fun fight

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
isabel
Posts: 498
Joined: Wed Aug 31, 2016 5:19 am

fun fight

Postby isabel » Mon Oct 22, 2018 7:02 pm

had been fighting a couple, but had to loop a bit with 30ish hps (which may or may not have annoyed the trolls - it wasn't intentional and i had to afk a min isnide etc). Came back out for some more fun - cutting out spam etc

Bend in the Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A raven has arrived from the south.

z
* R HP:Wounded MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > stat
change mood brave
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A raven is here flying around.
A rat scurries around trying to get out of sight.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 179, Dodging bonus: 43, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
*Gordoth* has arrived from the south.

* R HP:Wounded MV:Tiring > tt
Mood changed to: Brave

* R HP:Wounded MV:Tiring >
*Gordoth* leaves east.

z
bash
-=Cancelled.
They aren't here.

* R HP:Wounded MV:Tiring > Bash who?

* R HP:Wounded MV:Tiring > look
kill $target$
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
A raven is here flying around.
A rat scurries around trying to get out of sight.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > k rat
z
A rat stops following you.
You blast a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > z
You try to blast *Erurk*, but he parries successfully.

* R HP:Wounded MV:Tiring - Erurk: Scratched >
You try to blast *Erurk*, but he deflects the blow.

* R HP:Wounded MV:Tiring - Erurk: Scratched > nar new name gordoth
bash
You narrate 'new name gordoth'

* R HP:Wounded MV:Tiring - Erurk: Scratched >
*Erurk* pierces your left leg hard.

-=+**+=-
*Erurk* tickles your right arm with his pierce.

-=
*Erurk* tickles your left foot with his pierce.
You try to blast *Erurk*, but he deflects the blow.
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring - Erurk: Scratched > bash
*Erurk* tickles your body with his pierce.
You try to blast *Erurk*, but he parries successfully.

-=+**+=- -
*Erurk* pierces your body.

=
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >
*Erurk* barely pierces your right hand.

* R HP:Wounded MV:Tiring - Erurk: Scratched > bash

*Erurk* barely pierces your body.

* R HP:Wounded MV:Tiring - Erurk: Scratched > -=+**+=-
*Erurk* pierces your body.

-=
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Tiring >
*Erurk* pierces your left leg.

* R HP:Battered MV:Tiring - Erurk: Scratched > scream

*Erurk* barely pierces your body.

* R HP:Battered MV:Tiring - Erurk: Scratched > l dark
ARRRRRRRRRRGH!!!!!

* R HP:Battered MV:Tiring - Erurk: Scratched > change mood wimpy

Erurk has a few scratches.

*Erurk* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a cuendillar dragon pendant on a simple chain
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on hands> a pair of slim riding gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Battered MV:Tiring - Erurk: Scratched > f
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Erurk: Scratched > [flee ]
You panic and attempt to flee!

kill $target$

*Erurk* barely pierces your body.


You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Tiring > x
notice
south
A torch is definitely fading.
You try to blast *Erurk*, but he parries successfully.

south
* R HP:Wounded MV:Tiring - Erurk: Scratched > Erurk has a few scratches.

* R HP:Wounded MV:Tiring - Erurk: Scratched > south
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring - Erurk: Scratched > f
No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Erurk: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Erurk: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Erurk: Scratched > south
[flee ]
You panic and attempt to flee!

south
south

You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > south
The Blight
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > south
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring > south
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > west
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Tiring > west
The Blight
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring > west
west
west
The Blight
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A spider-legged beast is here, most of it teeth.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A spider-legged beast is here, most of it teeth. <-- I don't want to move TOO south because they'll think I'm hagging them, so let's hope he chases fast

* R HP:Wounded MV:Tiring > notice
look
x
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A spider-legged beast is here, most of it teeth.

* R HP:Wounded MV:Tiring > change mood brave
No-one by that name here.

* R HP:Wounded MV:Tiring > Mood changed to: Brave

* R HP:Wounded MV:Tiring > south
x
*Erurk* barely pierces your body.
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Erurk: Scratched > Erurk has a few scratches.

* R HP:Battered MV:Tiring - Erurk: Scratched >
You try to blast *Erurk*, but he deflects the blow.
A gaping maw tries to hit Erurk, but he parries successfully. <-- perfect
*Erurk* pierces your left leg.

