1 round bashes should be illegal

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Zarth
Posts: 163
Joined: Wed Jul 15, 2015 8:04 pm

1 round bashes should be illegal

Postby Zarth » Mon Dec 24, 2018 2:21 pm

Mikhan narrates 'outside rent'

nar where?
* HP:Wounded MV:Winded >
n
You narrate 'where?'

* HP:Wounded MV:Winded >

You stop following Mikhan. <---- LOL

* HP:Wounded MV:Winded > Tarwin Lane
[ obvious exits: N S ]
A pale man wearing farming clothes angrily approaches you.

* HP:Wounded MV:Winded >
nar rip mikhan
whe
You narrate 'rip mikhan' <---LOLOL

* HP:Wounded MV:Winded > Players in your Zone
--------------------
Zarth - Tarwin Lane
Skagog - Lockshear Village Green

nar lol
* HP:Wounded MV:Winded >
You narrate 'lol' <----LOLOLOLOL

* HP:Wounded MV:Winded >

Mikhan tells you 'fucking blicked'

* HP:Wounded MV:Winded >
n
Mikhan tells you 'while narrating'
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]

* HP:Wounded MV:Winded >
e
Malkieri Court
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded >
e
e
Mikhan tells you 'god dammit'
Village Tanner
[ obvious exits: W ]
A pale man wearing farming clothes angrily approaches you.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A shopkeeper stands here, restocking a few empty bins and shelves.

e
* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >
w
Malkieri Court
[ obvious exits: N E S W ]

n
e
* HP:Wounded MV:Winded >
Malkieri Court
[ obvious exits: N E S ]

* HP:Wounded MV:Winded > On a Cross Street
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A merchant stands here, whistling softly.
A poor, solemn villager walks by.
A Lockshear militiaman glares at his surroundings.

* HP:Wounded MV:Winded >
e
e
Saldaea Street
[ obvious exits: N S W ]
The corpse of Mikhan is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded >
l in corpse
Mikhan tells you 'was 1s of outside the rent NE side'
corpse (here) : <---- :(
Nothing.

* HP:Wounded MV:Winded >
s
Saldaea Street
[ obvious exits: N S ]
A raven is here flying around.

* HP:Wounded MV:Weary >
n
n
Your heartbeat calms down more as you feel less panicked.
Saldaea Street
[ obvious exits: N S W ]
The corpse of Mikhan is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Imlirith narrates 'wut '

z
* HP:Wounded MV:Winded >
b
Saldaea Street
[ obvious exits: N S W ]
A Lockshear militiaman glares at his surroundings.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* HP:Wounded MV:Winded > [k fermin]
They aren't here.

* HP:Wounded MV:Winded > [bash ]
Bash who?

w
* HP:Wounded MV:Winded >
Inn of the First Light - Common Room
[ obvious exits: N E ]
The corpse of a raven is lying here.
*Fermin* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Wounded MV:Winded >
z
b
[k fermin]
You try to blast *Fermin*, but he parries successfully.

* HP:Wounded MV:Winded - Fermin: Hurt > [bash ]


*Fermin* pierces your head hard.
A Lockshear militiaman joins Fermin's fight!
A Lockshear militiaman joins a Lockshear militiaman's fight!
A Lockshear militiaman joins a Lockshear militiaman's fight!
A sullen man joins Fermin's fight!
A merchant guard joins Fermin's fight!
A merchant guard joins a merchant guard's fight!
Mikhan tells you 'guessing you didnt get there in time to loot me'

-
=+
clap fermin
*
Cancelled.
You clap him on the back. <-- I appreciate killing Mikhan

f
* HP:Wounded MV:Winded - Fermin: Hurt >

*Fermin* pierces your body.

* HP:Wounded MV:Winded - Fermin: Hurt > You panic and attempt to flee!

z
You flee head over heels.
Inn of the First Light - Kitchen and Stairwell
[ obvious exits: S U ]
A soft leather pouch has been discarded here.
A small loaf of crusty bread rests nearby. [5]
A choice steak has been dropped to the ground. [3]
[k fermin]
They aren't here.

* HP:Wounded MV:Winded >
z
z
[k fermin]
They aren't here.

z
* HP:Wounded MV:Winded > [k fermin]
They aren't here.

z
* HP:Wounded MV:Winded > [k fermin]
They aren't here.

z
z
* HP:Wounded MV:Winded > [k fermin]
They aren't here.

