Dump of mudlet related things for y'all

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Adael
Posts: 609
Joined: Sun Mar 22, 2015 12:34 am

Re: Dump of mudlet related things for y'all

Post by Adael » Mon Aug 19, 2019 6:26 pm

Scripts -> Mapper -> Adjust map size/position

There should be percentages at the very bottom for height/width that you can adjust.

Maru
Posts: 5
Joined: Fri Aug 16, 2019 3:57 pm

Re: Dump of mudlet related things for y'all

Post by Maru » Mon Aug 19, 2019 10:17 pm

Adael wrote:
Mon Aug 19, 2019 6:26 pm
Scripts -> Mapper -> Adjust map size/position

There should be percentages at the very bottom for height/width that you can adjust.
I've set it. You're awesome. Thank you so much:)

Adael
Posts: 609
Joined: Sun Mar 22, 2015 12:34 am

Re: Dump of mudlet related things for y'all

Post by Adael » Mon Nov 04, 2019 4:54 pm

Few small updates:

Am trying to move from having things located on dropbox to instead being at https://github.com/weisluke/WoTMUD instead. There's a few reasons why, mostly thanks to Keim, that I'll be trying to implement at some point in the (probably distant but who knows) future.
You'll have to "update WoTMUD_master" twice (once to essentially snag the new GitHub link, second to actually download changes) right now, obviously only once though in the future afterwards because the changes include the new link.

Took a few pages out of the generic mudlet mapping script to make some (mostly cosmetic) changes to this mapping script.
Included a help file (type "map help" to see it, and for some help subfolders) to hopefully provide a bit of info. Wouldn't be a bad idea to read through everything (some of the yellow lines are clickable to expand) to familiarize yourself. Can try to make things in it more clear if they're not.
Updating the map has had the command changed to a simple "map update"
Various other commands may have had their syntax slightly changed (ie, now you type "map brief" to have the map script manually hide room descriptions)
Mapper will now show an error if there are exits in a room to unknown places. This is mostly meant to help people avoid DTs, but also to remind myself/others where rooms might be missing on the map that could be added.
You might have to restart mudlet after updating scripts for them to take effect and work properly.
Instead of having to edit a script to adjust the map window size, there's commands to do it. "map help map window" should give more info. As an example though, "map window w 50" will change the width of the map window to 50% of the screen.
Updated some room descriptions, added a couple random rooms, added the area SE WB where the half-troll throws you off the bridge, added KFort (LS version) and inside Malf thanks to Zangief and others.
Updated comms to include SS drawls (as previously it used to look for the crossrace *s)

Adael
Posts: 609
Joined: Sun Mar 22, 2015 12:34 am

Re: Dump of mudlet related things for y'all

Post by Adael » Sat Nov 09, 2019 3:05 pm

Small update:

fixed the ordering of some of the communications triggers so that if a narrate/say/chat appears at the end of a line showing your health/mvs/(enemy), it only displays the person who made the message and what they said.

In other words, if the mud gives a line like: HP:Scratched MVS:Full - the ancient tree: Healthy > xxx narrates yyy
It used to capture the whole line and echo it in the communications prompt. Now, it should only echo: > xxx narrates yyy

Fixed the alias/trigger/script that downloads player numbers from Stark's website and displays them on the who list. Should fix issues people were having with their sides numbers not displaying at all, at the cost of displayed LS/DS numbers being innacurate (to be more precise, they will likely show data from the last time you typed 'who', which may be any number of minutes in the past..so it's no longer necessarily a realtime number. Though you can obviously get around that by typing who, waiting a minute, and typing who again, so that the numbers have time to download)

Removed a trigger I accidentally kept in last time that set various variables for me on mud connection.

EDIT: and fixed the 'map help' alias to display the changed command for the mapper to hide room descriptions right away ('map brief')

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