House of Medakan zMUD scripts

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Taziar
Posts: 399
Joined: Sat Mar 21, 2015 10:28 pm
Location: Seattle

Re: House of Medakan zMUD scripts

Postby Taziar » Sat Sep 03, 2016 11:19 am

Youruk wrote:Heya!

Thanks for posting those links, they are super helpful. Do you know if they are compatible with cmud? I haven't really tried them out because I'm not mega savvy on fixing minor mistakes in code.

You.


I do not... but, I just bought cMud recently with the intention of converting all of my zMud stuff over and learning the differences with cMud. Most likely it will be a couple months until I really get into it and am able to start converting stuff as irl is still pretty busy for me atm.

Taziar

Youruk
Posts: 28
Joined: Sat Jul 30, 2016 12:29 am

Re: House of Medakan zMUD scripts

Postby Youruk » Sat Sep 03, 2016 7:34 pm

Well, just so you know, so far the Target script works, and scorestat...I think I installed one more but didnt try it out.

You.

pial
Posts: 490
Joined: Sun Mar 22, 2015 12:14 am

Re: House of Medakan zMUD scripts

Postby pial » Thu Nov 24, 2016 9:32 pm

That yeriScript is great, I've already used it on a few people who can't control themselves!

bob marley

Re: House of Medakan zMUD scripts

Postby bob marley » Tue Nov 29, 2016 5:36 pm

could do with a decent travel script for locing/storing of port codes to be used later on in a tidy way

Landon
Posts: 165
Joined: Wed Feb 18, 2015 2:27 pm

Re: House of Medakan zMUD scripts

Postby Landon » Tue Nov 29, 2016 8:30 pm

Youruk wrote:Well, just so you know, so far the Target script works, and scorestat...I think I installed one more but didnt try it out.

You.


The wotmud archive forums has a CMUD section for stuff as well. Most of the simple zmud scripts will transfer, but there are a few syntax changes between the two which will cause complicated scripts/triggers to not work.

Taziar
Posts: 399
Joined: Sat Mar 21, 2015 10:28 pm
Location: Seattle

Re: House of Medakan zMUD scripts

Postby Taziar » Wed Nov 30, 2016 10:16 pm

bob marley wrote:could do with a decent travel script for locing/storing of port codes to be used later on in a tidy way


I don't have a clanned channie or MC currently to test, but will add it to my eventual to do list. Think there is one in all the scripts zain posted on wotmudarchives forums and maybe one on Alayla's website but I have never used one so don't know if they work.

Nettle
Posts: 146
Joined: Sun Mar 22, 2015 12:05 am

Re: House of Medakan zMUD scripts

Postby Nettle » Fri Dec 16, 2016 3:26 pm

Heyo! Thanks so much for your continued efforts. I've been using the rentstorage script and it seems to be getting confused between characters. I thought it was because I hadn't closed out of zmud entirely when switching alts, but I tested it today and it seems to overwrite some? When I type addrent it says it's already in the data base and then type list, says that it's updated, but when I type showrent charname it doesn't show the rent...? I have no idea about these things, but just wanted to mention it. I'll go back to my .txt file for now. ;)


This may or may not be a part of the problem?

Reception of the White Crescent
Here upstairs, a corridor leads to the bedrooms, which people rent for the
night. The back and side of the inn are set directly into the inner wall,
and sometimes the footsteps of defenders can be heard during a quiet
moment. There is a window on the side wall that watches over the vast
Haddon Mirk towards the north. The inn's main room is downstairs,
from which the sounds of music floats up the stairs most evenings.

A ledger lies on a small stand.
[ obvious exits: W D ]
The News Board is mounted on the wall here.
A sailor is here.
Eyes keen, a Domani razor stands here swishing its tail.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
Cavan Lopar stands here, ready to sell lodgings.

* HP:Healthy SP:Bursting MV:Fresh >
Rent already in database.
list
1. 1 item stored for 686 days, 219 gold crowns rent due.
a bar of iron
2. 1 item stored for 686 days, 219 gold crowns rent due.
a bar of iron
3. 1 item stored for 686 days, 219 gold crowns rent due.
a bar of iron
4. 1 item stored for 686 days, no rent due.
a hammer
5. 1 item stored for 651 days, 54 gold crowns and 15 coppers rent due.
a pale steel longsword

* HP:Healthy SP:Bursting MV:Fresh > Rent Updated!


Available Rents for Nettle


Caemlyn - Reception of the Queen's Blessing
1). a studded leather jerkin
2). a pair of riveted chainmail sleeves
3). a pair of dyed leather armsleeves
4). a set of darkly dyed leather leggings
5). a ridged steel bracer


Fal Dara - The Peaceful Knight's Rest
1). a silver etched shield
2). an earthen brown mantle
3). a pale steel longsword
4). a stable ticket


Cairhien - The Long Man
1). a cask of fishoil
2). a packet of soap
3). an ivory and gold-hilted longsword


Cairhien - The Bunch of Grapes
1). a tunic of finely-crafted chain
2). a tunic of finely-crafted chain
3). a pair of animal-fur boots
4). a pair of animal-fur boots
5). a necklace of dark ivy
6). a necklace of dark ivy
7). a jade signet ring
8). an emerald ring
9). a sturdy pair of full leather gauntlets

Taziar
Posts: 399
Joined: Sat Mar 21, 2015 10:28 pm
Location: Seattle

Re: House of Medakan zMUD scripts

Postby Taziar » Fri Dec 16, 2016 4:32 pm

Nettle: Just moved and just got computer unpacked... but now my zMUD is not running on PC! I will PM you and try to figure out what isn't working correctly when I get all setup on my end.

Naerin
Posts: 219
Joined: Sat May 23, 2015 12:29 pm

Re: House of Medakan zMUD scripts

Postby Naerin » Sat Dec 17, 2016 12:54 am

Nettle: there's probably a variable called 'thisChar' set up in Zmud. Can you check that the variable is set to Nettle?

Another thing: what's that room's name on your Zmud map? Mine is still a little old and has the name just as 'Reception'.


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