* HP:Wounded MV:Winded > [k fermin]
They aren't here.

* HP:Wounded MV:Winded > Skagog narrates 'fuck'
[k fermin]
They aren't here.

scan s
* HP:Wounded MV:Winded >
z
*Fermin* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

z
* HP:Wounded MV:Winded > [k fermin]
They aren't here.

* HP:Wounded MV:Winded > [k fermin]
They aren't here.

* HP:Wounded MV:Winded >
z

*Fermin* pierces your right leg hard.

z
* HP:Wounded MV:Winded - Fermin: Hurt > [k fermin]
You do the best you can!

* HP:Wounded MV:Winded - Fermin: Hurt > [k fermin]
You do the best you can!

scan s
* HP:Wounded MV:Winded - Fermin: Hurt > Mikhan tells you 'I hate stab'
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

cq
v
* HP:Wounded MV:Winded - Fermin: Hurt >
[cha mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Wounded MV:Winded - Fermin: Hurt > No way! You're fighting for your life!

* HP:Wounded MV:Winded - Fermin: Hurt >

You try to blast *Fermin*, but he deflects the blow.
*Fermin* pierces your body.
*Fermin* pierces your body.

* HP:Battered MV:Winded - Fermin: Hurt >
cq
b
[cha mood berserk]
You chose to go berserk, now live or die with it! <--HOORAH

* HP:Battered MV:Winded - Fermin: Hurt >
[bash ]


-=
+*
*Fermin* pierces your body hard.

*
*Fermin* pierces your body.

+
=-
-
=
Your bash at *Fermin* sends him sprawling! <---BASH

* HP:Battered MV:Winded - Fermin: Hurt >

You blast *Fermin*'s body into bloody fragments!

* HP:Battered MV:Winded - Fermin: Wounded >
anr 1n rent
b
You blast *Fermin*'s body into bloody fragments!
Arglebargle, glop-glyf!?!

* HP:Battered MV:Winded - Fermin: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Fermin: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Fermin: Wounded >
b
You blast *Fermin*'s right arm into bloody fragments! <--- 2 rounds!! But only 1 attack!! :(
[bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Fermin: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Fermin: Wounded >
Imlirith narrates 'stabified?'

b
* HP:Battered MV:Winded - Fermin: Wounded >
[bash ]


*Fermin* panics, and attempts to flee!

-=
+
*Fermin* pierces your head.

*
*
Skagog narrates 'yeah'
*Fermin* panics, and attempts to flee!

+
=
*Fermin* leaves up.

-
-
=
They're not here anymore!

* HP:Battered MV:Winded >
z
z
[k fermin]
They aren't here.

z
z
* HP:Battered MV:Winded > [k fermin]
They aren't here.

z
* HP:Battered MV:Winded > [k fermin]
They aren't here.

z
z
* HP:Battered MV:Winded > [k fermin]
They aren't here.

z
z
* HP:Battered MV:Winded >
[k fermin]
They aren't here.

* HP:Battered MV:Winded > [k fermin]
They aren't here.

* HP:Battered MV:Winded > [k fermin]
They aren't here.

cb
cb
* HP:Battered MV:Winded > [k fermin]
They aren't here.

cb
* HP:Battered MV:Winded > [k fermin]
They aren't here.

cb
cb
* HP:Battered MV:Winded > [change mood brave]
You try to calm down, but can't.

* HP:Battered MV:Winded > [change mood brave]
You try to calm down, but can't.

* HP:Battered MV:Winded > [change mood brave]
You try to calm down, but can't.

* HP:Battered MV:Winded > *Fermin* pierces your right foot.
[change mood brave]
You chose to go berserk, now live or die with it!

* HP:Battered MV:Winded - Fermin: Wounded > [change mood brave]
You chose to go berserk, now live or die with it!

* HP:Battered MV:Winded - Fermin: Wounded >
b
[bash ]


-=
*Fermin* panics, and attempts to flee!

+
*
*Fermin* leaves up.

*+
=-

-=
They're not here anymore!
Imlirith narrates 'sub optimal'

z
z
* HP:Battered MV:Winded >
z
[k fermin]
They aren't here.

z
* HP:Battered MV:Winded > [k fermin]
They aren't here.

z
z
* HP:Battered MV:Winded > [k fermin]
You try to blast *Fermin*, but he parries successfully.

z
* HP:Battered MV:Winded - Fermin: Wounded > [k fermin]
You do the best you can!

z
* HP:Battered MV:Winded - Fermin: Wounded > *Fermin* pierces your right arm.
You try to blast *Fermin*, but he parries successfully.
[k fermin]
You do the best you can!

b
* HP:Battered MV:Winded - Fermin: Wounded > [k fermin]
You do the best you can!