* R HP:Battered MV:Tiring - Erurk: Scratched > bash
-=+**+=
A gaping maw tries to hit Erurk, but he parries successfully.
*Erurk* barely pierces your right arm.

-
*Erurk* peers closely at a gaping maw, trying to figure it out.

-=
*Erurk* pierces your left leg.
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Erurk: Scratched >
A gaping maw tries to hit Erurk, but he parries successfully.
*Erurk* pierces your head hard.

* R HP:Battered MV:Tiring - Erurk: Scratched > change mood wimpy
f
west
Mood changed to: Wimpy

z
bash
* R HP:Battered MV:Tiring - Erurk: Scratched > [flee ]
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A spider-legged beast is here, most of it teeth.
An enormous blight worm towers above you, making an eerie shrill scream.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is here, fighting a gaping maw.
A gaping maw is here, fighting Erurk.

* R HP:Battered MV:Tiring > *Erurk* tries to pierce a gaping maw, but it parries
successfully.
Erurk swiftly dodges a gaping maw's attempt to hit him.
*Erurk* swiftly dodges your attempt to blast him.

* R HP:Battered MV:Tiring - a gaping maw: Wounded - Erurk: Scratched > -=+
*Erurk* panics, and attempts to flee!

*
*Erurk* leaves east.

*
A gaping maw tickles your body with its hit. <-- traitor!
A shrill piercing scream reverberates through the area.

+=-change mood wimpy

A gaping maw barely tickles your body with its hit.

-f
=
They're not here anymore!

* R HP:Battered MV:Tiring - a gaping maw: Wounded > z
bash
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - a gaping maw: Wounded > [flee ]
You panic and attempt to flee!


*Erurk* has arrived from the east.

You flee head over heels.
The Blight
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A small stick is lying on the ground here.
A darkhound is here, howling.
They aren't here.

* R HP:Battered MV:Tiring > Bash who?

* R HP:Battered MV:Tiring > kill $target$
north
You try to blast *Erurk*, but he parries successfully.

north
* R HP:Battered MV:Tiring - Erurk: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Erurk: Scratched > change mood wimpy
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Erurk: Scratched > f
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Erurk: Scratched > north
[flee ]
You panic and attempt to flee!


*Erurk* pierces your body.
A darkhound joins Erurk's fight!
*Erurk* pierces your left arm.

You flee head over heels.
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A spider-legged beast is here, most of it teeth.
The Blight
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Tiring > north
north
The Blight
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A rat scurries around trying to get out of sight.

west
* R HP:Battered MV:Tiring > A Blighted Path
[ obvious exits: N S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Tiring > An Overgrown Path
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Tiring > x

A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Tiring > kill $target$
No-one by that name here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill $target$
sc
They aren't here.

x
* R HP:Battered MV:Tiring > stat
You have 158(411) hit and 78(141) movement points.
You have scored 86574154 experience points and 1276 quest points.
You need 1925846 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Battered MV:Tiring > kill $target$
No-one by that name here.

* R HP:Battered MV:Tiring > kill $target$
You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 157, Dodging bonus: 43, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Tiring > change mood brave
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill $target$
Mood changed to: Brave

* R HP:Battered MV:Tiring > They aren't here.

---some spam where i hope he tracks here---

* R HP:Battered MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > kill $target$
They aren't here.

* R HP:Battered MV:Tiring > kill $target$
They aren't here.

* R HP:Battered MV:Tiring > look
*Erurk* pierces your right leg.
You do the best you can!

* R HP:Battered MV:Tiring - Erurk: Scratched > where
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path are now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
*Erurk* is here, fighting YOU!
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Battered MV:Tiring - Erurk: Scratched > bash

*Erurk* tickles your body with his pierce.

* R HP:Battered MV:Tiring - Erurk: Scratched > Players in your Zone
--------------------
Isabel - An Overgrown Path

* R HP:Battered MV:Tiring - Erurk: Scratched > -
*Erurk* pierces your head hard.

=+**+=- -
*Erurk* barely pierces your head.

=
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Erurk: Scratched >
*Erurk* barely pierces your body.

