* R HP:Scratched MV:Tiring > o
l
[k dark]
They aren't here.

o
* R HP:Scratched MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Scratched MV:Tiring > o
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

nar gap
* R HP:Scratched MV:Tiring > You narrate 'gap'

* R HP:Scratched MV:Tiring > o
o
o
[k dark]
They aren't here.

o
o
* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > o
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

l
* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > o
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > p
Urusander narrates 'omw'
[dia h.dark]
No-one by that name here.

* R HP:Scratched MV:Tiring > o
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > [dia horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring > o
o
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > nar nods
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring > You narrate 'nods'

* R HP:Scratched MV:Tiring > o
l
[k dark]
They aren't here.

o
* R HP:Scratched MV:Tiring > p
[dia h.dark]
No-one by that name here.

* R HP:Scratched MV:Tiring > o
o
o
o
Your heartbeat calms down more as you feel less panicked.
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > [dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched MV:Strong > wh
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > o
o
[where ]
Players in your Zone
--------------------
Zyonel - In a Thick Forest

* R HP:Scratched MV:Strong > o
o
[k dark]
They aren't here.

o
* R HP:Scratched MV:Strong > o
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > k rat
k rat
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > look
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

wh
* R HP:Scratched MV:Strong > [where ]
Players in your Zone
--------------------
Zyonel - In a Thick Forest

o
* R HP:Scratched MV:Strong > o
o
[k dark]
They aren't here.

o
* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > o
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > o
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > p
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > o
[k dark]
They aren't here.

* R HP:Scratched MV:Strong > l
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched MV:Strong > o
*Ghraak* has arrived from the east, riding a shadow stallion.
*Gryk* has arrived from the east.
[k dark]
You hack *Gryk*'s head.

* R HP:Scratched MV:Strong - Gryk: Scratched > p
*Ghraak* slashes your left foot.
[dia h.dark]
Gryk has a few scratches.

* R HP:Scratched MV:Strong - Gryk: Scratched > [k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Gryk: Scratched > f
[dia horse]
A warhorse is in excellent condition.
A warhorse is strong.

s
* R HP:Scratched MV:Strong - Gryk: Scratched > s
PANIC! You couldn't escape!

* R HP:Scratched MV:Strong - Gryk: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Gryk: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Gryk: Scratched > f
s
s
PANIC! You couldn't escape!

* R HP:Scratched MV:Strong - Gryk: Scratched >
*Gryk* pounds your left foot.
You hack *Gryk*'s body.

* R HP:Scratched MV:Strong - Gryk: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Gryk: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - Gryk: Scratched > f
s
s
You dodge a bash from *Ghraak* who loses his balance and falls!
You panic and attempt to flee!

You flee head over heels.
In a Thick Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Scratched MV:Strong > In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Scratched MV:Strong > w
s
s
s
In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > w
s
s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Strong > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
e
e
s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Strong > s
Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > not
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Scratched MV:Strong > s
s
Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > s
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
s
s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Scratched MV:Strong > s
s
w
Alas, you cannot go that way...

s
* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > s
s
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Orino chats 'totally messed up rerolls yesterday. i should have taken 19 12 14 19 18'
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > w
s
s
s
Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > w
w
w
s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Strong > s
In a Depression
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
s
Alas, you cannot go that way...

* R HP:Scratched MV:Strong > s
s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > w
w
s
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Shadowing a Road
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > w
w
s
s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > s
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong >
Orino chats 'instead, i'm 19 12 13 18 19'

* R HP:Scratched MV:Strong > w
w
n
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > u
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Scratched MV:Strong > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.
Urusander of Illian is standing here, riding a gray palfrey.

* R HP:Scratched MV:Strong >
Urusander leaves down riding a gray palfrey.

* R HP:Scratched MV:Strong > d
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander of Illian is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Scratched MV:Strong > beckon
You beckon everyone to follow you.

* R HP:Scratched MV:Strong > look urusander

Urusander starts following you.

* R HP:Scratched MV:Strong >
Urusander has a few scratches.

Urusander is using:
<used as light> a crystal lightstick
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black, gold-embroidered tabard
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Strong > gro all
Urusander is now a member of your group.

* R HP:Scratched MV:Strong > bra
[change mood brave]
Mood changed to: Brave

look
* R HP:Scratched MV:Strong > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander of Illian is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Scratched MV:Strong > 0
[change wimpy 0]
You won't flee from any fight now.

p
* R HP:Scratched MV:Strong > Mikoriel chats 'waht was HP dif?'
[dia horse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Scratched MV:Strong > sc
You have 382(396) hit and 106(137) movement points.
You have scored 106198402 experience points and 0 quest points.
You need 2301598 exp to reach the next level.
You have amassed 32 Turn points to date.
You have played 21 days and 16 hours (real time).
This ranks you as Zyonel Thalos {Saldaean Calvary Applicant} (Level 50).
You are standing.

bra
* R HP:Scratched MV:Strong > [change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Strong > say all right
You say 'all right'

* R HP:Scratched MV:Strong > look
p
The sun rises.
Your heartbeat calms down more as you feel less panicked.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander of Illian is standing here, riding a gray palfrey.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.

o
* R HP:Scratched MV:Strong > [dia horse]
A warhorse is in excellent condition.
A warhorse is tiring.

n
* R HP:Scratched MV:Strong > [k dark]
They aren't here.

* R HP:Scratched MV:Strong > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Strong > n

Orino chats '406 vs 468'

n
* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Strong > Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Strong > e
s
Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Strong > e
e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Strong >
Orino chats 'i mean 368*'

e
* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Strong > n
n
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
n
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gryk* is standing here.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Scratched MV:Strong >
Urusander pounds *Gryk*'s body.