* HP:Battered MV:Winded - Fermin: Wounded > [k fermin]
You do the best you can!

* HP:Battered MV:Winded - Fermin: Wounded > *Fermin* panics, and attempts to flee!
[k fermin]
You do the best you can!

* HP:Battered MV:Winded - Fermin: Wounded >
[bash ]


-=
*Fermin* leaves south.

+*
*+
=-
-
A shopkeeper bellows 'eucH]labMb ]nWGgw PG NVmF@Q`po SZWm DQNEh?_'

=
They're not here anymore!

* HP:Battered MV:Winded >
b
z
z
[bash ]
Bash who?

z
* HP:Battered MV:Winded > [k fermin]
They aren't here.

* HP:Battered MV:Winded > A shopkeeper bellows 'Id`p@BIzKB CeELl_ ZP IeoaHvhlN UIgC SQ\@J_J'
[k fermin]
They aren't here.

scan s
* HP:Battered MV:Winded > [k fermin]
They aren't here.

z
* HP:Battered MV:Winded > *Fermin* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

z
* HP:Battered MV:Winded >
[k fermin]
They aren't here.

cb
* HP:Battered MV:Winded > [k fermin]
They aren't here.

cb
cb
* HP:Battered MV:Winded >
cb
[change mood brave]
You try to calm down, but can't.

cb
* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

cb
* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

cb
* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Battered MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

cha wimpy 0
* HP:Battered MV:Winded >
You won't flee from any fight now.

scan s
* HP:Battered MV:Winded >
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Battered MV:Winded >
s
z
Inn of the First Light - Common Room
[ obvious exits: N E ]
The corpse of a raven is lying here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Battered MV:Winded > [k fermin]
They aren't here.

nod
* HP:Battered MV:Winded >
You nod in agreement.

* HP:Battered MV:Winded >
e
Saldaea Street
[ obvious exits: N S W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

scan w
* HP:Battered MV:Winded >
A Lockshear militiaman barely cleaves your left arm. <---hmmmm
A Lockshear militiaman joins a Lockshear militiaman's fight!
A Shienaran Lieutenant joins a Lockshear militiaman's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

s
* HP:Battered MV:Winded - a Lockshear militiaman: Healthy >
No way! You're fighting for your life!

f
* HP:Battered MV:Winded - a Lockshear militiaman: Healthy >
A burly Shienaran veteran tickles your right foot with his smite. <---hmmmm
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant barely cleaves your body. <---hmmmm
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves your right leg.<---hmmmm
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves your body.<---hmmmm
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves your left leg.<---hmmmm
A Lockshear militiaman tickles your body with his cleave.<---hmmmm
You blast a Lockshear militiaman's body very hard.
A Lockshear militiaman tickles your right arm with his cleave.<---hmmmm
You panic and attempt to flee!


You flee head over heels.
Saldaea Street
[ obvious exits: N S ]
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Winded >

A Lockshear militiaman bellows 'EFGo` RszYW TqX IXII[mLz Kk w\ tgNaQE_ XMKqXwh'
A burly Shienaran veteran has arrived from the south, riding a gray palfrey.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.

* HP:Beaten MV:Winded >
n
n
Corner of Shienar and Saldaea
[ obvious exits: S W ]
A poor, solemn villager walks by.
A raven is visible flying high in the sky.

* HP:Beaten MV:Winded > Alas, you cannot go that way...

w
w
* HP:Beaten MV:Winded >
w
A burly Shienaran veteran has arrived from the south, riding a gray palfrey.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.
A Shienaran Lieutenant has arrived from the south.
Shienar Avenue
[ obvious exits: E W ]

w
* HP:Beaten MV:Winded > Shienar Avenue
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Beaten MV:Winded > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Beaten MV:Winded > Shienar Avenue
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Winded >
Skagog narrates 'on outside '

nar lol
* HP:Beaten MV:Winded >
w
w
You narrate 'lol' <---LOL

* HP:Beaten MV:Winded > Shienar Avenue
[ obvious exits: E W ]
A poor, solemn villager walks by.