* R HP:Battered MV:Tiring - Erurk: Scratched >
change mood wimpy
f

* R HP:Battered MV:Tiring - Erurk: Scratched > You try to blast *Erurk*, but he parries
successfully.
*Erurk* pierces your left leg hard.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Erurk: Scratched > south
[flee ]
You panic and attempt to flee!

f
south
south
You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
On the Overgrown Path
[ obvious exits: N S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* R HP:Beaten MV:Tiring > [flee ]
Near the Thicket
[ obvious exits: N W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Beaten MV:Tiring > west
Alas, you cannot go that way...

....some spam...


* R HP:Beaten MV:Winded > Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
You smell something remniscent of death as you enter this place.

* R HP:Beaten MV:Winded > On the Forgotten Trail
[ obvious exits: N E ]
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The lone wolf is slinking about in the shadows.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Winded > No-one by that name here.

* R HP:Beaten MV:Winded > On the Forgotten Trail
[ obvious exits: S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Beaten MV:Winded > west
x
stat
On the Forgotten Trail
[ obvious exits: N E ]
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The lone wolf is slinking about in the shadows.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Winded > change mood brave
No-one by that name here.

* R HP:Beaten MV:Winded > You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 157, Dodging bonus: 43, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 75% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Winded > Mood changed to: Brave

* R HP:Beaten MV:Winded > eq

Your heartbeat calms down more as you feel less panicked.
A torch is about to go out!

You are using:
<used as light> a torch
<worn on head> a metal helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-backed gauntlets
<worn around wrist> an ivy bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a plain weapons belt
<worn on belt> a water skin
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thick metal boots

* R HP:Battered MV:Tiring > li
x
You stop using a torch.

* R HP:Battered MV:Tiring > You drop a torch.

* R HP:Battered MV:Tiring > You get a lantern from a backpack.

* R HP:Battered MV:Tiring > get greaves
x
You hold a lantern above your head.

* R HP:Battered MV:Tiring > No-one by that name here.

* R HP:Battered MV:Tiring > You get a pair of ebony-steel plate greaves.

* R HP:Battered MV:Tiring > No-one by that name here.

* R HP:Battered MV:Tiring > look
x
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
A torch is here on the ground.
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A metal helmet with attached visor rests here.
A lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The lone wolf is slinking about in the shadows.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Battered MV:Tiring > No-one by that name here.

* R HP:Battered MV:Tiring > rem leggings
You stop using a set of oiled chainmail leggings.

* R HP:Battered MV:Tiring > wear greaves
x
You put a pair of ebony-steel plate greaves on your legs.

* R HP:Battered MV:Tiring > No-one by that name here.

* R HP:Battered MV:Tiring > x
No-one by that name here.

* R HP:Battered MV:Tiring > eq
You are using:
<used as light> a lantern
<worn on head> a metal helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-backed gauntlets
<worn around wrist> an ivy bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a plain weapons belt
<worn on belt> a water skin
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Battered MV:Tiring > get helmet
You get a full metal helmet and visor.

* R HP:Battered MV:Tiring > z
They aren't here.

rem helmet
* R HP:Battered MV:Tiring > You stop using a metal helmet.

* R HP:Battered MV:Tiring > wear full
z
You wear a full metal helmet and visor on your head.

change mood brave
* R HP:Battered MV:Tiring > stat
They aren't here.

* R HP:Battered MV:Tiring > Mood changed to: Brave

* R HP:Battered MV:Tiring > You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 15.0 lbs and wearing 80.8 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 33, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Tiring > drop helmet
You drop a metal helmet.

get full
* R HP:Battered MV:Tiring > x
You don't see a full here.

* R HP:Battered MV:Tiring > Erurk has a few scratches.

* R HP:Battered MV:Tiring > look
x
stat
On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
A shiny metal helmet lies to one side.
A torch is here on the ground.
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A lantern has been left here.
*Erurk* is standing here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The lone wolf is slinking about in the shadows.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

z
* R HP:Battered MV:Tiring > *Erurk* tickles your body with his pierce.
Erurk has a few scratches.

* R HP:Beaten MV:Tiring - Erurk: Scratched > bash
You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 10.0 lbs and wearing 80.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 34, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > -change mood wimpy
=f
west
+
*Erurk* pierces your right hand hard.

Cancelled.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Erurk: Scratched > z
bash
[flee ]
You panic and attempt to flee!


*Erurk* barely pierces your left foot.
The lone wolf tries to hit Erurk, but he parries successfully.