* R HP:Scratched MV:Strong > o
b
[k dark]
You hack *Gryk*'s right arm.

You barely hack *Gryk*'s body.rusander: Healthy - Gryk: Scratched >
*Gryk* barely pounds Urusander's right arm.
[bash ]

=
*Ghraak* slashes your body.

-
Urusander pounds *Gryk*'s right hand.
Urusander sends *Gryk* sprawling with a powerful bash!

=
They already seem to be stunned.

trong - Urusander: Scratched - Gryk: Hurt >
*Ghraak* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Urusander: Scratched - Gryk: Hurt >
Urusander looks at *Ghraak*.

* R HP:Scratched MV:Strong - Urusander: Scratched - Gryk: Hurt >
*Ghraak* barely slashes your body.
Urusander pounds *Gryk*'s body.

look ghraak
* R HP:Scratched MV:Strong - Urusander: Scratched - Gryk: Hurt > b

*Ghraak* slashes your left arm hard.
*Gryk* pounds Urusander's right leg.
Urusander barely pounds *Gryk*'s body.

* R HP:Hurt MV:Strong - Urusander: Scratched - Gryk: Hurt >
*Gryk* panics, and attempts to flee!

- Urusander: Scratched - Gryk: Hurt >
*Gryk* leaves north.

* R HP:Hurt MV:Strong - Ghraak: Healthy >
Ghraak is in excellent condition.

*Ghraak* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a colossal sword with an iron pommel
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

[bash ] - Ghraak: Healthy >

-
You dodge a bash from *Ghraak* who loses his balance and falls!

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Hurt MV:Strong - Ghraak: Scratched >
Urusander pounds *Ghraak*'s body.

* R HP:Hurt MV:Strong - Ghraak: Scratched >
*Gryk* has arrived from the north.

* R HP:Hurt MV:Strong - Ghraak: Scratched >
*Gryk* pounds Urusander's body.

* R HP:Hurt MV:Strong - Ghraak: Scratched >
Urusander pounds *Ghraak*'s body.
You hack *Ghraak*'s body.

* R HP:Hurt MV:Strong - Ghraak: Scratched > b
[bash ]

*
*Gryk* sends Urusander sprawling with a powerful bash!


*Gryk* pounds Urusander's right arm hard.

-
Mikoriel chats 'id hate to play 368, I think you did right'


You dodge a bash from *Ghraak* who loses his balance and falls!
As *Ghraak* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Strong > b

*Gryk* pounds Urusander's left arm.

* R HP:Scratched MV:Strong > [bash ]
Maybe you should get on your feet first?

* R HP:Scratched MV:Strong > st
o

Urusander barely pounds *Ghraak*'s right foot.
*Ghraak* slashes Urusander's head hard.

b
* R HP:Scratched MV:Strong > You stand up.

* R HP:Scratched MV:Strong > [k dark]
You hack *Gryk*'s body.

[bash ] trong - Urusander: Hurt - Gryk: Hurt >

=
*Gryk* pounds Urusander's body.
*Gryk* sends Urusander sprawling with a powerful bash!

-
Orino chats 'i really wanted 19 19 tho'

=
Your bash at *Gryk* sends him sprawling!

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt >
You barely hack *Gryk*'s body.
*Ghraak* slashes Urusander's right hand hard.

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt >
You hack *Gryk*'s body.
*Ghraak* slashes Urusander's right hand.

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt > b
[bash ]

=
Urusander sends *Ghraak* sprawling with a powerful bash!

-
*Gryk* sends Urusander sprawling with a powerful bash!


As *Gryk* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt > b

*Gryk* pounds Urusander's head.

[bash ] trong - Urusander: Hurt - Gryk: Hurt >

*
*Gryk* pounds Urusander's body.

=
Your bash at *Gryk* sends him sprawling!

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt >
You hack *Gryk*'s right leg hard.

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt > look gryk

Speaks softly but carries a big... stick ya.

Gryk has some small wounds and bruises.

*Gryk* is using:
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet (scratched)
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt >
Urusander sends *Ghraak* sprawling with a powerful bash!

b
* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt > [bash ]
They already seem to be stunned.

* R HP:Scratched MV:Strong - Urusander: Hurt - Gryk: Hurt >
You hack *Gryk*'s body.
Urusander pounds *Ghraak*'s left foot hard.
The day has begun.

* R HP:Scratched MV:Fresh - Urusander: Hurt - Gryk: Hurt > b
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Urusander: Hurt - Gryk: Hurt > b
You hack *Gryk*'s body.
Urusander pounds *Ghraak*'s body.
[bash ]

-
*Gryk* sends Urusander sprawling with a powerful bash!

-
*Gryk* pounds Urusander's right foot.

=
Your bash at *Gryk* sends him sprawling!

* R HP:Scratched MV:Fresh - Urusander: Hurt - Gryk: Hurt >
You hack *Gryk*'s right leg.
*Ghraak* slashes Urusander's body hard.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Hurt >
You hack *Gryk*'s right leg.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded > b
[bash ]

=
*Ghraak* sends Urusander sprawling with a powerful bash!

-
*Ghraak* slashes Urusander's left arm very hard.

=
Your bash at *Gryk* sends him sprawling!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
You hack *Gryk*'s head.
*Ghraak* slashes Urusander's left leg hard.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
You hack *Gryk*'s left leg.
Urusander barely pounds *Ghraak*'s head.
*Ghraak* barely slashes Urusander's head.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded > b
[bash ]

*
Mikoriel chats 'the 2-3 db isn't worth the 38 hp'

*
*Ghraak* slashes Urusander's head.