e
* HP:Beaten MV:Winded > Corner of Shienar and Arafel
[ obvious exits: E S ]

e
e
* HP:Beaten MV:Winded > Shienar Avenue
[ obvious exits: E W ]
A poor, solemn villager walks by.

e
* HP:Beaten MV:Winded > Shienar Avenue
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.

e
* HP:Beaten MV:Winded > Inside the North Gate of Lockshear
[ obvious exits: N E S W ]
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* HP:Beaten MV:Weary > Shienar Avenue
[ obvious exits: E S W ]
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

s
* HP:Beaten MV:Weary > Shienar Avenue
[ obvious exits: E W ]

z
* HP:Beaten MV:Weary > Skagog narrates 'shop'
Alas, you cannot go that way...

b
* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > [k fermin]
They aren't here.

* HP:Beaten MV:Weary > A burly Shienaran veteran has arrived from the west, riding a gray palfrey.
A Shienaran Lieutenant has arrived from the west.
A Shienaran Lieutenant has arrived from the west.
A Shienaran Lieutenant has arrived from the west.
A Shienaran Lieutenant has arrived from the west.
[bash ]
Bash who?

* HP:Beaten MV:Weary >
e
s
Corner of Shienar and Saldaea
[ obvious exits: S W ]
A poor, solemn villager walks by.
A raven is visible flying high in the sky.

s
* HP:Beaten MV:Weary > Saldaea Street
[ obvious exits: N S ]
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Weary > Saldaea Street
[ obvious exits: N S W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Weary >

A Lockshear militiaman says 'emB IYNXAHXB CaI Txnu ]uj OBBsUF _gf\ IP_Skg '
A Lockshear militiaman barely cleaves your right arm.<---hmmmm
A Lockshear militiaman joins a Lockshear militiaman's fight!
A Lockshear militiaman tickles your body with his cleave.<---hmmmm
You blast a Lockshear militiaman's body hard.
A Lockshear militiaman tickles your left hand with his cleave.<---hmmmm
Your heartbeat calms down more as you feel less panicked.

s
* HP:Beaten MV:Winded - a Lockshear militiaman: Scratched >
w
No way! You're fighting for your life!

f
* HP:Beaten MV:Winded - a Lockshear militiaman: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Winded - a Lockshear militiaman: Scratched >
You panic and attempt to flee!


You flee head over heels.
Inn of the First Light - Common Room
[ obvious exits: N E ]
The corpse of a raven is lying here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A sullen man is hunched over a tankard, sipping his ale.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

nar i beat
* HP:Beaten MV:Winded >
s
You narrate 'i beat'

e
* HP:Beaten MV:Winded > Alas, you cannot go that way...

s
* HP:Beaten MV:Winded > Saldaea Street
[ obvious exits: N S W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

w
* HP:Beaten MV:Winded > Saldaea Street
[ obvious exits: N S W ]
The corpse of Mikhan is lying here.
*Fermin* is standing here.
A merchant stands here, whistling softly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Winded > On a Cross Street
[ obvious exits: E W ]
Skagog the Ramshorned Trolloc is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Winded >
w
Skagog leaves east.
Malkieri Court
[ obvious exits: N E S ]
A poor, solemn villager walks by.

* HP:Beaten MV:Winded >

Dimst narrates 'on adael'

* HP:Beaten MV:Winded >
nar from mobs
whe
You narrate 'from mobs'

* HP:Beaten MV:Winded >
Players in your Zone
--------------------
Zarth - Malkieri Court
Skagog - Saldaea Street

e
e
* HP:Beaten MV:Winded >
z
On a Cross Street
[ obvious exits: E W ]
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

b
* HP:Beaten MV:Winded > Saldaea Street
[ obvious exits: N S W ]
The corpse of Mikhan is lying here.
Skagog the Ramshorned Trolloc is here, fighting Fermin.
*Fermin* is here, fighting Skagog.
A whistling merchant is here, fighting Skagog.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Winded > *Fermin* avoids being bashed by Skagog who loses his balance and falls!
[k fermin]
You try to blast *Fermin*, but he parries successfully.

* HP:Beaten MV:Winded - Skagog: Wounded - Fermin: Wounded > [bash ]

-
=+
*
*
*Fermin* gets the severed head of Aramis the Human slain in the Blight from a small purse.

+
*Fermin* pierces Skagog's body.
*Fermin* panics, and attempts to flee!

=-
A whistling merchant tickles Skagog's left leg with his hit.


Skagog narrates 'at corpse'
*Fermin* leaves north.