You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
On the Forgotten Trail
[ obvious exits: N E ]
A shiny metal helmet lies to one side.
A torch is here on the ground.
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is here, fighting the lone wolf.
The lone wolf is here, fighting Erurk.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Tiring > You try to blast *Erurk*, but he parries successfully.

* R HP:Beaten MV:Tiring - the lone wolf: Healthy - Erurk: Scratched > -
*Erurk* panics, and attempts to flee!

=+**
*Erurk* leaves north.

+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring >
*Erurk* barely pierces your right hand.

* R HP:Beaten MV:Tiring - Erurk: Scratched > z
change mood wimpy
f
You do the best you can!

west
* R HP:Beaten MV:Tiring - Erurk: Scratched > The lone wolf tries to hit Erurk, but he dodges
the attack.
Erurk swiftly dodges the lone wolf's attempt to hit him.
You try to blast *Erurk*, but he deflects the blow.
*Erurk* barely pierces your body.
*Erurk* barely pierces your left leg.
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Erurk: Scratched > [flee ]
You panic and attempt to flee!

z
bash
You flee head over heels.
On the Forgotten Trail
[ obvious exits: S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
On the Forgotten Trail
[ obvious exits: N E ]
A shiny metal helmet lies to one side.
A torch is here on the ground.
A burnished metal breastplate lies here.
A water skin made from dried human flesh lies here.
A pair of thick metal boots stand inflexibly upright.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A double axe with a long black haft lies here, splattered with blood.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lie here, gleaming brightly.
A thick, leather backpack lies abandoned here.
A lantern has been left here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is here, fighting the lone wolf.
The lone wolf is here, fighting Erurk.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings.

* R HP:Beaten MV:Tiring > *Erurk* panics, and attempts to flee!
*Erurk* swiftly dodges your attempt to blast him.

* R HP:Beaten MV:Tiring - the lone wolf: Healthy - Erurk: Scratched > -=+*
*Erurk* tries to pierce the lone wolf, but he parries successfully.
Erurk swiftly dodges the lone wolf's attempt to hit him.
*Erurk* leaves east.

kill $target$
*+kill $target$
kill $target$
=kill $target$
Cancelled.
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
The lone wolf leaves east.
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
You try to blast *Erurk*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Erurk: Scratched > kill $target$
kill $target$
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > bash
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > *Erurk* barely pierces your body.
You try to blast *Erurk*, but he parries successfully.
The lone wolf has arrived from the east.
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > -=
*Erurk* pierces your right leg.

+**+=-
*Erurk* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


-=
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Erurk: Scratched >
The lone wolf tries to hit Erurk, but he parries successfully.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Tiring - Erurk: Scratched > change mood wimpy

*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Erurk: Scratched > f
west
kill $target$
z
bash

The lone wolf tries to hit Erurk, but he parries successfully.
*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much! <-- mire should be good now


* R HP:Beaten MV:Tiring - Erurk: Scratched > Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Erurk: Scratched > [flee ]
You panic and attempt to flee!

You flee head over heels.
Forgotten Trail
[ obvious exits: E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
The smell of death fades as you move further...

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > north
north
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

north
north
* R HP:Beaten MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Beaten MV:Tiring > sc
Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
You have 69(411) hit and 76(136) movement points.
You have scored 86568866 experience points and 1276 quest points.
You need 1931134 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
They aren't here.

* R HP:Beaten MV:Tiring > change mood brave
kill $target$
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

kill $target$
* R HP:Beaten MV:Tiring > Mood changed to: Brave

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > al qw bash dark
look
Ok.

kill $target$
* R HP:Beaten MV:Tiring > Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

...some spam...

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
They aren't here.

sc
* R HP:Beaten MV:Tiring > kill $target$
kill $target$
Your heartbeat calms down more as you feel less panicked. <-- here it comes
They aren't here.

* R HP:Beaten MV:Tiring > You have 82(411) hit and 92(136) movement points.
You have scored 86568866 experience points and 1276 quest points.
You need 1931134 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
They aren't here.

* R HP:Beaten MV:Tiring > where
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

kill $target$
kill $target$
* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Isabel - Northern End of a Blighted Mire

* R HP:Beaten MV:Tiring > kill $target$

*Erurk* has arrived from the south.