=
Urusander sends *Ghraak* sprawling with a powerful bash!


*Gryk* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded > b

*Gryk* pounds Urusander's right leg.
Urusander pounds *Ghraak*'s right leg.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
*Gryk* pounds Urusander's body.
Urusander pounds *Ghraak*'s right leg.

[bash ] resh - Urusander: Wounded - Gryk: Wounded >

-
*Ghraak* sends Urusander sprawling with a powerful bash!


As *Gryk* avoids your bash, you topple over and fall to the ground!

b R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >

*Gryk* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
*Gryk* pounds Urusander's right arm hard.
*Ghraak* slashes Urusander's body hard.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
Mikoriel chats 'i don't think anyways'

[bash ] resh - Urusander: Wounded - Gryk: Wounded >

=
*Ghraak* slashes Urusander's head hard.

*
Urusander narrates 'how we doing?'


You dodge a bash from *Gryk* who loses his balance and falls!
As *Gryk* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
Urusander sends *Ghraak* sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
You hack *Gryk*'s body.
Urusander pounds *Ghraak*'s left hand.

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded > nar off to trees
You narrate 'off to trees'

resh - Urusander: Wounded - Gryk: Wounded >
*Gryk* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Urusander: Wounded - Gryk: Wounded >
*Gryk* barely pounds Urusander's right leg.
Urusander pounds *Ghraak*'s body.

* R HP:Scratched MV:Fresh - Urusander: Battered - Gryk: Wounded >
Urusander panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Urusander: Battered - Gryk: Wounded >
Urusander leaves south riding a gray palfrey.

* R HP:Scratched MV:Fresh - Gryk: Wounded > wim
f
s
s

*Gryk* pounds your right arm hard.

* R HP:Scratched MV:Fresh - Gryk: Wounded > e
e
s
[change mood wimpy]
Mood changed to: Wimpy

*Gryk* pounds your right arm.ryk: Wounded >
You hack *Gryk*'s body.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gryk* is standing here.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.

* R HP:Scratched MV:Fresh > Urusander narrates 'im s trees'
*Gryk* barely pounds your left leg.
No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > f
s
s
*Ghraak* slashes your body.
PANIC! You couldn't escape!

* R HP:Hurt MV:Fresh - Gryk: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Gryk: Wounded > f
s

You hack *Gryk*'s right leg.
*Gryk* pounds your right arm.

s
* R HP:Hurt MV:Fresh - Gryk: Wounded > e
e
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > w
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

w
w
* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Hurt MV:Fresh > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > s
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
s
* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > e
e
s
Alas, you cannot go that way...

s
* R HP:Hurt MV:Fresh > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > w
s
s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > s
s
s
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander of Illian is standing here, riding a gray palfrey.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > Alas, you cannot go that way...

* R HP:Hurt MV:Fresh > bra
[change mood brave]
Mood changed to: Brave

nod
* R HP:Hurt MV:Fresh > You nod in agreement.

* R HP:Hurt MV:Fresh > 0
o
[change wimpy 0]
You won't flee from any fight now.

o
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > o
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > Urusander says 'how low was gryk?'
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > nar hps?
You narrate 'hps?'

* R HP:Hurt MV:Fresh >
*Gryk* has arrived from the north.

* R HP:Hurt MV:Fresh >
You intercept *Ghraak*'s attack on your mount.
*Ghraak* slashes your body.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* pounds Urusander's body.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
You hack *Ghraak*'s right arm.
The ancient tree tickles Ghraak's left leg with its hit.
The ancient tree joins the ancient tree's fight!

b
[bash ] - Ghraak: Hurt >


Urusander panics, and attempts to flee!
*Ghraak* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* sends Urusander sprawling with a powerful bash!

b
* R HP:Hurt MV:Fresh - Ghraak: Hurt >
The ancient tree barely hits Gryk's right leg.
The ancient tree tickles Ghraak's body with its hit.
*Gryk* pounds Urusander's right arm hard.
*Ghraak* slashes your body.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
The ancient tree barely hits Gryk's right leg.
The ancient tree tickles Ghraak's body with its hit.
*Gryk* barely pounds Urusander's head.
*Ghraak* slashes your body.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* leaves north.

[bash ] - Ghraak: Hurt >

+
The ancient tree tickles Ghraak's left foot with its hit.

*
Urusander narrates 'am batt'

*
Urusander pounds *Ghraak*'s body.

+
*Gryk* has arrived from the north.

=
*Gryk* pounds Urusander's left leg.


*Ghraak* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
Urusander panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
The ancient tree barely tickles Ghraak's body with its hit.
The ancient tree joins the ancient tree's fight!
*Ghraak* slashes your left leg hard.

* R HP:Hurt MV:Fresh - Ghraak: Hurt > b

Urusander leaves west riding a gray palfrey.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
Urusander has arrived from the west, riding a gray palfrey.
*Gryk* sends Urusander sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* pounds the ancient tree's roots extremely hard.
The ancient tree barely tickles Gryk's right foot with its hit.
The ancient tree barely hits Ghraak's body.
*Ghraak* slashes your body.

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Ghraak: Hurt >
*Gryk* leaves west.
*Gryk* has arrived from the west.

*Gryk* pounds Urusander's head.Hurt >
[bash ]

=
*Gryk* pounds Urusander's body.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Ghraak's body with its hit.
*Ghraak* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Ghraak* slashes your body.

+
Urusander panics, and attempts to flee!


Urusander leaves west riding a gray palfrey.


As *Ghraak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh >
The ancient tree barely tickles Gryk's right leg with its hit.
The ancient tree barely hits Ghraak's body.
*Ghraak* slashes your left leg.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
Urusander tickles *Gryk*'s right foot with his pound.