-
=
They're not here anymore! <--BAH!

* HP:Beaten MV:Winded >
scan n
z
*Fermin* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Winded > [k fermin]
They aren't here.

* HP:Beaten MV:Winded >

A whistling merchant tickles Skagog's body with his hit.

* HP:Beaten MV:Winded >
scan n
*Fermin* is standing here.
A Lockshear militiaman glares at his surroundings.
A Lockshear militiaman glares at his surroundings.

* HP:Beaten MV:Winded >

*Fermin* tickles your left leg with his pierce.

* HP:Beaten MV:Winded - Fermin: Wounded >
cha wimpy 0

You try to blast *Fermin*, but he deflects the blow.
*Fermin* barely pierces your body.
Skagog cleaves a whistling merchant's left leg extremely hard.
A whistling merchant tickles Skagog's body with his hit.

cq
* HP:Beaten MV:Winded - Fermin: Wounded >
b
You won't flee from any fight now.

* HP:Beaten MV:Winded - Fermin: Wounded >
Skagog panics, and attempts to flee!
[cha mood berserk]
Mood changed to: Berserk <----ROAR

* HP:Beaten MV:Winded - Fermin: Wounded > [bash ]

-
=
Skagog leaves west.

+
A whistling merchant barely tickles your body with his hit.

*
*+
A whistling merchant barely hits your body.<---hmmmm
*Fermin* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
-
-=
Your bash at *Fermin* sends him sprawling! <-----HUZZAH

* HP:Beaten MV:Winded - Fermin: Wounded >

Skagog has arrived from the west.
Skagog cleaves *Fermin*'s body extremely hard. <---Nice!! 7 hit bash??
*Fermin* panics, and attempts to flee!

* HP:Beaten MV:Winded - Fermin: Battered >
nar bashed

*Fermin* leaves west. <-- LOLNOPE

* HP:Beaten MV:Winded - a whistling merchant: Scratched > You narrate 'bashed'

* HP:Beaten MV:Winded - a whistling merchant: Scratched >

You blast a whistling merchant's body extremely hard.
A whistling merchant barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a whistling merchant: Hurt >

You blast a whistling merchant's right leg hard.

* HP:Beaten MV:Winded - a whistling merchant: Hurt >

Skagog tries to cleave *Fermin*, but he parries successfully.

* HP:Beaten MV:Winded - a whistling merchant: Hurt >

*Fermin* barely pierces Skagog's head.
Skagog tries to cleave *Fermin*, but he deflects the blow.
You blast a whistling merchant's body into bloody fragments!
A whistling merchant tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a whistling merchant: Wounded >

*Fermin* panics, and attempts to flee!

* HP:Beaten MV:Winded - a whistling merchant: Wounded >
nar fucking 1 round bash can suck a fucking dick
You narrate 'fucking 1 round bash can suck a fucking dick' <-- TRUTH

* HP:Beaten MV:Winded - a whistling merchant: Wounded >
You blast a whistling merchant's body into bloody fragments!
*Fermin* leaves west.

* HP:Beaten MV:Winded - a whistling merchant: Battered >

You blast a whistling merchant's body into bloody fragments!
A whistling merchant barely tickles your left leg with his hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a whistling merchant: Battered >

You blast a whistling merchant's body into bloody fragments!
Skagog tries to cleave *Fermin*, but he parries successfully.

* HP:Beaten MV:Winded - a whistling merchant: Beaten >

*Fermin* pierces Skagog's body.
*Fermin* swiftly dodges Skagog's attempt to cleave him.
You blast a whistling merchant's left foot into bloody fragments!
A whistling merchant barely tickles your left foot with his hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a whistling merchant: Critical >
x
[k human]
You do the best you can!

* HP:Beaten MV:Winded - a whistling merchant: Critical >

*Fermin* pierces Skagog's left arm hard.
You blast a whistling merchant's left leg into bloody fragments!
A whistling merchant is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a whistling merchant's death cry.
*Fermin* pierces Skagog's body.

* HP:Beaten MV:Winded >

*Fermin* avoids being bashed by Skagog who loses his balance and falls!

bash human
* HP:Beaten MV:Winded >

-=
+*
*Fermin* pierces Skagog's body.

*
*Fermin* pierces Skagog's body.

+
=-
-
*Adael* has arrived from the south, riding a white destrier. <--- HMM
A raven has arrived from the south.

=
As *Fermin* avoids your bash, you topple over and fall to the ground! <---Disaster!!