* R HP:Beaten MV:Tiring > *Erurk* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > kill $target$
f
*Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > north
You try to blast *Erurk*, but he deflects the blow.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > [flee ]
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Erurk: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Erurk: Scratched >
*Erurk* leaves south.

* R HP:Beaten MV:Tiring > f
north
kill $target$
[flee ]
Entering a Blighted Mire
[ obvious exits: N S W ]
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is standing here.

* R HP:Beaten MV:Tiring > *Erurk* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched >
You try to blast *Erurk*, but he parries successfully.
*Erurk* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


f
* R HP:Beaten MV:Tiring - Erurk: Scratched > [flee ]
You panic and attempt to flee!

kill $target$
You flee head over heels.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill $target$
kill $target$
You try to blast *Erurk*, but he deflects the blow.

kill $target$
* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > f
north
You do the best you can!

* R HP:Beaten MV:Tiring - Erurk: Scratched > north
[flee ]
You panic and attempt to flee!

north

*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


kill $target$
You flee head over heels.
Edge of the Bog
[ obvious exits: N E ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Thick Muddy Blighted Mire
[ obvious exits: N S ]
A brittle chunk of yellow crystal has formed here.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is standing here.

* R HP:Critical MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Critical MV:Tiring > Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
sc
kill $target$
They aren't here.

change mood brave
* R HP:Critical MV:Tiring > kill $target$
You have 54(411) hit and 87(136) movement points.
You have scored 86566222 experience points and 1276 quest points.
You need 1933778 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > Mood changed to: Brave

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
*Erurk* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

kill $target$
* R HP:Critical MV:Tiring - Erurk: Scratched > *Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > bash
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > -=+
*Erurk* leaves south.

**+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring > kill $target$
kill $target$
kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
You try to blast *Erurk*, but he parries successfully.

* R HP:Critical MV:Tiring - Erurk: Scratched > sc
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched >
*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
You try to blast *Erurk*, but he parries successfully.
*Erurk* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Erurk: Scratched > bash
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > HP:Critical MP:Tiring
You have scored 86566222 experience points and 1276 quest points.
You need 1933778 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are fighting Erurk.

* R HP:Critical MV:Tiring - Erurk: Scratched > -=+*
*Erurk* leaves south.

*+=- -=
They're not here anymore!

* R HP:Critical MV:Tiring > sc
kill $target$
kill $target$
You have 43(411) hit and 87(136) movement points.
You have scored 86566222 experience points and 1276 quest points.
You need 1933778 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > kill $target$ <-- I had been overspamming a bit, so tried to keep it to the pulse a bit better here
kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
You try to blast *Erurk*, but he deflects the blow.

* R HP:Critical MV:Tiring - Erurk: Scratched > bash
*Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched >
*Erurk* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!

-=
*Erurk* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Erurk* panics, and attempts to flee!

+**+=- -=
A Borderland soldier tries to slash Erurk, but he parries successfully.
Erurk swiftly dodges a Shienaran forestscout's attempt to slash him.
A Shienaran forestscout tries to slash Erurk, but he deflects the blow.
You blast *Erurk*'s head into bloody fragments!
As *Erurk* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Tiring - Erurk: Scratched >
*Erurk* leaves south.

bash
* R HP:Critical MV:Tiring > sc
sta
kill $target$
change mood wimpy
Bash who?

* R HP:Critical MV:Tiring > You have 44(411) hit and 85(136) movement points.
You have scored 86567262 experience points and 1276 quest points.
You need 1932738 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
You are already standing.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > Mood changed to: Wimpy

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > change mood brave
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
Mood changed to: Brave

* R HP:Critical MV:Tiring > *Erurk* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > kill $target$
You try to blast *Erurk*, but he deflects the blow.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > be
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Scratched > bash

*Erurk* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Erurk: Scratched > [change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Erurk: Scratched > -=+*
A Borderland soldier tries to slash Erurk, but he parries successfully.
A Shienaran forestscout tries to slash Erurk, but he deflects the blow.
A Shienaran forestscout tries to slash Erurk, but he parries successfully.

*+=- -=
Your bash at *Erurk* sends him sprawling!

* R HP:Critical MV:Tiring - Erurk: Hurt >
You blast *Erurk*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Erurk: Hurt >
A Borderland soldier slashes Erurk's head very hard.
A Shienaran forestscout slashes Erurk's head into bloody fragments!
A Shienaran forestscout slashes Erurk's body extremely hard.
You blast *Erurk*'s left arm into bloody fragments!