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
*Gryk* panics, and attempts to flee!

b
*Gryk* leaves north. sh - Ghraak: Hurt >
[bash ]


*Gryk* has arrived from the north.

-
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.
*Ghraak* slashes your body.
The ancient tree joins the ancient tree's fight!
*Gryk* pounds Urusander's right arm.

*
*Gryk* avoids being bashed by Urusander who loses his balance and falls!

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
*Gryk* pounds Urusander's body.
The ancient tree tickles Gryk's head with its hit.
You hack *Ghraak*'s body.
The ancient tree barely tickles Ghraak's body with its hit.

* R HP:Wounded MV:Fresh - Ghraak: Hurt >
The ancient tree tickles Gryk's right arm with its hit.
You hack *Ghraak*'s right foot.
The ancient tree tickles Ghraak's right foot with its hit.
Urusander panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
*Gryk* sends Urusander sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
*Gryk* barely pounds Urusander's left foot.
The ancient tree tickles Gryk's right leg with its hit.
You hack *Ghraak*'s body hard.
The ancient tree barely tickles Ghraak's body with its hit.
*Ghraak* slashes your right arm hard.

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
Urusander leaves north riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Wounded > b

Urusander has arrived from the north, riding a gray palfrey.

Urusander pounds *Gryk*'s left hand.unded >
[bash ]

-
*Gryk* panics, and attempts to flee!

+
The ancient tree tickles Gryk's head with its hit.
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.

*
You dodge a bash from *Ghraak* who loses his balance and falls!

=
*Gryk* leaves west.

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
You hack *Ghraak*'s body hard.
The ancient tree joins the ancient tree's fight!
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
Urusander leaves north riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
Urusander pounds *Ghraak*'s left arm very hard.

* R HP:Wounded MV:Fresh - Ghraak: Wounded >
Urusander pounds *Ghraak*'s body.
Ghraak swiftly dodges the ancient tree's attempt to hit him.
*Ghraak* gazes deeply into your soul.. very chilling.
The gaze of *Ghraak* fails to affect you.
*Ghraak* slashes Urusander's right leg.
You hack *Ghraak*'s body.
The ancient tree tickles Ghraak's head with its hit.

* R HP:Wounded MV:Fresh - Urusander: Battered - Ghraak: Wounded >
*Gryk* has arrived from the west.

b
[bash ] sh - Urusander: Battered - Ghraak: Wounded >

+
*Gryk* pounds Urusander's left leg.

*
*Gryk* pounds Urusander's head.
The ancient tree barely hits Ghraak's body.
The ancient tree tickles Ghraak's right leg with its hit.

-
*Ghraak* avoids being bashed by Urusander who loses his balance and falls!

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Fresh - Urusander: Battered - Ghraak: Wounded >
*Gryk* pounds Urusander's body.
The ancient tree barely hits Ghraak's body.
You hack *Ghraak*'s body hard.
The ancient tree barely tickles Ghraak's body with its hit.

* R HP:Wounded MV:Fresh - Urusander: Battered - Ghraak: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Urusander: Battered - Ghraak: Wounded >
Urusander panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Urusander: Battered - Ghraak: Wounded >
Urusander leaves north riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Wounded > b

*Ghraak* slashes your right hand.
The ancient tree barely hits Ghraak's left leg.
You hack *Ghraak*'s body.
The ancient tree tickles Ghraak's right leg with its hit.

Urusander has arrived from the north, riding a gray palfrey.
[bash ]


Urusander pounds *Gryk*'s head.

=
*Gryk* barely pounds Urusander's left hand.
The ancient tree tickles Ghraak's left arm with its hit.
The ancient tree tickles Ghraak's right arm with its hit.

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander sends *Gryk* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander pounds *Gryk*'s head.
The ancient tree barely hits Ghraak's body.
You hack *Ghraak*'s body hard.
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander narrates 'i beat now'

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander pounds *Gryk*'s right leg.
The ancient tree tickles Ghraak's body with its hit.
You hack *Ghraak*'s head.
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.

* R HP:Wounded MV:Fresh - Ghraak: Battered > nar go commy
You narrate 'go commy'

b
*Gryk* pounds Urusander's left arm.attered >
The ancient tree barely tickles Ghraak's head with its hit.
You hack *Ghraak*'s right leg.
The ancient tree tickles Ghraak's body with its hit.
[bash ]

+
Urusander panics, and attempts to flee!


*Ghraak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander leaves north riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Battered > wim
f
n

*Ghraak* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Ghraak* slashes your right arm very hard.
The ancient tree hits Ghraak's left arm.
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.

* R HP:Wounded MV:Fresh - Ghraak: Battered > w
w
n

*Gryk* pounds your body.

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh - Ghraak: Battered >
Urusander barely pounds *Gryk*'s right arm.

* R HP:Wounded MV:Fresh - Ghraak: Battered >
*Gryk* pounds your right arm hard.
*Ghraak* slashes your right arm very hard.
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.
The ancient tree tickles Ghraak's right arm with its hit.

* R HP:Wounded MV:Fresh - Ghraak: Battered > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ak: Battered >

You flee head over heels.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > Amongst the Rubble
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Wounded MV:Fresh > n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > s
s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Wounded MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > u
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Fresh > d
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > wh

Urusander has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Urusander - In the Remains of a Crumbling Tower
Zyonel - In the Remains of a Crumbling Tower

u
* R HP:Wounded MV:Fresh > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.
Urusander has arrived from below, riding a gray palfrey.

