Yeah, I hope the implementation of this is reconsidered at some point.
I usually smob to pass the time with friends and dump 90-95% of the equipment into community barrels. Of the 5-7 hours that I've smobbed in the past week, I've received maybe 1 qp. The majority of that was with a group of 5-7 PCs and leaving my master mob outside. The reward isn't enough incentive to smob to master or rank 8 and certainly isn't enough to cover losing a mob instantly. EDIT: Although I think it's a nice additional bonus to smobbing and helps, however slowly, people who aren't pkers work towards rank goals.
Adding faceoff to smobs like Ragnor or having bashing mobs like Byrn makes it harder to solo/duo smobs. The mobol to make mobs walk out at Disgraced DF (name? west blight) is another good option, although circumvent-able with the smob directly behind a door. There's already a large number of smobs where master mobs can't flee as well. There are plenty of options to encourage group smobbing without turning master mobs into glorified wagons.
I enjoy smobbing with groups, even though leading them can be a hassle, but with our numbers, it's not always possible. Today, I logged on and only Kendall was available to smob. In the past, we would have both gotten mobs and roamed around. Instead, I played Steam. It just wasn't worth the hassle and possible risks.