* R HP:Critical MV:Tiring - Erurk: Wounded >
A Borderland soldier slashes Erurk's body into bloody fragments!
A Shienaran forestscout slashes Erurk's left foot extremely hard.
A Shienaran forestscout slashes Erurk's right leg very hard.
You blast *Erurk*'s head into bloody fragments!
You blast *Erurk*'s left arm into bloody fragments!

* R HP:Critical MV:Tiring - Erurk: Beaten > kill $target$

*Erurk* leaves south.

kill $target$
* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > sc
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
You have 33(411) hit and 85(136) movement points.
You have scored 86571666 experience points and 1276 quest points.
You need 1928334 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
change mood wimpy
They aren't here.

change mood wimpy
change mood wimpy
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Critical MV:Tiring > aw
Your heartbeat calms down more as you feel less panicked.
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

change mood brave
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Critical MV:Tiring > kill $target$
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Critical MV:Tiring > sc
Mood changed to: Wimpy
Wimpy reset to: 205 hit points.

* R HP:Critical MV:Tiring > [change wimpy]
You won't flee from any fight now.

* R HP:Critical MV:Tiring > Mood changed to: Brave

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > You have 45(411) hit and 100(136) movement points.
You have scored 86571666 experience points and 1276 quest points.
You need 1928334 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
change mood brave
They aren't here.

* R HP:Critical MV:Tiring > Mood changed to: Brave

* R HP:Critical MV:Tiring > look
where
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

kill $target$
* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Isabel - Northern End of a Blighted Mire

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
kill $target$
You have 45(411) hit and 100(136) movement points.
You have scored 86571666 experience points and 1276 quest points.
You need 1928334 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > south
kill $target$
bash
Entering a Blighted Mire
[ obvious exits: N S W ] <-- just need 1 more zerk bash to finish this (but it has to be quick since zerk is risky with their numbers)
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > Bash who?

* R HP:Critical MV:Tiring > sc
tt
You have 45(411) hit and 98(136) movement points.
You have scored 86571666 experience points and 1276 quest points.
You need 1928334 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > -=+
Some obvious fresh bloody traces of a Trolloc leaving west.
Some fresh tracks of Erurk leaving north.
Some fresh tracks of Erurk leaving north.
Some fresh tracks of Erurk leaving south.

* R HP:Critical MV:Tiring > z
kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > sc
You have 45(411) hit and 96(136) movement points.
You have scored 86571666 experience points and 1276 quest points.
You need 1928334 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > x
stat
kill $target$
No-one by that name here.

* R HP:Critical MV:Tiring > You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 10.0 lbs and wearing 80.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 34, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Tiring > west
They aren't here.

* R HP:Critical MV:Tiring > x
Before an Ascending Path
[ obvious exits: E U ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is standing here.
A raven is here flying around.
A hound of the shadow smells blood in the air. <-- no good here

notice
look
* R HP:Critical MV:Tiring > Erurk looks pretty hurt.

* R HP:Critical MV:Tiring > z

*Erurk* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Erurk: Beaten > kill $target$
bash
You start paying increased attention to your surroundings.

* R HP:Critical MV:Tiring - Erurk: Beaten > change mood wimpy
A raven starts following you.
A hound of the shadow barely tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

Before an Ascending Path
Dismal mountains rise up to the north and west, their stony spires seem to
touch the murky clouds that loom overhead. A narrow path ascends up into the
mountain range. A foul stench wafts from the fetid mire to the east.
[ obvious exits: E U ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is here, fighting YOU!
A raven is here flying around.
A hound of the shadow is here, fighting YOU!

* R HP:Critical MV:Tiring - Erurk: Beaten > f
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Beaten > north
Cancelled.
A hound of the shadow barely hits your head.
You wish that your wounds would stop BLEEDING so much!

*Erurk* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Erurk: Beaten > [flee ]
You panic and attempt to flee!