* R HP:Wounded MV:Fresh > bra
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Fresh >
Urusander says 'ticked to batt'

* R HP:Wounded MV:Fresh > say hps?
You say 'hps?'

* R HP:Wounded MV:Fresh > nod
You nod in agreement.

bra
* R HP:Wounded MV:Fresh > [change mood brave]
Mood changed to: Brave

look
* R HP:Wounded MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
Urusander of Illian is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
Grimly steadfast, a Shienaran commander prepares for battle.
A gray palfrey prances skittishly nearby.

p
* R HP:Wounded MV:Fresh > 0
[dia horse]
A gray palfrey is in excellent condition.

* R HP:Wounded MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

o
o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
Urusander says 'can do trees'
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > nod
You nod in agreement.

* R HP:Wounded MV:Fresh >
Urusander says 'this is probably overkil'

* R HP:Wounded MV:Fresh > d
n
e
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gryk* is standing here.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.
Urusander has arrived from above, riding a gray palfrey.

e
* R HP:Wounded MV:Fresh > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > n
e
e
e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh > e
e
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

s
* R HP:Wounded MV:Fresh > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > w
w
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the east, riding a gray palfrey.

s
* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > w
s
s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the east, riding a gray palfrey.

* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh > s
s
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Urusander has arrived from the north, riding a gray palfrey.

* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > sni
You snicker softly.

* R HP:Wounded MV:Fresh > bra
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Fresh > look
0
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Urusander of Illian is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Fresh > [change wimpy 0]
You won't flee from any fight now.

* R HP:Wounded MV:Fresh > o
o
o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > wh
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [where ]
Players in your Zone
--------------------
Urusander - A Winding Road
Zyonel - A Winding Road

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > say if only i can stab
You say 'if only i can stab'

o
* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > sni
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > You snicker softly.

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > o
o
Urusander looks at you.
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > not
l
o
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh > [dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

l
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[dia h.dark]
No-one by that name here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > look
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Urusander of Illian is standing here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
o
[k dark]
They aren't here.

o
o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

o
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > o
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > say shall we look for them
You say 'shall we look for them'

o
* R HP:Wounded MV:Fresh >
*Gryk* has arrived from the north.

* R HP:Wounded MV:Fresh > o

*Ghraak* slashes Urusander's body hard.

* R HP:Wounded MV:Fresh > [k dark]
You hack *Gryk*'s right arm.

* R HP:Wounded MV:Fresh - Gryk: Wounded > b
[k dark]
You do the best you can!

[bash ] sh - Gryk: Wounded >

=
The ancient tree barely hits Ghraak's right arm.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Gryk's body with its hit.
The ancient tree barely hits Ghraak's body.
*Gryk* pounds your right arm.
Urusander pounds *Ghraak*'s left leg hard.
Urusander panics, and attempts to flee!

+
Urusander leaves north riding a gray palfrey.

=
Urusander has arrived from the north, riding a gray palfrey.
*Gryk* panics, and attempts to flee!
*Ghraak* sends Urusander sprawling with a powerful bash!


*Gryk* leaves west.

=
They're not here anymore!

* R HP:Wounded MV:Fresh >
*Ghraak* slashes the ancient tree's branch into bloody fragments!
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Ghraak, but he dodges the attack.

* R HP:Wounded MV:Fresh > o

*Gryk* has arrived from the west.

b
* R HP:Wounded MV:Fresh > Urusander intercepts *Gryk*'s attack on his mount.
*Gryk* pounds Urusander's body.
[k dark]
You barely hack *Gryk*'s body.

[bash ] sh - Urusander: Battered - Gryk: Wounded >

*
*Gryk* pounds Urusander's right arm.
The ancient tree tickles Ghraak's right hand with its hit.
*Ghraak* slashes Urusander's head.
The ancient tree tickles Ghraak's left arm with its hit.


As *Gryk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh >
Urusander panics, and attempts to flee!

b
* R HP:Wounded MV:Fresh > st

The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.
The ancient tree tickles Ghraak's body with its hit.
Urusander leaves west riding a gray palfrey.

o
* R HP:Wounded MV:Fresh > b
[bash ]
Maybe you should get on your feet first?

* R HP:Wounded MV:Fresh > You stand up.

* R HP:Wounded MV:Fresh > [k dark]
You hack *Gryk*'s body.

[bash ] sh - Gryk: Wounded >

=
*Gryk* barely pounds your head.
*Ghraak* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely hits Ghraak's head.
The ancient tree tickles Ghraak's head with its hit.

=
Urusander has arrived from the north.

-
Urusander barely pounds *Gryk*'s left hand.


As *Gryk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Ghraak* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Ghraak's right arm with its hit.
The ancient tree barely hits Ghraak's body.

* R HP:Wounded MV:Fresh - Gryk: Wounded > b

*Gryk* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Ghraak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Gryk: Wounded >
Urusander sends *Gryk* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Gryk: Wounded >
Urusander pounds *Gryk*'s body.
*Ghraak* slashes the ancient tree's branch into bloody fragments!
The ancient tree barely hits Ghraak's body.
The ancient tree barely hits Ghraak's right leg.

* R HP:Wounded MV:Fresh - Gryk: Wounded > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Gryk: Wounded > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Ghraak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Gryk: Wounded >
Urusander barely pounds *Gryk*'s body.
You hack *Gryk*'s left leg hard.
*Ghraak* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely hits Ghraak's body.
The ancient tree tickles Ghraak's body with its hit.

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Ghraak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Gryk: Wounded > b

*Ghraak* leaves west riding a shadow stallion.

* R HP:Wounded MV:Fresh - Gryk: Wounded > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Ghraak* slashes Urusander's left arm hard.

