But, what about the mage (channeler) class?
So you reaaaaally wanna play a channeler, huh? Well, here's some things to keep in mind about that:
1) Channelers can't use the PREROLLEDSTATS command to get basic stats.
2) Male Channelers -will- be hunted once you're found out.
-You might be asking what -can- male channelers do? Well they get access to all the weaves a female channeler has to clan to obtain. So that's cool. But your character will taint to hell (random commands when you enter commands, which can make the character unplayable) HOWEVER you can obtain taint protection if you find out about the darkfriend route...so I hear. I'm not the guy to talk to about that.
3) Channeler stats:
A channeler should be looking for specific stats, with a rough base level of (for combo or dodge loadouts) 13 17 17 16 13, and the stat use is as follows:
-strength will make or break your warrior practices, since they're super expensive for channelers, and vary your parry/offensive bonus. Males get 3 per warrior prac, while females use 4, and also impacts hunter pracs
-Int will change your weave and hunter practices, allowing you to get better practices as needed for each
-wil will determine your overall spell points available
-dex is your rogue skill, changing your practices at the rogue prac and affecting your overall dodge ability. Note that channelers have, at most, a 18 dex cap
-con is your heath points, both regen levels and your ability to roll more hp as you level
3) There are a few recommended homelands to try for channelers if you are after a playable one (but maybe not necessarily some uber sick one)
Illian (cap 15 19 19 18 15)
Murandy (cap 16 18 19 18 14)
Tarabon (cap 16 18 19 18 14)
4) Where can I practice my weaves (spells) at?
-Female channelers unclanned (wilders) can practice in Whitebridge at Selaana (3w 2s of east gate) or Kerrigan (she wanders from Baerlon down to Emond's Field)
-Male channelers can practice at a few spots not everyone has access to, but your best bet is finding Mazrim Taim. (If someone can give exact locations he loads that'd be swell) He can be found in a few locations to check: Great Forest, South Misties (waterfall cave Northwest of Amador), Braem, and Meneril. Sorry, I don't know all the locations exactly so I'm hoping people can post the specifics on that one.
5) Each spell weave has a prerequisite element level needed
- Before you can practice a specific spell, you have to have the Fire/Water/Earth/Air/Spirit level to do it. In order to get the most out of your practices and not let any go to waste, get the minimum elements and check http://wotmud.wikia.com/wiki/Weaves
to see what you need for what, as well as if it's a Clanned only weave.
6) I finally statted a channeler! What's the best way to level up?
Barring insane luck, your channeler is probably going to have a lower end strength to deal with and the practices to get parry and weapon will be murder. My advice is to get Blind (1 earth, 1 fire, 1 spirit) and use that before you engage an enemy. It lowers their ob, db, pb and also makes it so it cant assist others of its kind like ancient trees. Also, chill (1 water) will lower ob/db/pb a bit and make it easier to hit/not get hit. Fear (2 spirit) can make it so some of the enemy attack rounds don't do anything. Armor (2 spirit) will give whoever it is casted upon an extra 10 db, which is nice for a bit of a defense boost. And lastly, ICE SPIKES are the big one in terms of offensive wilder weaves (males can get the fire weaves for the same effect) and cost (3 air 3 water) to cast. This will be most wilders bread and butter setup for exping and as their journey.
Or get someone to help you exp a bit, which also works well. But most importantly:
7) DO NOT USE THE OVERCHANNEL COMMAND, OR CHANNEL AT A PORTAL STONE, AND DO NOT HOLD WEAVES WHEN LOW ON SPELL POINTS
The overchannel command gives you a bit of extra weave ability, but can Still/Gentle you and cut you off from the Source forever. Just don't use it.
Portal stones load in a few locations and can give access to Evil Braem (Like a hidden bonus dungeon full of nasty monsters and smobs) but can also still/gentle you if you channel at them with too few sps available at the time. Keep on the look out for A COLUMN OF STONE STAND HERE COVERED IN ODD CARVINGS or AN ANCIENT STONE COLUMN STANDS BROKEN AND PARTIALLY BURIED IN THE GROUND.
Finally, while the HOLD WEAVE (number) command can be very useful, it drains your sps each tic (game clock time of 1 in game hour) and can Still/Gentle you if you let it keep draining you completely. BE CAREFUL.
So fair travelers, while channelers can be power houses and a lot of fun, remember to be careful. They can be a pain in the rear to stat, which is why we advise non-channelers for your first character here. I hope that for those who decide to go with channelers, that this guide helps you.