* HP:Beaten MV:Winded - Skagog: Wounded - Fermin: Wounded >

*Adael* scythes Skagog's body hard.

b
* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Wounded >
*Adael* scythes Skagog's left leg.
*Fermin* pierces Skagog's body.

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Wounded >

*Fermin* pierces Skagog's body.

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Wounded >

*Fermin* avoids being bashed by Skagog who loses his balance and falls!

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Wounded > [bash ]

-
=+
*Adael* scythes Skagog's body.
*Fermin* pierces Skagog's left hand.

*
*+
=-
-
=
Your bash at *Fermin* sends him sprawling! <--:)
*Fermin* panics, and attempts to flee!

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered >
Skagog narrates 'off this.'

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered >
nar i am berserk friend

You blast *Fermin*'s right leg into bloody fragments!
Skagog cleaves *Fermin*'s body into bloody fragments!

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered >
You narrate 'i am berserk friend'

s
* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered >

*Adael* sends Skagog sprawling with a powerful bash!

s
* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered > No way! You're fighting for your
life!

s
* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered > No way! You're fighting for your
life!

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered > No way! You're fighting for your
life!

* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Battered >
s

You blast *Fermin*'s body into bloody fragments! <--Another 1 round :( :(

s
* HP:Beaten MV:Winded - Skagog: Battered - Fermin: Beaten >
*Fermin* leaves south.
Saldaea Street
[ obvious exits: N S ]
*Fermin* is standing here.
A raven is here flying around.

* HP:Beaten MV:Winded > *Fermin* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Beaten MV:Winded - Fermin: Beaten >
You try to blast *Fermin*, but he deflects the blow.
A raven now follows Fermin.
*Fermin* pierces your body.
You wish that your wounds would stop BLEEDING so much!


s
s
* HP:Critical MV:Winded - Fermin: Beaten >
No way! You're fighting for your life!

b
* HP:Critical MV:Winded - Fermin: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Winded - Fermin: Beaten >
Skagog narrates 'kk'
[bash ]


-=
+*

*Fermin* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!


*
+
*Fermin* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
-
-=
Your bash at *Fermin* sends him sprawling! <--:) :) :) :)
*Fermin* panics, and attempts to flee!

* HP:Critical MV:Winded - Fermin: Beaten >
get all corpse

You blast *Fermin*'s body into bloody fragments!
You blast *Fermin*'s body into bloody fragments!

* HP:Critical MV:Winded - Fermin: Critical > You don't have a corpse. <-- :) :)

get all corpse
* HP:Critical MV:Winded - Fermin: Critical >
You don't have a corpse.

get all corpse
* HP:Critical MV:Winded - Fermin: Critical >
get all corpse
*Fermin* leaves south. <--- :( :( :( :(
You don't have a corpse.

* HP:Critical MV:Winded > You don't have a corpse.

get all corpse
* HP:Critical MV:Winded >
s
You don't have a corpse.

x
b
* HP:Critical MV:Winded > Saldaea Street
[ obvious exits: N S W ]

* HP:Critical MV:Winded > Dimst narrates 'bashed adeael'
[k human]
They aren't here.

s
* HP:Critical MV:Winded >
s
s
s
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[bash ]
Bash who?

w
w
* HP:Critical MV:Winded > Intersection of Saldaea and Kandor
[ obvious exits: N S W ]

* HP:Critical MV:Winded > Saldaea Street
[ obvious exits: N S ]
A poor, solemn villager walks by.

* HP:Critical MV:Winded > Corner of Manetheren and Saldaea
[ obvious exits: N W ]

w
* HP:Critical MV:Winded > Alas, you cannot go that way...

w
* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
A raven is visible flying high in the sky.
A raven is here flying around.

x
* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
A man gambles away his purse.
A raven is here, watching.

* HP:Critical MV:Winded > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cb
* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.

cb
s
* HP:Critical MV:Winded > [k human]
They aren't here.

* HP:Critical MV:Winded >
Dimst narrates 'where zerk?'
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Winded > Alas, you cannot go that way...

* HP:Critical MV:Winded >
nar he crit
e
s
You narrate 'he crit'

x
* HP:Critical MV:Winded > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded > The southgate seems to be closed.

* HP:Critical MV:Winded >
A sergeant bellows 'IwDk_ FNH j?OF @tV`z KKvmH Z]q cVm[ NIeBNUZM'
A Shienaran gate guard slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e
You flee head over heels.
Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
[k human]
They aren't here.

f
* HP:Critical MV:Winded > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.