* R HP:Wounded MV:Fresh - Gryk: Wounded >
*Gryk* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Gryk: Wounded > o

*Ghraak* slashes Urusander's right leg hard.
The ancient tree barely hits Ghraak's left leg.
The ancient tree joins the ancient tree's fight!
You hack *Gryk*'s left arm.

* R HP:Wounded MV:Fresh - Gryk: Battered > b
[k dark]
You do the best you can!

*Gryk* panics, and attempts to flee!ered >
[bash ]

*
Urusander sends *Gryk* sprawling with a powerful bash!

+
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.
The ancient tree barely hits Ghraak's body.
Urusander pounds *Gryk*'s body.

-
*Ghraak* sends Urusander sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Gryk: Battered >
The ancient tree tickles Ghraak's right leg with its hit.
The ancient tree tickles Ghraak's right hand with its hit.
*Ghraak* slashes Urusander's body.
You hack *Gryk*'s left leg.

* R HP:Wounded MV:Fresh - Gryk: Battered >
The ancient tree tickles Ghraak's right leg with its hit.
The ancient tree tickles Ghraak's right hand with its hit.
*Ghraak* slashes Urusander's body.
*Gryk* barely pounds your head.
You hack *Gryk*'s body.
*Gryk* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Gryk: Battered > b
[bash ]


Urusander narrates 'going commy now'
*Gryk* leaves north.

-
Urusander panics, and attempts to flee!
*Gryk* has arrived from the north.

=
You intercept *Gryk*'s attack on your mount.
*Gryk* pounds your left leg.

o
Cancelled.
Urusander leaves west.
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Gryk: Battered > b

You hack *Gryk*'s body.
*Gryk* tickles your body with his pound.
Ghraak swiftly dodges the ancient tree's attempt to hit him.
The ancient tree tries to hit Ghraak, but he dodges the attack.

[bash ] sh - Gryk: Battered >

-
*Ghraak* slashes the ancient tree's trunk into bloody fragments!
The ancient tree mounts an attack against Ghraak, but weak nerves get the better of it.
The ancient tree tries to hit Ghraak, but he dodges the attack.

-wim
=
Urusander narrates 'am beat'
Your bash at *Gryk* sends him sprawling!

* R HP:Wounded MV:Fresh - Gryk: Battered > f
w
*Ghraak* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!: Battered >

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > n
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > w
A Winding Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > n
w
Alas, you cannot go that way...

* R HP:Wounded MV:Full > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > n
n
u
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > e
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > w
n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

not
* R HP:Wounded MV:Full > A Sickly Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full > You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Full > k rat
k rat
Lea chats 'friends, how do I make the treasurer take my crap again?'
They aren't here.

not
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > You start paying increased attention to your surroundings.

k rat
* R HP:Wounded MV:Full > k rat
You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Full > You hack a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Full > s
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > wim
n
[change mood wimpy]
Mood changed to: Wimpy

e
* R HP:Wounded MV:Strong > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > e
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > n
e
e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Urusander narrates 'you ok?'
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Wounded MV:Full > e
Alas, you cannot go that way...

* R HP:Wounded MV:Full > s

The Shienaran commander bellows 'The criminal Ghraak shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Ghraak has been spotted!'
The Shienaran commander bellows 'The criminal Gryk shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Gryk has been spotted!'

s
* R HP:Wounded MV:Full > s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Amongst the Rubble
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
e
Alas, you cannot go that way...

e
* R HP:Wounded MV:Full > e
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > w
w
n
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
u
* R HP:Wounded MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Amongst the Rubble
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a human leaving up.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.

* R HP:Wounded MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some bloody traces of a human leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.
Urusander of Illian is standing here.
*Gryk* is here, fighting the grizzled veteran.
A gray palfrey prances skittishly nearby.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Gryk.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Gryk.
A Shienaran sergeant watches for the enemy here.
The Shienaran commander is here, fighting Gryk.
A gray palfrey prances skittishly nearby.

* R HP:Wounded MV:Strong >
*Ghraak* barely slashes your body.

* R HP:Wounded MV:Strong - Ghraak: Beaten > o

You hack *Ghraak*'s body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
*Ghraak* slashes your body.
*Gryk* pounds the grizzled veteran's right arm hard.
The grizzled veteran tickles Gryk's right foot with his crush.
The grizzled veteran pounds Gryk's right arm.
The Shienaran commander tickles Gryk's right leg with his hack.

* R HP:Wounded MV:Strong - Ghraak: Beaten >
Urusander narrates 'im on, where are you?'

* R HP:Wounded MV:Strong - Ghraak: Beaten > bra
[k dark]
You do the best you can!

b
* R HP:Wounded MV:Strong - Ghraak: Beaten > The Shienaran commander bellows 'The criminal Ghraak shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Ghraak has been spotted!'
Urusander pounds *Gryk*'s right leg.
[change mood brave]
Mood changed to: Brave

*Ghraak* panics, and attempts to flee!ten >
[bash ]

=
*Ghraak* leaves down riding a shadow stallion.

*
*Gryk* pounds the grizzled veteran's right arm hard.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant joins the Shienaran commander's fight!
The grizzled veteran tickles Gryk's body with his crush.
The grizzled veteran tickles Gryk's head with his pound.
The Shienaran commander barely hacks Gryk's body.
*Gryk* panics, and attempts to flee!

-
*Gryk* panics, and attempts to flee!

-
Urusander sends *Gryk* sprawling with a powerful bash!

=
They're not here anymore!