*Erurk* snickers softly.
You flee head over heels.
Entering a Blighted Mire
[ obvious exits: N S W ]
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
Northern End of a Blighted Mire
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > kill $target$
sc
They aren't here.

change mood brave
* R HP:Critical MV:Tiring > You have 25(411) hit and 93(136) movement points.
You have scored 86570344 experience points and 1276 quest points.
You need 1929656 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > Mood changed to: Brave

kill $target$
* R HP:Critical MV:Tiring > They aren't here.

kill $target$
* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > look
where
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > sc
Players in your Zone
--------------------
Isabel - Northern End of a Blighted Mire

* R HP:Critical MV:Tiring > kill $target$
You have 25(411) hit and 93(136) movement points.
You have scored 86570344 experience points and 1276 quest points.
You need 1929656 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > stat
kill $target$
You are a 278 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 10.0 lbs and wearing 80.8 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 34, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > look
where
Northern End of a Blighted Mire
The mire becomes steadily more solid as it approaches a large outcropping
of purple gneiss, cutting off all access. A massive crevice splits the
rock, filled with crumbled stones which have fallen from above.
[ obvious exits: S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.

* R HP:Critical MV:Tiring > Players in your Zone
--------------------
Isabel - Northern End of a Blighted Mire

* R HP:Critical MV:Tiring > kill $target$
They aren't here.

be
* R HP:Critical MV:Tiring > south
kill $target$
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring > Entering a Blighted Mire
[ obvious exits: N S W ]
A draught of a strange bubbling liquid has been left here.
A mirrored lantern has been left here. [3]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden
by you.
*Erurk* is standing here.

* R HP:Critical MV:Tiring > You try to blast *Erurk*, but he parries successfully.

* R HP:Critical MV:Tiring - Erurk: Beaten > -=+
*Erurk* panics, and attempts to flee!

**+=- -=
*Erurk* leaves west.
They're not here anymore!

* R HP:Critical MV:Tiring > kill $target$
sc
They aren't here.

kill $target$
* R HP:Critical MV:Tiring > You have 39(411) hit and 92(136) movement points.
You have scored 86570344 experience points and 1276 quest points.
You need 1929656 exp to level and 1724 qp to rank.
You have amassed 33 Turn points to date.
You have played 50 days and 4 hours (real time).
This ranks you as Isabel the Lieutenant [Shienaran Lancer 7] (Level 46).
You are standing.

* R HP:Critical MV:Tiring > kill $target$
You try to blast *Erurk*, but he parries successfully.

* R HP:Critical MV:Tiring - Erurk: Beaten > kill $target$
*Erurk* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Erurk*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Beaten > bash
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Beaten > -=+
*Erurk* tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


**+=- -=
Your bash at *Erurk* sends him sprawling! <-- yay

* R HP:Critical MV:Tiring - Erurk: Beaten >
You blast *Erurk*'s right arm into bloody fragments!

* R HP:Critical MV:Tiring - Erurk: Beaten >
You try to blast *Erurk*, but he parries successfully. <-- grrr

* R HP:Critical MV:Tiring - Erurk: Beaten >
You blast *Erurk*'s body into bloody fragments!

kill $target$
* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
kill $target$
You do the best you can!


* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
kill $target$
*Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical >
You try to blast *Erurk*, but he deflects the blow. <-- also grr


* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
kill $target$
*Erurk* leaves north.
You try to blast *Erurk*, but he deflects the blow. <-- think I shoud have rolled a bash here, but was hoping to break melee

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
kill $target$
*Erurk* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Erurk*, but he deflects the blow.
*Erurk* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Erurk*, but he deflects the blow.
You do the best you can!

kill $target$
* R HP:Critical MV:Tiring - Erurk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
*Erurk* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
*Puny* barely pierces your body.<-- hahaha nicely done
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > kill $target$
Puny assumes an offensive striking posture.
*Koresh* has arrived from the south.
You do the best you can!

* R HP:Critical MV:Tiring - Erurk: Critical > *Puny* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Erurk*, but he parries successfully.
You do the best you can!

* R HP:Critical MV:Strong - Erurk: Critical >
*Erurk* leaves north.

* R HP:Critical MV:Strong - Puny: Scratched >
You try to blast *Puny*, but he parries successfully.
*Puny* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Puny: Scratched >
*Koresh* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Puny: Scratched > north
*someone* barely pierces your body.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Was pretty funny at the end and good game. I think my mistake really was not rolling a second bash, but I didn't think i had hps for it and counted on a melee breaking through - which is unlikely with his dodge. The outside zerk hit took too long from my end so he had time to call backup for it. Anyway was quite fun!

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