* HP:Critical MV:Winded >
cha wimpy 0 <---WORST THING!!! I have to go wimpy 0 after unzerking
e

*Fermin* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e

*Fermin* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
The corpse of a gray palfrey is lying here.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
You won't flee from any fight now.

* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
A man gambles away his purse.
A raven is here, watching.

e
* HP:Critical MV:Winded > Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
A raven is visible flying high in the sky.
A raven is here flying around.

e
* HP:Critical MV:Weary >
Corner of Manetheren and Saldaea
[ obvious exits: N W ]

cq
* HP:Critical MV:Weary > Alas, you cannot go that way...

x
* HP:Critical MV:Weary >
x
[cha mood berserk]
Mood changed to: Berserk

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

sc
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary >
[k human]
They aren't here.

x
x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > You have 24(366) hit and 65(225) movement points.
You have scored 41797561 experience points and 1075 quest points.
You need 2702439 exp to level and 1925 qp to rank.
You have acquired 645 alt qps to date.
You have amassed 35 Turn points to date.
You have played 282 days and 8 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 37).
You are standing.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

nar all e s gate
* HP:Critical MV:Weary >
whe
x
You narrate 'all e s gate'

x
* HP:Critical MV:Weary > Players in your Zone
--------------------
Skagog - Saldaea Street
Zarth - Corner of Manetheren and Saldaea
Dimst - Saldaea Street
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > [k human]
They aren't here.

scan
* HP:Critical MV:Weary > [k human]
They aren't here.

whe
* HP:Critical MV:Weary > North: A poor, solemn villager walks by.
West: A raven is here flying around.

x
x
* HP:Critical MV:Weary > Players in your Zone
--------------------
Skagog - Saldaea Street
Zarth - Corner of Manetheren and Saldaea
Dimst - Saldaea Street
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary >
x
[k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

s
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary >
scan w

Skagog has arrived from the north.

x
* HP:Critical MV:Weary >
Dimst has arrived from the north.

x
* HP:Critical MV:Weary > A raven is here flying around.
A raven is visible flying high in the sky.
A raven is here flying around.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary >
x
[k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
[k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
nar fermin crit
whe
You narrate 'fermin crit'

sc
* HP:Critical MV:Weary >
x
Players in your Zone
--------------------
Dimst - Corner of Manetheren and Saldaea
Skagog - Corner of Manetheren and Saldaea
Zarth - Corner of Manetheren and Saldaea
You catch the scent of horses nearby.

x
* HP:Critical MV:Weary > You have 24(366) hit and 65(225) movement points.
You have scored 41797561 experience points and 1075 quest points.
You need 2702439 exp to level and 1925 qp to rank.
You have acquired 645 alt qps to date.
You have amassed 35 Turn points to date.
You have played 282 days and 8 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 37).
You are standing.

* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

x
x
* HP:Critical MV:Weary > Skagog fondly fondles you.
[k human]
They aren't here.

x
* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary > [k human]
They aren't here.

* HP:Critical MV:Weary >
cb
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Weary > [change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary >
Skagog starts following you.

cb
* HP:Critical MV:Weary >

Dimst starts following you.

* HP:Critical MV:Weary > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 109 hit points.

* HP:Critical MV:Weary >
cha wimpy 0
You won't flee from any fight now.

* HP:Critical MV:Weary >
group all
w
Dimst is now a member of your group.
Skagog is now a member of your group.

scan w
* HP:Critical MV:Weary > Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
A raven is visible flying high in the sky.
Dimst has arrived from the east.
Skagog has arrived from the east.

* HP:Critical MV:Weary > A raven is here flying around.
A Shienaran sergeant watches for the enemy here.
A man gambles away his purse.
A raven is here, watching.

* HP:Critical MV:Weary >
Dimst narrates 'low moves'

* HP:Critical MV:Weary >
w
scan w
Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
A Shienaran sergeant watches for the enemy here.
A man gambles away his purse.
A raven is here, watching.
Dimst has arrived from the east.
Skagog has arrived from the east.