* R HP:Wounded MV:Strong > o
A sergeant slashes Gryk's right leg.
The grizzled veteran tickles Gryk's body with his crush.
The grizzled veteran barely pounds Gryk's body.
Urusander pounds *Gryk*'s body.
The grizzled veteran barely crushes Gryk's body.
The grizzled veteran pounds Gryk's body.
The Shienaran commander hacks Gryk's left leg.
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
o
o
o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

o
* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

o
* R HP:Wounded MV:Strong > A sergeant slashes Gryk's body.
The grizzled veteran barely crushes Gryk's body.
The grizzled veteran tickles Gryk's body with his pound.
Urusander pounds *Gryk*'s body.
The grizzled veteran barely crushes Gryk's body.
The grizzled veteran barely pounds Gryk's head.
*Gryk* panics, and attempts to flee!
The Shienaran commander hacks Gryk's right leg.
*Gryk* panics, and attempts to flee!
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

o
o
* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

o
o
* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

o
* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
*Gryk* panics, and attempts to flee!
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
A sergeant slashes Gryk's left leg.
The grizzled veteran barely crushes Gryk's body.
The grizzled veteran barely pounds Gryk's left leg.
Urusander barely pounds *Gryk*'s right hand.
The grizzled veteran tickles Gryk's right arm with his crush.
The grizzled veteran tickles Gryk's right foot with his pound.
The Shienaran commander barely hacks Gryk's right hand.
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Strong > o
o
*Gryk* leaves down.
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > o
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > o
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > o
o
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > Urusander leaves down.
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > d
o
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > b
[k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > [k dark]
They aren't here.

* R HP:Wounded MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some bloody traces of a human leaving up.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Urusander of Illian is here, fighting Ghraak.
*Ghraak* is here, fighting Urusander mending a weapon, riding a shadow stallion.

* R HP:Wounded MV:Strong > [k dark]
You hack *Ghraak*'s left leg.

Urusander leaves south.g - Urusander: Critical - Ghraak: Beaten >
[bash ]

+
*Ghraak* barely slashes your body.

-
*Ghraak* slashes your body.

=
Your bash at *Ghraak* sends him sprawling!

* R HP:Wounded MV:Strong - Ghraak: Beaten >
You hack *Ghraak*'s left leg.

* R HP:Wounded MV:Strong - Ghraak: Beaten >
You hack *Ghraak*'s body.

* R HP:Wounded MV:Strong - Ghraak: Critical > b
[bash ]


You dodge a bash from *Ghraak* who loses his balance and falls!


As *Ghraak* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Ghraak: Critical > nar ghraak crit
b
You narrate 'ghraak crit'

[bash ] ong - Ghraak: Critical >


*Ghraak* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Ghraak: Critical >
*Ghraak* slashes your left arm hard.

* R HP:Wounded MV:Strong - Ghraak: Critical >
*Ghraak* slashes your left leg.

* R HP:Wounded MV:Strong - Ghraak: Critical > nar 1d commy
b

*Ghraak* slashes your right arm very hard.
Urusander narrates 'not past mt'

* R HP:Wounded MV:Strong - Ghraak: Critical > You narrate '1d commy'

[bash ] ong - Ghraak: Critical >

-
*Ghraak* slashes your body.


As *Ghraak* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Ghraak: Critical > nar he zerk

*Ghraak* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Ghraak: Critical >
*Gryk* has arrived from the east.

* R HP:Battered MV:Strong - Ghraak: Critical >
*Gryk* pounds your head.

* R HP:Battered MV:Strong - Ghraak: Critical >
*Gryk* pounds your left leg.
*Ghraak* slashes your body.

* R HP:Battered MV:Strong - Ghraak: Critical > You narrate 'he zerk'

* R HP:Battered MV:Strong - Ghraak: Critical > nar come here
*Ghraak* slashes your body.
You hack *Ghraak*'s body.
You narrate 'come here'

* R HP:Battered MV:Fresh - Ghraak: Critical >
Urusander narrates 'brt'

b
[bash ] esh - Ghraak: Critical >


*Gryk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Ghraak: Critical >
*Gryk* pounds your head.
*Ghraak* slashes your body.
*Ghraak* slashes your right arm hard.

* R HP:Battered MV:Fresh - Ghraak: Critical > b

*Gryk* barely pounds your left foot.
*Ghraak* gazes deeply into your soul.. very chilling.
The gaze of *Ghraak* fails to affect you.
*Ghraak* barely slashes your body.

* R HP:Battered MV:Fresh - Ghraak: Critical >
*Gryk* pounds your body.
*Ghraak* slashes your body.

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander has arrived from the north.

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander pounds *Gryk*'s right arm.

[bash ] h - Ghraak: Critical >

=
Urusander barely pounds *Gryk*'s left leg.
*Gryk* barely pounds your body.
*Ghraak* slashes your body.

*
*Gryk* pounds your left leg hard.
*Ghraak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Ghraak* sends him sprawling!

* R HP:Beaten MV:Fresh - Ghraak: Critical >
*Gryk* pounds your body.
You wish that your wounds would stop BLEEDING so much!

You hack *Ghraak*'s body.

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander sends *Gryk* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander narrates 'i zerk'

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander pounds *Gryk*'s body.
You barely hack *Ghraak*'s right foot.

* R HP:Beaten MV:Fresh - Ghraak: Critical > b
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander pounds *Gryk*'s head.
*Gryk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gryk*'s death cry.

* R HP:Beaten MV:Fresh - Ghraak: Critical > o

You barely hack *Ghraak*'s head.

o
* R HP:Beaten MV:Fresh - Ghraak: Critical >
Urusander barely pounds *Ghraak*'s body.