* HP:Critical MV:Weary >
A sergeant bellows '[IsXN oA] UOGn DvlMT `ILoy Irn EkHR QanSQLbE'
A sergeant bellows ']SGhj hie cIZF VFbxT WRU]Z lUS [DWo Z_Jn_kVD'
A sergeant bellows 'FhFIT @gg HxO\ TIZ_A uFdPtJ ?rE ENuB UtkTvENb'
*Aramis* is standing here, riding a battle-trained Shienaran warlander.
A poor, solemn villager walks by.
A poor, solemn villager walks by.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Weary >
e
Manetheren Street
[ obvious exits: E W ]
A raven is here flying around.
A raven is visible flying high in the sky.
Dimst has arrived from the west.
Skagog has arrived from the west.

* HP:Critical MV:Weary >
e
Corner of Manetheren and Saldaea
[ obvious exits: N W ]
Skagog has arrived from the west.

* HP:Critical MV:Weary >
n
Saldaea Street
[ obvious exits: N S ]
A poor, solemn villager walks by.
Dimst has arrived from the south.
Skagog has arrived from the south.

* HP:Critical MV:Weary >
n
w
Intersection of Saldaea and Kandor
[ obvious exits: N S W ]
A raven is here flying around.
*Adael* is standing here, riding a white destrier.
Dimst has arrived from the south.
Skagog has arrived from the south.

* HP:Critical MV:Weary > Kandor Row
[ obvious exits: E W ]
A poor, solemn villager walks by.
Dimst has arrived from the east.
Skagog has arrived from the east.

* HP:Critical MV:Weary >
w
Kandor Row
[ obvious exits: E S W ]
A Lockshear militiaman glares at his surroundings.
Skagog has arrived from the east.

* HP:Critical MV:Weary >
stroke
w
*Adael* has arrived from the east, riding a white destrier.
A raven has arrived from the east.
Skagog tries to cleave *Adael*, but he deflects the blow.
Dimst barely pounds *Adael*'s body.
You stroke your chin thoughtfully.

* HP:Critical MV:Weary > Lockshear Village Green
[ obvious exits: N E S W ]
A large stone well is here.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Critical MV:Weary >

*Aramis* has arrived from the south, riding a battle-trained Shienaran warlander.

* HP:Critical MV:Weary >
*Aramis* crushes your right leg.
You wish that your wounds would stop BLEEDING so much!


e
x
* HP:Critical MV:Weary - Aramis: Healthy >
No way! You're fighting for your life!

* HP:Critical MV:Weary - Aramis: Healthy > [k human]
You do the best you can!

cq
* HP:Critical MV:Weary - Aramis: Healthy >
You blast *Aramis*'s body into bloody fragments!
A Lockshear militiaman joins Aramis's fight!
A villager gesticulates strangely.
A villager panics, and attempts to flee!
A villager leaves east.
*Aramis* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


b
* HP:Critical MV:Weary - Aramis: Scratched > [cha mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Weary - Aramis: Scratched >
[bash ]


-=
+*
*+
=-
A Lockshear militiaman tickles your left leg with his cleave.
You wish that your wounds would stop BLEEDING so much!

*Aramis* crushes your right leg.
You wish that your wounds would stop BLEEDING so much!


-
=
Your bash at *Aramis* sends him sprawling!

* HP:Critical MV:Weary - Aramis: Hurt >

You blast *Aramis*'s left arm into bloody fragments!

nar i rip!!!
* HP:Critical MV:Weary - Aramis: Hurt >
You narrate 'i rip!!!'

* HP:Critical MV:Weary - Aramis: Hurt >

Someone tickles your right hand with his cleave.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Weary >
l human
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Weary >

You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [3]

o HP:Critical MV:Haggard >

Kryyg
Posts: 90
Joined: Mon Jul 03, 2017 9:52 am

Re: 1 round bashes should be illegal

Postby Kryyg » Mon Dec 24, 2018 7:00 pm

I agree my friend. Combo dodge and one round bash is like democrat snow flake policy. Two round death because you rolled the dice and tried to win but died is republican fiscal responsibility. Down with government!!!! Someone please code that when your bashed you eat the god damn damage!!

Fermin
Posts: 125
Joined: Sat Sep 10, 2016 12:16 pm

Re: 1 round bashes should be illegal

Postby Fermin » Mon Dec 24, 2018 7:31 pm

One of the greatest aspects of dodge - about half the deaths could be prevented by not trying to flee and just waiting on autowimpy :P

halarn
Posts: 116
Joined: Thu Jan 28, 2016 11:11 pm

Re: 1 round bashes should be illegal

Postby halarn » Mon Dec 24, 2018 10:33 pm

"republican fiscal responsibility." -- should go in the funny quotes thread!


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