* R HP:Beaten MV:Fresh - Ghraak: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Ghraak: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Fresh - Ghraak: Critical > o

*Ghraak* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You hack *Ghraak*'s body.
You dodge a bash from *Ghraak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


o
* R HP:Critical MV:Fresh - Ghraak: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Ghraak: Critical > *Ghraak* avoids being bashed by Urusander who loses his balance and falls!
[k dark]
You do the best you can!

* R HP:Critical MV:Fresh - Ghraak: Critical > b
[bash ]

*
*Ghraak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!



As *Ghraak* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - Ghraak: Critical >
Urusander pounds *Ghraak*'s head.
*Ghraak* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Ghraak: Critical >
Urusander pounds *Ghraak*'s body.
*Ghraak* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Ghraak: Critical > b
[bash ]

=
Urusander pounds *Ghraak*'s right leg.
*Ghraak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghraak*'s death cry.

* R HP:Critical MV:Fresh > nar nice!
You narrate 'nice!'

* R HP:Critical MV:Fresh >
Urusander narrates 'rip both'

* R HP:Critical MV:Fresh > gro all

Urusander can't seem to regain control of himself.

* R HP:Critical MV:Fresh > * R HP:Critical MV:Fresh > nar woohoo
You narrate 'woohoo'

* R HP:Critical MV:Fresh > exa corpse
It is the corpse of Ghraak.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of steel-plated greaves
a brightly-colored sash
a colossal sword with an iron pommel
[2] a silver Kandori wristcuff
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a Kandori snowflake necklace
a full metal helmet and visor

* R HP:Critical MV:Fresh >
Urusander snickers softly.

* R HP:Critical MV:Fresh > g
[get all corpse]
You get a pair of thick metal boots from the corpse of Ghraak.
You get a pair of steel-plated greaves from the corpse of Ghraak.
You get a brightly-colored sash from the corpse of Ghraak.
You get a colossal sword with an iron pommel from the corpse of Ghraak.
You get a silver Kandori wristcuff from the corpse of Ghraak.
You get a silver Kandori wristcuff from the corpse of Ghraak.
You get a pair of heavy metal gauntlets from the corpse of Ghraak.
You get a pair of ebony-steel plate vambraces from the corpse of Ghraak.
You get a backpack from the corpse of Ghraak.
You get a dark, hooded cloak from the corpse of Ghraak.
You get a shining steel breastplate from the corpse of Ghraak.
You get a Kandori snowflake necklace from the corpse of Ghraak.
You get a Kandori snowflake necklace from the corpse of Ghraak.
a full metal helmet and visor: You can't carry that much weight.

* R HP:Critical MV:Fresh > gput all pack
g
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Fresh > [get all corpse]
a full metal helmet and visor: You can't carry that much weight.

* R HP:Critical MV:Fresh > put all pack
g

Urusander gets a bubbling draught from the corpse of Gryk.
Urusander gets a bubbling draught from the corpse of Gryk.
Urusander gets a crystal lightstick from the corpse of Gryk.
Urusander gets a piece of sandstone from the corpse of Gryk.
Urusander gets a stable ticket from the corpse of Gryk.
Urusander gets a throwing spike from the corpse of Gryk.
Urusander gets a skin of human flesh from the corpse of Gryk.
Urusander gets a leather water flask from the corpse of Gryk.
Urusander gets an apple from the corpse of Gryk.
Urusander gets an apple from the corpse of Gryk.
Urusander gets an apple from the corpse of Gryk.
Urusander gets an apple from the corpse of Gryk.
Urusander gets an apple from the corpse of Gryk.
Urusander gets a potato from the corpse of Gryk.
Urusander gets a pair of thick metal boots from the corpse of Gryk.
Urusander gets a pair of steel-plated greaves from the corpse of Gryk.
Urusander gets a brightly-colored sash from the corpse of Gryk.
Urusander gets a silver-banded war mallet from the corpse of Gryk.
Urusander gets a pair of heavy metal gauntlets from the corpse of Gryk.
Urusander gets a pair of steel-plated vambraces from the corpse of Gryk.
Urusander gets a dark, hooded cloak from the corpse of Gryk.
Urusander gets a shining steel breastplate from the corpse of Gryk.
Urusander gets an emerald ring from the corpse of Gryk.
Urusander gets an emerald ring from the corpse of Gryk.

* R HP:Critical MV:Fresh > You put a Kandori snowflake necklace in a belt pack.
You put a Kandori snowflake necklace in a belt pack.
You put a shining steel breastplate in a belt pack.
You put a dark, hooded cloak in a belt pack.
You put a backpack in a belt pack.
You put a pair of ebony-steel plate vambraces in a belt pack.
A pair of heavy metal gauntlets won't fit in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
A colossal sword with an iron pommel won't fit in a belt pack.
You put a brightly-colored sash in a belt pack.
A pair of steel-plated greaves won't fit in a belt pack.
A pair of thick metal boots won't fit in a belt pack.
You put six crowns in a belt pack.
You put nine coppers in a belt pack.
You put a thin vial of yellow fluid in a belt pack.

* R HP:Critical MV:Fresh > [get all corpse]
You get a full metal helmet and visor from the corpse of Ghraak.

Errtu
Posts: 22
Joined: Sun Jul 12, 2015 5:32 pm

Re: 2 v 2 (fight to death)

Postby Errtu » Mon Oct 08, 2018 2:10 pm

it would have been awesome if ghraak had won that since you 2 kept missing bashes so much...

Draz
Posts: 135
Joined: Sun Feb 19, 2017 9:14 pm

Re: 2 v 2 (fight to death)

Postby Draz » Tue Oct 09, 2018 1:14 am

I was totally expecting Ghraak to bring it home :)


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